mirror of
https://github.com/fail0verflow/hbc.git
synced 2024-11-05 09:35:12 +01:00
540 lines
13 KiB
C
540 lines
13 KiB
C
#include <malloc.h>
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#include <string.h>
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#include <math.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <gccore.h>
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#include <ogc/machine/processor.h>
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#include <ogc/lwp_watchdog.h>
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#include <ogc/conf.h>
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#include "../config.h"
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#include "gfx.h"
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#include "panic.h"
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#include "title.h"
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#define DEFAULT_FIFO_SIZE (256 * 1024)
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#define CLIPPING_X (view_width / 2 + 64)
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#define CLIPPING_Y (view_height / 2 + 64)
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#define FONT_NEAREST_NEIGHBOR
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static u32 *xfb;
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static GXRModeObj *vmode;
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static float px_width, px_height;
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static u8 *gp_fifo;
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static Mtx view;
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static u8 origin_stack_size;
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static const gfx_coordinates *origin_stack[GFX_ORIGIN_STACK_SIZE];
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static gfx_coordinates origin_current;
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static u32 *efb_buffer = NULL;
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u16 view_width = 0;
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u16 view_height = 0;
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bool widescreen = false;
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void gfx_init_video (void) {
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u8 i;
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VIDEO_Init ();
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vmode = VIDEO_GetPreferredMode (NULL);
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#ifdef ENABLE_WIDESCREEN
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if (CONF_GetAspectRatio() == CONF_ASPECT_16_9) {
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gprintf("aspect: 16:9\n");
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view_width = 852; // 16:9
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view_height = 480;
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vmode->viWidth = 672;
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widescreen = true;
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if (is_vwii()) {
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// poke DMCU to turn off pillarboxing
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write32(0xd8006a0, 0x30000004);
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mask32(0xd8006a8, 0, 2);
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}
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} else {
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#endif
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gprintf("aspect: 4:3\n");
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view_width = 640;
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view_height = 480;
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vmode->viWidth = 672;
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if (is_vwii()) {
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// poke DMCU to turn on pillarboxing
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write32(0xd8006a0, 0x10000002);
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mask32(0xd8006a8, 0, 2);
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}
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#ifdef ENABLE_WIDESCREEN
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}
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#endif
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if (vmode == &TVPal576IntDfScale || vmode == &TVPal576ProgScale) {
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vmode->viXOrigin = (VI_MAX_WIDTH_PAL - vmode->viWidth) / 2;
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vmode->viYOrigin = (VI_MAX_HEIGHT_PAL - vmode->viHeight) / 2;
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} else {
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vmode->viXOrigin = (VI_MAX_WIDTH_NTSC - vmode->viWidth) / 2;
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vmode->viYOrigin = (VI_MAX_HEIGHT_NTSC - vmode->viHeight) / 2;
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}
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px_width = vmode->fbWidth / (float) view_width;
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px_height = vmode->efbHeight / (float) view_height;
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VIDEO_SetBlack (TRUE);
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VIDEO_Configure (vmode);
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VIDEO_Flush ();
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VIDEO_WaitVSync();
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xfb = (u32 *) SYS_AllocateFramebuffer (vmode);
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DCInvalidateRange(xfb, VIDEO_GetFrameBufferSize(vmode));
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xfb = MEM_K0_TO_K1 (xfb);
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VIDEO_ClearFrameBuffer (vmode, xfb, COLOR_BLACK);
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VIDEO_SetNextFramebuffer (xfb);
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VIDEO_SetBlack (TRUE);
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VIDEO_Flush ();
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gp_fifo = (u8 *) pmemalign (32, DEFAULT_FIFO_SIZE);
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for (i = 0; i < 4; ++i)
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VIDEO_WaitVSync();
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}
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void gfx_init () {
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Mtx44 p;
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GX_AbortFrame ();
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GXColor gxbackground = { 0, 0, 0, 0xff };
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memset (gp_fifo, 0, DEFAULT_FIFO_SIZE);
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GX_Init (gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear (gxbackground, 0x00ffffff);
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// GX voodoo - properly comment me some day
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// the 0.05 fudge factors for some reason help align textures on the pixel grid
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// it's still not perfect though
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GX_SetViewport (0, 0, vmode->fbWidth+0.05, vmode->efbHeight+0.05, 0, 1);
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GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
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GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE,
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vmode->vfilter);
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GX_SetFieldMode (vmode->field_rendering,
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((vmode->viHeight == 2 * vmode->xfbHeight) ?
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GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode (GX_CULL_NONE);
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GX_SetDispCopyGamma (GX_GM_1_0);
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guOrtho(p, view_height / 2, -(view_height / 2),
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-(view_width / 2), view_width / 2, 100, 1000);
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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GX_ClearVtxDesc ();
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GX_SetVtxDesc (GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc (GX_VA_CLR0, GX_DIRECT);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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memset (&view, 0, sizeof (Mtx));
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guMtxIdentity(view);
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GX_Flush ();
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GX_DrawDone ();
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GX_SetColorUpdate (GX_TRUE);
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GX_CopyDisp (xfb, GX_TRUE);
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GX_Flush ();
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GX_DrawDone ();
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GX_CopyDisp (xfb, GX_TRUE);
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GX_Flush ();
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GX_DrawDone ();
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VIDEO_SetBlack (FALSE);
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VIDEO_Flush ();
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}
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void gfx_deinit (void) {
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u8 i;
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GX_AbortFrame ();
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VIDEO_SetBlack (TRUE);
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VIDEO_Flush();
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for (i = 0; i < 4; ++i)
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VIDEO_WaitVSync();
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}
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void gfx_get_efb_size(u16 *x, u16*y) {
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*x = vmode->fbWidth;
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*y = vmode->efbHeight;
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}
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void gfx_set_efb_buffer(u32 *buffer) {
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efb_buffer = buffer;
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}
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// entity generators
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void gfx_gen_gradient (gfx_entity *entity, u16 w, u16 h,
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u32 c1, u32 c2, u32 c3, u32 c4) {
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entity->type = GFXE_GRADIENT;
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entity->w = w;
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entity->h = h;
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entity->gradient.c1 = c1;
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entity->gradient.c2 = c2;
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entity->gradient.c3 = c3;
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entity->gradient.c4 = c4;
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}
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void gfx_gen_tex (gfx_entity *entity, u16 w, u16 h, u8 *pixels, gfx_tex_type type) {
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entity->type = GFXE_TEXTURE;
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entity->w = w;
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entity->h = h;
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entity->texture.pixels = pixels;
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entity->texture.type = type;
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switch(type) {
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case GFXT_RGBA8:
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DCFlushRange (pixels, w * h * 4);
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GX_InitTexObj (&entity->texture.obj, pixels, w, h, GX_TF_RGBA8, GX_CLAMP,
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GX_CLAMP, GX_FALSE);
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break;
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case GFXT_A8:
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DCFlushRange (pixels, w * h);
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GX_InitTexObj (&entity->texture.obj, pixels, w, h, GX_TF_I8, GX_CLAMP,
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GX_CLAMP, GX_FALSE);
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#ifdef FONT_NEAREST_NEIGHBOR
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GX_InitTexObjFilterMode(&entity->texture.obj, GX_NEAR, GX_NEAR);
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#endif
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break;
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}
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}
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// queue entry generators
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void gfx_qe_origin_push (gfx_queue_entry *entry, gfx_coordinates *coords) {
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entry->type = GFXQ_ORIGIN;
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entry->origin.coords = coords;
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}
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void gfx_qe_origin_pop (gfx_queue_entry *entry) {
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entry->type = GFXQ_ORIGIN;
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entry->origin.coords = NULL;
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}
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void gfx_qe_scissor_reset (gfx_queue_entry *entry) {
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entry->type = GFXQ_SCISSOR;
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entry->scissor.x = 0;
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entry->scissor.y = 0;
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entry->scissor.z = 0;
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entry->scissor.w = 0;
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entry->scissor.h = 0;
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}
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void gfx_qe_scissor (gfx_queue_entry *entry, u16 x, u16 y, u16 z, u16 w, u16 h) {
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entry->type = GFXQ_SCISSOR;
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entry->scissor.x = x;
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entry->scissor.y = y;
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entry->scissor.z = z;
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entry->scissor.w = w;
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entry->scissor.h = h;
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}
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void gfx_qe_entity (gfx_queue_entry *entry, gfx_entity *entity, f32 x, f32 y,
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s16 layer, u32 color) {
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entry->type = GFXQ_ENTITY;
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entry->entity.coords.x = x;
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entry->entity.coords.y = y + entity->h;
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entry->entity.coords.z = layer;
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entry->entity.scale = 1.0f;
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entry->entity.rad = 0.0f;
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entry->entity.entity = entity;
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entry->entity.color = color;
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}
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// helper functions
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static void get_origin (s16 *x, s16 *y, s16 *z, u8 m) {
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u8 i;
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*x = -view_width / 2;
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*y = view_height / 2;
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*z = VIEW_Z_ORIGIN;
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for (i = 0; i < origin_stack_size - m; ++i) {
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*x += origin_stack[i]->x;
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*y -= origin_stack[i]->y;
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*z += origin_stack[i]->z;
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}
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}
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static void set_scissor (const gfx_queue_entry *entry) {
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s16 x, y, z, w, h;
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if (entry->scissor.w != 0 && entry->scissor.h != 0) {
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// TODO 1ast parm hardcoded for memo
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get_origin (&x, &y, &z, 1);
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x = roundf ((float) (x + view_width / 2 + entry->scissor.x) * px_width);
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y = roundf ((float) (-y + view_height / 2 + entry->scissor.y) *
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px_height);
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w = roundf ((float) entry->scissor.w * px_width);
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h = roundf ((float) entry->scissor.h * px_height);
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GX_SetScissor (x, y, w, h);
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} else {
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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}
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}
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static void plot_vert_c (f32 x, f32 y, f32 z, u32 c) {
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GX_Position3f32 (x, y, z);
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GX_Color1u32 (c);
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GX_TexCoord2f32 (0.0f, 0.0f);
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}
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static void plot_gradient (const gfx_queue_entry *entry, Mtx v) {
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Mtx m, m2;
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Mtx mv;
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f32 xf, yf, zf, wf, hf;
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xf = origin_current.x + entry->entity.coords.x;
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yf = origin_current.y - entry->entity.coords.y;
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zf = origin_current.z + entry->entity.coords.z;
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wf = entry->entity.entity->w;
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hf = entry->entity.entity->h;
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guMtxIdentity(m);
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guMtxTransApply(m, m, -wf/2, -hf/2, 0);
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if (entry->entity.scale != 1.0f) {
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guMtxScale(m2, entry->entity.scale, entry->entity.scale, 0.0);
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guMtxConcat(m2, m, m);
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}
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if (entry->entity.rad != 0.0f) {
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guMtxRotRad(m2, 'z', entry->entity.rad);
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guMtxConcat(m2, m, m);
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}
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guMtxTransApply(m, m, wf/2+xf, hf/2+yf, zf);
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guMtxConcat(v, m, mv);
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GX_LoadPosMtxImm (mv, GX_PNMTX0);
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GX_Begin (GX_QUADS, GX_VTXFMT0, 4);
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plot_vert_c (0, hf, 0, entry->entity.entity->gradient.c1);
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plot_vert_c (wf, hf, 0, entry->entity.entity->gradient.c2);
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plot_vert_c (wf, 0, 0, entry->entity.entity->gradient.c3);
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plot_vert_c (0, 0, 0, entry->entity.entity->gradient.c4);
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GX_End ();
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}
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static void plot_vert (f32 x, f32 y, f32 z, f32 s, f32 t, u32 c) {
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GX_Position3f32 (x, y, z);
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GX_Color1u32 (c);
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GX_TexCoord2f32 (s, t);
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}
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static void plot_texture (const gfx_queue_entry *entry, Mtx v) {
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Mtx m, m2;
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Mtx mv;
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f32 xf, yf, zf, wf, hf;
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yf = origin_current.y - entry->entity.coords.y;
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zf = origin_current.z + entry->entity.coords.z;
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hf = entry->entity.entity->h;
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if (widescreen && entry->entity.entity->texture.type == GFXT_A8) {
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// align origin to pixel grid
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xf = (int)(origin_current.x / WIDESCREEN_RATIO);
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xf = xf*WIDESCREEN_RATIO + entry->entity.coords.x;
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// width is specified in physical pixels
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wf = entry->entity.entity->w * WIDESCREEN_RATIO;
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} else {
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xf = origin_current.x + entry->entity.coords.x;
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wf = entry->entity.entity->w;
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}
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if (yf > CLIPPING_Y)
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return;
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if ((yf + hf) < -CLIPPING_Y)
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return;
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if (xf > CLIPPING_X)
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return;
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if ((xf + wf) < -CLIPPING_X)
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return;
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GX_LoadTexObj (&entry->entity.entity->texture.obj, GX_TEXMAP0);
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guMtxIdentity(m);
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guMtxTransApply(m, m, -wf/2, -hf/2, 0);
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if (entry->entity.scale != 1.0f) {
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guMtxScale(m2, entry->entity.scale, entry->entity.scale, 0.0);
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guMtxConcat(m2, m, m);
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}
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if (entry->entity.rad != 0.0f) {
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guMtxRotRad(m2, 'z', entry->entity.rad);
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guMtxConcat(m2, m, m);
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}
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guMtxTransApply(m, m, wf/2+xf, hf/2+yf, zf);
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guMtxConcat(v, m, mv);
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switch (entry->entity.entity->texture.type) {
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case GFXT_RGBA8:
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GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
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break;
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case GFXT_A8:
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GX_SetNumTevStages(1);
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GX_SetTevColorIn(GX_TEVSTAGE0,GX_CC_ZERO,GX_CC_ZERO,GX_CC_ZERO,GX_CC_RASC);
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GX_SetTevAlphaIn(GX_TEVSTAGE0,GX_CA_ZERO,GX_CA_TEXA,GX_CA_RASA,GX_CA_ZERO);
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GX_SetTevColorOp(GX_TEVSTAGE0,GX_TEV_ADD,GX_TB_ZERO,GX_CS_SCALE_1,GX_TRUE,GX_TEVPREV);
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GX_SetTevAlphaOp(GX_TEVSTAGE0,GX_TEV_ADD,GX_TB_ZERO,GX_CS_SCALE_1,GX_TRUE,GX_TEVPREV);
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break;
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}
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GX_LoadPosMtxImm (mv, GX_PNMTX0);
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GX_Begin (GX_QUADS, GX_VTXFMT0, 4);
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plot_vert (0, hf, 0, 0.0, 0.0, entry->entity.color);
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plot_vert (wf, hf, 0, 1.0, 0.0, entry->entity.color);
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plot_vert (wf, 0, 0, 1.0, 1.0, entry->entity.color);
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plot_vert (0, 0, 0, 0.0, 1.0, entry->entity.color);
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GX_End ();
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}
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// higher level frame functions
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void gfx_frame_start (void) {
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origin_stack_size = 0;
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origin_current.x = -view_width / 2;
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origin_current.y = view_height / 2;
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origin_current.z = VIEW_Z_ORIGIN;
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GX_InvVtxCache ();
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GX_InvalidateTexAll ();
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GX_SetNumChans (1);
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GX_SetNumTexGens (1);
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GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
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GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GX_SetBlendMode (GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA,
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GX_LO_NOOP);
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}
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void gfx_frame_push (const gfx_queue_entry *entries, int count) {
|
|
while (count--) {
|
|
switch (entries->type) {
|
|
case GFXQ_ORIGIN:
|
|
if (entries->origin.coords) {
|
|
origin_current.x += entries->origin.coords->x;
|
|
origin_current.y -= entries->origin.coords->y;
|
|
origin_current.z += entries->origin.coords->z;
|
|
origin_stack[origin_stack_size] = entries->origin.coords;
|
|
origin_stack_size++;
|
|
} else {
|
|
if (origin_stack_size > 0) {
|
|
origin_current.x -= origin_stack[origin_stack_size - 1]->x;
|
|
origin_current.y += origin_stack[origin_stack_size - 1]->y;
|
|
origin_current.z -= origin_stack[origin_stack_size - 1]->z;
|
|
origin_stack_size--;
|
|
} else {
|
|
origin_current.x += -view_width / 2;
|
|
origin_current.y -= view_height / 2;
|
|
origin_current.z += view_height / 2;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GFXQ_SCISSOR:
|
|
set_scissor (entries);
|
|
break;
|
|
|
|
case GFXQ_ENTITY:
|
|
switch (entries->entity.entity->type) {
|
|
case GFXE_GRADIENT:
|
|
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
|
|
plot_gradient (entries, view);
|
|
|
|
break;
|
|
|
|
case GFXE_TEXTURE:
|
|
plot_texture (entries, view);
|
|
break;
|
|
}
|
|
case GFXQ_NULL:
|
|
break;
|
|
default:
|
|
gprintf("Unknown queue entry type 0x%x\n", entries->type);
|
|
break;
|
|
}
|
|
entries++;
|
|
}
|
|
}
|
|
|
|
void gfx_frame_end (void) {
|
|
GX_DrawDone ();
|
|
|
|
#ifdef ENABLE_SCREENSHOTS
|
|
if (efb_buffer) {
|
|
u16 x, y;
|
|
GXColor c;
|
|
u32 val;
|
|
u32 *p = efb_buffer;
|
|
|
|
for (y = 0; y < vmode->efbHeight; ++y) {
|
|
for (x = 0; x < vmode->fbWidth; ++x) {
|
|
GX_PeekARGB(x, y, &c);
|
|
val = ((u32) c.a) << 24;
|
|
val |= ((u32) c.r) << 16;
|
|
val |= ((u32) c.g) << 8;
|
|
val |= c.b;
|
|
|
|
*p++ = val;
|
|
}
|
|
}
|
|
|
|
efb_buffer = NULL;
|
|
}
|
|
#endif
|
|
|
|
GX_SetZMode (GX_TRUE, GX_LEQUAL, GX_TRUE);
|
|
GX_SetColorUpdate (GX_TRUE);
|
|
|
|
VIDEO_WaitVSync ();
|
|
GX_CopyDisp (xfb, GX_TRUE);
|
|
GX_Flush ();
|
|
}
|
|
|