hid_to_vpad/src/gui/GridBackground.h
Maschell aa421146c7 Release of HID to VPAD 0.9f
Changelog:
- Reaaaaaally a lot of things internally. Rewrote the many parts of the controller_patcher engine.
- Added a nice GUI! DarkIrata did a great job at creating the graphics.
- Finally fixed the DS3 bug in a official build (sorry for the delay)
- Controller can also be used to emulate Pro Controller
- Input preview/tester
- Supporting even more controller via the network client (e.g Xbox 360, Xbox one, the new DS4,Switch Pro Controller etc.). Big shoutout @QuarkTheAwesome who helped me there!
- Added support for DS3 Rumble (thanks @skid_au)
- GC-Adapter rumble fixed.
- Support for all slots of deviced with multiple slots (like https://github.com/Maschell/controller_patcher_configs/blob/master/DualShock2.ini)
- Hopefully reduced the random crashes.
- Probably some stuff I already forgot.
2017-03-30 20:11:37 +02:00

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C++

#ifndef _GRID_BACKGROUND_H_
#define _GRID_BACKGROUND_H_
#include "GuiImage.h"
#include "video/shaders/Shader.h"
class GridBackground : public GuiImage
{
public:
GridBackground(GuiImageData *imgData);
virtual ~GridBackground();
void setColorIntensity(const glm::vec4 & color) {
colorIntensity = color;
}
const glm::vec4 & getColorIntensity() const {
return colorIntensity;
}
void setDistanceFadeOut(const float & a) {
distanceFadeOut = a;
}
void draw(CVideo *pVideo, const glm::mat4 & modelView);
private:
glm::mat4 m_modelView;
glm::vec4 colorIntensity;
glm::vec4 alphaFadeOut;
float distanceFadeOut;
};
#endif // _GRID_BACKGROUND_H_