mirror of
https://github.com/wiiu-env/haxchi.git
synced 2024-11-16 13:19:16 +01:00
0ad99123db
-added new config option to haxchi, "sysmenu" which will relaunch you into the system menu with signature, region patches and everything else that cbhc patches -small logic correction in the iosu patcher
128 lines
3.9 KiB
C
128 lines
3.9 KiB
C
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#ifndef _PAD_H_
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#define _PAD_H_
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typedef struct _KPADData
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{
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unsigned int btns_h;
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unsigned int btns_d;
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unsigned int btns_r;
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unsigned int unused_1[5];
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float pos_x;
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float pos_y;
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unsigned int unused_2[3];
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float angle_x;
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float angle_y;
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unsigned int unused_3[8];
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unsigned char device_type;
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unsigned char wpad_error;
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unsigned char pos_valid;
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unsigned char unused_4[1];
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union
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{
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struct
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{
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float stick_x;
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float stick_y;
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} nunchuck;
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struct
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{
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unsigned int btns_h;
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unsigned int btns_d;
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unsigned int btns_r;
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float lstick_x;
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float lstick_y;
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float rstick_x;
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float rstick_y;
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float ltrigger;
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float rtrigger;
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} classic;
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unsigned int unused_6[20];
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};
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unsigned int unused_7[16];
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} KPADData;
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#define WPAD_BUTTON_LEFT 0x0001
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#define WPAD_BUTTON_RIGHT 0x0002
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#define WPAD_BUTTON_DOWN 0x0004
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#define WPAD_BUTTON_UP 0x0008
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#define WPAD_BUTTON_PLUS 0x0010
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#define WPAD_BUTTON_2 0x0100
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#define WPAD_BUTTON_1 0x0200
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#define WPAD_BUTTON_B 0x0400
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#define WPAD_BUTTON_A 0x0800
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#define WPAD_BUTTON_MINUS 0x1000
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#define WPAD_BUTTON_Z 0x2000
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#define WPAD_BUTTON_C 0x4000
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#define WPAD_BUTTON_HOME 0x8000
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#define WPAD_CLASSIC_BUTTON_UP 0x0001
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#define WPAD_CLASSIC_BUTTON_LEFT 0x0002
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#define WPAD_CLASSIC_BUTTON_ZR 0x0004
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#define WPAD_CLASSIC_BUTTON_X 0x0008
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#define WPAD_CLASSIC_BUTTON_A 0x0010
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#define WPAD_CLASSIC_BUTTON_Y 0x0020
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#define WPAD_CLASSIC_BUTTON_B 0x0040
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#define WPAD_CLASSIC_BUTTON_ZL 0x0080
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#define WPAD_CLASSIC_BUTTON_R 0x0200
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#define WPAD_CLASSIC_BUTTON_PLUS 0x0400
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#define WPAD_CLASSIC_BUTTON_HOME 0x0800
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#define WPAD_CLASSIC_BUTTON_MINUS 0x1000
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#define WPAD_CLASSIC_BUTTON_L 0x2000
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#define WPAD_CLASSIC_BUTTON_DOWN 0x4000
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#define WPAD_CLASSIC_BUTTON_RIGHT 0x8000
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typedef struct
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{
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float x,y;
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} Vec2D;
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typedef struct
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{
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uint16_t x, y; /* Touch coordinates */
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uint16_t touched; /* 1 = Touched, 0 = Not touched */
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uint16_t invalid; /* 0 = All valid, 1 = X invalid, 2 = Y invalid, 3 = Both invalid? */
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} VPADTPData;
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typedef struct
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{
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uint32_t btns_h; /* Held buttons */
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uint32_t btns_d; /* Buttons that are pressed at that instant */
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uint32_t btns_r; /* Released buttons */
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Vec2D lstick, rstick; /* Each contains 4-byte X and Y components */
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char unknown1c[0x52 - 0x1c]; /* Contains accelerometer and gyroscope data somewhere */
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VPADTPData tpdata; /* Normal touchscreen data */
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VPADTPData tpdata1; /* Modified touchscreen data 1 */
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VPADTPData tpdata2; /* Modified touchscreen data 2 */
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char unknown6a[0xa0 - 0x6a];
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uint8_t volume;
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uint8_t battery; /* 0 to 6 */
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uint8_t unk_volume; /* One less than volume */
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char unknowna4[0xac - 0xa4];
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} VPADData;
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#define VPAD_BUTTON_A 0x8000
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#define VPAD_BUTTON_B 0x4000
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#define VPAD_BUTTON_X 0x2000
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#define VPAD_BUTTON_Y 0x1000
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#define VPAD_BUTTON_LEFT 0x0800
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#define VPAD_BUTTON_RIGHT 0x0400
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#define VPAD_BUTTON_UP 0x0200
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#define VPAD_BUTTON_DOWN 0x0100
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#define VPAD_BUTTON_ZL 0x0080
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#define VPAD_BUTTON_ZR 0x0040
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#define VPAD_BUTTON_L 0x0020
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#define VPAD_BUTTON_R 0x0010
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#define VPAD_BUTTON_PLUS 0x0008
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#define VPAD_BUTTON_MINUS 0x0004
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#define VPAD_BUTTON_HOME 0x0002
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#define VPAD_BUTTON_SYNC 0x0001
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#endif
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