2016-02-29 22:28:18 +01:00
|
|
|
/****************************************************************************
|
|
|
|
* Copyright (C) 2015 Dimok
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
****************************************************************************/
|
|
|
|
#include "GuiFrame.h"
|
|
|
|
|
|
|
|
GuiFrame::GuiFrame(GuiFrame *p)
|
|
|
|
{
|
|
|
|
parent = p;
|
|
|
|
width = 0;
|
|
|
|
height = 0;
|
|
|
|
dim = false;
|
|
|
|
|
|
|
|
if(parent)
|
|
|
|
parent->append(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
GuiFrame::GuiFrame(f32 w, f32 h, GuiFrame *p)
|
|
|
|
{
|
|
|
|
parent = p;
|
|
|
|
width = w;
|
|
|
|
height = h;
|
|
|
|
dim = false;
|
|
|
|
|
|
|
|
if(parent)
|
|
|
|
parent->append(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
GuiFrame::~GuiFrame()
|
|
|
|
{
|
|
|
|
closing(this);
|
|
|
|
|
|
|
|
if(parent)
|
|
|
|
parent->remove(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::append(GuiElement* e)
|
|
|
|
{
|
|
|
|
if (e == NULL)
|
|
|
|
return;
|
|
|
|
|
2016-11-04 20:47:39 +01:00
|
|
|
e->setParent(this);
|
|
|
|
|
|
|
|
ListChangeElement elem;
|
|
|
|
elem.addElement = true;
|
|
|
|
elem.position = -1;
|
|
|
|
elem.element = e;
|
|
|
|
|
|
|
|
queueMutex.lock();
|
|
|
|
listChangeQueue.push(elem);
|
|
|
|
queueMutex.unlock();
|
2016-02-29 22:28:18 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::insert(GuiElement* e, u32 index)
|
|
|
|
{
|
|
|
|
if (e == NULL || (index >= elements.size()))
|
|
|
|
return;
|
|
|
|
|
2016-11-04 20:47:39 +01:00
|
|
|
e->setParent(this);
|
|
|
|
|
|
|
|
ListChangeElement elem;
|
|
|
|
elem.addElement = true;
|
|
|
|
elem.position = index;
|
|
|
|
elem.element = e;
|
|
|
|
|
|
|
|
queueMutex.lock();
|
|
|
|
listChangeQueue.push(elem);
|
|
|
|
queueMutex.unlock();
|
2016-02-29 22:28:18 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::remove(GuiElement* e)
|
|
|
|
{
|
|
|
|
if (e == NULL)
|
|
|
|
return;
|
|
|
|
|
2016-11-04 20:47:39 +01:00
|
|
|
ListChangeElement elem;
|
|
|
|
elem.addElement = false;
|
|
|
|
elem.position = -1;
|
|
|
|
elem.element = e;
|
|
|
|
|
|
|
|
queueMutex.lock();
|
|
|
|
listChangeQueue.push(elem);
|
|
|
|
queueMutex.unlock();
|
2016-02-29 22:28:18 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::removeAll()
|
|
|
|
{
|
|
|
|
elements.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::close()
|
|
|
|
{
|
|
|
|
//Application::instance()->pushForDelete(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::dimBackground(bool d)
|
|
|
|
{
|
|
|
|
dim = d;
|
|
|
|
}
|
|
|
|
|
|
|
|
GuiElement* GuiFrame::getGuiElementAt(u32 index) const
|
|
|
|
{
|
|
|
|
if (index >= elements.size())
|
|
|
|
return NULL;
|
|
|
|
return elements[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 GuiFrame::getSize()
|
|
|
|
{
|
|
|
|
return elements.size();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::resetState()
|
|
|
|
{
|
|
|
|
GuiElement::resetState();
|
|
|
|
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
|
|
{
|
|
|
|
elements[i]->resetState();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::setState(int s, int c)
|
|
|
|
{
|
|
|
|
GuiElement::setState(s, c);
|
|
|
|
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
|
|
{
|
|
|
|
elements[i]->setState(s, c);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::clearState(int s, int c)
|
|
|
|
{
|
|
|
|
GuiElement::clearState(s, c);
|
|
|
|
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
|
|
{
|
|
|
|
elements[i]->clearState(s, c);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::setVisible(bool v)
|
|
|
|
{
|
|
|
|
visible = v;
|
|
|
|
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
|
|
{
|
|
|
|
elements[i]->setVisible(v);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int GuiFrame::getSelected()
|
|
|
|
{
|
|
|
|
// find selected element
|
|
|
|
int found = -1;
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
|
|
{
|
|
|
|
if(elements[i]->isStateSet(STATE_SELECTED | STATE_OVER))
|
|
|
|
{
|
|
|
|
found = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return found;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::draw(CVideo * v)
|
|
|
|
{
|
|
|
|
if(!this->isVisible() && parentElement)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if(parentElement && dim == true)
|
|
|
|
{
|
|
|
|
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
|
|
|
|
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
//! render appended items next frame but allow stop of render if size is reached
|
|
|
|
u32 size = elements.size();
|
|
|
|
|
|
|
|
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
|
|
|
{
|
|
|
|
elements[i]->draw(v);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::updateEffects()
|
|
|
|
{
|
2016-11-04 20:47:39 +01:00
|
|
|
if(this->isVisible() || parentElement)
|
|
|
|
{
|
|
|
|
GuiElement::updateEffects();
|
2016-02-29 22:28:18 +01:00
|
|
|
|
2016-11-04 20:47:39 +01:00
|
|
|
//! render appended items next frame but allow stop of render if size is reached
|
|
|
|
u32 size = elements.size();
|
2016-02-29 22:28:18 +01:00
|
|
|
|
2016-11-04 20:47:39 +01:00
|
|
|
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
|
|
|
{
|
|
|
|
elements[i]->updateEffects();
|
|
|
|
}
|
|
|
|
}
|
2016-02-29 22:28:18 +01:00
|
|
|
|
2016-11-04 20:47:39 +01:00
|
|
|
//! at the end of main loop which this function represents append pending elements
|
|
|
|
updateElementList();
|
2016-02-29 22:28:18 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void GuiFrame::update(GuiController * c)
|
|
|
|
{
|
|
|
|
if(isStateSet(STATE_DISABLED) && parentElement)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//! update appended items next frame
|
|
|
|
u32 size = elements.size();
|
|
|
|
|
|
|
|
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
|
|
|
{
|
|
|
|
elements[i]->update(c);
|
|
|
|
}
|
|
|
|
}
|
2016-11-04 20:47:39 +01:00
|
|
|
|
|
|
|
void GuiFrame::updateElementList(void)
|
|
|
|
{
|
|
|
|
if(listChangeQueue.empty() == false)
|
|
|
|
{
|
|
|
|
queueMutex.lock();
|
|
|
|
while(!listChangeQueue.empty())
|
|
|
|
{
|
|
|
|
ListChangeElement & listChange = listChangeQueue.front();
|
|
|
|
|
|
|
|
for (u32 i = 0; i < elements.size(); ++i)
|
|
|
|
{
|
|
|
|
if(listChange.element == elements[i])
|
|
|
|
{
|
|
|
|
elements.erase(elements.begin()+i);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(listChange.addElement)
|
|
|
|
{
|
|
|
|
if(listChange.position >= 0)
|
|
|
|
{
|
|
|
|
elements.insert(elements.begin()+listChange.position, listChange.element);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
elements.push_back(listChange.element);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
listChangeQueue.pop();
|
|
|
|
}
|
|
|
|
queueMutex.unlock();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|