This commit is contained in:
Maschell 2021-09-19 21:15:58 +02:00
parent 462c0d3e70
commit a1a99861d3
7 changed files with 232 additions and 176 deletions

3
.gitignore vendored
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@ -56,3 +56,6 @@ hidtopad.cbp
hidtopad.layout
hidtopad.cbp
hidtovpad.wps
cmake-build-debug/
.idea/
CMakeLists.txt

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@ -19,15 +19,72 @@
#include <wups/config.h>
#include <wups/config/WUPSConfigItemBoolean.h>
#include <controller_patcher/ControllerPatcher.hpp>
#include <utils/logger.h>
#include "utils/logger.h"
#include "utils/StringTools.h"
#include "WUPSConfigItemPadMapping.h"
void rumbleChanged(WUPSConfigItemBoolean * item, bool newValue) {
DEBUG_FUNCTION_LINE("rumbleChanged %d ",newValue);
ControllerPatcher::setRumbleActivated(newValue);
int32_t runNetworkClient = true;
void loadMapping(std::string& persistedValue, UController_Type type);
void ConfigLoad() {
WUPS_OpenStorage();
int32_t rumble = 0;
if(WUPS_GetInt(nullptr, "rumble", &rumble) == WUPS_STORAGE_ERROR_SUCCESS){
ControllerPatcher::setRumbleActivated(rumble);
}else{
WUPS_StoreInt(nullptr, "rumble", ControllerPatcher::isRumbleActivated());
}
if(WUPS_GetInt(nullptr, "networkclient", &runNetworkClient) != WUPS_STORAGE_ERROR_SUCCESS){
WUPS_StoreInt(nullptr, "networkclient", runNetworkClient);
}
char buffer[512];
if(WUPS_GetString(nullptr, "gamepadmapping", buffer, sizeof(buffer)) == WUPS_STORAGE_ERROR_SUCCESS){
DEBUG_FUNCTION_LINE("%s", buffer);
std::string test = buffer;
loadMapping(test, UController_Type_Gamepad);
}
WUPS_CloseStorage();
}
void networkClient(WUPSConfigItemBoolean * item, bool newValue) {
void loadMapping(std::string &persistedValue, UController_Type controllerType){
if(persistedValue.empty()) {
// No device mapped.
return;
}
std::vector<std::string> result = StringTools::stringSplit(persistedValue, ",");
if(result.size() != 4) {
return;
}
ControllerMappingPADInfo mappedPadInfo;
mappedPadInfo.vidpid.vid = atoi(result.at(0).c_str());
mappedPadInfo.vidpid.pid = atoi(result.at(1).c_str());
mappedPadInfo.pad = atoi(result.at(2).c_str());
mappedPadInfo.type = CM_Type_Controller; //atoi(result.at(3).c_str());
DEBUG_FUNCTION_LINE("%d",mappedPadInfo.vidpid.vid);
DEBUG_FUNCTION_LINE("%d",mappedPadInfo.vidpid.pid);
DEBUG_FUNCTION_LINE("%d",mappedPadInfo.pad);
DEBUG_FUNCTION_LINE("%d",mappedPadInfo.type);
ControllerPatcher::resetControllerMapping(controllerType);
ControllerPatcher::addControllerMapping(controllerType,mappedPadInfo);
}
void rumbleChanged(ConfigItemBoolean * item, bool newValue) {
DEBUG_FUNCTION_LINE("rumbleChanged %d ",newValue);
ControllerPatcher::setRumbleActivated(newValue);
WUPS_StoreInt(nullptr, "rumble", newValue);
}
void networkClientChanged(ConfigItemBoolean * item, bool newValue) {
DEBUG_FUNCTION_LINE("Trigger network %d",newValue);
ControllerPatcher::setNetworkControllerActivated(newValue);
if(newValue) {
@ -35,22 +92,61 @@ void networkClient(WUPSConfigItemBoolean * item, bool newValue) {
} else {
ControllerPatcher::stopNetworkServer();
}
WUPS_StoreInt(nullptr, "networkclient", newValue);
}
void PadMappingUpdated(ConfigItemPadMapping * item) {
if(item->mappedPadInfo.active && item->mappedPadInfo.type == CM_Type_Controller){
auto res = StringTools::strfmt("%d,%d,%d,%d",item->mappedPadInfo.vidpid.vid,item->mappedPadInfo.vidpid.pid,item->mappedPadInfo.pad,item->mappedPadInfo.type);
DEBUG_FUNCTION_LINE("Persist config for %s: %s", item->configId, res.c_str());
WUPS_StoreString(nullptr, item->configId, res.c_str());
} else {
WUPS_StoreString(nullptr, item->configId, "");
}
}
WUPS_CONFIG_CLOSED(){
WUPS_CloseStorage();
}
WUPS_GET_CONFIG() {
WUPSConfig* config = new WUPSConfig("HID to VPAD");
WUPSConfigCategory* catOther = config->addCategory("Other");
WUPSConfigCategory* catMapping = config->addCategory("Controller Mapping");
WUPS_OpenStorage();
// item Type config id displayed name default value onChangeCallback.
catOther->addItem(new WUPSConfigItemBoolean("rumble", "Enable rumble", ControllerPatcher::isRumbleActivated(), rumbleChanged));
catOther->addItem(new WUPSConfigItemBoolean("networkclient", "Enable network client", true, networkClient));
WUPSConfigHandle config;
if (WUPSConfig_Create(&config, "HID to VPAD") < 0) {
return 0;
}
WUPSConfigCategoryHandle catOther;
if (WUPSConfig_AddCategoryByName(config, "Other", &catOther) < 0) {
WUPSConfig_Destroy(config);
return 0;
}
catMapping->addItem(new WUPSConfigItemPadMapping("gamepadmapping", "Gamepad", UController_Type_Gamepad));
catMapping->addItem(new WUPSConfigItemPadMapping("propad1mapping", "Pro Controller 1", UController_Type_Pro1));
catMapping->addItem(new WUPSConfigItemPadMapping("propad2mapping", "Pro Controller 2", UController_Type_Pro2));
catMapping->addItem(new WUPSConfigItemPadMapping("propad3mapping", "Pro Controller 3", UController_Type_Pro3));
catMapping->addItem(new WUPSConfigItemPadMapping("propad4mapping", "Pro Controller 4", UController_Type_Pro4));
// WUPSConfigCategory* catMapping = config->addCategory("Controller Mapping");
if (!WUPSConfigItemBoolean_AddToCategoryEx(catOther, "rumble", "Rumble", ControllerPatcher::isRumbleActivated(), &rumbleChanged, "On", "Off")) {
WUPSConfig_Destroy(config);
return 0;
}
if (!WUPSConfigItemBoolean_AddToCategoryEx(catOther, "networkclient", "Network Client", runNetworkClient, &networkClientChanged, "On", "Off")) {
WUPSConfig_Destroy(config);
return 0;
}
if (!WUPSConfigItemPadMapping_AddToCategory(catOther, "gamepadmapping", "Gamepad", UController_Type_Gamepad, &PadMappingUpdated)) {
WUPSConfig_Destroy(config);
return 0;
}
/*
catMapping->addItem(new WUPSConfigItemPadMapping("gamepadmapping", "Gamepad", UController_Type_Gamepad));
catMapping->addItem(new WUPSConfigItemPadMapping("propad1mapping", "Pro Controller 1", UController_Type_Pro1));
catMapping->addItem(new WUPSConfigItemPadMapping("propad2mapping", "Pro Controller 2", UController_Type_Pro2));
catMapping->addItem(new WUPSConfigItemPadMapping("propad3mapping", "Pro Controller 3", UController_Type_Pro3));
catMapping->addItem(new WUPSConfigItemPadMapping("propad4mapping", "Pro Controller 4", UController_Type_Pro4));
*/
return config;
}

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@ -17,8 +17,6 @@
#include <wups.h>
#include <controller_patcher/ControllerPatcher.hpp>
#include <vpad/input.h>
#include <padscore/wpad.h>
DECL_FUNCTION(int32_t, VPADRead, VPADChan chan, VPADStatus *buffer, uint32_t buffer_size, VPADReadError *error) {
int32_t result = real_VPADRead(chan, buffer, buffer_size, error);
@ -38,7 +36,7 @@ DECL_FUNCTION(int32_t, VPADRead, VPADChan chan, VPADStatus *buffer, uint32_t buf
//OSSendAppSwitchRequest(5,0,0); //Open the home menu!
}
if(error != NULL) {
if(error != nullptr) {
*error = VPAD_READ_SUCCESS;
}
result = 1; // We want the WiiU to ignore everything else.
@ -58,7 +56,7 @@ DECL_FUNCTION(int32_t, WPADProbe, WPADChan chan, uint32_t * result ) {
(chan == WPAD_CHAN_1 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro2)) ||
(chan == WPAD_CHAN_2 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro3)) ||
(chan == WPAD_CHAN_3 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro4))) {
if(result != NULL) {
if(result != nullptr) {
*result = WPAD_EXT_PRO_CONTROLLER;
}
return 0;
@ -76,7 +74,7 @@ DECL_FUNCTION(WPADConnectCallback,WPADSetConnectCallback,WPADChan chan, WPADConn
(chan == WPAD_CHAN_1 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro2)) ||
(chan == WPAD_CHAN_2 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro3)) ||
(chan == WPAD_CHAN_3 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro4))) {
if(callback != NULL) {
if(callback != nullptr) {
callback(chan,0);
}
}
@ -92,7 +90,7 @@ DECL_FUNCTION(WPADExtensionCallback,WPADSetExtensionCallback,WPADChan chan, WPAD
(chan == WPAD_CHAN_1 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro2)) ||
(chan == WPAD_CHAN_2 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro3)) ||
(chan == WPAD_CHAN_3 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro4))) {
if(callback != NULL) {
if(callback != nullptr) {
callback(chan,WPAD_EXT_PRO_CONTROLLER);
}
}
@ -108,7 +106,7 @@ DECL_FUNCTION(WPADConnectCallback,KPADSetConnectCallback,WPADChan chan, WPADConn
(chan == WPAD_CHAN_1 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro2)) ||
(chan == WPAD_CHAN_2 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro3)) ||
(chan == WPAD_CHAN_3 && ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro4))) {
if(callback != NULL) {
if(callback != nullptr) {
callback(chan,0);
}
}

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@ -25,46 +25,53 @@
#include <padscore/wpad.h>
#include <utils/StringTools.h>
// At this point the VPADRead function is already patched. But we want to use the original function (note: this could be patched by a different plugin)
typedef int32_t (*VPADReadFunction) (VPADChan chan, VPADStatus *buffer, uint32_t buffer_size, VPADReadError *error);
extern VPADReadFunction real_VPADRead;
WUPSConfigItemPadMapping::WUPSConfigItemPadMapping(std::string configID, std::string displayName, UController_Type controller) : WUPSConfigItem(configID,displayName) {
this->controllerType = controller;
bool WUPSConfigItemPadMapping_callCallback(void *context) {
auto *item = (ConfigItemPadMapping *) context;
if (item->callback != nullptr) {
((ConfigItemPadMappingChangedCallback) (item->callback))(item);
return true;
}
return false;
}
WUPSConfigItemPadMapping::~WUPSConfigItemPadMapping() {
void restoreDefault(void *context) {
auto *item = (ConfigItemPadMapping *) context;
memset(&item->mappedPadInfo,0,sizeof(item->mappedPadInfo));
}
bool WUPSConfigItemPadMapping::updatePadInfo() {
int32_t found = ControllerPatcher::getActiveMappingSlot(controllerType);
bool updatePadInfo(ConfigItemPadMapping *item) {
int32_t found = ControllerPatcher::getActiveMappingSlot(item->controllerType);
if(found != -1) {
ControllerMappingPADInfo * info = ControllerPatcher::getControllerMappingInfo(controllerType,found);
if(info != NULL) {
memcpy(&mappedPadInfo,info,sizeof(mappedPadInfo));
ControllerMappingPADInfo * info = ControllerPatcher::getControllerMappingInfo(item->controllerType,found);
if(info != nullptr) {
memcpy(&item->mappedPadInfo,info,sizeof(item->mappedPadInfo));
return true;
}
} else {
this->restoreDefault();
restoreDefault(item);
return false;
}
return false;
}
std::string WUPSConfigItemPadMapping::getCurrentValueDisplay() {
if(!updatePadInfo()) {
return "No Device";
int32_t WUPSConfigItemPadMapping_getCurrentValueDisplay(void *context, char *out_buf, int32_t out_size) {
auto *item = (ConfigItemPadMapping *) context;
if(!updatePadInfo(item)) {
snprintf(out_buf, out_size, "No Device");
return 0;
}
std::string name = "";
std::string name;
std::string isConnectedString = "attached";
if(!ControllerPatcher::isControllerConnectedAndActive(controllerType)) {
if(!ControllerPatcher::isControllerConnectedAndActive(item->controllerType)) {
isConnectedString = "detached";
}
ControllerMappingPADInfo * info = &mappedPadInfo;
ControllerMappingPADInfo * info = &item->mappedPadInfo;
if(info->type == CM_Type_Controller) {
std::string titleString = ControllerPatcher::getIdentifierByVIDPID(info->vidpid.vid,info->vidpid.pid);
@ -82,20 +89,14 @@ std::string WUPSConfigItemPadMapping::getCurrentValueDisplay() {
name = "Mouse / Keyboard";
}
return name.c_str();
strncpy(out_buf, name.c_str(), out_size);
return 0;
}
std::string WUPSConfigItemPadMapping::getCurrentValueSelectedDisplay() {
return getCurrentValueDisplay();
}
void WUPSConfigItemPadMapping::onSelected(bool isSelected) {
}
void WUPSConfigItemPadMapping::checkForInput() {
void checkForInput(ConfigItemPadMapping *item) {
int32_t inputsize = gHIDMaxDevices;
InputData * hiddata = (InputData * ) malloc(sizeof(InputData)*inputsize);
auto * hiddata = (InputData * ) malloc(sizeof(InputData)*inputsize);
memset(hiddata,0,sizeof(InputData)*inputsize);
ControllerMappingPADInfo pad_result;
@ -139,76 +140,66 @@ void WUPSConfigItemPadMapping::checkForInput() {
}
}
if(gotPress) {
// TODO: Save the choice and use a callback??!??!
ControllerPatcher::addControllerMapping(this->controllerType,pad_result);
updatePadInfo();
ControllerPatcher::addControllerMapping(item->controllerType,pad_result);
updatePadInfo(item);
WUPSConfigItemPadMapping_callCallback(item);
}
free(hiddata);
}
void WUPSConfigItemPadMapping::onButtonPressed(WUPSConfigButtons buttons) {
void WUPSConfigItemPadMapping_onButtonPressed(void *context, WUPSConfigButtons buttons) {
auto *item = (ConfigItemPadMapping *) context;
if(buttons & WUPS_CONFIG_BUTTON_A) {
// Lets remove the old mapping.
ControllerPatcher::resetControllerMapping(this->controllerType);
ControllerPatcher::resetControllerMapping(item->controllerType);
// And draw the text on the screen the config menu is drawn to.
wups_overlay_options_type_t screen = this->lastVisibleOnScreen();
WUPS_Overlay_OSScreenClear(screen);
// TODO: Add more information about the target (e.g. is the mapping for the gamepad or pro controller 1/2/3/4)
WUPS_Overlay_PrintTextOnScreen(screen, 0,0,"Press a button on the HID controller to map it.");
WUPS_Overlay_PrintTextOnScreen(screen, 0,10,"Press HOME or B on the gamepad to abort.");
WUPS_Overlay_FlipBuffers(screen);
checkForInput();
checkForInput(item);
}
}
bool WUPSConfigItemPadMapping::isMovementAllowed() {
bool WUPSConfigItemPadMapping_isMovementAllowed(void *context) {
return true;
}
std::string WUPSConfigItemPadMapping::persistValue() {
updatePadInfo();
if(mappedPadInfo.type == CM_Type_Controller){
return StringTools::strfmt("%d,%d,%d,%d",mappedPadInfo.vidpid.vid,mappedPadInfo.vidpid.pid,mappedPadInfo.pad,mappedPadInfo.type);
}
return "0";
void WUPSConfigItemPadMapping_onDelete(void *context) {
auto *item = (ConfigItemPadMapping *) context;
free(item);
}
void WUPSConfigItemPadMapping::loadValue(std::string persistedValue) {
if(persistedValue.compare("0") == 0) {
// No device mapped.
return;
extern "C" bool WUPSConfigItemPadMapping_AddToCategory(WUPSConfigCategoryHandle cat, const char *configID, const char *displayName, UController_Type controllerType, ConfigItemPadMappingChangedCallback callback) {
if (cat == 0 || displayName == nullptr) {
return false;
}
std::vector<std::string> result = StringTools::stringSplit(persistedValue, ",");
if(result.size() != 4) {
return;
auto *item = (ConfigItemPadMapping *) malloc(sizeof(ConfigItemPadMapping));
if (item == nullptr) {
return false;
}
updatePadInfo();
strncpy(item->configId, configID, sizeof(item->configId));
item->controllerType = controllerType;
item->callback = (void *) callback;
memset(&item->mappedPadInfo,0, sizeof(item->mappedPadInfo));
this->mappedPadInfo.vidpid.vid = atoi(result.at(0).c_str());
this->mappedPadInfo.vidpid.pid = atoi(result.at(1).c_str());
this->mappedPadInfo.pad = atoi(result.at(2).c_str());
//Currently only persisting mapped controllers is supported.
this->mappedPadInfo.type = CM_Type_Controller; //atoi(result.at(3).c_str());
WUPSConfigCallbacks_t callbacks = {
.getCurrentValueDisplay = &WUPSConfigItemPadMapping_getCurrentValueDisplay,
.getCurrentValueSelectedDisplay = &WUPSConfigItemPadMapping_getCurrentValueDisplay,
.onSelected = nullptr,
.restoreDefault = &restoreDefault,
.isMovementAllowed = &WUPSConfigItemPadMapping_isMovementAllowed,
.callCallback = nullptr,
.onButtonPressed = &WUPSConfigItemPadMapping_onButtonPressed,
.onDelete = &WUPSConfigItemPadMapping_onDelete
};
ControllerPatcher::resetControllerMapping(this->controllerType);
// TODO: Save the choice and use a callback??!??!
ControllerPatcher::addControllerMapping(this->controllerType,this->mappedPadInfo);
if (WUPSConfigItem_Create(&item->handle, configID, displayName, callbacks, item) < 0) {
free(item);
return false;
}
return;
}
void WUPSConfigItemPadMapping::restoreDefault() {
memset(&mappedPadInfo,0,sizeof(mappedPadInfo));
}
bool WUPSConfigItemPadMapping::callCallback() {
// Currently we don't use a callback.
return false;
}
if (WUPSConfigCategory_AddItem(cat, item->handle) < 0) {
return false;
}
return true;
}

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@ -1,5 +1,5 @@
/****************************************************************************
* Copyright (C) 2018 Maschell
* Copyright (C) 2021 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -15,51 +15,25 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _WUPS_CONFIG_ITEM_PAD_MAPPING_H_
#define _WUPS_CONFIG_ITEM_PAD_MAPPING_H_
#include <string>
#include <vector>
#include <wups/config/WUPSConfigItem.h>
#include <wups.h>
#include <controller_patcher/ControllerPatcher.hpp>
class WUPSConfigItemPadMapping;
typedef void (*PadMappingChangedCallback)(WUPSConfigItemPadMapping *, bool);
class WUPSConfigItemPadMapping : public WUPSConfigItem {
public:
WUPSConfigItemPadMapping(std::string configID, std::string displayName, UController_Type controller);
void checkForInput();
virtual ~WUPSConfigItemPadMapping();
void resetMappingAndDetachController();
bool updatePadInfo();
virtual std::string getCurrentValueDisplay();
virtual std::string getCurrentValueSelectedDisplay();
virtual void onSelected(bool isSelected);
virtual void onButtonPressed(WUPSConfigButtons buttons);
virtual bool isMovementAllowed();
virtual std::string persistValue();
virtual void loadValue(std::string persistedValue);
virtual void restoreDefault();
virtual bool callCallback();
private:
UController_Type controllerType = UController_Type_Gamepad;
ControllerMappingPADInfo mappedPadInfo;
};
#ifdef __cplusplus
extern "C" {
#endif
typedef struct ConfigItemPadMapping {
WUPSConfigItemHandle handle;
char configId[32];
UController_Type controllerType;
ControllerMappingPADInfo mappedPadInfo;
void* callback;
} ConfigItemPadMapping;
typedef void (*ConfigItemPadMappingChangedCallback)(ConfigItemPadMapping *);
bool WUPSConfigItemPadMapping_AddToCategory(WUPSConfigCategoryHandle cat, const char *configID, const char *displayName, UController_Type controllerType, ConfigItemPadMappingChangedCallback callback);
#ifdef __cplusplus
}
#endif

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@ -17,45 +17,55 @@
#include <wups.h>
#include <string.h>
#include <cstring>
#include <controller_patcher/ControllerPatcher.hpp>
#include <utils/logger.h>
#include <nsysnet/socket.h>
#include "WUPSConfigItemPadMapping.h"
WUPS_PLUGIN_ID("hid_to_vpad");
WUPS_PLUGIN_NAME("HID to VPAD lite");
WUPS_PLUGIN_DESCRIPTION("Enables HID devices as controllers on your Wii U");
WUPS_PLUGIN_VERSION("v1.0");
WUPS_PLUGIN_AUTHOR("Maschell");
WUPS_PLUGIN_LICENSE("GPL");
// We want access to the SDCard!
WUPS_USE_WUT_CRT()
WUPS_USE_WUT_DEVOPTAB()
WUPS_USE_STORAGE()
#define SD_PATH "sd:"
#define WIIU_PATH "/wiiu"
#define DEFAULT_HID_TO_VPAD_PATH SD_PATH WIIU_PATH "/apps/hidtovpad"
ON_APPLICATION_START(args) {
socket_lib_init();
log_init();
extern int32_t runNetworkClient;
void ConfigLoad();
ON_APPLICATION_START() {
WHBLogUdpInit();
DEBUG_FUNCTION_LINE("Initializing the controller data");
ControllerPatcher::Init(CONTROLLER_PATCHER_PATH);
ControllerPatcher::enableControllerMapping();
DEBUG_FUNCTION_LINE("Starting HID to VPAD network server");
ControllerPatcher::startNetworkServer();
ConfigLoad();
if (runNetworkClient){
DEBUG_FUNCTION_LINE("Starting HID to VPAD network server");
ControllerPatcher::startNetworkServer();
}
ControllerPatcher::disableWiiUEnergySetting();
}
INITIALIZE_PLUGIN(){
WHBLogUdpInit();
}
DEINITIALIZE_PLUGIN() {
//CursorDrawer::destroyInstance();
ControllerPatcher::DeInit();
ControllerPatcher::stopNetworkServer();
}
ON_APPLICATION_END() {
ON_APPLICATION_REQUESTS_EXIT() {
//CursorDrawer::destroyInstance();
DEBUG_FUNCTION_LINE("ON_APPLICATION_ENDING");
ControllerPatcher::destroyConfigHelper();

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@ -11,12 +11,6 @@ extern "C" {
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
#ifdef __LOGGING__
#define log_init() WHBLogUdpInit()
#define log_print(str) WHBLogPrint(str)
#define log_printf(FMT, ARGS...) WHBLogPrintf(FMT, ## ARGS);
#define DEBUG_FUNCTION_LINE(FMT, ARGS...)do { \
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
} while (0);
@ -25,16 +19,6 @@ extern "C" {
WHBLogWritef("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
} while (0);
#else
#define log_init()
#define log_print(str)
#define log_printf(FMT, ARGS...)
#define DEBUG_FUNCTION_LINE(FMT, ARGS...)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...)
#endif
#ifdef __cplusplus
}
#endif