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https://github.com/Maschell/hid_to_vpad.git
synced 2024-11-24 23:36:52 +01:00
Adding more NULL checks before using pointer
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@ -1 +1 @@
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Subproject commit 41012b4543bc798e47e15c8b5e1b7cd12fec1977
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Subproject commit bb6964cd6f474e6c04135310548f00cc2d3fe8c3
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@ -53,7 +53,6 @@ DECL(void, __PPCExit, void){
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DECL(s32, VPADRead, s32 chan, VPADData *buffer, u32 buffer_size, s32 *error) {
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s32 result = real_VPADRead(chan, buffer, buffer_size, error);
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if(gHIDAttached && buffer_size > 0){
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ControllerPatcher::setRumble(UController_Type_Gamepad,!!VPADBASEGetMotorOnRemainingCount(0));
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@ -63,11 +62,10 @@ DECL(s32, VPADRead, s32 chan, VPADData *buffer, u32 buffer_size, s32 *error) {
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//You can open the home menu this way, but not close it. Need a proper way to close it using the same button...
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//OSSendAppSwitchRequest(5,0,0); //Open the home menu!
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}
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if(error != NULL){
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*error = 0;
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result = 1; // We want the WiiU to ignore everything else.
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}else{
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}
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}
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}
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@ -88,8 +86,10 @@ DECL(s32,KPADReadEx, s32 chan, KPADData * buffer, u32 buffer_count, s32 *error )
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if(buffer[0].pro.btns_h & WPAD_PRO_BUTTON_HOME){ //Pro controller doesn't work in home menu so it's okay to let this enabled.
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OSSendAppSwitchRequest(5,0,0); //Open the home menu!
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}
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*error = 0; //No error
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if(error != NULL){
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*error = 0;
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return 1; // We have saved one set of data. Should be enough because its no wireless communication.
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}
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}else if(res != CONTROLLER_PATCHER_ERROR_MAPPING_DISABLED){
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//log_printf("KPADReadEx error: %d\n",res);
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}
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@ -103,9 +103,11 @@ DECL(s32, WPADProbe, s32 chan, u32 * result ){
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(ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro2) && chan == 1) ||
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(ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro3) && chan == 2) ||
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(ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro4) && chan == 3)){
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if(result != NULL){
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*result = WPAD_EXT_PRO_CONTROLLER;
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return 0;
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}
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}
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return real_WPADProbe(chan,result);
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}
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@ -165,7 +167,6 @@ DECL(void,WPADRead,s32 chan, WPADReadData *data ){
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(ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro3) && chan == 2) ||
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(ControllerPatcher::isControllerConnectedAndActive(UController_Type_Pro4) && chan == 3)){
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ControllerPatcher::setProControllerDataFromHID((void*)data,chan,PRO_CONTROLLER_MODE_WPADReadData);
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}else{
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real_WPADRead(chan,data);
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}
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