homebrew_launcher/src/menu/HomebrewLoader.h

52 lines
1.1 KiB
C++

#ifndef HOMEBREW_LOADER_H_
#define HOMEBREW_LOADER_H_
#include <vector>
#include <string>
#include "common/types.h"
#include "ProgressWindow.h"
#include "system/CThread.h"
#include "gui/sigslot.h"
class HomebrewLoader : public GuiFrame, public CThread
{
public:
enum eLoadResults
{
SUCCESS = 0,
INVALID_INPUT = -1,
FILE_OPEN_FAILURE = -2,
FILE_READ_ERROR = -3,
NOT_ENOUGH_MEMORY = -4,
};
static HomebrewLoader * loadToMemoryAsync(const std::string & filepath);
sigslot::signal3<GuiElement *, const std::string &, int> asyncLoadFinished;
private:
HomebrewLoader(const std::string & file)
: GuiFrame(0, 0)
, CThread(CThread::eAttributeAffCore0 | CThread::eAttributePinnedAff)
, filepath(file)
, progressWindow("Loading file...")
{
append(&progressWindow);
width = progressWindow.getWidth();
height = progressWindow.getHeight();
}
void executeThread();
int loadToMemory();
static void loadCallback(CThread *thread, void *arg);
const std::string filepath;
ProgressWindow progressWindow;
};
#endif