Formatting

This commit is contained in:
Maschell 2018-07-17 15:30:55 +02:00
parent 943ac03b93
commit 0d38817857

View File

@ -17,8 +17,8 @@ WUPS_PLUGIN_LICENSE("GPL");
WUPS_FS_ACCESS()
#define SD_PATH "sd:"
#define WIIU_PATH "/wiiu"
#define DEFAULT_HID_TO_VPAD_PATH SD_PATH WIIU_PATH "/apps/hidtovpad"
#define WIIU_PATH "/wiiu"
#define DEFAULT_HID_TO_VPAD_PATH SD_PATH WIIU_PATH "/apps/hidtovpad"
void rumbleChanged(bool newValue) {
DEBUG_FUNCTION_LINE("rumbleChanged %d \n",newValue);
@ -50,24 +50,24 @@ WUPS_GET_CONFIG() {
DEINITIALIZE_PLUGIN() {
//CursorDrawer::destroyInstance();
ControllerPatcher::DeInit();
ControllerPatcher::stopNetworkServer();
ControllerPatcher::stopNetworkServer();
}
ON_APPLICATION_START(args){
ON_APPLICATION_START(args) {
socket_lib_init();
log_init();
DEBUG_FUNCTION_LINE("Initializing the controller data\n");
ControllerPatcher::Init(CONTROLLER_PATCHER_PATH);
DEBUG_FUNCTION_LINE("Initializing the controller data\n");
ControllerPatcher::Init(CONTROLLER_PATCHER_PATH);
ControllerPatcher::disableControllerMapping();
DEBUG_FUNCTION_LINE("Starting HID to VPAD network server\n");
ControllerPatcher::startNetworkServer();
ControllerPatcher::disableWiiUEnergySetting();
}
ON_APP_STATUS_CHANGED(status){
if(status == WUPS_APP_STATUS_CLOSED){
//CursorDrawer::destroyInstance();
ON_APP_STATUS_CHANGED(status) {
if(status == WUPS_APP_STATUS_CLOSED) {
//CursorDrawer::destroyInstance();
DEBUG_FUNCTION_LINE("ON_APPLICATION_ENDING\n");
ControllerPatcher::destroyConfigHelper();
DEBUG_FUNCTION_LINE("Calling stopNetworkServer\n");
@ -82,28 +82,28 @@ DECL_FUNCTION(int32_t, VPADRead, VPADChan chan, VPADStatus *buffer, uint32_t buf
int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
//A keyboard only sends data when the state changes. We force it to call the sampling callback on each frame!
ControllerPatcher::sampleKeyboardData();
bool do_callback = (result > 0 && (buffer[0].hold & VPAD_BUTTON_TV));
ControllerPatcher::handleCallbackData(do_callback);
if(ControllerPatcher::areControllersConnected() && buffer_size > 0){
if(ControllerPatcher::areControllersConnected() && buffer_size > 0) {
ControllerPatcher::setRumble(UController_Type_Gamepad,!!VPADBASEGetMotorOnRemainingCount(VPAD_CHAN_0));
if(ControllerPatcher::setControllerDataFromHID(buffer) == CONTROLLER_PATCHER_ERROR_NONE){
if(ControllerPatcher::setControllerDataFromHID(buffer) == CONTROLLER_PATCHER_ERROR_NONE) {
if(buffer[0].hold & VPAD_BUTTON_HOME){
if(buffer[0].hold & VPAD_BUTTON_HOME) {
//You can open the home menu this way, but not close it. Need a proper way to close it using the same button...
//OSSendAppSwitchRequest(5,0,0); //Open the home menu!
}
if(error != NULL){
if(error != NULL) {
*error = 0;
}
result = 1; // We want the WiiU to ignore everything else.
}
}
if(ControllerPatcher::isButtonRemappingDone()){
if(ControllerPatcher::isButtonRemappingDone()) {
ControllerPatcher::buttonRemapping(buffer,result);
//ControllerPatcher::printVPADButtons(buffer); //Leads to random crashes on app transitions.
}
@ -111,4 +111,4 @@ DECL_FUNCTION(int32_t, VPADRead, VPADChan chan, VPADStatus *buffer, uint32_t buf
return result;
}
WUPS_MUST_REPLACE(VPADRead, WUPS_LOADER_LIBRARY_VPAD, VPADRead);
WUPS_MUST_REPLACE(VPADRead, WUPS_LOADER_LIBRARY_VPAD, VPADRead);