/*************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef GUI_TRIGGER_H_ #define GUI_TRIGGER_H_ #include "dynamic_libs/os_functions.h" //!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element. class GuiTrigger { public: enum eClicked{ CLICKED_NONE = 0x00, CLICKED_TOUCH = 0x01, CLICKED_BUTTON = 0x02, }; enum eChannels { CHANNEL_1 = 0x01, CHANNEL_2 = 0x02, CHANNEL_3 = 0x04, CHANNEL_4 = 0x08, CHANNEL_5 = 0x10, CHANNEL_ALL = 0xFF }; enum eButtons { BUTTON_NONE = 0x0000, VPAD_TOUCH = 0x80000000, BUTTON_Z = 0x20000, BUTTON_C = 0x10000, BUTTON_A = 0x8000, BUTTON_B = 0x4000, BUTTON_X = 0x2000, BUTTON_Y = 0x1000, BUTTON_1 = BUTTON_Y, BUTTON_2 = BUTTON_X, BUTTON_LEFT = 0x0800, BUTTON_RIGHT = 0x0400, BUTTON_UP = 0x0200, BUTTON_DOWN = 0x0100, BUTTON_ZL = 0x0080, BUTTON_ZR = 0x0040, BUTTON_L = 0x0020, BUTTON_R = 0x0010, BUTTON_PLUS = 0x0008, BUTTON_MINUS = 0x0004, BUTTON_HOME = 0x0002, BUTTON_SYNC = 0x0001, STICK_R_LEFT = 0x04000000, STICK_R_RIGHT = 0x02000000, STICK_R_UP = 0x01000000, STICK_R_DOWN = 0x00800000, STICK_L_LEFT = 0x40000000, STICK_L_RIGHT = 0x20000000, STICK_L_UP = 0x10000000, STICK_L_DOWN = 0x08000000 }; //!Constructor GuiTrigger(); //!Constructor GuiTrigger(u32 ch, u32 btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false); //!Destructor virtual ~GuiTrigger(); //!Sets a simple trigger. Requires: element is selected, and trigger button is pressed void setTrigger(u32 ch, u32 btns); void setClickEverywhere(bool b) { bClickEverywhere = b; } void setHoldOnly(bool b) { bHoldEverywhere = b; } void setSelectionClickEverywhere(bool b) { bSelectionClickEverywhere = b; } bool isClickEverywhere() const { return bClickEverywhere; } bool isHoldEverywhere() const { return bHoldEverywhere; } bool isSelectionClickEverywhere() const { return bSelectionClickEverywhere; } bool left(const GuiController *controller) const; bool right(const GuiController *controller) const; bool up(const GuiController *controller) const; bool down(const GuiController *controller) const; int clicked(const GuiController *controller) const; bool held(const GuiController *controller) const; bool released(const GuiController *controller) const; private: u32 chan; u32 btns; bool bClickEverywhere; bool bHoldEverywhere; bool bSelectionClickEverywhere; bool bLastTouched; }; #endif