Acitvating/Deactivating the rumble depending on the settings

This commit is contained in:
Maschell 2017-05-07 14:57:33 +02:00
parent 20a5838c57
commit 11f9e7f55f

View File

@ -29,6 +29,7 @@
#include "video/CursorDrawer.h"
#include "Application.h"
#include "settings/CSettings.h"
#include "utils/StringTools.h"
@ -89,12 +90,16 @@ extern "C" s32 Menu_Main(void){
//!*******************************************************************
log_printf("Menu_Main (line %d): Initialize memory management\n",__LINE__);
memoryInitialize();
log_printf("Menu_Main (line %d): Mount SD partition\n",__LINE__);
mount_sd_fat("sd");
log_printf("Menu_Main (line %d): Start main application\n",__LINE__);
result = Application::instance()->exec();
log_printf("Menu_Main (line %d): Main application stopped result: %d\n",__LINE__,result);
Application::destroyInstance();
bool rumble = CSettings::instance()->getValueAsBool(CSettings::RumbleActivated);
log_printf("Menu_Main (line %d): Setting rumble to: %d\n",__LINE__,rumble);
ControllerPatcher::setRumbleActivated(rumble);
log_printf("Menu_Main (line %d): Unmount SD\n",__LINE__);
unmount_sd_fat("sd");
log_printf("Menu_Main (line %d): Release memory\n",__LINE__);