fixed bug in defines of GX2

This commit is contained in:
dimok789 2016-03-02 19:52:52 +01:00
parent bb9a4c9d12
commit 68f13ff25e
2 changed files with 4 additions and 20 deletions

View File

@ -197,20 +197,4 @@ void Application::executeThread(void)
delete mainWindow; delete mainWindow;
delete fontSystem; delete fontSystem;
delete video; delete video;
//!------------------------------------------------------------------------------------------------------------
//! TODO: This is ugly and I don't really like it but I didn't find a better way for this to work.
//! It seems its necessary. to make one frame with max resolution to fix console application display ratio.
//!------------------------------------------------------------------------------------------------------------
video = new CVideo(GX2_TV_SCAN_MODE_1080P, GX2_DRC_SINGLE);
video->prepareDrcRendering();
video->drcDrawDone();
video->prepareTvRendering();
video->tvDrawDone();
video->tvEnable(true);
video->drcEnable(true);
video->waitForVSync();
video->tvEnable(false);
video->drcEnable(false);
delete video;
} }

View File

@ -445,10 +445,10 @@ extern "C" {
//!----------------------------------------------------------------------------------------------------------------------- //!-----------------------------------------------------------------------------------------------------------------------
//! GX2 TV render modes //! GX2 TV render modes
//!----------------------------------------------------------------------------------------------------------------------- //!-----------------------------------------------------------------------------------------------------------------------
#define GX2_TV_RENDER_480_NARROW 0x00000000 #define GX2_TV_RENDER_480_NARROW 0x00000001
#define GX2_TV_RENDER_480_WIDE 0x00000001 #define GX2_TV_RENDER_480_WIDE 0x00000002
#define GX2_TV_RENDER_720 0x00000002 #define GX2_TV_RENDER_720 0x00000003
#define GX2_TV_RENDER_1080 0x00000004 #define GX2_TV_RENDER_1080 0x00000005
//!----------------------------------------------------------------------------------------------------------------------- //!-----------------------------------------------------------------------------------------------------------------------
//! GX2 DRC render modes //! GX2 DRC render modes