homebrew_launcher/src/resources/filelist.h
2016-02-29 22:28:18 +01:00

81 lines
2.5 KiB
C

/****************************************************************************
* Loadiine resource files.
* This file is generated automatically.
* Includes 13 files.
*
* NOTE:
* Any manual modification of this file will be overwriten by the generation.
****************************************************************************/
#ifndef _FILELIST_H_
#define _FILELIST_H_
#include <gctypes.h>
typedef struct _RecourceFile
{
const char *filename;
const u8 *DefaultFile;
const u32 &DefaultFileSize;
u8 *CustomFile;
u32 CustomFileSize;
} RecourceFile;
extern const u8 bgMusic_ogg[];
extern const u32 bgMusic_ogg_size;
extern const u8 button_click_mp3[];
extern const u32 button_click_mp3_size;
extern const u8 button_png[];
extern const u32 button_png_size;
extern const u8 font_ttf[];
extern const u32 font_ttf_size;
extern const u8 homebrewButton_png[];
extern const u32 homebrewButton_png_size;
extern const u8 launchMenuBox_png[];
extern const u32 launchMenuBox_png_size;
extern const u8 leftArrow_png[];
extern const u32 leftArrow_png_size;
extern const u8 player1_point_png[];
extern const u32 player1_point_png_size;
extern const u8 player2_point_png[];
extern const u32 player2_point_png_size;
extern const u8 player3_point_png[];
extern const u32 player3_point_png_size;
extern const u8 player4_point_png[];
extern const u32 player4_point_png_size;
extern const u8 progressWindow_png[];
extern const u32 progressWindow_png_size;
extern const u8 rightArrow_png[];
extern const u32 rightArrow_png_size;
static RecourceFile RecourceList[] =
{
{"bgMusic.ogg", bgMusic_ogg, bgMusic_ogg_size, NULL, 0},
{"button_click.mp3", button_click_mp3, button_click_mp3_size, NULL, 0},
{"button.png", button_png, button_png_size, NULL, 0},
{"font.ttf", font_ttf, font_ttf_size, NULL, 0},
{"homebrewButton.png", homebrewButton_png, homebrewButton_png_size, NULL, 0},
{"launchMenuBox.png", launchMenuBox_png, launchMenuBox_png_size, NULL, 0},
{"leftArrow.png", leftArrow_png, leftArrow_png_size, NULL, 0},
{"player1_point.png", player1_point_png, player1_point_png_size, NULL, 0},
{"player2_point.png", player2_point_png, player2_point_png_size, NULL, 0},
{"player3_point.png", player3_point_png, player3_point_png_size, NULL, 0},
{"player4_point.png", player4_point_png, player4_point_png_size, NULL, 0},
{"progressWindow.png", progressWindow_png, progressWindow_png_size, NULL, 0},
{"rightArrow.png", rightArrow_png, rightArrow_png_size, NULL, 0},
{NULL, NULL, 0, NULL, 0}
};
#endif