2011-09-27 21:52:55 +02:00
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#include <dirent.h>
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#include <string>
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#include <vector>
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#include <fstream>
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#include "main.h"
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#include "menu.h"
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#include "Tools/save.h"
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using namespace std;
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std::vector<string> quelltext;
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void ini_Open(string filename)
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{
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quelltext.clear();
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string line;
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ifstream in(filename.c_str());
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while(getline(in, line))
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{
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while((signed)line.find("\r") != -1)
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line.erase(line.find("\r"), 1);
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quelltext.push_back(line);
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}
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}
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string ini_GetString(string key)
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{
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string value;
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int i = 0;
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for (i = 0; i < (signed)quelltext.size(); i++)
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{
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if((signed)quelltext[i].find(key) != -1)
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{
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// leerzeichen vor dem ersten buchstaben l<>schen
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while(quelltext[i].substr(0, 1) == " ")
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quelltext[i].erase(0, 1);
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// leerzeichen nach dem letzen buchstaben l<>schen
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while(quelltext[i].substr(quelltext[i].find("=") -1, 1) == " ")
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quelltext[i].erase(quelltext[i].find("=") -1, 1);
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// <20>berpr<70>fen, ob vorhandener key und gesuchter key <20>bereinstimmen
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if(key == quelltext[i].substr(0, quelltext[i].find("=")))
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break;
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}
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}
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if((signed)quelltext.size() != i)
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{
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value = quelltext[i].substr(quelltext[i].find("=") +1);
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while(value.substr(0, 1) == " ")
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value.erase(0, 1);
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}
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return value;
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}
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const char* tr(string translate)
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{
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string GetString = ini_GetString(translate);
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if(GetString != "")
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translate = GetString;
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return translate.c_str();
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}
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void translate()
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{
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if(CONF_GetLanguage() == JAPANESE)
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ini_Open(check_path(Settings.device_dat + ":/config/Homebrew Filter/languages/") + "japanese.lang");
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else if(CONF_GetLanguage() == ENGLISH)
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ini_Open(check_path(Settings.device_dat + ":/config/Homebrew Filter/languages/") + "english.lang");
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else if(CONF_GetLanguage() == GERMAN)
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ini_Open(check_path(Settings.device_dat + ":/config/Homebrew Filter/languages/") + "german.lang");
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else if(CONF_GetLanguage() == FRENCH)
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ini_Open(check_path(Settings.device_dat + ":/config/Homebrew Filter/languages/") + "french.lang");
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else if(CONF_GetLanguage() == SPANISH)
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ini_Open(check_path(Settings.device_dat + ":/config/Homebrew Filter/languages/") + "spanish.lang");
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}
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bool language_folder_exists()
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{
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// font speicher ordner erstellen
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if(folder_exists())
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{
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DIR *pDir;
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pDir = opendir(check_path(Settings.device_dat + ":/config/Homebrew Filter/Languages").c_str());
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if(pDir != NULL)
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{
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closedir (pDir);
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return true;
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}
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else
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{
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if (mkdir((Settings.device_dat + ":/config/Homebrew Filter/Languages").c_str(), 0777) != -1)
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{
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closedir (pDir);
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return true;
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}
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}
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closedir (pDir);
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}
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return false;
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2011-09-25 19:47:02 +02:00
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}
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