/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef VPAD_CONTROLLER_H_ #define VPAD_CONTROLLER_H_ #include #include "GuiController.h" class VPadController : public GuiController { public: //!Constructor VPadController(int channel) : GuiController(channel) { memset(&vpad, 0, sizeof(vpad)); } //!Destructor virtual ~VPadController() {} bool update(int width, int height) { lastData = data; VPADReadError vpadError = VPAD_READ_NO_SAMPLES; VPADRead(0, &vpad, 1, &vpadError); if(vpadError == VPAD_READ_SUCCESS) { data.buttons_r = vpad.release; data.buttons_h = vpad.hold; data.buttons_d = vpad.trigger; data.validPointer = !vpad.tpNormal.validity; data.touched = vpad.tpNormal.touched; //! calculate the screen offsets data.x = -(width >> 1) + (int)((vpad.tpFiltered1.x * width) >> 12); data.y = (height >> 1) - (int)(height - ((vpad.tpFiltered1.y * height) >> 12)); return true; } return false; } private: VPADStatus vpad; }; #endif