hbc-FIX94/channel/channelapp/source/bubbles.c
2016-11-23 14:35:12 +09:00

234 lines
5.9 KiB
C

#include <stdlib.h>
#include <math.h>
#include "../config.h"
#include "gfx.h"
#include "theme.h"
#include "bubbles.h"
#include <ogc/lwp_watchdog.h>
#define BUBBLE_DELTA (MAX_BUBBLE_COUNT-MIN_BUBBLE_COUNT)
typedef struct {
float x;
float py;
float speed;
float xm;
float val;
float step;
int popped;
int popcnt;
int tex;
} bubble;
static gfx_entity *tex_bubbles[3];
static gfx_queue_entry entries_bubbles[MAX_BUBBLE_COUNT];
static gfx_queue_entry entries_sub_bubbles[MAX_BUBBLE_COUNT][BUBBLE_POP_MAX];
static bubble bubbles[MAX_BUBBLE_COUNT];
static bubble sub_bubbles[MAX_BUBBLE_COUNT][BUBBLE_POP_MAX];
static int bubble_count = -1;
static void bubble_rand(int i) {
int tex;
tex = IRAND (3);
bubbles[i].x = IRAND (view_width);
bubbles[i].py = view_height + IRAND (200);
bubbles[i].speed = 1.2 + FRAND (4 - tex);
bubbles[i].xm = 3.0 + (IRAND ((tex + 1)) * bubbles[i].speed);
bubbles[i].val = 0;
bubbles[i].step = M_TWOPI / (64 + FRAND (64.0));
bubbles[i].popped = 0;
bubbles[i].popcnt = 0;
bubbles[i].tex = tex;
gfx_qe_entity(&entries_bubbles[i], tex_bubbles[tex], bubbles[i].x,
bubbles[i].py, -2, COL_DEFAULT);
entries_bubbles[i].entity.scale = BUBBLE_SIZE_MIN +
FRAND (BUBBLE_SIZE_MAX - BUBBLE_SIZE_MIN);
entries_bubbles[i].entity.rad = FRAND (M_PI_4);
}
static void bubble_update_count(void) {
static int div = 0;
s32 minute;
static int new_count;
int t;
// time() might be expensive due to RTC reading
// so slow it down a bit
if ((div++ >= 600) || (bubble_count < 0)) {
div = 0;
t = time(NULL);
minute = (t / 60 - BUBBLE_MIN_TIME) % BUBBLE_TIME_CYCLE;
if (minute <= BUBBLE_MAX_OFFSET)
new_count = (BUBBLE_DELTA * minute / BUBBLE_MAX_OFFSET) +
MIN_BUBBLE_COUNT;
else
new_count = (BUBBLE_DELTA * (BUBBLE_TIME_CYCLE - minute) /
(BUBBLE_TIME_CYCLE - BUBBLE_MAX_OFFSET)) +
MIN_BUBBLE_COUNT;
if (new_count < MIN_BUBBLE_COUNT) // should never happen
new_count = MIN_BUBBLE_COUNT;
if (new_count > MAX_BUBBLE_COUNT) // should never happen
new_count = MAX_BUBBLE_COUNT;
}
if (((div % 6) == 0) || (bubble_count < 0)) {
if (bubble_count < 0)
bubble_count = 0;
if (bubble_count < new_count) {
while (bubble_count < new_count)
bubble_rand(bubble_count++);
} else if (bubble_count > new_count)
bubble_count--;
}
}
static void bubble_pop(int i) {
int j;
bubbles[i].popped = 1;
bubbles[i].popcnt = IRAND(BUBBLE_POP_MAX - BUBBLE_POP_MIN) + BUBBLE_POP_MIN;
entries_bubbles[i].entity.color = 0x00000000;
for (j = 0; j < bubbles[i].popcnt; j++) {
int tex;
float sa;
float dx,dy;
sa = FRAND(M_TWOPI);
dx = sin(sa) * FRAND(BUBBLE_POP_SPREAD_X);
dy = (cos(sa) - 1.5) * FRAND(BUBBLE_POP_SPREAD_Y);
tex = bubbles[i].tex;
sub_bubbles[i][j].x = bubbles[i].x + dx;
sub_bubbles[i][j].py = entries_bubbles[i].entity.coords.y + dy;
sub_bubbles[i][j].speed = bubbles[i].speed - 0.5 + FRAND (4 - tex);
sub_bubbles[i][j].xm = bubbles[i].xm * (0.8 + FRAND(1.0));
sub_bubbles[i][j].val = bubbles[i].val;
sub_bubbles[i][j].step = bubbles[i].step * (0.8 + FRAND(0.4));
sub_bubbles[i][j].popped = 0;
sub_bubbles[i][j].popcnt = 0;
gfx_qe_entity (&entries_sub_bubbles[i][j], tex_bubbles[tex],
sub_bubbles[i][j].x, sub_bubbles[i][j].py,
-2, COL_DEFAULT);
entries_sub_bubbles[i][j].entity.scale = (BUBBLE_POP_SIZE_MIN +
FRAND (BUBBLE_POP_SIZE_MAX - BUBBLE_POP_SIZE_MIN)) *
entries_bubbles[i].entity.scale;
entries_sub_bubbles[i][j].entity.rad = entries_bubbles[i].entity.rad;
}
}
void bubbles_init(void) {
srand (gettime ());
bubbles_theme_reinit();
bubble_update_count();
}
void bubbles_deinit(void) {
}
void bubbles_theme_reinit(void) {
tex_bubbles[0] = theme_gfx[THEME_BUBBLE1];
tex_bubbles[1] = theme_gfx[THEME_BUBBLE2];
tex_bubbles[2] = theme_gfx[THEME_BUBBLE3];
bubble_count = -1;
bubble_update_count();
}
void bubble_update(bool wm, s32 x, s32 y) {
int i, j, deadcnt;
gfx_coordinates *coords;
f32 radius;
bubble_update_count();
for (i = 0; i < bubble_count; ++i) {
coords = &entries_bubbles[i].entity.coords;
radius = entries_bubbles[i].entity.scale *
entries_bubbles[i].entity.entity->w / 2 * BUBBLE_POP_RADIUS;
if (!bubbles[i].popped && wm) {
float cx = coords->x + entries_bubbles[i].entity.entity->w/2;
float cy = coords->y - entries_bubbles[i].entity.entity->h/2;
if ((abs(x - cx) < radius) && (abs(y - cy) < radius))
bubble_pop(i);
}
if (bubbles[i].popped) {
deadcnt = 0;
for (j = 0; j < bubbles[i].popcnt; j++) {
coords = &entries_sub_bubbles[i][j].entity.coords;
radius = entries_sub_bubbles[i][j].entity.scale *
entries_sub_bubbles[i][j].entity.entity->w / 2 *
BUBBLE_POP_RADIUS;
if (!sub_bubbles[i][j].popped && wm) {
float cx = coords->x + entries_bubbles[i].entity.entity->w/2;
float cy = coords->y - entries_bubbles[i].entity.entity->h/2;
if ((abs(x - cx) < radius) && (abs(y - cy) < radius)) {
entries_sub_bubbles[i][j].entity.color = 0x00000000;
sub_bubbles[i][j].popped = 1;
}
}
sub_bubbles[i][j].py -= sub_bubbles[i][j].speed;
coords->y = sub_bubbles[i][j].py;
if ((coords->y < -100) || sub_bubbles[i][j].popped) {
deadcnt++;
continue;
}
coords->x = sub_bubbles[i][j].x + roundf (sub_bubbles[i][j].xm *
sinf (sub_bubbles[i][j].val));
sub_bubbles[i][j].val += sub_bubbles[i][j].step;
}
if(deadcnt >= bubbles[i].popcnt) {
bubble_rand(i);
continue;
}
gfx_frame_push (entries_sub_bubbles[i], bubbles[i].popcnt);
} else {
bubbles[i].py -= bubbles[i].speed;
coords->y = bubbles[i].py;
if (coords->y < -100) {
bubble_rand(i);
continue;
}
coords->x = bubbles[i].x + roundf (bubbles[i].xm *
sinf (bubbles[i].val));
bubbles[i].val += bubbles[i].step;
}
}
gfx_frame_push(entries_bubbles, bubble_count);
}
void bubble_popall(void) {
int i;
for (i = 0; i < bubble_count; ++i)
if (!bubbles[i].popped)
bubble_pop(i);
}