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https://github.com/wiiu-env/homebrew_launcher.git
synced 2024-11-27 23:24:16 +01:00
Add font smoothing thanks to @Maschell
It seems smoothER, but there may be room for more improvement
This commit is contained in:
parent
e33c9894f1
commit
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16
src/gui/FreeTypeGX.cpp
Normal file → Executable file
16
src/gui/FreeTypeGX.cpp
Normal file → Executable file
@ -23,6 +23,7 @@
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#include "FreeTypeGX.h"
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#include "video/CVideo.h"
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#include "video/shaders/Texture2DShader.h"
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#include "utils/logger.h"
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using namespace std;
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@ -369,7 +370,7 @@ int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize)
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* @return The number of characters printed.
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*/
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uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor)
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uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float & colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale)
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{
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if (!text)
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return 0;
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@ -389,7 +390,6 @@ uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, co
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}
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int i = 0;
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while (text[i])
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{
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ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
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@ -400,9 +400,9 @@ uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, co
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{
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FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
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x_pos += (pairDelta.x >> 6);
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}
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copyTextureToFramebuffer(video, glyphData->texture, x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor);
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}
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copyTextureToFramebuffer(video, glyphData->texture,x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor,internalRenderingScale);
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x_pos += glyphData->glyphAdvanceX;
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++printed;
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@ -547,13 +547,13 @@ void FreeTypeGX::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widt
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* @param screenY The screen Y coordinate at which to output the rendered texture.
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* @param color Color to apply to the texture.
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*/
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void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 & color, const float & defaultBlur, const float & blurIntensity, const glm::vec4 & blurColor)
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void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 & color, const float & defaultBlur, const float & blurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale)
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{
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static const f32 imageAngle = 0.0f;
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static const f32 blurScale = 2.0f;
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static const f32 blurScale = (2.0f/ (internalRenderingScale));
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f32 offsetLeft = 2.0f * ((f32)x + 0.5f * (f32)texture->surface.width) * (f32)pVideo->getWidthScaleFactor();
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f32 offsetTop = 2.0f * ((f32)y - 0.5f * (f32)texture->surface.height) * (f32)pVideo->getHeightScaleFactor();
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f32 offsetLeft = blurScale * ((f32)x + 0.5f * (f32)texture->surface.width) * (f32)pVideo->getWidthScaleFactor();
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f32 offsetTop = blurScale * ((f32)y - 0.5f * (f32)texture->surface.height) * (f32)pVideo->getHeightScaleFactor();
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f32 widthScale = blurScale * (f32)texture->surface.width * pVideo->getWidthScaleFactor();
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f32 heightScale = blurScale * (f32)texture->surface.height * pVideo->getHeightScaleFactor();
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4
src/gui/FreeTypeGX.h
Normal file → Executable file
4
src/gui/FreeTypeGX.h
Normal file → Executable file
@ -134,14 +134,14 @@ class FreeTypeGX
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uint16_t cacheGlyphDataComplete(int16_t pixelSize);
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void loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData);
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void copyTextureToFramebuffer(CVideo * pVideo, GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 & color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor);
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void copyTextureToFramebuffer(CVideo * pVideo, GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 & color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
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public:
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FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace = false);
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~FreeTypeGX();
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uint16_t drawText(CVideo * pVideo, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color,
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uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor);
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uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
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uint16_t getWidth(const wchar_t *text, int16_t pixelSize);
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uint16_t getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar = 0x0000);
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35
src/gui/GuiText.cpp
Normal file → Executable file
35
src/gui/GuiText.cpp
Normal file → Executable file
@ -20,6 +20,7 @@
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FreeTypeGX * GuiText::presentFont = NULL;
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int GuiText::presetSize = 28;
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int GuiText::presetInternalRenderingScale = 2.0f; //Lets render the font at the doubled size. This make it even smoother!
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int GuiText::presetMaxWidth = 0xFFFF;
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int GuiText::presetAlignment = ALIGN_CENTER | ALIGN_MIDDLE;
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GX2ColorF32 GuiText::presetColor = (GX2ColorF32){ 1.0f, 1.0f, 1.0f, 1.0f };
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@ -52,6 +53,7 @@ GuiText::GuiText()
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blurGlowIntensity = 0.0f;
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blurAlpha = 0.0f;
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blurGlowColor = glm::vec4(0.0f);
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internalRenderingScale = presetInternalRenderingScale;
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}
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GuiText::GuiText(const char * t, int s, const glm::vec4 & c)
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@ -74,6 +76,7 @@ GuiText::GuiText(const char * t, int s, const glm::vec4 & c)
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blurGlowIntensity = 0.0f;
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blurAlpha = 0.0f;
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blurGlowColor = glm::vec4(0.0f);
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internalRenderingScale = presetInternalRenderingScale;
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if(t)
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{
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@ -105,6 +108,7 @@ GuiText::GuiText(const wchar_t * t, int s, const glm::vec4 & c)
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blurGlowIntensity = 0.0f;
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blurAlpha = 0.0f;
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blurGlowColor = glm::vec4(0.0f);
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internalRenderingScale = presetInternalRenderingScale;
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if(t)
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{
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@ -141,6 +145,7 @@ GuiText::GuiText(const char * t)
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blurGlowIntensity = 0.0f;
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blurAlpha = 0.0f;
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blurGlowColor = glm::vec4(0.0f);
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internalRenderingScale = presetInternalRenderingScale;
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if(t)
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{
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@ -530,16 +535,23 @@ void GuiText::draw(CVideo *pVideo)
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color[3] = getAlpha();
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blurGlowColor[3] = blurAlpha * getAlpha();
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int newSize = size * getScale();
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float finalRenderingScale = 2.0f * internalRenderingScale;
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int newSize = size * getScale() * finalRenderingScale;
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int normal_size = size * getScale();
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if(newSize != currentSize)
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{
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currentSize = newSize;
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currentSize = normal_size;
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if(text)
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textWidth = font->getWidth(text, currentSize);
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textWidth = font->getWidth(text, normal_size);
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}
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f32 x_pos = getCenterX() * finalRenderingScale;
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f32 y_pos = getCenterY() * finalRenderingScale;
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if(maxWidth > 0 && maxWidth <= textWidth)
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{
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if(wrapMode == DOTTED) // text dotted
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@ -552,11 +564,12 @@ void GuiText::draw(CVideo *pVideo)
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textDynWidth.resize(textDyn.size());
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for(u32 i = 0; i < textDynWidth.size(); i++)
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textDynWidth[i] = font->getWidth(textDyn[i], currentSize);
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textDynWidth[i] = font->getWidth(textDyn[i], newSize);
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}
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if(textDyn.size() > 0)
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font->drawText(pVideo, getCenterX(), getCenterY(), getDepth(), textDyn[textDyn.size()-1], currentSize, color, alignment, textDynWidth[textDyn.size()-1], defaultBlur, blurGlowIntensity, blurGlowColor);
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font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, textDynWidth[textDyn.size()-1], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
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}
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else if(wrapMode == SCROLL_HORIZONTAL)
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@ -564,11 +577,12 @@ void GuiText::draw(CVideo *pVideo)
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scrollText(pVideo->getFrameCount());
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if(textDyn.size() > 0)
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font->drawText(pVideo, getCenterX(), getCenterY(), getDepth(), textDyn[textDyn.size()-1], currentSize, color, alignment, maxWidth, defaultBlur, blurGlowIntensity, blurGlowColor);
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font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, maxWidth*finalRenderingScale, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
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}
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else if(wrapMode == WRAP)
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{
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int lineheight = currentSize + 6;
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int lineheight = newSize + 6;
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int yoffset = 0;
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int voffset = 0;
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@ -580,7 +594,7 @@ void GuiText::draw(CVideo *pVideo)
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textDynWidth.resize(textDyn.size());
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for(u32 i = 0; i < textDynWidth.size(); i++)
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textDynWidth[i] = font->getWidth(textDyn[i], currentSize);
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textDynWidth[i] = font->getWidth(textDyn[i], newSize);
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}
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if(alignment & ALIGN_MIDDLE)
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@ -588,13 +602,14 @@ void GuiText::draw(CVideo *pVideo)
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for(u32 i = 0; i < textDyn.size(); i++)
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{
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font->drawText(pVideo, getCenterX(), getCenterY() + voffset + yoffset, getDepth(), textDyn[i], currentSize, color, alignment, textDynWidth[i], defaultBlur, blurGlowIntensity, blurGlowColor);
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font->drawText(pVideo, x_pos, y_pos + voffset + yoffset, getDepth(), textDyn[i], newSize, color, alignment, textDynWidth[i], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
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yoffset -= lineheight;
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}
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}
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}
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else
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{
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font->drawText(pVideo, getCenterX(), getCenterY(), getDepth(), text, currentSize, color, alignment, textWidth, defaultBlur, blurGlowIntensity, blurGlowColor);
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uint16_t newtextWidth = font->getWidth(text, newSize);
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font->drawText(pVideo, x_pos, y_pos, getDepth(), text, newSize, color, alignment, newtextWidth, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
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}
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}
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2
src/gui/GuiText.h
Normal file → Executable file
2
src/gui/GuiText.h
Normal file → Executable file
@ -104,6 +104,7 @@ protected:
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static FreeTypeGX * presentFont;
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static int presetSize;
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static int presetMaxWidth;
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static int presetInternalRenderingScale;
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static int presetAlignment;
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static GX2ColorF32 presetColor;
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@ -134,6 +135,7 @@ protected:
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float blurGlowIntensity;
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float blurAlpha;
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glm::vec4 blurGlowColor;
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float internalRenderingScale;
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};
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#endif
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