Added KPADRead patching and added fix for games which rely on the callback

- Saving the callback addresses. A user can then trigger the callback manually using the TV button. (fix for e.g. Zelda TP)
- Added patching of the KPADRead function. (Fix for e.g. Binding of Isaac Rebirth)
- Increasing the thread-priority of the TCP/UDP server for some games.
This commit is contained in:
Maschell 2017-04-13 10:21:47 +02:00
parent a2f0008d2a
commit 2872b5ef44
2 changed files with 57 additions and 3 deletions

@ -1 +1 @@
Subproject commit bb6964cd6f474e6c04135310548f00cc2d3fe8c3
Subproject commit c46fcaff88a7e617255cd40b21dce565ee2a8555

View File

@ -41,18 +41,51 @@ DECL(void, GX2CopyColorBufferToScanBuffer, const GX2ColorBuffer *colorBuffer, s3
}
DECL(void, __PPCExit, void){
log_printf("__PPCExit\n");
if(HID_DEBUG) log_printf("__PPCExit\n");
CursorDrawer::destroyInstance();
ControllerPatcher::destroyConfigHelper();
ControllerPatcher::stopNetworkServer();
memset(gConnectCallback,0,sizeof(gConnectCallback));
memset(gExtensionCallback,0,sizeof(gExtensionCallback));
gCallbackCooldown = 0;
real___PPCExit();
}
DECL(s32, VPADRead, s32 chan, VPADData *buffer, u32 buffer_size, s32 *error) {
s32 result = real_VPADRead(chan, buffer, buffer_size, error);
if(result > 0 && (buffer[0].btns_h & VPAD_BUTTON_TV) && gCallbackCooldown == 0){
gCallbackCooldown = 0xFF;
if(HID_DEBUG) log_printf("my_VPADRead(line %d): Pressed the TV button. Maybe we can call the callbacks.!\n",__LINE__);
if(HID_DEBUG) log_printf("my_VPADRead(line %d): gExtensionCallback = %08X %08X %08X %08X\n",__LINE__,gExtensionCallback[0],gExtensionCallback[1],gExtensionCallback[2],gExtensionCallback[3]);
if(HID_DEBUG) log_printf("my_VPADRead(line %d): gConnectCallback = %08X %08X %08X %08X\n",__LINE__,gConnectCallback[0],gConnectCallback[1],gConnectCallback[2],gConnectCallback[3]);
for(s32 i = 0;i<4;i++){
bool doCall = false;
if(i == 0){ doCall = ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro1); }
if(i == 1){ doCall = ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro2); }
if(i == 2){ doCall = ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro3); }
if(i == 3){ doCall = ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro4); }
if(doCall){
if(gExtensionCallback[i] != NULL){
if(HID_DEBUG) log_printf("my_VPADRead(line %d): Called connect callback for pro controller in slot %d!\n",__LINE__,(i+1));
gExtensionCallback[i](i,WPAD_EXT_PRO_CONTROLLER);
}
if(gConnectCallback[i]){
if(HID_DEBUG) log_printf("my_VPADRead(line %d): Called extension callback for pro controller in slot %d!\n",__LINE__,(i+1));
gConnectCallback[i](i,0);
}
}
}
}
if(gCallbackCooldown > 0){
gCallbackCooldown--;
}
if(gHIDAttached && buffer_size > 0){
ControllerPatcher::setRumble(UController_Type_Gamepad,!!VPADBASEGetMotorOnRemainingCount(0));
@ -62,6 +95,7 @@ DECL(s32, VPADRead, s32 chan, VPADData *buffer, u32 buffer_size, s32 *error) {
//You can open the home menu this way, but not close it. Need a proper way to close it using the same button...
//OSSendAppSwitchRequest(5,0,0); //Open the home menu!
}
if(error != NULL){
*error = 0;
}
@ -77,12 +111,28 @@ DECL(s32, VPADRead, s32 chan, VPADData *buffer, u32 buffer_size, s32 *error) {
return result;
}
DECL(s32, KPADRead, s32 chan, KPADData * buffer, u32 buffer_count){
if(buffer_count > 0){
s32 res = ControllerPatcher::setProControllerDataFromHID((void*)&buffer[0],chan,PRO_CONTROLLER_MODE_KPADDATA); //Check if a controller is connected and fill the buffer with data.
if(res >= 0){
if(buffer[0].pro.btns_h & WPAD_PRO_BUTTON_HOME){ //Pro controller doesn't work in home menu so it's okay to let this enabled.
OSSendAppSwitchRequest(5,0,0); //Open the home menu!
}
return 1; // We have saved one set of data. Should be enough because its no wireless communication.
}else if(res != CONTROLLER_PATCHER_ERROR_MAPPING_DISABLED){
//log_printf("KPADRead error: %d\n",res);
}
}
s32 result = real_KPADRead(chan,buffer,buffer_count);
return result;
}
DECL(s32,KPADReadEx, s32 chan, KPADData * buffer, u32 buffer_count, s32 *error ){
//log_printf("KPADReadEx\n");
if(buffer_count > 0){
s32 res = ControllerPatcher::setProControllerDataFromHID((void*)&buffer[0],chan,PRO_CONTROLLER_MODE_KPADDATA); //Check if a controller is connected and fill the buffer with data.
if(res >= 0){
if(buffer[0].pro.btns_h & WPAD_PRO_BUTTON_HOME){ //Pro controller doesn't work in home menu so it's okay to let this enabled.
OSSendAppSwitchRequest(5,0,0); //Open the home menu!
}
@ -94,6 +144,7 @@ DECL(s32,KPADReadEx, s32 chan, KPADData * buffer, u32 buffer_count, s32 *error )
//log_printf("KPADReadEx error: %d\n",res);
}
}
s32 result = real_KPADReadEx(chan,buffer,buffer_count,error);
return result;
}
@ -113,6 +164,7 @@ DECL(s32, WPADProbe, s32 chan, u32 * result ){
}
DECL(wpad_extension_callback_t,WPADSetExtensionCallback,s32 chan, wpad_extension_callback_t callback ){
gExtensionCallback[chan] = callback;
if( (ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro1) && chan == 0) ||
(ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro2) && chan == 1) ||
(ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro3) && chan == 2) ||
@ -125,6 +177,7 @@ DECL(wpad_extension_callback_t,WPADSetExtensionCallback,s32 chan, wpad_extension
}
DECL(wpad_connect_callback_t,KPADSetConnectCallback,s32 chan, wpad_connect_callback_t callback ){
gConnectCallback[chan] = callback;
if( (ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro1) && chan == 0) ||
(ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro2) && chan == 1) ||
(ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro3) && chan == 2) ||
@ -204,6 +257,7 @@ hooks_magic_t method_hooks_hid_controller[] __attribute__((section(".data"))) =
MAKE_MAGIC(KPADSetConnectCallback, LIB_PADSCORE, DYNAMIC_FUNCTION),
MAKE_MAGIC(WPADSetExtensionCallback, LIB_PADSCORE, DYNAMIC_FUNCTION),
MAKE_MAGIC(KPADGetUnifiedWpadStatus, LIB_PADSCORE, DYNAMIC_FUNCTION),
MAKE_MAGIC(KPADRead, LIB_PADSCORE, DYNAMIC_FUNCTION),
MAKE_MAGIC(KPADReadEx, LIB_PADSCORE, DYNAMIC_FUNCTION),
MAKE_MAGIC(WPADRead, LIB_PADSCORE, DYNAMIC_FUNCTION),
MAKE_MAGIC(WPADGetDataFormat, LIB_PADSCORE, DYNAMIC_FUNCTION),