Formatting

This commit is contained in:
Maschell 2018-07-17 15:30:55 +02:00
parent 943ac03b93
commit 0d38817857

View File

@ -53,7 +53,7 @@ DEINITIALIZE_PLUGIN() {
ControllerPatcher::stopNetworkServer(); ControllerPatcher::stopNetworkServer();
} }
ON_APPLICATION_START(args){ ON_APPLICATION_START(args) {
socket_lib_init(); socket_lib_init();
log_init(); log_init();
@ -65,8 +65,8 @@ ON_APPLICATION_START(args){
ControllerPatcher::disableWiiUEnergySetting(); ControllerPatcher::disableWiiUEnergySetting();
} }
ON_APP_STATUS_CHANGED(status){ ON_APP_STATUS_CHANGED(status) {
if(status == WUPS_APP_STATUS_CLOSED){ if(status == WUPS_APP_STATUS_CLOSED) {
//CursorDrawer::destroyInstance(); //CursorDrawer::destroyInstance();
DEBUG_FUNCTION_LINE("ON_APPLICATION_ENDING\n"); DEBUG_FUNCTION_LINE("ON_APPLICATION_ENDING\n");
ControllerPatcher::destroyConfigHelper(); ControllerPatcher::destroyConfigHelper();
@ -86,24 +86,24 @@ DECL_FUNCTION(int32_t, VPADRead, VPADChan chan, VPADStatus *buffer, uint32_t buf
bool do_callback = (result > 0 && (buffer[0].hold & VPAD_BUTTON_TV)); bool do_callback = (result > 0 && (buffer[0].hold & VPAD_BUTTON_TV));
ControllerPatcher::handleCallbackData(do_callback); ControllerPatcher::handleCallbackData(do_callback);
if(ControllerPatcher::areControllersConnected() && buffer_size > 0){ if(ControllerPatcher::areControllersConnected() && buffer_size > 0) {
ControllerPatcher::setRumble(UController_Type_Gamepad,!!VPADBASEGetMotorOnRemainingCount(VPAD_CHAN_0)); ControllerPatcher::setRumble(UController_Type_Gamepad,!!VPADBASEGetMotorOnRemainingCount(VPAD_CHAN_0));
if(ControllerPatcher::setControllerDataFromHID(buffer) == CONTROLLER_PATCHER_ERROR_NONE){ if(ControllerPatcher::setControllerDataFromHID(buffer) == CONTROLLER_PATCHER_ERROR_NONE) {
if(buffer[0].hold & VPAD_BUTTON_HOME){ if(buffer[0].hold & VPAD_BUTTON_HOME) {
//You can open the home menu this way, but not close it. Need a proper way to close it using the same button... //You can open the home menu this way, but not close it. Need a proper way to close it using the same button...
//OSSendAppSwitchRequest(5,0,0); //Open the home menu! //OSSendAppSwitchRequest(5,0,0); //Open the home menu!
} }
if(error != NULL){ if(error != NULL) {
*error = 0; *error = 0;
} }
result = 1; // We want the WiiU to ignore everything else. result = 1; // We want the WiiU to ignore everything else.
} }
} }
if(ControllerPatcher::isButtonRemappingDone()){ if(ControllerPatcher::isButtonRemappingDone()) {
ControllerPatcher::buttonRemapping(buffer,result); ControllerPatcher::buttonRemapping(buffer,result);
//ControllerPatcher::printVPADButtons(buffer); //Leads to random crashes on app transitions. //ControllerPatcher::printVPADButtons(buffer); //Leads to random crashes on app transitions.
} }