2016-08-03 22:47:09 +02:00
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/****************************************************************************
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* Copyright (C) 2016 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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2017-03-30 20:11:37 +02:00
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#ifndef GUICONFIGURATIONSCREEN_H_
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#define GUICONFIGURATIONSCREEN_H_
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2016-08-03 22:47:09 +02:00
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2017-03-30 20:11:37 +02:00
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#include "Gui.h"
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#include "sigslot.h"
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2016-04-25 22:22:22 +02:00
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2017-03-30 20:11:37 +02:00
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class GuiConfigurationScreen : public GuiFrame
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{
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public:
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GuiConfigurationScreen(int w, int h) : GuiFrame(w, h) {}
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virtual ~GuiConfigurationScreen() {}
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2016-04-25 22:22:22 +02:00
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2017-03-30 20:11:37 +02:00
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sigslot::signal2<GuiConfigurationScreen *, int> gameLaunchClicked;
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sigslot::signal2<GuiConfigurationScreen *, int> gameSelectionChanged;
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};
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2016-04-25 22:22:22 +02:00
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2017-03-30 20:11:37 +02:00
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#endif /* GUICONFIGURATIONSCREEN_H_ */
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