#include #include #include #include #include "config.h" #include "title.h" #include "video.h" #include "wpad.h" /* 'Menu' structure */ struct menu { /* Entry name */ char *name; /* Entry value */ bool *value; }; /* NANDLoader configuration */ struct config loaderCfg ATTRIBUTE_ALIGN(32) = { 0 }; /* Config entries */ struct menu entryList[] = { { "Force PAL50", &loaderCfg.forcePal50 }, { "Force PAL60", &loaderCfg.forcePal60 }, { "Force NTSC", &loaderCfg.forceNtsc }, { "Force HDTV", &loaderCfg.forceHdtv }, { "Patch Video Mode", &loaderCfg.patchVmode }, }; /* Macros */ #define NB_ENTRIES (sizeof(entryList) / sizeof(struct menu)) void __Config_Credits(void) { /* Clear console */ Con_Clear(); /* Write credits */ printf("[+] Custom NAND Loader for Wii\n\n"); printf(" developed by Waninkoko\n"); printf(" www.teknoconsolas.es\n\n\n"); printf("[+] Thanks to all my betatesters:\n"); printf(" - linkinworm\n"); printf(" - hectorscasa\n"); printf(" - SoraK05\n"); printf(" - And the rest... ;-)\n\n"); printf("[+] Also kudos to:\n\n"); printf(" - Team Twiizers\n"); printf(" - SoftMii Team\n"); printf(" - crediar\n"); printf(" - WiiGator and kwiirk\n"); printf(" - Teknoconsolas.es community\n\n"); printf("\n"); printf("[+] Press any button to continue...\n"); /* Wait for any button */ Wpad_WaitButtons(); } s32 __Config_GetFilePath(char *outbuf) { static char nandpath[ISFS_MAXPATH] ATTRIBUTE_ALIGN(32); u64 tid; s32 ret; /* Get title ID */ ret = ES_GetTitleID(&tid); if (ret < 0) return ret; /* Get data directory */ ret = ES_GetDataDir(tid, nandpath); if (ret < 0) return ret; /* Generate filepath */ sprintf(outbuf, "%s/nand.cfg", nandpath); return 0; } s32 Config_Read(void) { char filepath[ISFS_MAXPATH]; s32 fd, ret; /* Get config filepath */ ret = __Config_GetFilePath(filepath); if (ret < 0) return ret; /* Open config file */ fd = IOS_Open(filepath, ISFS_OPEN_READ); if (fd < 0) return fd; /* Read config */ ret = IOS_Read(fd, &loaderCfg, sizeof(loaderCfg)); /* Close config file */ IOS_Close(fd); return ret; } s32 Config_Write(void) { char filepath[ISFS_MAXPATH]; s32 fd, ret; /* Get config filepath */ ret = __Config_GetFilePath(filepath); if (ret < 0) return ret; /* Create config file */ ISFS_CreateFile(filepath, 0, ISFS_OPEN_RW, ISFS_OPEN_READ, ISFS_OPEN_READ); /* Open config file */ fd = IOS_Open(filepath, ISFS_OPEN_WRITE); if (fd < 0) return fd; /* Write config */ ret = IOS_Write(fd, &loaderCfg, sizeof(loaderCfg)); /* Close config file */ IOS_Close(fd); return ret; } void Config_Menu(void) { u32 var = 0; s32 selected = 0; for (;;) { u32 cnt; /* Clear console */ Con_Clear(); for (cnt = 0; cnt < NB_ENTRIES; cnt++) { struct menu *entry = &entryList[cnt]; /* Print entry */ printf("\t%2s %-16s : %s\n", (selected == cnt) ? ">>" : " ", entry->name, (*entry->value) ? "Yes" : "No"); } printf("\n"); printf("[+] Press UP/DOWN to move cursor.\n"); printf(" Press LEFT/RIGHT to toggle option.\n\n"); printf(" Press A button to save and continue...\n"); u32 buttons = Wpad_WaitButtons(); /* UP/DOWN buttons */ if (buttons & WPAD_BUTTON_UP) { if ((--selected) <= -1) selected = (NB_ENTRIES - 1); } if (buttons & WPAD_BUTTON_DOWN) { if ((++selected) >= NB_ENTRIES) selected = 0; } /* LEFT/RIGHT buttons */ if (buttons & (WPAD_BUTTON_LEFT | WPAD_BUTTON_RIGHT)) *entryList[selected].value ^= 1; /* A button */ if (buttons & WPAD_BUTTON_A) break; /* Easter Egg */ if (buttons & WPAD_BUTTON_1) { switch (var) { case 0: var++; break; case 3: /* Show credits screen */ __Config_Credits(); var = 0; break; default: var = 0; } } if (buttons & WPAD_BUTTON_2) { switch (var) { case 1: case 2: var++; break; default: var = 0; } } } /* Write configuration */ Config_Write(); }