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https://github.com/wiiu-env/haxchi.git
synced 2024-11-25 17:36:53 +01:00
-added zelda spirit tracks port
This commit is contained in:
parent
17c2638bf5
commit
97fa900877
18
Makefile
18
Makefile
@ -6,9 +6,9 @@ else
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ZIP = zip
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ZIP = zip
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endif
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endif
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all: setup brainage dkjclimber kirby kirbymassattack mariokartds masterofdisguise newsmb_eur partnersintime sfcommand sm64ds yoshids zeldaph \
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all: setup brainage dkjclimber kirby kirbymassattack mariokartds masterofdisguise newsmb_eur partnersintime sfcommand sm64ds yoshids zeldaph zeldast \
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brainage.zip dkjclimber.zip kirby.zip kirbymassattack.zip mariokartds.zip masterofdisguise.zip newsmb_eur.zip partnersintime.zip \
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brainage.zip dkjclimber.zip kirby.zip kirbymassattack.zip mariokartds.zip masterofdisguise.zip newsmb_eur.zip partnersintime.zip \
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sfcommand.zip sm64ds.zip yoshids.zip yoshitouchandgo.zip zeldaph.zip
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sfcommand.zip sm64ds.zip yoshids.zip yoshitouchandgo.zip zeldaph.zip zeldast.zip
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brainage: setup_brainage brainage.nds
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brainage: setup_brainage brainage.nds
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@ -34,6 +34,8 @@ yoshids: setup_yoshids yoshids.nds
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zeldaph: setup_zeldaph zeldaph.nds
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zeldaph: setup_zeldaph zeldaph.nds
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zeldast: setup_zeldast zeldast.nds
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setup:
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setup:
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@cd option_select && make && cd ..
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@cd option_select && make && cd ..
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@cd hbl_loader && make && cd ..
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@cd hbl_loader && make && cd ..
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@ -87,6 +89,10 @@ setup_zeldaph:
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@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
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@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
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@cp -f zeldaph_defs.s defines.s
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@cp -f zeldaph_defs.s defines.s
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setup_zeldast:
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@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
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@cp -f zeldast_defs.s defines.s
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brainage.nds:
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brainage.nds:
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@armips haxchi_rop.s
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@armips haxchi_rop.s
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@armips haxchi.s
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@armips haxchi.s
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@ -152,6 +158,11 @@ zeldaph.nds:
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@armips haxchi.s
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@armips haxchi.s
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@mv rom.nds zeldaph.nds
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@mv rom.nds zeldaph.nds
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zeldast.nds:
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@armips haxchi_rop.s
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@armips haxchi.s
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@mv rom.nds zeldast.nds
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brainage.zip:
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brainage.zip:
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$(ZIP) -JXjq9 brainage.zip brainage.nds
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$(ZIP) -JXjq9 brainage.zip brainage.nds
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$(ZIP) -JXjq9 yoshitouchandgo.zip yoshitouchandgo.nds
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$(ZIP) -JXjq9 yoshitouchandgo.zip yoshitouchandgo.nds
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@ -193,6 +204,9 @@ yoshids.zip:
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zeldaph.zip:
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zeldaph.zip:
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$(ZIP) -JXjq9 zeldaph.zip zeldaph.nds
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$(ZIP) -JXjq9 zeldaph.zip zeldaph.nds
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zeldast.zip:
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$(ZIP) -JXjq9 zeldast.zip zeldast.nds
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clean:
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clean:
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@rm -f *.bin *.nds *.zip defines.s
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@rm -f *.bin *.nds *.zip defines.s
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@cd option_select && make clean && cd ..
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@cd option_select && make clean && cd ..
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@ -42,6 +42,7 @@ make sure to replace YOUR_GAME_TITLE_ID with one of the following:
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|Wario Master of Disguise|101ABD00|101ABE00|101ABF00|
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|Wario Master of Disguise|101ABD00|101ABE00|101ABF00|
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|Star Fox Command|101AC000|101AC100|101AC200|
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|Star Fox Command|101AC000|101AC100|101AC200|
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|Kirby Canvas Curse|101B8800|101B8900|101B8A00|
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|Kirby Canvas Curse|101B8800|101B8900|101B8A00|
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|Zelda Spirit Tracks|101B8B00|101B8C00|101B8D00|
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|Super Mario 64 DS|101C3300|101C3400|101C3500|
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|Super Mario 64 DS|101C3300|101C3400|101C3500|
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|Zelda Phantom Hourglass|101C3600|101C3700|101C3800|
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|Zelda Phantom Hourglass|101C3600|101C3700|101C3800|
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|Kirby Mass Attack|101C8600|101C8700|101C8800|
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|Kirby Mass Attack|101C8600|101C8700|101C8800|
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39
zeldast_defs.s
Normal file
39
zeldast_defs.s
Normal file
@ -0,0 +1,39 @@
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; game stack return address (note: not ideal here)
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HAX_TARGET_ADDRESS equ (0x1079C50C)
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; application memory pointer
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HACHI_APPLICATION_PTR equ (0x10C92938)
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; arm9 rom location address
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ARM9_ROM_LOCATION equ (0x16441D00)
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; constants for position calcs
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RPX_OFFSET equ (0x01800000)
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ARM7_ROM_MEM2_START equ (0xF0000000 - ARM9_ROM_LOCATION + 0x12000000)
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; rop-gadgets part 1 (used for all sorts of different things)
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LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x0200369C)
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BCTRL equ (RPX_OFFSET + 0x020041D8)
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MTCTR_R27_ADDI_R31x2_MR_R3R31_R4R30_R5R29_R6R28_BCTRL_LMW_R26R1x18_MTLR_R1x34_ADDI_R1x30_BLR equ (RPX_OFFSET + 0x020ABF18)
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LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR equ (RPX_OFFSET + 0x020ABAF0)
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LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02001AF8)
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MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_OFFSET + 0x02181A50)
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LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x022815B4)
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; rop-gadgets part 2 (only used to set up core 0 thread stack)
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LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02018A88)
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MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020B7358)
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LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200F610)
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LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x02088270)
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LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x0205B0C8)
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LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x02018B10)
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LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x02151B84)
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MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0202441C)
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; functions used from game
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NERD_CREATETHREAD equ (RPX_OFFSET + 0x0222B28C)
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NERD_STARTTHREAD equ (RPX_OFFSET + 0x0222B6A8)
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NERD_JOINTHREAD equ (RPX_OFFSET + 0x0222B138)
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HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x02006E2C)
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NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x0201FE74)
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CORE_SHUTDOWN equ (RPX_OFFSET + 0x0222AD7C)
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_START_EXIT equ (RPX_OFFSET + 0x02026544)
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