mirror of
https://github.com/Maschell/hid_to_vpad.git
synced 2024-12-04 03:24:15 +01:00
[WIP] Trying to implement motion controls and you the touch pad for emulating a mouse
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@ -1 +1 @@
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Subproject commit 3bf07857bebe4f1addf94c2e4cf2727e72d98789
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Subproject commit 22775dcbbb40c80682c6a4841eb66ebb08d457b7
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13
src/main.cpp
13
src/main.cpp
@ -89,6 +89,13 @@ extern "C" s32 Menu_Main(void){
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ControllerPatcher::enableControllerMapping();
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ControllerPatcher::startNetworkServer();
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//!*******************************************************************
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//! Patching functions *
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//!*******************************************************************
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log_printf("Menu_Main(line %d): Patching functions\n",__LINE__);
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ApplyPatches();
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s32 result = 0;
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if(isInMiiMakerHBL()){
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//!*******************************************************************
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@ -117,11 +124,7 @@ extern "C" s32 Menu_Main(void){
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}
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//!*******************************************************************
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//! Patching functions *
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//!*******************************************************************
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log_printf("Menu_Main(line %d): Patching functions\n",__LINE__);
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ApplyPatches();
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if(!isInMiiMakerHBL()){
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ControllerPatcher::disableWiiUEnergySetting();
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@ -33,11 +33,14 @@
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typedef void (* WPADSamplingCallback )( s32 chan );
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DECL(void, GX2CopyColorBufferToScanBuffer, const GX2ColorBuffer *colorBuffer, s32 scan_target){
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if(gHIDCurrentDevice & gHID_LIST_MOUSE && gHID_Mouse_Mode == HID_MOUSE_MODE_TOUCH) {
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HID_Mouse_Data * mouse_data = ControllerPatcher::getMouseData();
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if(mouse_data != NULL){
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CursorDrawer::draw(mouse_data->X, mouse_data->Y);
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}
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if(gAppStatus == 2){
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real_GX2CopyColorBufferToScanBuffer(colorBuffer,scan_target);
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return;
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}
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HID_Mouse_Data * mouse_data = ControllerPatcher::getMouseData();
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if(mouse_data != (HID_Mouse_Data *)0x01){
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CursorDrawer::draw(mouse_data->X, mouse_data->Y);
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}
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real_GX2CopyColorBufferToScanBuffer(colorBuffer,scan_target);
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}
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@ -120,6 +123,28 @@ DECL(s32, VPADRead, s32 chan, VPADData *buffer, u32 buffer_size, s32 *error) {
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ControllerPatcher::buttonRemapping(buffer,result);
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//ControllerPatcher::printVPADButtons(buffer); //Leads to random crashes on app transitions.
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}
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/*
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buffer->angle.x =0;
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buffer->angle.y =0;
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buffer->angle.z =0;
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buffer->dir.X.x = 1.0f;
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buffer->dir.X.y = 0.0f;
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buffer->dir.X.z = 0.0f;
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buffer->dir.Y.x = 0.0f;*/
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//buffer->dir.Y.y = 1.0f;
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//buffer->dir.Y.z = 0.0f;
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//buffer->dir.Z.x = 0.0f;
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if(result > 0 && (buffer->btns_h & VPAD_BUTTON_R)){
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/*log_printf("VPADRead DirX: %2.2f %2.2f %2.2f DirY: %2.2f %2.2f %2.2f DirZ: %2.2f %2.2f %2.2f val: %2.2f speed: %2.2f vertical 1: %2.2f 2: %2.2f acc: x: %2.2f y: %2.2f z: %2.2f angle: x: %2.2f y: %2.2f z: %2.2f gyro x: %2.2f y: %2.2f z: %2.2f \n",
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buffer->dir.X.x,buffer->dir.X.y,buffer->dir.X.z,
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buffer->dir.Y.x,buffer->dir.Y.y,buffer->dir.Y.z,
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buffer->dir.Z.x,buffer->dir.Z.y,buffer->dir.Z.z,
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buffer->accValue,buffer->accSpeed,buffer->accVertical.x,buffer->accVertical.y,buffer->acc.x,buffer->acc.y,buffer->acc.z,buffer->angle.x,buffer->angle.y,buffer->angle.z,buffer->gyro.x,buffer->gyro.y,buffer->gyro.z);*/
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}
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return result;
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}
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