#include #include #include //#include #include "wpad.h" /* Constants */ #define MAX_WIIMOTES 4 extern u8 shutdown; void __Wpad_PowerCallback(s32 chan) { /* Poweroff console */ shutdown = 1; } s32 Wpad_Init(void) { WUPC_Init(); s32 ret; /* Initialize Wiimote subsystem */ ret = WPAD_Init(); if (ret < 0) return ret; /* Set POWER button callback */ // WPAD_SetPowerButtonCallback(__Wpad_PowerCallback); return ret; } void Wpad_Disconnect(void) { u32 cnt; /* Disconnect Wiimotes */ for (cnt = 0; cnt < MAX_WIIMOTES; cnt++) WPAD_Disconnect(cnt); /* Shutdown Wiimote subsystem */ WUPC_Shutdown(); WPAD_Shutdown(); } bool IsWpadConnected() { int i = 0; u32 test = 0; int notconnected = 0; for (i = 0; i < 4; i++) { if (WPAD_Probe(i, &test) == WPAD_ERR_NO_CONTROLLER) { notconnected++; } } if (notconnected < 4) return true; else return false; } u32 ButtonsHold(void) { int i; u32 buttons = 0; WUPC_UpdateButtonStats(); WPAD_ScanPads(); PAD_ScanPads(); for (i = 3; i >= 0; i--) { buttons |= WUPC_ButtonsHeld(i); buttons |= PAD_ButtonsHeld(i); buttons |= WPAD_ButtonsHeld(i); } return buttons; } u32 ButtonsPressed(void) { int i; u32 buttons = 0; WUPC_UpdateButtonStats(); WPAD_ScanPads(); PAD_ScanPads(); for (i = 3; i >= 0; i--) { buttons |= WUPC_ButtonsDown(i); buttons |= PAD_ButtonsDown(i); buttons |= WPAD_ButtonsDown(i); } return buttons; }