/**************************************************************************** * Copyright (C) 2015 Dimok * Modified by Maschell, 2016,2017 for HID to VPAD * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include "Application.h" #include "common/common.h" #include "dynamic_libs/os_functions.h" #include "gui/FreeTypeGX.h" #include "gui/VPadController.h" #include "gui/WPadController.h" #include "resources/Resources.h" #include "sounds/SoundHandler.hpp" #include "utils/logger.h" #include "settings/CSettings.h" Application *Application::applicationInstance = NULL; bool Application::exitApplication = false; Application::Application() : CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x20000) , bgMusic(NULL) , video(NULL) , mainWindow(NULL) , exitCode(EXIT_RELAUNCH_ON_LOAD) { controller[0] = new VPadController(GuiTrigger::CHANNEL_1); controller[1] = new WPadController(GuiTrigger::CHANNEL_2); controller[2] = new WPadController(GuiTrigger::CHANNEL_3); controller[3] = new WPadController(GuiTrigger::CHANNEL_4); controller[4] = new WPadController(GuiTrigger::CHANNEL_5); CSettings::instance()->Load(); //! create bgMusic bgMusic = new GuiSound(Resources::GetFile("bgMusic.mp3"), Resources::GetFileSize("bgMusic.mp3")); //! load language loadLanguageFromConfig(); exitApplication = false; } Application::~Application(){ log_printf("Application::~Application(line %d): Destroy music\n",__LINE__); delete bgMusic; log_printf("Application::~Application(line %d): Destroy controller\n",__LINE__); for(s32 i = 0; i < 5; i++) delete controller[i]; //We may have to handle Asyncdelete in the Destructors. log_printf("Application::~Application(line %d): Destroy async deleter\n",__LINE__); do{ log_printf("Application::~Application(line %d): Triggering AsyncDeleter\n",__LINE__); AsyncDeleter::triggerDeleteProcess(); while(!AsyncDeleter::realListEmpty()){ os_usleep(1000); } }while(!AsyncDeleter::deleteListEmpty()); AsyncDeleter::destroyInstance(); log_printf("Application::~Application(line %d): Clear resources\n",__LINE__); Resources::Clear(); log_printf("Application::~Application(line %d): Stop sound handler\n",__LINE__); SoundHandler::DestroyInstance(); } s32 Application::exec(){ //! start main GX2 thread resumeThread(); //! now wait for thread to finish shutdownThread(); return exitCode; } void Application::fadeOut(){ GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){ 0, 0, 0, 255 }); for(s32 i = 0; i < 255; i += 10) { if(i > 255) i = 255; fadeOut.setAlpha(i / 255.0f); //! start rendering DRC video->prepareDrcRendering(); mainWindow->drawDrc(video); GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS); fadeOut.draw(video); GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL); video->drcDrawDone(); //! start rendering TV video->prepareTvRendering(); mainWindow->drawTv(video); GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS); fadeOut.draw(video); GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL); video->tvDrawDone(); //! as last point update the effects as it can drop elements mainWindow->updateEffects(); video->waitForVSync(); } //! one last cleared black screen video->prepareDrcRendering(); video->drcDrawDone(); video->prepareTvRendering(); video->tvDrawDone(); video->waitForVSync(); video->tvEnable(false); video->drcEnable(false); } void Application::executeThread(void){ log_printf("Application::executeThread(line %d): Initialize video\n",__LINE__); video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_SINGLE); log_printf("Application::executeThread(line %d): Video size %i x %i\n",__LINE__, video->getTvWidth(), video->getTvHeight()); //! setup default Font log_printf("Application::executeThread(line %d): Initialize main font system\n",__LINE__); FreeTypeGX *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true); GuiText::setPresetFont(fontSystem); log_printf("Application::executeThread(line %d): Initialize main window\n",__LINE__); mainWindow = MainWindow::getInstance(video->getTvWidth(), video->getTvHeight()); bgMusic->SetLoop(true); bgMusic->Play(); bgMusic->SetVolume(50); log_printf("Application::executeThread(line %d): Entering main loop\n",__LINE__); //! main GX2 loop (60 Hz cycle with max priority on core 1) while(!exitApplication) { //! Read out inputs for(s32 i = 0; i < 5; i++) { if(controller[i]->update(video->getTvWidth(), video->getTvHeight()) == false) continue; if(controller[i]->data.buttons_d & VPAD_BUTTON_PLUS){ exitCode = APPLICATION_CLOSE_APPLY; exitApplication = true; } if(controller[i]->data.buttons_d & VPAD_BUTTON_HOME){ exitCode = APPLICATION_CLOSE_MIIMAKER; exitApplication = true; } //! update controller states mainWindow->update(controller[i]); } mainWindow->process(); //! start rendering DRC video->prepareDrcRendering(); mainWindow->drawDrc(video); video->drcDrawDone(); //! start rendering TV video->prepareTvRendering(); mainWindow->drawTv(video); video->tvDrawDone(); //! enable screen after first frame render if(video->getFrameCount() == 0) { video->tvEnable(true); video->drcEnable(true); } //! as last point update the effects as it can drop elements mainWindow->updateEffects(); video->waitForVSync(); //! transfer elements to real delete list here after all processes are finished //! the elements are transfered to another list to delete the elements in a separate thread //! and avoid blocking the GUI thread AsyncDeleter::triggerDeleteProcess(); } fadeOut(); MainWindow::destroyInstance(); delete fontSystem; delete video; } void Application::loadLanguageFromConfig(){ if(!CSettings::getValueAsString(CSettings::AppLanguage).empty()){ std::string languagePath = "sd:/wiiu/apps/hidtovpad/languages/" + CSettings::getValueAsString(CSettings::AppLanguage) + ".lang"; gettextLoadLanguage(languagePath.c_str()); } }