Commit Graph

2 Commits

Author SHA1 Message Date
Zarklord1
74d83da884 changed some meta files
added a bootMovie.h264 more true to cathors bootMovie added a
bootSound.btsnd that loops silence at the end creates a smaller filesize
and ensures that the sound would never loop and a bootLogoTex.tga that
is a logo for the WiiUBru Team rather than general logo(this goes along
with how nintendo did it general bootMovie.h264 more specific
bootLogoTex.tga)
2016-11-16 20:12:08 -05:00
dimok789
9bf14c87ab - added channel contents and meta files to build the HBL channel (big thanks to cathor and Maschell for their work on the artwork, boot sound and boot video. Every part of it is created with open source software.)
- added Makefile target to build official HBL channel
- fixed issue when launching system menu from homebrew applications
- adapted README to include proper links for portlibs

NOTE:
To build the HBL channel it is necessary to encrypt the channel with the Wii U common key for the Wii U to be able to decrypt it. Therefore a full channel release can not be distributed and everyone has to build it from sources. The key has to be saved in a file with the name "encryptKeyWith" in string/ascii format (not binary) on the root of the HBL source path. Once that is done the command "make install_channel" can be used to build the channel files (java is required for that process). To install the output "install_channel" and run the HBL channel a signature check patched firmware is necessary such as iosuhax. Big thanks to the developer of NUSPacker at this point ;).

Some homebrews will not work properly as they depend on the launcher title ID to be Mii Maker (e.g. ddd). These homebrews need to be adapted by their developers to accept the HBL title id 00050000-13374842. Additionally HBL provides much more access rights than Mii Maker does. Therefore several applications such as wupinstaller can be simplified because a launch of other titles is not necessary anymore.
2016-11-16 00:44:58 +01:00