#include #include #include #include "config.h" #include "gui.h" #include "loader.h" #include "sys.h" #include "video.h" #include "wpad.h" /* Constans */ #define RESTART_SECONDS 4 /* Override IOS_LoadStartupIOS */ s32 __IOS_LoadStartupIOS() { return 0; } void Menu(void) { /* Initialize Wiimote */ Wpad_Init(); /* Draw background */ Gui_DrawBackground(); /* Initialize console */ Gui_InitConsole(); /* Configuration menu */ Config_Menu(); /* Destroy console */ Con_Destroy(); /* Disconnect Wiimote */ Wpad_Disconnect(); } int main(int argc, char **argv) { s32 ret; /* Initialize subsystems */ Sys_Init(); /* Set video mode */ Video_SetMode(); /* Initialize ISFS */ ISFS_Initialize(); /* Read config */ Config_Read(); /* Config menu */ ret = SYS_ResetButtonDown(); if (ret) Menu(); /* Draw loading image */ if(loaderCfg.showSplash) Gui_DrawLoading(); /* Execute application */ Loader_Execute(); /* Draw error image */ Gui_DrawError(); /* Sleep */ sleep(RESTART_SECONDS); /* Load System Menu */ Sys_LoadMenu(); return 0; }