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https://github.com/isfshax/isfshax.git
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399 lines
9.4 KiB
ArmAsm
399 lines
9.4 KiB
ArmAsm
#ifdef __ARMEB__
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#define xh r0
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#define xl r1
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#define yh r2
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#define yl r3
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#else
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#define xl r0
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#define xh r1
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#define yl r2
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#define yh r3
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#endif
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.global __muldi3
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__muldi3:
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.global __aeabi_lmul
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__aeabi_lmul:
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mul xh, yl, xh
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mla xh, xl, yh, xh
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mov ip, xl, lsr #16
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mov yh, yl, lsr #16
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bic xl, xl, ip, lsl #16
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bic yl, yl, yh, lsl #16
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mla xh, yh, ip, xh
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mul yh, xl, yh
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mul xl, yl, xl
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mul ip, yl, ip
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adds xl, xl, yh, lsl #16
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adc xh, xh, yh, lsr #16
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adds xl, xl, ip, lsl #16
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adc xh, xh, ip, lsr #16
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mov pc, lr
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dividend .req r0
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divisor .req r1
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result .req r2
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curbit .req r3
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.globl __udivsi3
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.type __udivsi3 ,function
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.globl __aeabi_uidiv
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.type __aeabi_uidiv ,function
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.align 0
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__udivsi3:
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__aeabi_uidiv:
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cmp divisor, #0
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beq Ldiv0_uidiv
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mov curbit, #1
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mov result, #0
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cmp dividend, divisor
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bcc Lgot_result
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Loop1:
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@ Unless the divisor is very big, shift it up in multiples of
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@ four bits, since this is the amount of unwinding in the main
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@ division loop. Continue shifting until the divisor is
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@ larger than the dividend.
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cmp divisor, #0x10000000
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cmpcc divisor, dividend
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movcc divisor, divisor, lsl #4
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movcc curbit, curbit, lsl #4
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bcc Loop1
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Lbignum:
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@ For very big divisors, we must shift it a bit at a time, or
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@ we will be in danger of overflowing.
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cmp divisor, #0x80000000
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cmpcc divisor, dividend
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movcc divisor, divisor, lsl #1
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movcc curbit, curbit, lsl #1
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bcc Lbignum
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Loop3:
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@ Test for possible subtractions, and note which bits
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@ are done in the result. On the final pass, this may subtract
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@ too much from the dividend, but the result will be ok, since the
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@ "bit" will have been shifted out at the bottom.
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cmp dividend, divisor
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subcs dividend, dividend, divisor
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orrcs result, result, curbit
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cmp dividend, divisor, lsr #1
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subcs dividend, dividend, divisor, lsr #1
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orrcs result, result, curbit, lsr #1
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cmp dividend, divisor, lsr #2
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subcs dividend, dividend, divisor, lsr #2
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orrcs result, result, curbit, lsr #2
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cmp dividend, divisor, lsr #3
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subcs dividend, dividend, divisor, lsr #3
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orrcs result, result, curbit, lsr #3
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cmp dividend, #0 @ Early termination?
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movnes curbit, curbit, lsr #4 @ No, any more bits to do?
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movne divisor, divisor, lsr #4
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bne Loop3
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Lgot_result:
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mov r0, result
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mov pc, lr
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Ldiv0_uidiv:
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str lr, [sp, #-4]!
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#bl __div0 (PLT)
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mov r0, #0 @ about as wrong as it could be
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ldmia sp!, {pc}
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.size __udivsi3 , . - __udivsi3
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.globl __aeabi_uidivmod
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__aeabi_uidivmod:
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stmfd sp!, {r0, r1, ip, lr}
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bl __aeabi_uidiv
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ldmfd sp!, {r1, r2, ip, lr}
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mul r3, r0, r2
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sub r1, r1, r3
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mov pc, lr
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.globl __aeabi_idivmod
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__aeabi_idivmod:
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stmfd sp!, {r0, r1, ip, lr}
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bl __aeabi_idiv
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ldmfd sp!, {r1, r2, ip, lr}
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mul r3, r0, r2
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sub r1, r1, r3
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mov pc, lr
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.macro ARM_DIV_BODY dividend, divisor, result, curbit
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#if __LINUX_ARM_ARCH__ >= 5
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clz \curbit, \divisor
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clz \result, \dividend
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sub \result, \curbit, \result
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mov \curbit, #1
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mov \divisor, \divisor, lsl \result
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mov \curbit, \curbit, lsl \result
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mov \result, #0
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#else
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@ Initially shift the divisor left 3 bits if possible,
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@ set curbit accordingly. This allows for curbit to be located
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@ at the left end of each 4 bit nibbles in the division loop
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@ to save one loop in most cases.
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tst \divisor, #0xe0000000
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moveq \divisor, \divisor, lsl #3
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moveq \curbit, #8
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movne \curbit, #1
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@ Unless the divisor is very big, shift it up in multiples of
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@ four bits, since this is the amount of unwinding in the main
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@ division loop. Continue shifting until the divisor is
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@ larger than the dividend.
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1: cmp \divisor, #0x10000000
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cmplo \divisor, \dividend
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movlo \divisor, \divisor, lsl #4
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movlo \curbit, \curbit, lsl #4
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blo 1b
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@ For very big divisors, we must shift it a bit at a time, or
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@ we will be in danger of overflowing.
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1: cmp \divisor, #0x80000000
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cmplo \divisor, \dividend
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movlo \divisor, \divisor, lsl #1
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movlo \curbit, \curbit, lsl #1
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blo 1b
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mov \result, #0
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#endif
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@ Division loop
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1: cmp \dividend, \divisor
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subhs \dividend, \dividend, \divisor
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orrhs \result, \result, \curbit
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cmp \dividend, \divisor, lsr #1
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subhs \dividend, \dividend, \divisor, lsr #1
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orrhs \result, \result, \curbit, lsr #1
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cmp \dividend, \divisor, lsr #2
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subhs \dividend, \dividend, \divisor, lsr #2
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orrhs \result, \result, \curbit, lsr #2
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cmp \dividend, \divisor, lsr #3
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subhs \dividend, \dividend, \divisor, lsr #3
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orrhs \result, \result, \curbit, lsr #3
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cmp \dividend, #0 @ Early termination?
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movnes \curbit, \curbit, lsr #4 @ No, any more bits to do?
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movne \divisor, \divisor, lsr #4
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bne 1b
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.endm
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.macro ARM_DIV2_ORDER divisor, order
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#if __LINUX_ARM_ARCH__ >= 5
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clz \order, \divisor
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rsb \order, \order, #31
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#else
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cmp \divisor, #(1 << 16)
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movhs \divisor, \divisor, lsr #16
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movhs \order, #16
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movlo \order, #0
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cmp \divisor, #(1 << 8)
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movhs \divisor, \divisor, lsr #8
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addhs \order, \order, #8
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cmp \divisor, #(1 << 4)
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movhs \divisor, \divisor, lsr #4
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addhs \order, \order, #4
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cmp \divisor, #(1 << 2)
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addhi \order, \order, #3
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addls \order, \order, \divisor, lsr #1
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#endif
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.endm
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.align 5
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.globl __divsi3
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.globl __aeabi_idiv
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__divsi3:
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__aeabi_idiv:
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cmp r1, #0
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eor ip, r0, r1 @ save the sign of the result.
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beq Ldiv0
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rsbmi r1, r1, #0 @ loops below use unsigned.
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subs r2, r1, #1 @ division by 1 or -1 ?
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beq 10f
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movs r3, r0
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rsbmi r3, r0, #0 @ positive dividend value
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cmp r3, r1
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bls 11f
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tst r1, r2 @ divisor is power of 2 ?
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beq 12f
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ARM_DIV_BODY r3, r1, r0, r2
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cmp ip, #0
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rsbmi r0, r0, #0
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mov pc, lr
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10: teq ip, r0 @ same sign ?
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rsbmi r0, r0, #0
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mov pc, lr
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11: movlo r0, #0
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moveq r0, ip, asr #31
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orreq r0, r0, #1
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mov pc, lr
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12: ARM_DIV2_ORDER r1, r2
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cmp ip, #0
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mov r0, r3, lsr r2
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rsbmi r0, r0, #0
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mov pc, lr
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Ldiv0:
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str lr, [sp, #-4]!
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#bl __div0
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mov r0, #0 @ About as wrong as it could be.
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ldr pc, [sp], #4
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.global __aeabi_uldivmod
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.type __aeabi_uldivmod, function
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.align 0
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A_0 .req r0
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A_1 .req r1
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B_0 .req r2
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B_1 .req r3
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C_0 .req r4
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C_1 .req r5
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D_0 .req r6
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D_1 .req r7
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Q_0 .req r0
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Q_1 .req r1
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R_0 .req r2
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R_1 .req r3
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__aeabi_uldivmod:
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stmfd sp!, {r4, r5, r6, r7, lr}
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@ Test if B == 0
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orrs ip, B_0, B_1 @ Z set -> B == 0
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beq L_div_by_0
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@ Test if B is power of 2: (B & (B - 1)) == 0
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subs C_0, B_0, #1
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sbc C_1, B_1, #0
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tst C_0, B_0
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tsteq B_1, C_1
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beq L_pow2
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@ Test if A_1 == B_1 == 0
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orrs ip, A_1, B_1
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beq L_div_32_32
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L_div_64_64:
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mov C_0, #1
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mov C_1, #0
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@ D_0 = clz A
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teq A_1, #0
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clz D_0, A_1
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clzeq ip, A_0
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addeq D_0, D_0, ip
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@ D_1 = clz B
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teq B_1, #0
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clz D_1, B_1
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clzeq ip, B_0
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addeq D_1, D_1, ip
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@ if clz B - clz A > 0
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subs D_0, D_1, D_0
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bls L_done_shift
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@ B <<= (clz B - clz A)
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subs D_1, D_0, #32
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rsb ip, D_0, #32
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movmi B_1, B_1, lsl D_0
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orrmi B_1, B_1, B_0, lsr ip
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movpl B_1, B_0, lsl D_1
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mov B_0, B_0, lsl D_0
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@ C = 1 << (clz B - clz A)
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movmi C_1, C_1, lsl D_0
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orrmi C_1, C_1, C_0, lsr ip
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movpl C_1, C_0, lsl D_1
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mov C_0, C_0, lsl D_0
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L_done_shift:
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mov D_0, #0
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mov D_1, #0
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@ C: current bit; D: result
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L_subtract:
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@ if A >= B
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cmp A_1, B_1
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cmpeq A_0, B_0
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bcc L_update
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@ A -= B
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subs A_0, A_0, B_0
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sbc A_1, A_1, B_1
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@ D |= C
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orr D_0, D_0, C_0
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orr D_1, D_1, C_1
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L_update:
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@ if A == 0: break
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orrs ip, A_1, A_0
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beq L_exit
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@ C >>= 1
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movs C_1, C_1, lsr #1
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movs C_0, C_0, rrx
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@ if C == 0: break
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orrs ip, C_1, C_0
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beq L_exit
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@ B >>= 1
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movs B_1, B_1, lsr #1
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mov B_0, B_0, rrx
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b L_subtract
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L_exit:
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@ Note: A, B & Q, R are aliases
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mov R_0, A_0
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mov R_1, A_1
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mov Q_0, D_0
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mov Q_1, D_1
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ldmfd sp!, {r4, r5, r6, r7, pc}
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L_div_32_32:
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@ Note: A_0 & r0 are aliases
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@ Q_1 r1
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mov r1, B_0
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bl __aeabi_uidivmod
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mov R_0, r1
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mov R_1, #0
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mov Q_1, #0
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ldmfd sp!, {r4, r5, r6, r7, pc}
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L_pow2:
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@ Note: A, B and Q, R are aliases
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@ R = A & (B - 1)
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and C_0, A_0, C_0
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and C_1, A_1, C_1
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@ Q = A >> log2(B)
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@ Note: B must not be 0 here!
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clz D_0, B_0
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add D_1, D_0, #1
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rsbs D_0, D_0, #31
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bpl L_1
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clz D_0, B_1
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rsb D_0, D_0, #31
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mov A_0, A_1, lsr D_0
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add D_0, D_0, #32
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L_1:
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movpl A_0, A_0, lsr D_0
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orrpl A_0, A_0, A_1, lsl D_1
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mov A_1, A_1, lsr D_0
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@ Mov back C to R
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mov R_0, C_0
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mov R_1, C_1
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ldmfd sp!, {r4, r5, r6, r7, pc}
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L_div_by_0:
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#bl __div0
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@ As wrong as it could be
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mov Q_0, #0
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mov Q_1, #0
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mov R_0, #0
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mov R_1, #0
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ldmfd sp!, {r4, r5, r6, r7, pc}
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