hid_to_vpad/src/Application.cpp

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/****************************************************************************
* Copyright (C) 2015 Dimok
* Modified by Maschell, 2016,2017 for HID to VPAD
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "Application.h"
#include "common/common.h"
#include "dynamic_libs/os_functions.h"
#include "gui/FreeTypeGX.h"
#include "gui/VPadController.h"
#include "gui/WPadController.h"
#include "resources/Resources.h"
#include "sounds/SoundHandler.hpp"
#include "utils/logger.h"
Application *Application::applicationInstance = NULL;
bool Application::exitApplication = false;
Application::Application()
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x20000)
, bgMusic(NULL)
, video(NULL)
, mainWindow(NULL)
, exitCode(EXIT_RELAUNCH_ON_LOAD)
{
controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
controller[3] = new WPadController(GuiTrigger::CHANNEL_4);
controller[4] = new WPadController(GuiTrigger::CHANNEL_5);
//! create bgMusic
bgMusic = new GuiSound(Resources::GetFile("bgMusic.mp3"), Resources::GetFileSize("bgMusic.mp3"));
//std::string languagePath = "sd:/wiiu/apps/hidtovpad/languages/english.lang";
//gettextLoadLanguage(languagePath.c_str());
exitApplication = false;
}
Application::~Application(){
log_printf("Application::~Application(line %d): Destroy music\n",__LINE__);
delete bgMusic;
log_printf("Application::~Application(line %d): Destroy controller\n",__LINE__);
for(s32 i = 0; i < 5; i++)
delete controller[i];
//We may have to handle Asyncdelete in the Destructors.
log_printf("Application::~Application(line %d): Destroy async deleter\n",__LINE__);
do{
log_printf("Application::~Application(line %d): Triggering AsyncDeleter\n",__LINE__);
AsyncDeleter::triggerDeleteProcess();
while(!AsyncDeleter::realListEmpty()){
usleep(1000);
}
}while(!AsyncDeleter::deleteListEmpty());
AsyncDeleter::destroyInstance();
log_printf("Application::~Application(line %d): Clear resources\n",__LINE__);
Resources::Clear();
log_printf("Application::~Application(line %d): Stop sound handler\n",__LINE__);
SoundHandler::DestroyInstance();
}
s32 Application::exec(){
//! start main GX2 thread
resumeThread();
//! now wait for thread to finish
shutdownThread();
return exitCode;
}
void Application::fadeOut(){
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){ 0, 0, 0, 255 });
for(s32 i = 0; i < 255; i += 10)
{
if(i > 255)
i = 255;
fadeOut.setAlpha(i / 255.0f);
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS);
fadeOut.draw(video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS);
fadeOut.draw(video);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
video->tvDrawDone();
//! as last point update the effects as it can drop elements
mainWindow->updateEffects();
video->waitForVSync();
}
//! one last cleared black screen
video->prepareDrcRendering();
video->drcDrawDone();
video->prepareTvRendering();
video->tvDrawDone();
video->waitForVSync();
video->tvEnable(false);
video->drcEnable(false);
}
void Application::executeThread(void){
log_printf("Application::executeThread(line %d): Initialize video\n",__LINE__);
video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_SINGLE);
log_printf("Application::executeThread(line %d): Video size %i x %i\n",__LINE__, video->getTvWidth(), video->getTvHeight());
//! setup default Font
log_printf("Application::executeThread(line %d): Initialize main font system\n",__LINE__);
FreeTypeGX *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
GuiText::setPresetFont(fontSystem);
log_printf("Application::executeThread(line %d): Initialize main window\n",__LINE__);
mainWindow = MainWindow::getInstance(video->getTvWidth(), video->getTvHeight());
bgMusic->SetLoop(true);
bgMusic->Play();
bgMusic->SetVolume(50);
log_printf("Application::executeThread(line %d): Entering main loop\n",__LINE__);
//! main GX2 loop (60 Hz cycle with max priority on core 1)
while(!exitApplication)
{
//! Read out inputs
for(s32 i = 0; i < 5; i++)
{
if(controller[i]->update(video->getTvWidth(), video->getTvHeight()) == false)
continue;
if(controller[i]->data.buttons_d & VPAD_BUTTON_PLUS){
exitCode = APPLICATION_CLOSE_APPLY;
exitApplication = true;
}
if(controller[i]->data.buttons_d & VPAD_BUTTON_HOME){
exitCode = APPLICATION_CLOSE_MIIMAKER;
exitApplication = true;
}
//! update controller states
mainWindow->update(controller[i]);
}
mainWindow->process();
//! start rendering DRC
video->prepareDrcRendering();
mainWindow->drawDrc(video);
video->drcDrawDone();
//! start rendering TV
video->prepareTvRendering();
mainWindow->drawTv(video);
video->tvDrawDone();
//! enable screen after first frame render
if(video->getFrameCount() == 0) {
video->tvEnable(true);
video->drcEnable(true);
}
//! as last point update the effects as it can drop elements
mainWindow->updateEffects();
video->waitForVSync();
//! transfer elements to real delete list here after all processes are finished
//! the elements are transfered to another list to delete the elements in a separate thread
//! and avoid blocking the GUI thread
AsyncDeleter::triggerDeleteProcess();
}
fadeOut();
MainWindow::destroyInstance();
delete fontSystem;
delete video;
}