mirror of
https://gitlab.com/Nanolx/homebrewfilter.git
synced 2024-11-15 05:45:12 +01:00
86b03fb03e
and Wii U Pro Controller like 1 button on the Wii Remote - treat X button on Game Cube Controller, Classic Controller and Wii U Pro Controller like 2 button on the Wii Remote - press Z on Game Cube Controller or L Classic Controller or Wii U Pro Controller to open Settings menu - press R on Classic Controller or Wii U Pro Controller to open External Applications menu (no unsued button left for Game Cube Controller) - previously only the first controller was honoured, now all four are being connected, though only the first one of each kind (Wii Remote, Game Cube Controller or Wii U Pro Controller) can be used, each additional non-unique controller is ignored
293 lines
6.5 KiB
C++
293 lines
6.5 KiB
C++
/****************************************************************************
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* libwiigui Template
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* Tantric 2009
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*
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* menu.cpp
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* Menu flow routines - handles all menu logic
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wiiuse/wpad.h>
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#include "libwiigui/gui.h"
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#include "menu.h"
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#include "main.h"
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#include "input.h"
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#include "filelist.h"
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#include "Menus/menus.h"
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#include "Menus/menus_command.h"
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#include "Prompts/prompts.h"
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#include "Tools/app_list.h"
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#include "Tools/copy_app_in_category.h"
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#include "Tools/SelectIos.h"
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#include "Tools/TakeScreenshot.h"
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#include "Tools/theme.h"
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#include "BootHomebrew/BootHomebrew.h"
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#define THREAD_SLEEP 100
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GuiWindow * mainWindow = NULL;
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GuiImageData * pointer = NULL;
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GuiImage * bgImg = NULL;
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extern bool boothomebrew;
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extern bool goneek2o;
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static lwp_t guithread = LWP_THREAD_NULL;
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static bool guiHalt = true;
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/****************************************************************************
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* ResumeGui
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*
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* Signals the GUI thread to start, and resumes the thread. This is called
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* after finishing the removal/insertion of new elements, and after initial
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* GUI setup.
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***************************************************************************/
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void
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ResumeGui()
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{
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guiHalt = false;
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LWP_ResumeThread (guithread);
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}
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/****************************************************************************
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* HaltGui
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*
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* Signals the GUI thread to stop, and waits for GUI thread to stop
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* This is necessary whenever removing/inserting new elements into the GUI.
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* This eliminates the possibility that the GUI is in the middle of accessing
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* an element that is being changed.
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***************************************************************************/
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void
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HaltGui()
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{
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guiHalt = true;
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// wait for thread to finish
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while(!LWP_ThreadIsSuspended(guithread))
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usleep(THREAD_SLEEP);
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}
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/****************************************************************************
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* HaltResumeGui
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***************************************************************************/
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void
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HaltResumeGui()
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{
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HaltGui();
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ResumeGui();
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}
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/****************************************************************************
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* UpdateGUI
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*
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* Primary thread to allow GUI to respond to state changes, and draws GUI
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***************************************************************************/
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static void *
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UpdateGUI (void *arg)
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{
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int i;
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while(1)
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{
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if(guiHalt)
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{
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LWP_SuspendThread(guithread);
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}
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else
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{
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UpdatePads();
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mainWindow->Draw();
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#ifdef HW_RVL
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// for(i=3; i >= 0; i--) // so that player 1's cursor appears on top!
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// {
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if(userInput[0].wpad->ir.valid)
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Menu_DrawImg(userInput[0].wpad->ir.x-48, userInput[0].wpad->ir.y-48,
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96, 96, pointer->GetImage(), userInput[0].wpad->ir.angle, 1, 1, 255);
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// }
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#endif
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Menu_Render();
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// for(i=0; i < 4; i++)
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mainWindow->Update(&userInput[0]);
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if(ExitRequested)
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{
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for(i = 0; i < 255; i += 15)
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{
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mainWindow->Draw();
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GXColor Color = (GXColor) {0, 0, 0, i};
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Menu_DrawRectangle(0,0,screenwidth,screenheight,&Color,false,true);
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Menu_Render();
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}
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if (boothomebrew)
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{
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LoadHomebrew(Settings.forwarder_path.c_str());
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string startingAppName = Settings.forwarder_path;
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if((signed)startingAppName.rfind("/") != -1)
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startingAppName.erase(startingAppName.rfind("/"));
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startingAppName.erase(0, startingAppName.rfind("/") +1);
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if(IOS_GetVersion() != GetAppIOS(startingAppName))
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addAppIos(Settings.startingAppName, SelectedIOS());
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}
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if (!goneek2o)
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ExitApp();
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}
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// sd check
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if(Settings.device == "sd1")
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check_sd();
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// usb check
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else if(Settings.device == "usb1")
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check_usb();
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// sd und usb check
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else if(Settings.device == "sd_usb")
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{
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check_sd();
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check_usb();
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}
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#ifndef VWII
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else if(Settings.device == "dvd")
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check_dvd();
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else if(Settings.device == "gca")
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check_gca();
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else if(Settings.device == "gcb")
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check_gcb();
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#endif
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else if(Settings.device == "all")
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{
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check_sd();
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check_usb();
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#ifndef VWII
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check_dvd();
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check_gca();
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check_gcb();
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#endif
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}
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// screenshoot
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if(((WPAD_ButtonsDown(0) & (WPAD_BUTTON_1 | WPAD_CLASSIC_BUTTON_Y)) &&
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(WPAD_ButtonsDown(0) & (WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_X)))
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|| ((WUPC_ButtonsDown(0) & WPAD_CLASSIC_BUTTON_Y) &&
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(WUPC_ButtonsDown(0) & WPAD_CLASSIC_BUTTON_X))
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|| ((PAD_ButtonsDown(0) & PAD_BUTTON_Y) &&
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(PAD_ButtonsDown(0) & PAD_BUTTON_X)))
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Screenshot();
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}
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}
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return NULL;
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}
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/****************************************************************************
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* InitGUIThread
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*
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* Startup GUI threads
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***************************************************************************/
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void
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InitGUIThreads()
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{
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LWP_CreateThread (&guithread, UpdateGUI, NULL, NULL, 0, 70);
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}
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/****************************************************************************
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* MainMenu
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***************************************************************************/
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void MainMenu(int menu)
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{
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int currentMenu = menu;
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// position der letzten app
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for(int i = 0; i < (signed)vechomebrew_list_category[Settings.current_category].size(); i++)
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{
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string name = vechomebrew_list_category[Settings.current_category][i].foldername;
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if((signed)name.rfind("/") != -1)
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name.erase(name.rfind("/"));
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name.erase(0, name.rfind("/") +1);
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if(name == Settings.startingAppName)
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{
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Settings.last_app_pos = i;
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break;
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}
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}
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bgImg = new GuiImage(new GuiImageData(Theme.background));
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mainWindow->Append(bgImg);
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while(currentMenu != MENU_EXIT)
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{
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switch (currentMenu)
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{
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case MENU_MAIN:
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currentMenu = MenuMain();
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break;
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case MENU_SETTINGS:
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currentMenu = MenuSettings();
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break;
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case MENU_SETTINGS_FILE:
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currentMenu = MenuSettingsFile();
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break;
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case MENU_SETTINGS_THEME:
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currentMenu = MenuSettingsTheme();
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break;
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case MENU_SETTINGS_LANGUAGE:
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currentMenu = MenuSettingsLanguage();
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break;
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case MENU_SETTINGS_FONT:
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currentMenu = MenuSettingsFont();
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break;
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case MENU_SETTINGS_DISPLAY:
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currentMenu = MenuSettingsDisplay();
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break;
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case MENU_SETTINGS_CHILDLOCK:
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currentMenu = MenuSettingsChildlock();
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break;
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case MENU_SETTINGS_NETWORK:
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currentMenu = MenuSettingsNetwork();
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break;
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default: // unrecognized menu
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currentMenu = MenuMain();
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break;
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}
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}
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ResumeGui();
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ExitRequested = 1;
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HaltGui();
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delete mainWindow;
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delete pointer;
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mainWindow = NULL;
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}
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