hbc/channel/channelapp/source/view.c

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C
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2016-11-23 06:35:12 +01:00
#include <stdio.h>
#include <malloc.h>
#include <string.h>
#include <ogcsys.h>
#include "../config.h"
#include "controls.h"
#include "theme.h"
#include "cursors.h"
#include "widgets.h"
#include "bubbles.h"
#include "panic.h"
#include "view.h"
#define FOCUS_FLAGS (WF_VISIBLE | WF_ENABLED | WF_FOCUSABLE)
#define CURSOR_FLAGS (WF_VISIBLE | WF_ENABLED)
#define RUMBLE_TIME 3
#define RUMBLE_DELAY 12
u8 *cursor_data;
u32 cursor_data_size;
u8 *cursor_shade_data;
u32 cursor_shade_data_size;
static gfx_queue_entry entry_bg;
static gfx_queue_entry entry_logo;
static gfx_queue_entry entry_throbber;
static gfx_entity gradient_subview;
static gfx_queue_entry entry_subview;
static bool cursor_enabled;
static bool rumble_enabled;
static bool throbber_enabled;
static gfx_queue_entry cur[2];
static s8 rumble_timeout = -RUMBLE_DELAY;
bool view_bubbles = false;
void view_init (void) {
cursor_enabled = false;
rumble_enabled = (CONF_GetPadMotorMode() == 0) ? 0 : 1;
throbber_enabled = false;
view_theme_reinit();
bubbles_init();
}
void view_deinit (void) {
cursor_enabled = false;
bubbles_deinit();
}
void view_theme_reinit(void) {
gfx_qe_entity(&entry_bg, theme_gfx[THEME_BACKGROUND],
0, 0, -3, COL_DEFAULT);
gfx_qe_entity(&entry_logo, theme_gfx[THEME_LOGO], 0, 416, 0, COL_DEFAULT);
gfx_qe_entity(&entry_throbber, theme_gfx[THEME_THROBBER],
(view_width - theme_gfx[THEME_THROBBER]->w) / 2,
(view_height - theme_gfx[THEME_THROBBER]->h) / 2,
0, COL_DEFAULT);
}
view * view_new (u8 widget_count, const view *sub_view, s16 x, s16 y, s16 z,
u32 drag_btn) {
view *v;
v = (view *) pmalloc (sizeof (view));
memset (v, 0, sizeof (view));
v->coords.x = x;
v->coords.y = y;
v->coords.z = z;
gfx_qe_origin_push (&v->qe_coords_push, &v->coords);
gfx_qe_origin_pop (&v->qe_coords_pop);
v->widget_count = widget_count;
v->widgets = (widget *) pmalloc (widget_count * sizeof (widget));
memset (v->widgets, 0, widget_count * sizeof (widget));
v->sub_view = sub_view;
v->focus = -1;
v->cursor = -1;
v->drag = false;
v->drag_btn = drag_btn;
return v;
}
void view_free (view *v) {
u8 i;
if (!v)
return;
for (i = 0; i < v->widget_count; ++i)
widget_free(&v->widgets[i]);
free(v->widgets);
free(v);
}
static void view_push_view (const view *v, u32 subview_alpha) {
int i, j;
widget *w;
widget_layer *l;
u32 f;
if (v->sub_view) {
view_push_view (v->sub_view, false);
gfx_gen_gradient (&gradient_subview, view_width + 10,
view_height + 10, subview_alpha,
subview_alpha, subview_alpha, subview_alpha);
gfx_qe_entity (&entry_subview, &gradient_subview, -5, -5,
v->coords.z - 1, COL_DEFAULT);
gfx_frame_push (&entry_subview, 1);
}
gfx_frame_push (&v->qe_coords_push, 1);
for (i = 0; i < v->widget_count; ++i) {
w = &v->widgets[i];
if (w->flags & WF_VISIBLE) {
gfx_frame_push (&w->qe_coords_push, 1);
for (j = 0; j < w->layer_count; ++j) {
l = &w->layers[j];
if (l->flags) {
f = w->flags ^ l->flags_invert;
f = f & l->flags & WF_FLAGS_MASK;
if (!f)
continue;
if (l->flags & WF_FLAGS_AND &&
f != (l->flags & WF_FLAGS_MASK))
continue;
}
gfx_frame_push (w->layers[j].gfx_entries,
w->layers[j].gfx_entry_count);
}
gfx_frame_push (&w->qe_coords_pop, 1);
}
}
gfx_frame_push (&v->qe_coords_pop, 1);
}
void view_plot (view *v, u32 alpha, u32 *down, u32 *held, u32 *up) {
u32 bd, bh, bu;
bool wm;
s32 x, y;
f32 roll;
s8 w, c;
cursor_type ct;
#ifdef ENABLE_SCREENSHOTS
u16 ss_x, ss_y;
u32 *ss_buf = NULL;
#endif
controls_scan (&bd, &bh, &bu);
wm = controls_ir (&x, &y, &roll);
w = view_widget_at_xy (v, x - v->coords.x, y - v->coords.y);
ct = CUR_STD;
if (v->drag_btn) {
if (bu & v->drag_btn)
v->drag = false;
if ((w != -1) && (bd & v->drag_btn)) {
v->drag = true;
v->drag_widget = w;
v->drag_start_x = x;
v->drag_start_y = y;
}
if (v->drag && (bh & v->drag_btn)) {
v->drag_x = x - v->drag_start_x;
v->drag_y = y - v->drag_start_y;
ct = v->widgets[v->drag_widget].cur;
}
}
c = v->cursor;
if (v->cursor != -1) {
widget_set_flag (&v->widgets[v->cursor], WF_CURSOR, false);
v->cursor = -1;
}
wm = wm && cursor_enabled;
if (wm) {
view_set_focus (v, -1);
if (w != -1) {
if ((v->widgets[w].flags & CURSOR_FLAGS) == CURSOR_FLAGS) {
widget_set_flag (&v->widgets[w], WF_CURSOR, true);
v->cursor = w;
if (rumble_enabled && (c != w) && (ct != CUR_DRAG) &&
(v->widgets[w].flags & WF_RUMBLE) &&
(rumble_timeout == -RUMBLE_DELAY)) {
rumble_timeout = RUMBLE_TIME;
controls_rumble(1);
}
}
if ((v->widgets[w].flags & FOCUS_FLAGS) == FOCUS_FLAGS)
view_set_focus (v, w);
}
}
gfx_frame_start ();
gfx_frame_push (&entry_bg, 1);
if (view_bubbles)
bubble_update(wm, x, y);
gfx_frame_push (&entry_logo, 1);
view_push_view (v, alpha);
if (throbber_enabled)
gfx_frame_push(&entry_throbber, 1);
if (wm) {
if ((w != -1) && (ct != CUR_DRAG))
ct = v->widgets[w].cur;
cursors_queue (cur, ct, x, y, roll);
gfx_frame_push (cur, 2);
}
#ifdef ENABLE_SCREENSHOTS
// ZR + ZL on Classic Controller
if ((bh & PADS_NET_INIT) && (bd & PADS_SCREENSHOT)) {
gfx_get_efb_size(&ss_x, &ss_y);
ss_buf = (u32 *) pmalloc(ss_x * ss_y * sizeof(u32));
gfx_set_efb_buffer(ss_buf);
}
#endif
gfx_frame_end ();
#ifdef ENABLE_SCREENSHOTS
if (ss_buf) {
save_rgba_png(ss_buf, ss_x, ss_y);
free(ss_buf);
}
#endif
if (down)
*down = bd;
if (held)
*held = bh;
if (up)
*up = bu;
if (rumble_timeout > -RUMBLE_DELAY)
rumble_timeout--;
if (rumble_timeout < 1)
controls_rumble(0);
}
void view_fade (view *v, s16 z, u32 c1, u32 c2, u32 c3, u32 c4, u8 steps,
s8 modifier) {
view *vf;
u8 i;
vf = view_new (1, v, 0, 0, 0, 0);
widget_gradient (&vf->widgets[0], -32, -32, z, view_width + 64,
view_height + 64, c1, c2, c3, c4);
for (i = 0; i < steps; ++i) {
widget_fade_gradient (&vf->widgets[0], modifier);
view_plot (vf, 0, NULL, NULL, NULL);
}
}
void view_set_focus (view *v, s8 new_focus) {
if (v->focus != -1)
v->widgets[v->focus].flags &= ~((u32) WF_FOCUSED);
v->focus = new_focus;
if (v->focus != -1)
v->widgets[v->focus].flags |= WF_FOCUSED;
}
u8 view_set_focus_prev (view *v) {
s16 i;
if (v->focus < 1)
return v->focus;
for (i = v->focus - 1; i >= 0; --i)
if ((v->widgets[i].flags & FOCUS_FLAGS) == FOCUS_FLAGS) {
view_set_focus (v, i);
break;
}
return v->focus;
}
u8 view_set_focus_next (view *v) {
u8 i;
if (v->focus == v->widget_count - 1)
return v->focus;
for (i = v->focus + 1; i < v->widget_count; ++i)
if ((v->widgets[i].flags & FOCUS_FLAGS) == FOCUS_FLAGS) {
view_set_focus (v, i);
break;
}
return v->focus;
}
u8 view_move_focus(view *v, s8 mod) {
if (v->focus + mod < 1)
return v->focus;
if (v->focus + mod > v->widget_count - 1)
return v->focus;
if ((v->widgets[v->focus + mod].flags & FOCUS_FLAGS) == FOCUS_FLAGS)
view_set_focus (v, v->focus + mod);
return v->focus;
}
void view_enable_cursor (bool enable) {
cursor_enabled = enable;
}
s8 view_widget_at_xy (const view *v, s32 x, s32 y) {
s16 i;
widget *w;
s16 wx, wy;
for (i = v->widget_count - 1; i >= 0; --i) {
w = &v->widgets[i];
if (w->type == WT_MEMO) {
wx = w->coords.x;
wy = w->memo.y_max;
} else {
wx = w->coords.x;
wy = w->coords.y;
}
if (w->width && w->height && (x >= wx) && (y >= wy) &&
(x <= wx + w->width) && (y <= wy + w->height))
return i;
}
return -1;
}
s8 view_widget_at_ir (const view *v) {
s32 x, y;
if (!cursor_enabled || !controls_ir (&x, &y, NULL))
return -1;
return view_widget_at_xy (v, x - v->coords.x, y - v->coords.y);
}
void view_show_throbber(bool show) {
entry_throbber.entity.rad = 0;
throbber_enabled = show;
}
void view_throbber_tickle(void) {
entry_throbber.entity.rad -= 0.1f;
}