-keep the hbl loader in sync with the latest commits

-added zips for mario kart ds, new super mario bros, star fox command and phantom hourglass
This commit is contained in:
FIX94 2016-11-15 01:49:12 +01:00
parent eedfba866c
commit c503921eaa
11 changed files with 231 additions and 44 deletions

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@ -6,14 +6,20 @@ else
ZIP = zip
endif
all: setup brainage kirby yoshids brainage.zip kirby.zip yoshids.zip
all: setup brainage kirby mariokartds sfcommand yoshids zeldaph brainage.zip kirby.zip mariokartds.zip sfcommand.zip yoshids.zip zeldaph.zip
brainage: setup_brainage brainage.nds
kirby: setup_kirby kirby.nds
kirby: setup_kirby kirby.nds
mariokartds: setup_mariokartds mariokartds.nds
sfcommand: setup_sfcommand sfcommand.nds
yoshids: setup_yoshids yoshids.nds
zeldaph: setup_zeldaph zeldaph.nds
setup:
@cd option_select && make && cd ..
@cd hbl_loader && make && cd ..
@ -27,10 +33,22 @@ setup_kirby:
@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
@cp -f kirby_defs.s defines.s
setup_mariokartds:
@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
@cp -f mariokartds_defs.s defines.s
setup_sfcommand:
@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
@cp -f sfcommand_defs.s defines.s
setup_yoshids:
@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
@cp -f yoshids_defs.s defines.s
setup_zeldaph:
@rm -f defines.s haxchi_rop.bin haxchi_rop_hook.bin
@cp -f zeldaph_defs.s defines.s
brainage.nds:
@armips haxchi_rop.s
@armips haxchi.s
@ -41,27 +59,27 @@ kirby.nds:
@armips haxchi.s
@mv rom.nds kirby.nds
mariokartds.nds:
@armips haxchi_rop.s
@armips haxchi.s
@mv rom.nds mariokartds.nds
@cp mariokartds.nds newsmb.nds
sfcommand.nds:
@armips haxchi_rop.s
@armips haxchi.s
@mv rom.nds sfcommand.nds
yoshids.nds:
@armips haxchi_rop.s
@armips haxchi.s
@mv rom.nds yoshids.nds
@cp yoshids.nds wwtouched.nds
brainage_cfw.nds:
zeldaph.nds:
@armips haxchi_rop.s
@armips haxchi.s
@mv rom.nds brainage_cfw.nds
kirby_cfw.nds:
@armips haxchi_rop.s
@armips haxchi.s
@mv rom.nds kirby_cfw.nds
yoshids_cfw.nds:
@armips haxchi_rop.s
@armips haxchi.s
@mv rom.nds yoshids_cfw.nds
@cp yoshids_cfw.nds wwtouched_cfw.nds
@mv rom.nds zeldaph.nds
brainage.zip:
$(ZIP) -JXjq9 brainage.zip brainage.nds
@ -69,12 +87,23 @@ brainage.zip:
kirby.zip:
$(ZIP) -JXjq9 kirby.zip kirby.nds
mariokartds.zip:
$(ZIP) -JXjq9 mariokartds.zip mariokartds.nds
$(ZIP) -JXjq9 newsmb.zip newsmb.nds
sfcommand.zip:
$(ZIP) -JXjq9 sfcommand.zip sfcommand.nds
yoshids.zip:
$(ZIP) -JXjq9 yoshids.zip yoshids.nds
$(ZIP) -JXjq9 wwtouched.zip wwtouched.nds
zeldaph.zip:
$(ZIP) -JXjq9 zeldaph.zip zeldaph.nds
clean:
@rm -f *.bin defines.s brainage.nds brainage.zip kirby.nds kirby.zip wwtouched.nds wwtouched.zip yoshids.nds yoshids.zip
@rm -f *.bin defines.s brainage.nds brainage.zip kirby.nds kirby.zip mariokartds.nds mariokartds.zip \
newsmb.nds newsmb.zip sfcommand.nds sfcommand.zip wwtouched.nds wwtouched.zip yoshids.nds yoshids.zip zeldaph.nds zeldaph.zip
@cd option_select && make clean && cd ..
@cd hbl_loader && make clean && cd ..
@cd cfw_booter && make clean && cd ..

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@ -29,6 +29,12 @@ make sure to replace YOUR_GAME_TITLE_ID with one of the following:
10179A00 - JPN Brain Age
10179B00 - US Brain Age
10179C00 - PAL Brain Training
10195600 - JPN Mario Kart DS
10195700 - US Mario Kart DS
10195800 - PAL Mario Kart DS
10195900 - JPN New Super Mario Bros
10195A00 - US New Super Mario Bros
10195B00 - PAL New Super Mario Bros
10198800 - JPN Yoshi's Island DS
10198900 - US Yoshi's Island DS
10198A00 - PAL Yoshi's Island DS
@ -38,6 +44,12 @@ make sure to replace YOUR_GAME_TITLE_ID with one of the following:
101A5500 - JPN Kirby Squeak Squad
101A5600 - US Kirby Squeak Squad
101A5700 - PAL Kirby Mouse Attack
101AC000 - JPN Star Fox Command
101AC100 - US Star Fox Command
101AC200 - PAL Star Fox Command
101C3600 - JPN Zelda Phantom Hourglass
101C3700 - US Zelda Phantom Hourglass
101C3800 - PAL Zelda Phantom Hourglass
a config.txt can look like this for example:
```

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@ -1,14 +1,14 @@
; game stack return address
HAX_TARGET_ADDRESS equ (0x1076FAA4)
; application memory pointer
HACHI_APPLICATION_PTR equ (0x10A6E038)
; arm9 rom location address
ARM9_ROM_LOCATION equ (0x16220400)
ARM7_ROM_MEM2_START equ (0xEBDDFC00)
; constants for position calcs
RPX_OFFSET equ (0x01800000)
ARM7_ROM_MEM2_START equ (0xF0000000 - ARM9_ROM_LOCATION + 0x12000000)
; rop-gadgets part 1 (used for all sorts of different things)
LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x02208F6C)

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@ -0,0 +1,20 @@
.extern _main
.globl _start
_start:
mflr 0
stwu 1,-0x18(1)
stw 0,0x1C(1)
stw 3,8(1)
stw 4,0xC(1)
# jump to our main
bl _main
# launch original title
mtctr 3
lwz 3,8(1)
lwz 4,0xC(1)
lwz 0,0x1C(1)
mtlr 0
addi 1,1,0x18
bctr

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@ -272,8 +272,10 @@ static int LiWaitOneChunk(unsigned int * iRemainingBytes, const char *filename,
if((mapOffset + blockSize) >= mem_area->size)
{
blockSize = mem_area->size - mapOffset;
//! this value is incremented later by blockSize, so set it to -blockSize for it to be 0 after copy
//! it makes smaller code then if(mapOffset == mem_area->size) after copy
mapOffset = -blockSize;
mem_area = mem_area->next;
mapOffset = 0;
}
SC0x25_KernelCopyData(load_addressPhys + rpxBlockPos, address, blockSize);
@ -445,6 +447,26 @@ static int LoadFileToMem(private_data_t *private_data, const char *filepath, uns
return success;
}
static void setup_patches(private_data_t *private_data)
{
//! setup necessary syscalls and hooks for HBL
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl1 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl2 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl3 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl4 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl5 + (0x25 * 4)), (unsigned int)KernelCopyData);
//! store physical address for later use
addrphys_LiWaitOneChunk = private_data->OSEffectiveToPhysical((void*)OS_SPECIFICS->addr_LiWaitOneChunk);
u32 addr_my_PrepareTitle_hook = ((u32)my_PrepareTitle_hook) | 0x48000003;
DCFlushRange(&addr_my_PrepareTitle_hook, 4);
//! create our copy syscall
SC0x25_KernelCopyData(OS_SPECIFICS->addr_PrepareTitle_hook, private_data->OSEffectiveToPhysical(&addr_my_PrepareTitle_hook), 4);
}
static unsigned int load_elf_image (private_data_t *private_data, unsigned char *elfstart)
{
Elf32_Ehdr *ehdr;
@ -500,22 +522,6 @@ static unsigned int load_elf_image (private_data_t *private_data, unsigned char
}
}
//! setup hooks
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl1 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl2 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl3 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl4 + (0x25 * 4)), (unsigned int)KernelCopyData);
kern_write((void*)(OS_SPECIFICS->addr_KernSyscallTbl5 + (0x25 * 4)), (unsigned int)KernelCopyData);
//! store physical address for later use
addrphys_LiWaitOneChunk = private_data->OSEffectiveToPhysical((void*)OS_SPECIFICS->addr_LiWaitOneChunk);
u32 addr_my_PrepareTitle_hook = ((u32)my_PrepareTitle_hook) | 0x48000003;
DCFlushRange(&addr_my_PrepareTitle_hook, 4);
//! create our copy syscall
SC0x25_KernelCopyData(OS_SPECIFICS->addr_PrepareTitle_hook, private_data->OSEffectiveToPhysical(&addr_my_PrepareTitle_hook), 4);
return ehdr->e_entry;
}
@ -568,7 +574,7 @@ static const char *HBL_ELF_PATH = "/vol/external01/wiiu/apps/homebrew_launcher/h
unsigned int _main(int argc, char **argv)
{
private_data_t private_data;
private_data_t private_data;
if(MAIN_ENTRY_ADDR != 0xC001C0DE)
{
@ -593,6 +599,9 @@ unsigned int _main(int argc, char **argv)
if(MAIN_ENTRY_ADDR == 0xDEADC0DE || MAIN_ENTRY_ADDR == 0)
{
//! setup necessary syscalls and hooks for HBL before launching it
setup_patches(&private_data);
if(HBL_CHANNEL)
{
break;
@ -644,6 +653,7 @@ unsigned int _main(int argc, char **argv)
}
unsigned int entry = *(unsigned int*)OS_SPECIFICS->addr_OSTitle_main_entry;
//! if an application was an RPX launch then launch HBL again after return
/*if(MAIN_ENTRY_ADDR == 0xC001C0DE)
{

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@ -5,7 +5,7 @@ HAX_TARGET_ADDRESS equ (0x107968AC)
HACHI_APPLICATION_PTR equ (0x10c8c938)
ARM9_ROM_LOCATION equ (0x1643F200)
ARM7_ROM_MEM2_START equ (0xEBBC0E00)
ARM7_ROM_MEM2_START equ (0xF0000000 - ARM9_ROM_LOCATION + 0x12000000)
; constants for position calcs
RPX_OFFSET equ (0x01800000)

39
mariokartds_defs.s Normal file
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@ -0,0 +1,39 @@
; game stack return address
HAX_TARGET_ADDRESS equ (0x1077865C)
; application memory pointer
HACHI_APPLICATION_PTR equ (0x10A77038)
; arm9 rom location address
ARM9_ROM_LOCATION equ (0x16229400)
; constants for position calcs
RPX_OFFSET equ (0x01800000)
ARM7_ROM_MEM2_START equ (0xF0000000 - ARM9_ROM_LOCATION + 0x12000000)
; rop-gadgets part 1 (used for all sorts of different things)
LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x022031F8)
BCTRL equ (RPX_OFFSET + 0x02203130)
MTCTR_R27_ADDI_R31x2_MR_R3R31_R4R30_R5R29_R6R28_BCTRL_LMW_R26R1x18_MTLR_R1x34_ADDI_R1x30_BLR equ (RPX_OFFSET + 0x020A04C8)
LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR equ (RPX_OFFSET + 0x020A00A0)
LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02005AB8)
MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_OFFSET + 0x02175AE8)
LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x022740A8)
; rop-gadgets part 2 (only used to set up core 0 thread stack)
LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02017F88)
MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020AB88C)
LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200EB28)
LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x020809E4)
LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x02054DCC)
LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x02018010)
LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x02145D64)
MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02023700)
; functions used from game
NERD_CREATETHREAD equ (RPX_OFFSET + 0x0221E0B8)
NERD_STARTTHREAD equ (RPX_OFFSET + 0x0221E4D4)
NERD_JOINTHREAD equ (RPX_OFFSET + 0x0221DF64)
HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x02006944)
NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x0201F138)
CORE_SHUTDOWN equ (RPX_OFFSET + 0x0221D434)
_START_EXIT equ (RPX_OFFSET + 0x02025F48)

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@ -249,9 +249,8 @@ fileEnd:
}
if(pBuffer)
MEMFreeToDefaultHeap(pBuffer);
if(hbl)
*(int*)0xF5E700FC = 0; //set SD_LOADER_FORCE_HBL to 0
DCStoreRange((void*)0xF5E70000,0xA0);
DCStoreRange((void*)0xF5E70000,0x100);
uint32_t entry = (hbl ? 0x01800000 : 0x0180C000);
return entry;
}

39
sfcommand_defs.s Normal file
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@ -0,0 +1,39 @@
; game stack return address
HAX_TARGET_ADDRESS equ (0x107968AC)
; application memory pointer
HACHI_APPLICATION_PTR equ (0x10C8C938)
; arm9 rom location address
ARM9_ROM_LOCATION equ (0x1643F200)
; constants for position calcs
RPX_OFFSET equ (0x01800000)
ARM7_ROM_MEM2_START equ (0xF0000000 - ARM9_ROM_LOCATION + 0x12000000)
; rop-gadgets part 1 (used for all sorts of different things)
LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x02063D3C)
BCTRL equ (RPX_OFFSET + 0x02004158)
MTCTR_R27_ADDI_R31x2_MR_R3R31_R4R30_R5R29_R6R28_BCTRL_LMW_R26R1x18_MTLR_R1x34_ADDI_R1x30_BLR equ (RPX_OFFSET + 0x020A3670)
LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR equ (RPX_OFFSET + 0x020A3248)
LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0200106C)
MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_OFFSET + 0x021791C8)
LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x02277BA4)
; rop-gadgets part 2 (only used to set up core 0 thread stack)
LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02018908)
MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020AEAB0)
LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200F4A8)
LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x02082E20)
LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x020578EC)
LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x02018990)
LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x02149304)
MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020240EC)
; functions used from game
NERD_CREATETHREAD equ (RPX_OFFSET + 0x02221A48)
NERD_STARTTHREAD equ (RPX_OFFSET + 0x02221E64)
NERD_JOINTHREAD equ (RPX_OFFSET + 0x022218F4)
HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x02006CC8)
NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x0201FB1C)
CORE_SHUTDOWN equ (RPX_OFFSET + 0x02220DAC)
_START_EXIT equ (RPX_OFFSET + 0x0202699C)

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@ -1,14 +1,14 @@
; game stack return address
HAX_TARGET_ADDRESS equ (0x1079B52C)
; application memory pointer
HACHI_APPLICATION_PTR equ (0x10C91938)
; arm9 rom location address
ARM9_ROM_LOCATION equ (0x16444200)
ARM7_ROM_MEM2_START equ (0xEBBBBE00)
; constants for position calcs
RPX_OFFSET equ (0x01800000)
ARM7_ROM_MEM2_START equ (0xF0000000 - ARM9_ROM_LOCATION + 0x12000000)
; rop-gadgets part 1 (used for all sorts of different things)
LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x02206F7C)

39
zeldaph_defs.s Normal file
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@ -0,0 +1,39 @@
; game stack return address (note: not ideal here)
HAX_TARGET_ADDRESS equ (0x10799CBC)
; application memory pointer
HACHI_APPLICATION_PTR equ (0x10C8F938)
; arm9 rom location address
ARM9_ROM_LOCATION equ (0x16443400)
; constants for position calcs
RPX_OFFSET equ (0x01800000)
ARM7_ROM_MEM2_START equ (0xF0000000 - ARM9_ROM_LOCATION + 0x12000000)
; rop-gadgets part 1 (used for all sorts of different things)
LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x0204AB1C)
BCTRL equ (RPX_OFFSET + 0x02003CF0)
MTCTR_R27_ADDI_R31x2_MR_R3R31_R4R30_R5R29_R6R28_BCTRL_LMW_R26R1x18_MTLR_R1x34_ADDI_R1x30_BLR equ (RPX_OFFSET + 0x020A9E30)
LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR equ (RPX_OFFSET + 0x020A9A08)
LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02000BA8)
MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_OFFSET + 0x0217F988)
LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x0227E524)
; rop-gadgets part 2 (only used to set up core 0 thread stack)
LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02018548)
MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020B5270)
LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200F0BC)
LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x02088050)
LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x0205C438)
LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x020185D0)
LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x0214FAC4)
MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02023F14)
; functions used from game
NERD_CREATETHREAD equ (RPX_OFFSET + 0x0222832C)
NERD_STARTTHREAD equ (RPX_OFFSET + 0x02228748)
NERD_JOINTHREAD equ (RPX_OFFSET + 0x022281D8)
HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x020068C4)
NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x0201F97C)
CORE_SHUTDOWN equ (RPX_OFFSET + 0x022278FC)
_START_EXIT equ (RPX_OFFSET + 0x02025FB0)