mirror of
https://github.com/wiiu-env/homebrew_on_menu_plugin.git
synced 2024-11-22 02:29:15 +01:00
Redirect the wii u menu save data when running this plugin
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commit
509bcc2060
@ -1,4 +1,4 @@
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FROM wiiuenv/devkitppc:20220213
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FROM wiiuenv/devkitppc:20220303
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COPY --from=wiiuenv/wiiupluginsystem:20220123 /artifacts $DEVKITPRO
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COPY --from=wiiuenv/librpxloader:20220212 /artifacts $DEVKITPRO
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@ -7,6 +7,10 @@
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2. Requires the [WiiUPluginLoaderBackend](https://github.com/wiiu-env/WiiUPluginLoaderBackend) in `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
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3. Requires the [RPXLoadingModule](https://github.com/wiiu-env/RPXLoadingModule) in `sd:/wiiu/environments/[ENVIRONMENT]/modules`.
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## Save data redirection
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In order to preserve the order of homebrew apps even when you run the Wii U Menu without this plugin, this plugin will redirect the Wii U Menu save data to `sd:/wiiu/homebrew_on_menu_plugin`.
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When no save data is found on the sd card, the current save data is copied from the console, but after that it's never updated.
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## Building using the Dockerfile
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It's possible to use a docker image for building. This way you don't need anything installed on your host system.
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@ -24,4 +28,4 @@ docker run -it --rm -v ${PWD}:/project homebrew_on_menu_plugin-builder make clea
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## Format the code via docker
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`docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./include ./libraries ./plugins/example_plugin/src -i`
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`docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src -i`
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156
src/SaveRedirection.cpp
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156
src/SaveRedirection.cpp
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#include "SaveRedirection.h"
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#include <coreinit/filesystem.h>
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#include <coreinit/title.h>
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#include <fs/FSUtils.h>
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#include <functional>
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#include <nn/act.h>
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#include <nn/save.h>
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#include <string>
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#include <utils/StringTools.h>
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#include <utils/logger.h>
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#include <wups.h>
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bool gInWiiUMenu __attribute__((section(".data")));
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static FSStatus CallWithNewPath(const char *oldPath, const std::function<FSStatus(const char *)> &callFunctionWithPath) {
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if (!gInWiiUMenu || strncmp(oldPath, "/vol/save/", 10) != 0) {
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return callFunctionWithPath(oldPath);
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}
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char *newPath = (char *) malloc(0x280);
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if (!newPath) {
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return FS_STATUS_FATAL_ERROR;
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}
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snprintf(newPath, 0x27F, SAVE_REPLACEMENT_PATH "/save/%s", &oldPath[10]);
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auto res = callFunctionWithPath(newPath);
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free(newPath);
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return res;
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}
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void initSaveData() {
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nn::act::Initialize();
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nn::act::PersistentId persistentId = nn::act::GetPersistentId();
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nn::act::Finalize();
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std::string common = "fs:" SAVE_REPLACEMENT_PATH "/save/common";
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std::string commonOriginal = "fs:/vol/save/common";
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std::string user = StringTools::strfmt("fs:" SAVE_REPLACEMENT_PATH "/save/%08X", 0x80000000 | persistentId);
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std::string userOriginal = StringTools::strfmt("fs:/vol/save/%08X", 0x80000000 | persistentId);
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FSUtils::CreateSubfolder(common.c_str());
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FSUtils::CreateSubfolder(user.c_str());
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auto BaristaAccountSaveFilePathNew = user + "/BaristaAccountSaveFile.dat";
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auto BaristaAccountSaveFilePathOriginal = userOriginal + "/BaristaAccountSaveFile.dat";
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if (!FSUtils::CheckFile(BaristaAccountSaveFilePathNew.c_str())) {
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DEBUG_FUNCTION_LINE("Copy %s to %s", BaristaAccountSaveFilePathOriginal.c_str(), BaristaAccountSaveFilePathNew.c_str());
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FSUtils::copyFile(BaristaAccountSaveFilePathOriginal, BaristaAccountSaveFilePathNew);
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}
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auto BaristaCommonSaveFile = common + "/BaristaCommonSaveFile.dat";
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auto BaristaCommonSaveFileOriginal = commonOriginal + "/BaristaCommonSaveFile.dat";
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if (!FSUtils::CheckFile(BaristaCommonSaveFile.c_str())) {
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DEBUG_FUNCTION_LINE("Copy %s to %s", BaristaCommonSaveFileOriginal.c_str(), BaristaCommonSaveFile.c_str());
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FSUtils::copyFile(BaristaCommonSaveFileOriginal, BaristaCommonSaveFile);
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}
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auto BaristaIconDataBase = common + "/BaristaIconDataBase.dat";
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auto BaristaIconDataBaseOriginal = commonOriginal + "/BaristaIconDataBase.dat";
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if (!FSUtils::CheckFile(BaristaIconDataBase.c_str())) {
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DEBUG_FUNCTION_LINE("Copy %s to %s", BaristaIconDataBaseOriginal.c_str(), BaristaIconDataBase.c_str());
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FSUtils::copyFile(BaristaIconDataBaseOriginal, BaristaIconDataBase);
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}
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}
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DECL_FUNCTION(FSStatus, FSOpenFileAsync, FSClient *client, FSCmdBlock *block, const char *path, const char *mode, FSFileHandle *outHandle, FSErrorFlag errorMask, FSAsyncData *asyncData) {
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return CallWithNewPath(path, [client, block, mode, outHandle, errorMask, asyncData](const char *_path) -> FSStatus {
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DEBUG_FUNCTION_LINE("Call FSOpenFileAsync %s", _path);
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return real_FSOpenFileAsync(client, block, _path, mode, outHandle, errorMask, asyncData);
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});
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}
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DECL_FUNCTION(FSStatus, FSGetStatAsync, FSClient *client, FSCmdBlock *block, const char *path, FSStat *stat, FSErrorFlag errorMask, FSAsyncData *asyncData) {
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return CallWithNewPath(path, [client, block, stat, errorMask, asyncData](const char *_path) -> FSStatus {
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DEBUG_FUNCTION_LINE("Call FSGetStatAsync %s", _path);
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return real_FSGetStatAsync(client, block, _path, stat, errorMask, asyncData);
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});
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}
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DECL_FUNCTION(FSStatus, FSRemoveAsync, FSClient *client, FSCmdBlock *block, const char *path, FSErrorFlag errorMask, FSAsyncData *asyncData) {
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return CallWithNewPath(path, [client, block, errorMask, asyncData](const char *_path) -> FSStatus {
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DEBUG_FUNCTION_LINE("Call FSRemoveAsync %s", _path);
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return real_FSRemoveAsync(client, block, _path, errorMask, asyncData);
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});
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}
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DECL_FUNCTION(FSStatus, FSOpenDirAsync, FSClient *client, FSCmdBlock *block, const char *path, FSDirectoryHandle *handle, FSErrorFlag errorMask, FSAsyncData *asyncData) {
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return CallWithNewPath(path, [client, block, handle, errorMask, asyncData](const char *_path) -> FSStatus {
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DEBUG_FUNCTION_LINE("Call FSOpenDirAsync %s", _path);
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return real_FSOpenDirAsync(client, block, _path, handle, errorMask, asyncData);
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});
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}
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DECL_FUNCTION(FSStatus, FSMakeDirAsync, FSClient *client, FSCmdBlock *block, const char *path, FSErrorFlag errorMask, FSAsyncData *asyncData) {
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return CallWithNewPath(path, [client, block, errorMask, asyncData](const char *_path) -> FSStatus {
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DEBUG_FUNCTION_LINE("Call FSMakeDirAsync %s", _path);
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return real_FSMakeDirAsync(client, block, _path, errorMask, asyncData);
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});
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}
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DECL_FUNCTION(FSStatus, FSChangeModeAsync, FSClient *client, FSCmdBlock *block, const char *path, FSMode mode, FSMode modeMask, FSErrorFlag errorMask, FSAsyncData *asyncData) {
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return CallWithNewPath(path, [client, block, mode, modeMask, errorMask, asyncData](const char *_path) -> FSStatus {
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DEBUG_FUNCTION_LINE("Call FSChangeModeAsync %s", _path);
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return real_FSChangeModeAsync(client, block, _path, mode, modeMask, errorMask, asyncData);
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});
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}
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DECL_FUNCTION(FSStatus, FSChangeDirAsync, FSClient *client, FSCmdBlock *block, const char *path, FSErrorFlag errorMask, FSAsyncData *asyncData) {
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return CallWithNewPath(path, [client, block, errorMask, asyncData](const char *_path) -> FSStatus {
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DEBUG_FUNCTION_LINE("Call FSChangeDirAsync %s", _path);
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return real_FSChangeDirAsync(client, block, _path, errorMask, asyncData);
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});
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}
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DECL_FUNCTION(int32_t, LoadConsoleAccount__Q2_2nn3actFUc13ACTLoadOptionPCcb, nn::act::SlotNo slot, nn::act::ACTLoadOption unk1, char const *unk2, bool unk3) {
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int32_t result = real_LoadConsoleAccount__Q2_2nn3actFUc13ACTLoadOptionPCcb(slot, unk1, unk2, unk3);
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if (result >= 0 && gInWiiUMenu) {
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DEBUG_FUNCTION_LINE("changed account, init save data");
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// If the account has changed, we need to init save data for this account
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// Calls our function replacement.
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SAVEInit();
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}
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return result;
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}
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DECL_FUNCTION(int32_t, SAVEInit) {
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auto res = real_SAVEInit();
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if (res >= 0) {
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if (OSGetTitleID() == 0x0005001010040000L || // Wii U Menu JPN
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OSGetTitleID() == 0x0005001010040100L || // Wii U Menu USA
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OSGetTitleID() == 0x0005001010040200L) { // Wii U Menu EUR
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DEBUG_FUNCTION_LINE("Init Save redirection");
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initSaveData();
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gInWiiUMenu = true;
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} else {
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gInWiiUMenu = false;
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}
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}
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return res;
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}
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WUPS_MUST_REPLACE(SAVEInit, WUPS_LOADER_LIBRARY_NN_SAVE, SAVEInit);
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WUPS_MUST_REPLACE(FSOpenFileAsync, WUPS_LOADER_LIBRARY_COREINIT, FSOpenFileAsync);
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WUPS_MUST_REPLACE(FSOpenDirAsync, WUPS_LOADER_LIBRARY_COREINIT, FSOpenDirAsync);
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WUPS_MUST_REPLACE(FSRemoveAsync, WUPS_LOADER_LIBRARY_COREINIT, FSRemoveAsync);
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WUPS_MUST_REPLACE(FSMakeDirAsync, WUPS_LOADER_LIBRARY_COREINIT, FSMakeDirAsync);
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// WUPS_MUST_REPLACE(FSRenameAsync, WUPS_LOADER_LIBRARY_COREINIT, FSRenameAsync);
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WUPS_MUST_REPLACE(FSChangeDirAsync, WUPS_LOADER_LIBRARY_COREINIT, FSChangeDirAsync);
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WUPS_MUST_REPLACE(FSChangeModeAsync, WUPS_LOADER_LIBRARY_COREINIT, FSChangeModeAsync);
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WUPS_MUST_REPLACE(FSGetStatAsync, WUPS_LOADER_LIBRARY_COREINIT, FSGetStatAsync);
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WUPS_MUST_REPLACE(LoadConsoleAccount__Q2_2nn3actFUc13ACTLoadOptionPCcb, WUPS_LOADER_LIBRARY_NN_ACT, LoadConsoleAccount__Q2_2nn3actFUc13ACTLoadOptionPCcb);
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8
src/SaveRedirection.h
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8
src/SaveRedirection.h
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#pragma once
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#include <stdbool.h>
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extern bool gInWiiUMenu;
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#define SAVE_REPLACEMENT_PATH "/vol/external01/wiiu/homebrew_on_menu_plugin"
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void InitSaveData();
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@ -139,3 +139,39 @@ int32_t FSUtils::saveBufferToFile(const char *path, void *buffer, uint32_t size)
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file.close();
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return written;
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}
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bool FSUtils::copyFile(const std::string &in, const std::string &out) {
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// Using C++ buffers is **really** slow. Copying in 1023 byte chunks.
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// Let's do it the old way.
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size_t size;
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int source = open(in.c_str(), O_RDONLY, 0);
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if (source < 0) {
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DEBUG_FUNCTION_LINE("Failed to open source %s", in.c_str());
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return false;
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}
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int dest = open(out.c_str(), 0x602, 0644);
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if (dest < 0) {
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DEBUG_FUNCTION_LINE("Failed to open dest %s", out.c_str());
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close(source);
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return false;
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}
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auto bufferSize = 128 * 1024;
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char *buf = (char *) malloc(bufferSize);
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if (buf == nullptr) {
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DEBUG_FUNCTION_LINE("Failed to alloc buffer");
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return false;
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}
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while ((size = read(source, buf, bufferSize)) > 0) {
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write(dest, buf, size);
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}
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free(buf);
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close(source);
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close(dest);
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return true;
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}
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#ifndef __FS_UTILS_H_
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#define __FS_UTILS_H_
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#pragma once
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#include <string>
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#include <wut_types.h>
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class FSUtils {
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@ -13,6 +13,6 @@ public:
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static int32_t CheckFile(const char *filepath);
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static int32_t saveBufferToFile(const char *path, void *buffer, uint32_t size);
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};
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#endif // __FS_UTILS_H_
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static bool copyFile(const std::string &in, const std::string &out);
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};
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