hbc/channel/channelapp/source/gfx.c

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2016-11-23 06:35:12 +01:00
#include <malloc.h>
#include <string.h>
#include <math.h>
#include <unistd.h>
#include <stdio.h>
#include <gccore.h>
#include <ogc/machine/processor.h>
#include <ogc/lwp_watchdog.h>
#include <ogc/conf.h>
#include "../config.h"
#include "gfx.h"
#include "panic.h"
#include "title.h"
#define DEFAULT_FIFO_SIZE (256 * 1024)
#define CLIPPING_X (view_width / 2 + 64)
#define CLIPPING_Y (view_height / 2 + 64)
#define FONT_NEAREST_NEIGHBOR
static u32 *xfb;
static GXRModeObj *vmode;
static float px_width, px_height;
static u8 *gp_fifo;
static Mtx view;
static u8 origin_stack_size;
static const gfx_coordinates *origin_stack[GFX_ORIGIN_STACK_SIZE];
static gfx_coordinates origin_current;
static u32 *efb_buffer = NULL;
u16 view_width = 0;
u16 view_height = 0;
bool widescreen = false;
void gfx_init_video (void) {
u8 i;
VIDEO_Init ();
vmode = VIDEO_GetPreferredMode (NULL);
#ifdef ENABLE_WIDESCREEN
if (CONF_GetAspectRatio() == CONF_ASPECT_16_9) {
gprintf("aspect: 16:9\n");
view_width = 852; // 16:9
view_height = 480;
vmode->viWidth = 672;
widescreen = true;
if (is_vwii()) {
// poke DMCU to turn off pillarboxing
write32(0xd8006a0, 0x30000004);
mask32(0xd8006a8, 0, 2);
}
} else {
#endif
gprintf("aspect: 4:3\n");
view_width = 640;
view_height = 480;
vmode->viWidth = 672;
if (is_vwii()) {
// poke DMCU to turn on pillarboxing
write32(0xd8006a0, 0x10000002);
mask32(0xd8006a8, 0, 2);
}
#ifdef ENABLE_WIDESCREEN
}
#endif
if (vmode == &TVPal576IntDfScale || vmode == &TVPal576ProgScale) {
vmode->viXOrigin = (VI_MAX_WIDTH_PAL - vmode->viWidth) / 2;
vmode->viYOrigin = (VI_MAX_HEIGHT_PAL - vmode->viHeight) / 2;
} else {
vmode->viXOrigin = (VI_MAX_WIDTH_NTSC - vmode->viWidth) / 2;
vmode->viYOrigin = (VI_MAX_HEIGHT_NTSC - vmode->viHeight) / 2;
}
px_width = vmode->fbWidth / (float) view_width;
px_height = vmode->efbHeight / (float) view_height;
VIDEO_SetBlack (TRUE);
VIDEO_Configure (vmode);
VIDEO_Flush ();
VIDEO_WaitVSync();
xfb = (u32 *) SYS_AllocateFramebuffer (vmode);
DCInvalidateRange(xfb, VIDEO_GetFrameBufferSize(vmode));
xfb = MEM_K0_TO_K1 (xfb);
VIDEO_ClearFrameBuffer (vmode, xfb, COLOR_BLACK);
VIDEO_SetNextFramebuffer (xfb);
VIDEO_SetBlack (TRUE);
VIDEO_Flush ();
gp_fifo = (u8 *) pmemalign (32, DEFAULT_FIFO_SIZE);
for (i = 0; i < 4; ++i)
VIDEO_WaitVSync();
}
void gfx_init () {
Mtx44 p;
GX_AbortFrame ();
GXColor gxbackground = { 0, 0, 0, 0xff };
memset (gp_fifo, 0, DEFAULT_FIFO_SIZE);
GX_Init (gp_fifo, DEFAULT_FIFO_SIZE);
GX_SetCopyClear (gxbackground, 0x00ffffff);
// GX voodoo - properly comment me some day
// the 0.05 fudge factors for some reason help align textures on the pixel grid
// it's still not perfect though
GX_SetViewport (0, 0, vmode->fbWidth+0.05, vmode->efbHeight+0.05, 0, 1);
GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE,
vmode->vfilter);
GX_SetFieldMode (vmode->field_rendering,
((vmode->viHeight == 2 * vmode->xfbHeight) ?
GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
GX_SetCullMode (GX_CULL_NONE);
GX_SetDispCopyGamma (GX_GM_1_0);
guOrtho(p, view_height / 2, -(view_height / 2),
-(view_width / 2), view_width / 2, 100, 1000);
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
GX_ClearVtxDesc ();
GX_SetVtxDesc (GX_VA_POS, GX_DIRECT);
GX_SetVtxDesc (GX_VA_CLR0, GX_DIRECT);
GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
memset (&view, 0, sizeof (Mtx));
guMtxIdentity(view);
GX_Flush ();
GX_DrawDone ();
GX_SetColorUpdate (GX_TRUE);
GX_CopyDisp (xfb, GX_TRUE);
GX_Flush ();
GX_DrawDone ();
GX_CopyDisp (xfb, GX_TRUE);
GX_Flush ();
GX_DrawDone ();
VIDEO_SetBlack (FALSE);
VIDEO_Flush ();
}
void gfx_deinit (void) {
u8 i;
GX_AbortFrame ();
VIDEO_SetBlack (TRUE);
VIDEO_Flush();
for (i = 0; i < 4; ++i)
VIDEO_WaitVSync();
}
void gfx_get_efb_size(u16 *x, u16*y) {
*x = vmode->fbWidth;
*y = vmode->efbHeight;
}
void gfx_set_efb_buffer(u32 *buffer) {
efb_buffer = buffer;
}
// entity generators
void gfx_gen_gradient (gfx_entity *entity, u16 w, u16 h,
u32 c1, u32 c2, u32 c3, u32 c4) {
entity->type = GFXE_GRADIENT;
entity->w = w;
entity->h = h;
entity->gradient.c1 = c1;
entity->gradient.c2 = c2;
entity->gradient.c3 = c3;
entity->gradient.c4 = c4;
}
void gfx_gen_tex (gfx_entity *entity, u16 w, u16 h, u8 *pixels, gfx_tex_type type) {
entity->type = GFXE_TEXTURE;
entity->w = w;
entity->h = h;
entity->texture.pixels = pixels;
entity->texture.type = type;
switch(type) {
case GFXT_RGBA8:
DCFlushRange (pixels, w * h * 4);
GX_InitTexObj (&entity->texture.obj, pixels, w, h, GX_TF_RGBA8, GX_CLAMP,
GX_CLAMP, GX_FALSE);
break;
case GFXT_A8:
DCFlushRange (pixels, w * h);
GX_InitTexObj (&entity->texture.obj, pixels, w, h, GX_TF_I8, GX_CLAMP,
GX_CLAMP, GX_FALSE);
#ifdef FONT_NEAREST_NEIGHBOR
GX_InitTexObjFilterMode(&entity->texture.obj, GX_NEAR, GX_NEAR);
#endif
break;
}
}
// queue entry generators
void gfx_qe_origin_push (gfx_queue_entry *entry, gfx_coordinates *coords) {
entry->type = GFXQ_ORIGIN;
entry->origin.coords = coords;
}
void gfx_qe_origin_pop (gfx_queue_entry *entry) {
entry->type = GFXQ_ORIGIN;
entry->origin.coords = NULL;
}
void gfx_qe_scissor_reset (gfx_queue_entry *entry) {
entry->type = GFXQ_SCISSOR;
entry->scissor.x = 0;
entry->scissor.y = 0;
entry->scissor.z = 0;
entry->scissor.w = 0;
entry->scissor.h = 0;
}
void gfx_qe_scissor (gfx_queue_entry *entry, u16 x, u16 y, u16 z, u16 w, u16 h) {
entry->type = GFXQ_SCISSOR;
entry->scissor.x = x;
entry->scissor.y = y;
entry->scissor.z = z;
entry->scissor.w = w;
entry->scissor.h = h;
}
void gfx_qe_entity (gfx_queue_entry *entry, gfx_entity *entity, f32 x, f32 y,
s16 layer, u32 color) {
entry->type = GFXQ_ENTITY;
entry->entity.coords.x = x;
entry->entity.coords.y = y + entity->h;
entry->entity.coords.z = layer;
entry->entity.scale = 1.0f;
entry->entity.rad = 0.0f;
entry->entity.entity = entity;
entry->entity.color = color;
}
// helper functions
static void get_origin (s16 *x, s16 *y, s16 *z, u8 m) {
u8 i;
*x = -view_width / 2;
*y = view_height / 2;
*z = VIEW_Z_ORIGIN;
for (i = 0; i < origin_stack_size - m; ++i) {
*x += origin_stack[i]->x;
*y -= origin_stack[i]->y;
*z += origin_stack[i]->z;
}
}
static void set_scissor (const gfx_queue_entry *entry) {
s16 x, y, z, w, h;
if (entry->scissor.w != 0 && entry->scissor.h != 0) {
// TODO 1ast parm hardcoded for memo
get_origin (&x, &y, &z, 1);
x = roundf ((float) (x + view_width / 2 + entry->scissor.x) * px_width);
y = roundf ((float) (-y + view_height / 2 + entry->scissor.y) *
px_height);
w = roundf ((float) entry->scissor.w * px_width);
h = roundf ((float) entry->scissor.h * px_height);
GX_SetScissor (x, y, w, h);
} else {
GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
}
}
static void plot_vert_c (f32 x, f32 y, f32 z, u32 c) {
GX_Position3f32 (x, y, z);
GX_Color1u32 (c);
GX_TexCoord2f32 (0.0f, 0.0f);
}
static void plot_gradient (const gfx_queue_entry *entry, Mtx v) {
Mtx m, m2;
Mtx mv;
f32 xf, yf, zf, wf, hf;
xf = origin_current.x + entry->entity.coords.x;
yf = origin_current.y - entry->entity.coords.y;
zf = origin_current.z + entry->entity.coords.z;
wf = entry->entity.entity->w;
hf = entry->entity.entity->h;
guMtxIdentity(m);
guMtxTransApply(m, m, -wf/2, -hf/2, 0);
if (entry->entity.scale != 1.0f) {
guMtxScale(m2, entry->entity.scale, entry->entity.scale, 0.0);
guMtxConcat(m2, m, m);
}
if (entry->entity.rad != 0.0f) {
guMtxRotRad(m2, 'z', entry->entity.rad);
guMtxConcat(m2, m, m);
}
guMtxTransApply(m, m, wf/2+xf, hf/2+yf, zf);
guMtxConcat(v, m, mv);
GX_LoadPosMtxImm (mv, GX_PNMTX0);
GX_Begin (GX_QUADS, GX_VTXFMT0, 4);
plot_vert_c (0, hf, 0, entry->entity.entity->gradient.c1);
plot_vert_c (wf, hf, 0, entry->entity.entity->gradient.c2);
plot_vert_c (wf, 0, 0, entry->entity.entity->gradient.c3);
plot_vert_c (0, 0, 0, entry->entity.entity->gradient.c4);
GX_End ();
}
static void plot_vert (f32 x, f32 y, f32 z, f32 s, f32 t, u32 c) {
GX_Position3f32 (x, y, z);
GX_Color1u32 (c);
GX_TexCoord2f32 (s, t);
}
static void plot_texture (const gfx_queue_entry *entry, Mtx v) {
Mtx m, m2;
Mtx mv;
f32 xf, yf, zf, wf, hf;
yf = origin_current.y - entry->entity.coords.y;
zf = origin_current.z + entry->entity.coords.z;
hf = entry->entity.entity->h;
if (widescreen && entry->entity.entity->texture.type == GFXT_A8) {
// align origin to pixel grid
xf = (int)(origin_current.x / WIDESCREEN_RATIO);
xf = xf*WIDESCREEN_RATIO + entry->entity.coords.x;
// width is specified in physical pixels
wf = entry->entity.entity->w * WIDESCREEN_RATIO;
} else {
xf = origin_current.x + entry->entity.coords.x;
wf = entry->entity.entity->w;
}
if (yf > CLIPPING_Y)
return;
if ((yf + hf) < -CLIPPING_Y)
return;
if (xf > CLIPPING_X)
return;
if ((xf + wf) < -CLIPPING_X)
return;
GX_LoadTexObj (&entry->entity.entity->texture.obj, GX_TEXMAP0);
guMtxIdentity(m);
guMtxTransApply(m, m, -wf/2, -hf/2, 0);
if (entry->entity.scale != 1.0f) {
guMtxScale(m2, entry->entity.scale, entry->entity.scale, 0.0);
guMtxConcat(m2, m, m);
}
if (entry->entity.rad != 0.0f) {
guMtxRotRad(m2, 'z', entry->entity.rad);
guMtxConcat(m2, m, m);
}
guMtxTransApply(m, m, wf/2+xf, hf/2+yf, zf);
guMtxConcat(v, m, mv);
switch (entry->entity.entity->texture.type) {
case GFXT_RGBA8:
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
break;
case GFXT_A8:
GX_SetNumTevStages(1);
GX_SetTevColorIn(GX_TEVSTAGE0,GX_CC_ZERO,GX_CC_ZERO,GX_CC_ZERO,GX_CC_RASC);
GX_SetTevAlphaIn(GX_TEVSTAGE0,GX_CA_ZERO,GX_CA_TEXA,GX_CA_RASA,GX_CA_ZERO);
GX_SetTevColorOp(GX_TEVSTAGE0,GX_TEV_ADD,GX_TB_ZERO,GX_CS_SCALE_1,GX_TRUE,GX_TEVPREV);
GX_SetTevAlphaOp(GX_TEVSTAGE0,GX_TEV_ADD,GX_TB_ZERO,GX_CS_SCALE_1,GX_TRUE,GX_TEVPREV);
break;
}
GX_LoadPosMtxImm (mv, GX_PNMTX0);
GX_Begin (GX_QUADS, GX_VTXFMT0, 4);
plot_vert (0, hf, 0, 0.0, 0.0, entry->entity.color);
plot_vert (wf, hf, 0, 1.0, 0.0, entry->entity.color);
plot_vert (wf, 0, 0, 1.0, 1.0, entry->entity.color);
plot_vert (0, 0, 0, 0.0, 1.0, entry->entity.color);
GX_End ();
}
// higher level frame functions
void gfx_frame_start (void) {
origin_stack_size = 0;
origin_current.x = -view_width / 2;
origin_current.y = view_height / 2;
origin_current.z = VIEW_Z_ORIGIN;
GX_InvVtxCache ();
GX_InvalidateTexAll ();
GX_SetNumChans (1);
GX_SetNumTexGens (1);
GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GX_SetBlendMode (GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA,
GX_LO_NOOP);
}
void gfx_frame_push (const gfx_queue_entry *entries, int count) {
while (count--) {
switch (entries->type) {
case GFXQ_ORIGIN:
if (entries->origin.coords) {
origin_current.x += entries->origin.coords->x;
origin_current.y -= entries->origin.coords->y;
origin_current.z += entries->origin.coords->z;
origin_stack[origin_stack_size] = entries->origin.coords;
origin_stack_size++;
} else {
if (origin_stack_size > 0) {
origin_current.x -= origin_stack[origin_stack_size - 1]->x;
origin_current.y += origin_stack[origin_stack_size - 1]->y;
origin_current.z -= origin_stack[origin_stack_size - 1]->z;
origin_stack_size--;
} else {
origin_current.x += -view_width / 2;
origin_current.y -= view_height / 2;
origin_current.z += view_height / 2;
}
}
break;
case GFXQ_SCISSOR:
set_scissor (entries);
break;
case GFXQ_ENTITY:
switch (entries->entity.entity->type) {
case GFXE_GRADIENT:
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
plot_gradient (entries, view);
break;
case GFXE_TEXTURE:
plot_texture (entries, view);
break;
}
case GFXQ_NULL:
break;
default:
gprintf("Unknown queue entry type 0x%x\n", entries->type);
break;
}
entries++;
}
}
void gfx_frame_end (void) {
GX_DrawDone ();
#ifdef ENABLE_SCREENSHOTS
if (efb_buffer) {
u16 x, y;
GXColor c;
u32 val;
u32 *p = efb_buffer;
for (y = 0; y < vmode->efbHeight; ++y) {
for (x = 0; x < vmode->fbWidth; ++x) {
GX_PeekARGB(x, y, &c);
val = ((u32) c.a) << 24;
val |= ((u32) c.r) << 16;
val |= ((u32) c.g) << 8;
val |= c.b;
*p++ = val;
}
}
efb_buffer = NULL;
}
#endif
GX_SetZMode (GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate (GX_TRUE);
VIDEO_WaitVSync ();
GX_CopyDisp (xfb, GX_TRUE);
GX_Flush ();
}