mirror of
https://github.com/Maschell/hid_to_vpad.git
synced 2024-11-14 02:55:07 +01:00
e48fc17615
- Finally switching to r29 - Modifed the travis and .pl script to download r29 of devkit pro - Improved the logging (more information) - Fixed the bug when you have too many config files on the sd card (maximum now 24) - Changed all int to s32 - Some more general code cleanup
215 lines
6.7 KiB
C++
215 lines
6.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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* Modified by Maschell, 2016,2017 for HID to VPAD
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "Application.h"
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#include "common/common.h"
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#include "dynamic_libs/os_functions.h"
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#include "gui/FreeTypeGX.h"
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#include "gui/VPadController.h"
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#include "gui/WPadController.h"
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#include "resources/Resources.h"
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#include "sounds/SoundHandler.hpp"
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#include "utils/logger.h"
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Application *Application::applicationInstance = NULL;
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bool Application::exitApplication = false;
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Application::Application()
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: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x20000)
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, bgMusic(NULL)
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, video(NULL)
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, mainWindow(NULL)
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, exitCode(EXIT_RELAUNCH_ON_LOAD)
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{
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controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
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controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
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controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
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controller[3] = new WPadController(GuiTrigger::CHANNEL_4);
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controller[4] = new WPadController(GuiTrigger::CHANNEL_5);
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//! create bgMusic
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bgMusic = new GuiSound(Resources::GetFile("bgMusic.mp3"), Resources::GetFileSize("bgMusic.mp3"));
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exitApplication = false;
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}
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Application::~Application(){
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log_printf("Application::~Application: Destroy music\n");
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delete bgMusic;
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log_printf("Application::~Application: Destroy controller\n");
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for(s32 i = 0; i < 5; i++)
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delete controller[i];
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//We may have to handle Asyncdelete in the Destructors.
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log_printf("Application::~Application: Destroy async deleter\n");
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do{
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log_printf("Application::~Application: Triggering AsyncDeleter\n");
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AsyncDeleter::triggerDeleteProcess();
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while(!AsyncDeleter::realListEmpty()){
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usleep(1000);
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}
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}while(!AsyncDeleter::deleteListEmpty());
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AsyncDeleter::destroyInstance();
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log_printf("Application::~Application: Clear resources\n");
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Resources::Clear();
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log_printf("Application::~Application: Stop sound handler\n");
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SoundHandler::DestroyInstance();
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}
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s32 Application::exec(){
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//! start main GX2 thread
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resumeThread();
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//! now wait for thread to finish
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shutdownThread();
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return exitCode;
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}
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void Application::fadeOut(){
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GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){ 0, 0, 0, 255 });
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for(s32 i = 0; i < 255; i += 10)
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{
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if(i > 255)
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i = 255;
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fadeOut.setAlpha(i / 255.0f);
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//! start rendering DRC
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video->prepareDrcRendering();
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mainWindow->drawDrc(video);
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GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS);
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fadeOut.draw(video);
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GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
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video->drcDrawDone();
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//! start rendering TV
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video->prepareTvRendering();
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mainWindow->drawTv(video);
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GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_ALWAYS);
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fadeOut.draw(video);
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GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
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video->tvDrawDone();
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//! as last point update the effects as it can drop elements
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mainWindow->updateEffects();
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video->waitForVSync();
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}
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//! one last cleared black screen
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video->prepareDrcRendering();
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video->drcDrawDone();
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video->prepareTvRendering();
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video->tvDrawDone();
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video->waitForVSync();
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video->tvEnable(false);
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video->drcEnable(false);
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}
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void Application::executeThread(void){
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log_printf("Application::executeThread: Initialize video\n");
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video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_SINGLE);
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log_printf("Application::executeThread: Video size %i x %i\n", video->getTvWidth(), video->getTvHeight());
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//! setup default Font
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log_printf("Application::executeThread: Initialize main font system\n");
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FreeTypeGX *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
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GuiText::setPresetFont(fontSystem);
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log_printf("Application::executeThread: Initialize main window\n");
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mainWindow = MainWindow::getInstance(video->getTvWidth(), video->getTvHeight());
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bgMusic->SetLoop(true);
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bgMusic->Play();
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bgMusic->SetVolume(50);
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log_printf("Application::executeThread: Entering main loop\n");
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//! main GX2 loop (60 Hz cycle with max priority on core 1)
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while(!exitApplication)
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{
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//! Read out inputs
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for(s32 i = 0; i < 5; i++)
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{
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if(controller[i]->update(video->getTvWidth(), video->getTvHeight()) == false)
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continue;
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if(controller[i]->data.buttons_d & VPAD_BUTTON_PLUS){
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exitCode = APPLICATION_CLOSE_APPLY;
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exitApplication = true;
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}
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if(controller[i]->data.buttons_d & VPAD_BUTTON_HOME){
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exitCode = APPLICATION_CLOSE_MIIMAKER;
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exitApplication = true;
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}
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//! update controller states
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mainWindow->update(controller[i]);
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}
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mainWindow->process();
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//! start rendering DRC
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video->prepareDrcRendering();
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mainWindow->drawDrc(video);
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video->drcDrawDone();
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//! start rendering TV
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video->prepareTvRendering();
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mainWindow->drawTv(video);
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video->tvDrawDone();
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//! enable screen after first frame render
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if(video->getFrameCount() == 0) {
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video->tvEnable(true);
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video->drcEnable(true);
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}
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//! as last point update the effects as it can drop elements
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mainWindow->updateEffects();
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video->waitForVSync();
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//! transfer elements to real delete list here after all processes are finished
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//! the elements are transfered to another list to delete the elements in a separate thread
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//! and avoid blocking the GUI thread
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AsyncDeleter::triggerDeleteProcess();
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}
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fadeOut();
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MainWindow::destroyInstance();
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delete fontSystem;
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delete video;
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}
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