mirror of
https://github.com/FIX94/hbc.git
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234 lines
5.9 KiB
C
234 lines
5.9 KiB
C
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#include <stdlib.h>
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#include <math.h>
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#include "../config.h"
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#include "gfx.h"
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#include "theme.h"
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#include "bubbles.h"
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#include <ogc/lwp_watchdog.h>
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#define BUBBLE_DELTA (MAX_BUBBLE_COUNT-MIN_BUBBLE_COUNT)
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typedef struct {
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float x;
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float py;
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float speed;
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float xm;
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float val;
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float step;
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int popped;
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int popcnt;
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int tex;
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} bubble;
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static gfx_entity *tex_bubbles[3];
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static gfx_queue_entry entries_bubbles[MAX_BUBBLE_COUNT];
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static gfx_queue_entry entries_sub_bubbles[MAX_BUBBLE_COUNT][BUBBLE_POP_MAX];
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static bubble bubbles[MAX_BUBBLE_COUNT];
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static bubble sub_bubbles[MAX_BUBBLE_COUNT][BUBBLE_POP_MAX];
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static int bubble_count = -1;
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static void bubble_rand(int i) {
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int tex;
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tex = IRAND (3);
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bubbles[i].x = IRAND (view_width);
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bubbles[i].py = view_height + IRAND (200);
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bubbles[i].speed = 1.2 + FRAND (4 - tex);
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bubbles[i].xm = 3.0 + (IRAND ((tex + 1)) * bubbles[i].speed);
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bubbles[i].val = 0;
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bubbles[i].step = M_TWOPI / (64 + FRAND (64.0));
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bubbles[i].popped = 0;
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bubbles[i].popcnt = 0;
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bubbles[i].tex = tex;
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gfx_qe_entity(&entries_bubbles[i], tex_bubbles[tex], bubbles[i].x,
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bubbles[i].py, -2, COL_DEFAULT);
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entries_bubbles[i].entity.scale = BUBBLE_SIZE_MIN +
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FRAND (BUBBLE_SIZE_MAX - BUBBLE_SIZE_MIN);
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entries_bubbles[i].entity.rad = FRAND (M_PI_4);
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}
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static void bubble_update_count(void) {
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static int div = 0;
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s32 minute;
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static int new_count;
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int t;
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// time() might be expensive due to RTC reading
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// so slow it down a bit
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if ((div++ >= 600) || (bubble_count < 0)) {
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div = 0;
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t = time(NULL);
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minute = (t / 60 - BUBBLE_MIN_TIME) % BUBBLE_TIME_CYCLE;
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if (minute <= BUBBLE_MAX_OFFSET)
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new_count = (BUBBLE_DELTA * minute / BUBBLE_MAX_OFFSET) +
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MIN_BUBBLE_COUNT;
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else
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new_count = (BUBBLE_DELTA * (BUBBLE_TIME_CYCLE - minute) /
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(BUBBLE_TIME_CYCLE - BUBBLE_MAX_OFFSET)) +
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MIN_BUBBLE_COUNT;
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if (new_count < MIN_BUBBLE_COUNT) // should never happen
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new_count = MIN_BUBBLE_COUNT;
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if (new_count > MAX_BUBBLE_COUNT) // should never happen
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new_count = MAX_BUBBLE_COUNT;
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}
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if (((div % 6) == 0) || (bubble_count < 0)) {
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if (bubble_count < 0)
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bubble_count = 0;
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if (bubble_count < new_count) {
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while (bubble_count < new_count)
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bubble_rand(bubble_count++);
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} else if (bubble_count > new_count)
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bubble_count--;
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}
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}
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static void bubble_pop(int i) {
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int j;
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bubbles[i].popped = 1;
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bubbles[i].popcnt = IRAND(BUBBLE_POP_MAX - BUBBLE_POP_MIN) + BUBBLE_POP_MIN;
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entries_bubbles[i].entity.color = 0x00000000;
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for (j = 0; j < bubbles[i].popcnt; j++) {
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int tex;
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float sa;
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float dx,dy;
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sa = FRAND(M_TWOPI);
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dx = sin(sa) * FRAND(BUBBLE_POP_SPREAD_X);
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dy = (cos(sa) - 1.5) * FRAND(BUBBLE_POP_SPREAD_Y);
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tex = bubbles[i].tex;
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sub_bubbles[i][j].x = bubbles[i].x + dx;
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sub_bubbles[i][j].py = entries_bubbles[i].entity.coords.y + dy;
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sub_bubbles[i][j].speed = bubbles[i].speed - 0.5 + FRAND (4 - tex);
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sub_bubbles[i][j].xm = bubbles[i].xm * (0.8 + FRAND(1.0));
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sub_bubbles[i][j].val = bubbles[i].val;
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sub_bubbles[i][j].step = bubbles[i].step * (0.8 + FRAND(0.4));
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sub_bubbles[i][j].popped = 0;
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sub_bubbles[i][j].popcnt = 0;
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gfx_qe_entity (&entries_sub_bubbles[i][j], tex_bubbles[tex],
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sub_bubbles[i][j].x, sub_bubbles[i][j].py,
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-2, COL_DEFAULT);
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entries_sub_bubbles[i][j].entity.scale = (BUBBLE_POP_SIZE_MIN +
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FRAND (BUBBLE_POP_SIZE_MAX - BUBBLE_POP_SIZE_MIN)) *
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entries_bubbles[i].entity.scale;
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entries_sub_bubbles[i][j].entity.rad = entries_bubbles[i].entity.rad;
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}
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}
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void bubbles_init(void) {
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srand (gettime ());
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bubbles_theme_reinit();
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bubble_update_count();
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}
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void bubbles_deinit(void) {
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}
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void bubbles_theme_reinit(void) {
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tex_bubbles[0] = theme_gfx[THEME_BUBBLE1];
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tex_bubbles[1] = theme_gfx[THEME_BUBBLE2];
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tex_bubbles[2] = theme_gfx[THEME_BUBBLE3];
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bubble_count = -1;
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bubble_update_count();
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}
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void bubble_update(bool wm, s32 x, s32 y) {
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int i, j, deadcnt;
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gfx_coordinates *coords;
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f32 radius;
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bubble_update_count();
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for (i = 0; i < bubble_count; ++i) {
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coords = &entries_bubbles[i].entity.coords;
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radius = entries_bubbles[i].entity.scale *
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entries_bubbles[i].entity.entity->w / 2 * BUBBLE_POP_RADIUS;
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if (!bubbles[i].popped && wm) {
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float cx = coords->x + entries_bubbles[i].entity.entity->w/2;
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float cy = coords->y - entries_bubbles[i].entity.entity->h/2;
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if ((abs(x - cx) < radius) && (abs(y - cy) < radius))
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bubble_pop(i);
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}
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if (bubbles[i].popped) {
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deadcnt = 0;
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for (j = 0; j < bubbles[i].popcnt; j++) {
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coords = &entries_sub_bubbles[i][j].entity.coords;
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radius = entries_sub_bubbles[i][j].entity.scale *
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entries_sub_bubbles[i][j].entity.entity->w / 2 *
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BUBBLE_POP_RADIUS;
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if (!sub_bubbles[i][j].popped && wm) {
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float cx = coords->x + entries_bubbles[i].entity.entity->w/2;
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float cy = coords->y - entries_bubbles[i].entity.entity->h/2;
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if ((abs(x - cx) < radius) && (abs(y - cy) < radius)) {
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entries_sub_bubbles[i][j].entity.color = 0x00000000;
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sub_bubbles[i][j].popped = 1;
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}
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}
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sub_bubbles[i][j].py -= sub_bubbles[i][j].speed;
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coords->y = sub_bubbles[i][j].py;
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if ((coords->y < -100) || sub_bubbles[i][j].popped) {
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deadcnt++;
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continue;
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}
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coords->x = sub_bubbles[i][j].x + roundf (sub_bubbles[i][j].xm *
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sinf (sub_bubbles[i][j].val));
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sub_bubbles[i][j].val += sub_bubbles[i][j].step;
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}
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if(deadcnt >= bubbles[i].popcnt) {
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bubble_rand(i);
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continue;
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}
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gfx_frame_push (entries_sub_bubbles[i], bubbles[i].popcnt);
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} else {
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bubbles[i].py -= bubbles[i].speed;
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coords->y = bubbles[i].py;
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if (coords->y < -100) {
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bubble_rand(i);
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continue;
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}
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coords->x = bubbles[i].x + roundf (bubbles[i].xm *
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sinf (bubbles[i].val));
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bubbles[i].val += bubbles[i].step;
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}
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}
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gfx_frame_push(entries_bubbles, bubble_count);
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}
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void bubble_popall(void) {
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int i;
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for (i = 0; i < bubble_count; ++i)
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if (!bubbles[i].popped)
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bubble_pop(i);
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}
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