- re-based to v1.3

- returned back to own makefile with --gc-sections
- wut adaptions required for that (not yet submitted)
This commit is contained in:
dimok789 2016-11-05 10:13:10 +01:00
commit e8fa4998b2
3 changed files with 170 additions and 71 deletions

186
Makefile
View File

@ -2,28 +2,41 @@
# Clear the implicit built in rules # Clear the implicit built in rules
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
.SUFFIXES: .SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPRO")
endif
ifeq ($(strip $(WUT_ROOT)),) ifeq ($(strip $(WUT_ROOT)),)
$(error "Please ensure WUT_ROOT is in your environment.") $(error "Please ensure WUT_ROOT is in your environment.")
endif endif
export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
ifeq ($(findstring CYGWIN,$(shell uname -s)),CYGWIN) export LIBOGC_INC := $(DEVKITPRO)/libogc/include
ROOT := $(shell cygpath -w ${CURDIR}) export LIBOGC_LIB := $(DEVKITPRO)/libogc/lib/wii
WUT_ROOT := $(shell cygpath -w ${WUT_ROOT})
else
ROOT := $(CURDIR)
endif
export PORTLIBS := $(DEVKITPRO)/portlibs/ppc export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
include $(WUT_ROOT)/rules/rpl.mk PREFIX := powerpc-eabi-
AS := $(PREFIX)as export AS := $(PREFIX)as
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
TARGET := $(notdir $(CURDIR)) export ELF2RPL := $(WUT_ROOT)/bin/elf2rpl
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := homebrew_launcher
BUILD := build BUILD := build
SOURCE := src \ BUILD_DBG := $(TARGET)_dbg
SOURCES := src \
src/dynamic_libs \ src/dynamic_libs \
src/fs \ src/fs \
src/game \ src/game \
@ -40,69 +53,156 @@ SOURCE := src \
src/utils \ src/utils \
src/video \ src/video \
src/video/shaders src/video/shaders
INCLUDE := src
DATA := data \ DATA := data \
data/images \ data/images \
data/fonts \ data/fonts \
data/sounds data/sounds
LIBS := -lgcc -lcrt -lcoreinit -lproc_ui -lnsysnet -lsndcore2 -lvpad -lgx2 -lgd -lpng -lz -lfreetype -lmad -lvorbisidec
CFLAGS += -O3 -std=gnu11 -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing INCLUDES := src
CXXFLAGS += -O3 -std=gnu++11 -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS := -std=gnu11 -mrvl -mcpu=750 -meabi -mhard-float -ffast-math \
-O3 -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing $(INCLUDE)
CXXFLAGS := -std=gnu++11 -mrvl -mcpu=750 -meabi -mhard-float -ffast-math \
-O3 -Wall -Wextra -Wno-unused-parameter -Wno-strict-aliasing $(INCLUDE)
ASFLAGS := -mregnames
LDFLAGS := -nostartfiles -T $(WUT_ROOT)/rules/rpl.ld -pie -fPIE -z common-page-size=64 -z max-page-size=64 -lcrt \
-Wl,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,malloc_usable_size \
-Wl,-wrap,_malloc_r,-wrap,_free_r,-wrap,_realloc_r,-wrap,_calloc_r,-wrap,_memalign_r,-wrap,_malloc_usable_size_r \
-Wl,-wrap,valloc,-wrap,_valloc_r,-wrap,_pvalloc_r,-wrap,__eabi -Wl,--gc-sections
#---------------------------------------------------------------------------------
Q := @
MAKEFLAGS += --no-print-directory
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lcrt -lcoreinit -lproc_ui -lnsysnet -lsndcore2 -lvpad -lgx2 -lgd -lpng -lz -lfreetype -lmad -lvorbisidec
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CURDIR) \
$(DEVKITPPC)/ \
$(DEVKITPPC)/lib/gcc/powerpc-eabi/4.8.2 \
$(WUT_ROOT)/lib
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR))) ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export PROJECTDIR := $(CURDIR)
export OUTPUT := $(CURDIR)/$(TARGETDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
export OUTPUT := $(ROOT)/$(TARGET) #---------------------------------------------------------------------------------
export VPATH := $(foreach dir,$(SOURCE),$(ROOT)/$(dir)) \ # automatically build a list of object files for our project
$(foreach dir,$(DATA),$(ROOT)/$(dir)) #---------------------------------------------------------------------------------
export BUILDDIR := $(ROOT) FILELIST := $(shell bash ./filelist.sh)
export DEPSDIR := $(BUILDDIR) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
CFILES := $(foreach dir,$(SOURCE),$(notdir $(wildcard $(dir)/*.c))) sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
CXXFILES := $(foreach dir,$(SOURCE),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
SFILES := $(foreach dir,$(SOURCE),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
TTFFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.ttf)))
PNGFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.png)))
ifeq ($(strip $(CXXFILES)),) #---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC) export LD := $(CC)
else else
export LD := $(CXX) export LD := $(CXX)
endif endif
export OFILES := $(CFILES:.c=.o) \ export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
$(CXXFILES:.cpp=.o) \ $(sFILES:.s=.o) $(SFILES:.S=.o) \
$(SFILES:.S=.o) \ $(PNGFILES:.png=.png.o) $(addsuffix .o,$(BINFILES))
$(addsuffix .o,$(BINFILES))
export INCLUDES := $(foreach dir,$(INCLUDE),-I$(ROOT)/$(dir)) \ #---------------------------------------------------------------------------------
-I$(ROOT)/$(BUILD) \ # build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
-I$(CURDIR)/$(BUILD) -I$(WUT_ROOT)/include \
-I$(PORTLIBS)/include -I$(PORTLIBS)/include/freetype2 -I$(PORTLIBS)/include -I$(PORTLIBS)/include/freetype2
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
# build a list of library paths # build a list of library paths
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
export LIB_DIRS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)) \
-L$(PORTLIBS)/lib -L$(LIBOGC_LIB) -L$(PORTLIBS)/lib
.PHONY: $(BUILD) clean export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean install
#---------------------------------------------------------------------------------
$(BUILD): $(BUILD):
@[ -d $@ ] || mkdir -p $@ @[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(ROOT)/Makefile @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean: clean:
@echo "[RM] $(notdir $(OUTPUT))" @echo clean ...
@rm -rf $(BUILD) $(OUTPUT).elf $(OUTPUT).rpx $(OUTPUT).a @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).bin $(BUILD_DBG).elf
#---------------------------------------------------------------------------------
else else
# workaround as wut overwrites the LIBPATHS with its rules -> not cool
export LIBPATHS := $(LIBPATHS) $(LIB_DIRS)
DEPENDS := $(OFILES:.o=.d) DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).rpx: $(OUTPUT).elf $(OUTPUT).rpx: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES) $(OUTPUT).elf: $(OFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .jpg extension
#---------------------------------------------------------------------------------
%.elf: $(OFILES)
@echo "linking ... $(TARGET).elf"
$(Q)$(LD) $^ $(LDFLAGS) -o $@ $(LIBPATHS) $(LIBS)
# $(Q)$(OBJCOPY) -S -R .comment -R .gnu.attributes ../$(BUILD_DBG).elf $@
../data/loader.bin:
$(MAKE) -C ../loader clean
$(MAKE) -C ../loader
#---------------------------------------------------------------------------------
%.rpx: %.elf
#---------------------------------------------------------------------------------
@echo "[RPX] $(notdir $@)"
$(ELF2RPL) $^ $@
#---------------------------------------------------------------------------------
%.a:
#---------------------------------------------------------------------------------
@echo $(notdir $@)
@rm -f $@
@$(AR) -rc $@ $^
#---------------------------------------------------------------------------------
%.o: %.cpp
@echo $(notdir $<)
@$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) -c $< -o $@ $(ERROR_FILTER)
#---------------------------------------------------------------------------------
%.o: %.S
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER)
#--------------------------------------------------------------------------------- #---------------------------------------------------------------------------------
%.png.o : %.png %.png.o : %.png

View File

@ -20,10 +20,9 @@
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>. * along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "FreeTypeGX.h"
#include "video/CVideo.h" #include "video/CVideo.h"
#include "video/shaders/Texture2DShader.h" #include "video/shaders/Texture2DShader.h"
#include "utils/logger.h" #include "FreeTypeGX.h"
using namespace std; using namespace std;