/**************************************************************************** * Loadiine resource files. * This file is generated automatically. * Includes 13 files. * * NOTE: * Any manual modification of this file will be overwriten by the generation. ****************************************************************************/ #ifndef _FILELIST_H_ #define _FILELIST_H_ #include typedef struct _RecourceFile { const char *filename; const u8 *DefaultFile; const u32 &DefaultFileSize; u8 *CustomFile; u32 CustomFileSize; } RecourceFile; extern const u8 bgMusic_ogg[]; extern const u32 bgMusic_ogg_size; extern const u8 button_click_mp3[]; extern const u32 button_click_mp3_size; extern const u8 button_png[]; extern const u32 button_png_size; extern const u8 font_ttf[]; extern const u32 font_ttf_size; extern const u8 homebrewButton_png[]; extern const u32 homebrewButton_png_size; extern const u8 launchMenuBox_png[]; extern const u32 launchMenuBox_png_size; extern const u8 leftArrow_png[]; extern const u32 leftArrow_png_size; extern const u8 player1_point_png[]; extern const u32 player1_point_png_size; extern const u8 player2_point_png[]; extern const u32 player2_point_png_size; extern const u8 player3_point_png[]; extern const u32 player3_point_png_size; extern const u8 player4_point_png[]; extern const u32 player4_point_png_size; extern const u8 progressWindow_png[]; extern const u32 progressWindow_png_size; extern const u8 rightArrow_png[]; extern const u32 rightArrow_png_size; static RecourceFile RecourceList[] = { {"bgMusic.ogg", bgMusic_ogg, bgMusic_ogg_size, NULL, 0}, {"button_click.mp3", button_click_mp3, button_click_mp3_size, NULL, 0}, {"button.png", button_png, button_png_size, NULL, 0}, {"font.ttf", font_ttf, font_ttf_size, NULL, 0}, {"homebrewButton.png", homebrewButton_png, homebrewButton_png_size, NULL, 0}, {"launchMenuBox.png", launchMenuBox_png, launchMenuBox_png_size, NULL, 0}, {"leftArrow.png", leftArrow_png, leftArrow_png_size, NULL, 0}, {"player1_point.png", player1_point_png, player1_point_png_size, NULL, 0}, {"player2_point.png", player2_point_png, player2_point_png_size, NULL, 0}, {"player3_point.png", player3_point_png, player3_point_png_size, NULL, 0}, {"player4_point.png", player4_point_png, player4_point_png_size, NULL, 0}, {"progressWindow.png", progressWindow_png, progressWindow_png_size, NULL, 0}, {"rightArrow.png", rightArrow_png, rightArrow_png_size, NULL, 0}, {NULL, NULL, 0, NULL, 0} }; #endif