Only parse the .ignore file when launching Wii U Menu

This commit is contained in:
Maschell 2023-03-26 17:07:49 +02:00
parent 14ad8e0582
commit 6b6a97c340

View File

@ -273,6 +273,10 @@ ON_APPLICATION_START() {
initLogging();
sSDIsMounted = false;
if (OSGetTitleID() == 0x0005001010040000L || // Wii U Menu JPN
OSGetTitleID() == 0x0005001010040100L || // Wii U Menu USA
OSGetTitleID() == 0x0005001010040200L) { // Wii U Menu EUR
CFile file(IGNORE_FILE_PATH, CFile::ReadOnly);
if (file.isOpen()) {
std::string strBuffer;
@ -299,9 +303,6 @@ ON_APPLICATION_START() {
DEBUG_FUNCTION_LINE_ERR("No ignore found");
}
if (OSGetTitleID() == 0x0005001010040000L || // Wii U Menu JPN
OSGetTitleID() == 0x0005001010040100L || // Wii U Menu USA
OSGetTitleID() == 0x0005001010040200L) { // Wii U Menu EUR
gInWiiUMenu = true;
struct stat st {};