homebrewfilter/source/Resources.h
Christopher Roy Bratusek 6ac4d081a6 import rev0 (other stuff)
2012-04-07 20:04:32 +02:00

70 lines
2.1 KiB
C++

/***************************************************************************
* Copyright (C) 2009
* by Dimok & r-win
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* Resources.h
*
* for WiiXplorer 2009
***************************************************************************/
#ifndef _RESOURCES_H
#define _RESOURCES_H
#define UNUSED __attribute__((unused))
#include <gccore.h>
#include "libwiigui/gui.h"
#include "filelist.h"
#include <map>
class Resources
{
public:
static Resources *Instance();
static void DestroyInstance();
//! Only images/sounds that are compiled into the app go here
static GuiImageData *GetImageData(const u8 *img, u32 imgSize);
static GuiSound *GetSound(const u8 *snd, s32 sndSize);
static void Remove(GuiImageData *img);
static void Remove(GuiSound *snd);
private:
GuiImageData *InternalGetImageData(const u8 *img, u32 imgSize);
GuiSound *InternalGetSound(const u8 *snd, s32 sndSize);
void InternalRemoveImageData(GuiImageData *img);
void InternalRemoveSound(GuiSound *snd);
~Resources();
static Resources *instance;
std::map<const u8 *, GuiImageData *> images;
std::map<const u8 *, GuiSound *> sounds;
std::map<GuiImageData *, int> imageCount;
std::map<GuiSound *, int> soundCount;
};
#endif //_RESOURCES_H