mirror of
https://gitlab.com/Nanolx/homebrewfilter.git
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115 lines
2.7 KiB
C++
115 lines
2.7 KiB
C++
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#ifndef _THEME_H_
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#define _THEME_H_
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#include <string>
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using namespace std;
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struct STheme
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{
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// image
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const u8* apps_list;
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const u8* apps_list_hover;
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const u8* apps_grid;
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const u8* apps_grid_hover;
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const u8* apps_next;
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const u8* apps_next_hover;
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const u8* apps_previous;
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const u8* apps_previous_hover;
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const u8* apps_plus;
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const u8* apps_plus_hover;
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const u8* apps_minus;
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const u8* apps_minus_hover;
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const u8* background;
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const u8* button;
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const u8* button_focus;
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const u8* button_small;
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const u8* button_small_focus;
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const u8* button_square;
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const u8* button_square_focus;
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const u8* button_tiny;
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const u8* button_tiny_focus;
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const u8* dialog_background;
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const u8* throbber;
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const u8* choice;
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const u8* sd_active;
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const u8* sd_inactive;
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const u8* usb_active;
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const u8* usb_inactive;
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const u8* sd_usb_active;
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const u8* sd_usb_inactive;
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const u8* wii_active;
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const u8* wii_inactive;
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const u8* gc_active;
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const u8* gc_inactive;
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const u8* wii_gc_active;
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const u8* wii_gc_inactive;
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const u8* power_active;
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const u8* power_inactive;
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const u8* settings_active;
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const u8* settings_inactive;
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const u8* normal_active;
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const u8* normal_inactive;
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const u8* grid_active;
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const u8* grid_inactive;
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const u8* network_active;
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const u8* network_inactive;
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const u8* cancel_active;
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const u8* cancel_inactive;
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const u8* edit_active;
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const u8* edit_inactive;
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const u8* recycle_bin;
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const u8* progress;
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const u8* player_point;
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const u8* player_grab;
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const u8* bg_options;
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const u8* bg_options_entry;
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const u8* scrollbar;
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const u8* scrollbar_arrowdown;
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const u8* scrollbar_arrowdown_over;
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const u8* scrollbar_arrowup;
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const u8* scrollbar_arrowup_over;
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// color
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int category_1; // Alle
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int category_2;
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int category_3;
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int page_1; // Seite x von x
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int page_2;
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int page_3;
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int owner_1; // hamachi-mp
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int owner_2;
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int owner_3;
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int title_1; // Einstellungen
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int title_2;
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int title_3;
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int program_name_1; // Homebrew Filter
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int program_name_2;
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int program_name_3;
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int apps_1; // Apps
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int apps_2;
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int apps_3;
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int text_1; // text
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int text_2;
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int text_3;
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int button_small_text_1; // Kategorei erstellen. l<>schen, Themes
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int button_small_text_2;
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int button_small_text_3;
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int button_tiny_text_1; // Ok, Zur<75>ck, Abbrechen
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int button_tiny_text_2;
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int button_tiny_text_3;
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int progressbar_color1_1; // Ladebalken oben
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int progressbar_color1_2;
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int progressbar_color1_3;
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int progressbar_color2_1; // Ladebalken unten
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int progressbar_color2_2;
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int progressbar_color2_3;
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};
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extern struct STheme Theme;
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void DefaultTheme();
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void theme(string path);
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bool theme_folder_exists(string theme);
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#endif
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