mirror of
https://github.com/wiiu-env/launchiine.git
synced 2024-11-21 17:29:18 +01:00
Fix compiling with latest wut, formatting, remove hbl support
This commit is contained in:
parent
ed61489bda
commit
02d34db212
2
Makefile
2
Makefile
@ -17,7 +17,7 @@ include $(DEVKITPRO)/wut/share/wut_rules
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#-------------------------------------------------------------------------------
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TARGET := launchiine
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TARGET := men
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BUILD := build
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SOURCES := src \
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src/fs \
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@ -31,22 +31,12 @@
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#include "utils/AsyncExecutor.h"
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#include <thread>
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#define HBL_TITLE_ID (0x0005000013374842)
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#define MII_MAKER_JPN_TITLE_ID (0x000500101004A000)
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#define MII_MAKER_USA_TITLE_ID (0x000500101004A100)
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#define MII_MAKER_EUR_TITLE_ID (0x000500101004A200)
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Application *Application::applicationInstance = NULL;
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Application *Application::applicationInstance = nullptr;
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bool Application::exitApplication = false;
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bool Application::quitRequest = false;
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Application::Application()
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: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x800000)
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, bgMusic(NULL)
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, video(NULL)
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, mainWindow(NULL)
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, fontSystem(NULL)
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, exitCode(0) {
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: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x800000), bgMusic(nullptr), video(nullptr), mainWindow(nullptr), fontSystem(nullptr), exitCode(0) {
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controller[0] = new VPadController(GuiTrigger::CHANNEL_1);
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controller[1] = new WPadController(GuiTrigger::CHANNEL_2);
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controller[2] = new WPadController(GuiTrigger::CHANNEL_3);
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@ -59,43 +49,30 @@ Application::Application()
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bgMusic->Play();
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bgMusic->SetVolume(50);
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AsyncExecutor::execute([] {DEBUG_FUNCTION_LINE("Hello\n");});
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AsyncExecutor::execute([] { DEBUG_FUNCTION_LINE("Hello"); });
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exitApplication = false;
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uint64_t titleID = OSGetTitleID();
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// Homebrew Launcher does not like the standard ProcUI application loop,
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// so instead we disable the home buttom menu and use the home button
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// to trigger an exit.
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if (titleID == HBL_TITLE_ID ||
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titleID == MII_MAKER_JPN_TITLE_ID ||
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titleID == MII_MAKER_USA_TITLE_ID ||
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titleID == MII_MAKER_EUR_TITLE_ID) {
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// Important: OSEnableHomeButtonMenu must come before ProcUIInitEx.
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OSEnableHomeButtonMenu(FALSE);
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sFromHBL = TRUE;
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}
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ProcUIInit(OSSavesDone_ReadyToRelease);
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}
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Application::~Application() {
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DEBUG_FUNCTION_LINE("Destroy music\n");
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DEBUG_FUNCTION_LINE("Destroy music");
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delete bgMusic;
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DEBUG_FUNCTION_LINE("Destroy controller\n");
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DEBUG_FUNCTION_LINE("Destroy controller");
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for(int32_t i = 0; i < 5; i++)
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delete controller[i];
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for (auto &i: controller) {
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delete i;
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}
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DEBUG_FUNCTION_LINE("Clear resources\n");
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DEBUG_FUNCTION_LINE("Clear resources");
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Resources::Clear();
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DEBUG_FUNCTION_LINE("Stop sound handler\n");
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DEBUG_FUNCTION_LINE("Stop sound handler");
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SoundHandler::DestroyInstance();
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DEBUG_FUNCTION_LINE("Clear AsyncExecutor\n");
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DEBUG_FUNCTION_LINE("Clear AsyncExecutor");
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AsyncExecutor::destroyInstance();
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ProcUIShutdown();
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@ -121,8 +98,8 @@ void Application::fadeOut() {
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0, 0, 0, 255
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});
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for(int32_t i = 0; i < 255; i += 10) {
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if(i > 255)
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for (int32_t i = 0; i < 255; i += 10) {
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if (i > 255)
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i = 255;
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fadeOut.setAlpha(i / 255.0f);
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@ -155,32 +132,32 @@ void Application::fadeOut() {
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}
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}
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bool Application::procUI(void) {
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bool Application::procUI() {
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bool executeProcess = false;
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switch(ProcUIProcessMessages(true)) {
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switch (ProcUIProcessMessages(true)) {
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case PROCUI_STATUS_EXITING: {
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DEBUG_FUNCTION_LINE("PROCUI_STATUS_EXITING\n");
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DEBUG_FUNCTION_LINE("PROCUI_STATUS_EXITING");
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exitCode = EXIT_SUCCESS;
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exitApplication = true;
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break;
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}
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case PROCUI_STATUS_RELEASE_FOREGROUND: {
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DEBUG_FUNCTION_LINE("PROCUI_STATUS_RELEASE_FOREGROUND\n");
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if(video != NULL) {
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DEBUG_FUNCTION_LINE("PROCUI_STATUS_RELEASE_FOREGROUND");
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if (video != nullptr) {
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// we can turn ofF the screen but we don't need to and it will display the last image
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video->tvEnable(true);
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video->drcEnable(true);
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DEBUG_FUNCTION_LINE("delete fontSystem\n");
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DEBUG_FUNCTION_LINE("delete fontSystem");
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delete fontSystem;
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fontSystem = NULL;
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fontSystem = nullptr;
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DEBUG_FUNCTION_LINE("delete video\n");
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DEBUG_FUNCTION_LINE("delete video");
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delete video;
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video = NULL;
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video = nullptr;
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DEBUG_FUNCTION_LINE("deinitialze memory\n");
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DEBUG_FUNCTION_LINE("deinitialze memory");
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libgui_memoryRelease();
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ProcUIDrawDoneRelease();
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} else {
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@ -189,23 +166,23 @@ bool Application::procUI(void) {
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break;
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}
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case PROCUI_STATUS_IN_FOREGROUND: {
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if(!quitRequest) {
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if(video == NULL) {
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DEBUG_FUNCTION_LINE("PROCUI_STATUS_IN_FOREGROUND\n");
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DEBUG_FUNCTION_LINE("initialze memory\n");
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if (!quitRequest) {
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if (video == nullptr) {
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DEBUG_FUNCTION_LINE("PROCUI_STATUS_IN_FOREGROUND");
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DEBUG_FUNCTION_LINE("initialze memory");
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libgui_memoryInitialize();
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DEBUG_FUNCTION_LINE("Initialize video\n");
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DEBUG_FUNCTION_LINE("Initialize video");
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video = new CVideo(GX2_TV_SCAN_MODE_720P, GX2_DRC_RENDER_MODE_SINGLE);
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DEBUG_FUNCTION_LINE("Video size %i x %i\n", video->getTvWidth(), video->getTvHeight());
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DEBUG_FUNCTION_LINE("Video size %i x %i", video->getTvWidth(), video->getTvHeight());
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//! setup default Font
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DEBUG_FUNCTION_LINE("Initialize main font system\n");
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FreeTypeGX *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
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DEBUG_FUNCTION_LINE("Initialize main font system");
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auto *fontSystem = new FreeTypeGX(Resources::GetFile("font.ttf"), Resources::GetFileSize("font.ttf"), true);
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GuiText::setPresetFont(fontSystem);
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if(mainWindow == NULL) {
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DEBUG_FUNCTION_LINE("Initialize main window\n");
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if (mainWindow == nullptr) {
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DEBUG_FUNCTION_LINE("Initialize main window");
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mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
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}
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@ -222,12 +199,12 @@ bool Application::procUI(void) {
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return executeProcess;
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}
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void Application::executeThread(void) {
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DEBUG_FUNCTION_LINE("Entering main loop\n");
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void Application::executeThread() {
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DEBUG_FUNCTION_LINE("Entering main loop");
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//! main GX2 loop (60 Hz cycle with max priority on core 1)
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while(!exitApplication) {
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if(procUI() == false) {
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while (!exitApplication) {
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if (!procUI()) {
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continue;
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}
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@ -235,20 +212,12 @@ void Application::executeThread(void) {
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mainWindow->process();
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//! Read out inputs
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for(int32_t i = 0; i < 5; i++) {
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if(controller[i]->update(video->getTvWidth(), video->getTvHeight()) == false)
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for (auto &i: controller) {
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if (!i->update(video->getTvWidth(), video->getTvHeight()))
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continue;
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//! update controller states
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mainWindow->update(controller[i]);
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if(controller[i]->data.buttons_d & VPAD_BUTTON_HOME) {
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if (sFromHBL) {
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fadeOut();
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SYSRelaunchTitle(0, NULL);
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continue;
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}
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}
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mainWindow->update(i);
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}
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//! start rendering DRC
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@ -262,7 +231,7 @@ void Application::executeThread(void) {
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video->tvDrawDone();
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//! enable screen after first frame render
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if(video->getFrameCount() == 0) {
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if (video->getFrameCount() == 0) {
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video->tvEnable(true);
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video->drcEnable(true);
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}
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@ -274,33 +243,22 @@ void Application::executeThread(void) {
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video->waitForVSync();
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}
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if(bgMusic) {
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if (bgMusic) {
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bgMusic->SetVolume(0);
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}
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//! in case we exit to a homebrew let's smoothly fade out
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if(video) {
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uint64_t titleID = OSGetTitleID();
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if (titleID == HBL_TITLE_ID ||
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titleID == MII_MAKER_JPN_TITLE_ID ||
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titleID == MII_MAKER_USA_TITLE_ID ||
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titleID == MII_MAKER_EUR_TITLE_ID) {
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fadeOut();
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}
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}
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DEBUG_FUNCTION_LINE("delete mainWindow\n");
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DEBUG_FUNCTION_LINE("delete mainWindow");
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delete mainWindow;
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mainWindow = NULL;
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mainWindow = nullptr;
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DEBUG_FUNCTION_LINE("delete fontSystem\n");
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DEBUG_FUNCTION_LINE("delete fontSystem");
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delete fontSystem;
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fontSystem = NULL;
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fontSystem = nullptr;
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DEBUG_FUNCTION_LINE("delete video\n");
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DEBUG_FUNCTION_LINE("delete video");
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delete video;
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video = NULL;
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video = nullptr;
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DEBUG_FUNCTION_LINE("deinitialize memory\n");
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DEBUG_FUNCTION_LINE("deinitialize memory");
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libgui_memoryRelease();
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}
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@ -26,21 +26,23 @@ class FreeTypeGX;
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class Application : public CThread {
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public:
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static Application * instance() {
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if(!applicationInstance)
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static Application *instance() {
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if (!applicationInstance)
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applicationInstance = new Application();
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return applicationInstance;
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}
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static void destroyInstance() {
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if(applicationInstance) {
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if (applicationInstance) {
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delete applicationInstance;
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applicationInstance = NULL;
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applicationInstance = nullptr;
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}
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}
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CVideo *getVideo(void) const {
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return video;
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}
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MainWindow *getMainWindow(void) const {
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return mainWindow;
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}
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@ -50,12 +52,14 @@ public:
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}
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int exec(void);
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void fadeOut(void);
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void quit(int code);
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private:
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Application();
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virtual ~Application();
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bool procUI(void);
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@ -70,7 +74,7 @@ private:
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CVideo *video;
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MainWindow *mainWindow;
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FreeTypeGX *fontSystem;
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GuiController *controller[5];
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GuiController *controller[5]{};
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int exitCode;
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BOOL sFromHBL = FALSE;
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@ -1,20 +1,39 @@
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#include <string.h>
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#include <nsysnet/socket.h>
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#include "utils/logger.h"
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#include "common/common.h"
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#include <whb/log_cafe.h>
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#include <whb/log_udp.h>
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#include <whb/log_module.h>
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#include "utils/logger.h"
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#include "Application.h"
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int32_t main(int32_t argc, char **argv) {
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socket_lib_init();
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log_init();
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DEBUG_FUNCTION_LINE("Starting launchiine " LAUNCHIINE_VERSION "\n");
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bool moduleInit;
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bool cafeInit = false;
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bool udpInit = false;
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DEBUG_FUNCTION_LINE("Start main application\n");
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if (!(moduleInit = WHBLogModuleInit())) {
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cafeInit = WHBLogCafeInit();
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udpInit = WHBLogUdpInit();
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}
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DEBUG_FUNCTION_LINE("Starting launchiine " LAUNCHIINE_VERSION "");
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DEBUG_FUNCTION_LINE("Start main application");
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Application::instance()->exec();
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DEBUG_FUNCTION_LINE("Main application stopped\n");
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DEBUG_FUNCTION_LINE("Main application stopped");
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Application::destroyInstance();
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DEBUG_FUNCTION_LINE("Peace out...\n");
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DEBUG_FUNCTION_LINE("Peace out...");
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if (cafeInit) {
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WHBLogCafeDeinit();
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}
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if (udpInit) {
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WHBLogUdpDeinit();
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}
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if (moduleInit) {
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WHBLogModuleDeinit();
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}
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return 0;
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}
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@ -7,17 +7,17 @@
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CFile::CFile() {
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iFd = -1;
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mem_file = NULL;
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mem_file = nullptr;
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filesize = 0;
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pos = 0;
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}
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CFile::CFile(const std::string & filepath, eOpenTypes mode) {
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CFile::CFile(const std::string &filepath, eOpenTypes mode) {
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iFd = -1;
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this->open(filepath, mode);
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}
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CFile::CFile(const uint8_t * mem, int32_t size) {
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CFile::CFile(const uint8_t *mem, int32_t size) {
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iFd = -1;
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this->open(mem, size);
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}
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@ -26,14 +26,14 @@ CFile::~CFile() {
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this->close();
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}
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int32_t CFile::open(const std::string & filepath, eOpenTypes mode) {
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int32_t CFile::open(const std::string &filepath, eOpenTypes mode) {
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this->close();
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int32_t openMode = 0;
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// This depend on the devoptab implementation.
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// see https://github.com/devkitPro/wut/blob/master/libraries/wutdevoptab/devoptab_fs_open.c#L21 fpr reference
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switch(mode) {
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switch (mode) {
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default:
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case ReadOnly: // file must exist
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openMode = O_RDONLY;
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@ -54,7 +54,7 @@ int32_t CFile::open(const std::string & filepath, eOpenTypes mode) {
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//! the .data sections which is needed for a normal application to re-init
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//! this will be added with launching as RPX
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iFd = ::open(filepath.c_str(), openMode);
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if(iFd < 0)
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if (iFd < 0)
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return iFd;
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@ -64,7 +64,7 @@ int32_t CFile::open(const std::string & filepath, eOpenTypes mode) {
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return 0;
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}
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int32_t CFile::open(const uint8_t * mem, int32_t size) {
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int32_t CFile::open(const uint8_t *mem, int32_t size) {
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this->close();
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mem_file = mem;
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@ -74,33 +74,33 @@ int32_t CFile::open(const uint8_t * mem, int32_t size) {
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}
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void CFile::close() {
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if(iFd >= 0)
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if (iFd >= 0)
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::close(iFd);
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iFd = -1;
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mem_file = NULL;
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mem_file = nullptr;
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filesize = 0;
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pos = 0;
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}
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int32_t CFile::read(uint8_t * ptr, size_t size) {
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if(iFd >= 0) {
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int32_t ret = ::read(iFd, ptr,size);
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if(ret > 0)
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int32_t CFile::read(uint8_t *ptr, size_t size) {
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if (iFd >= 0) {
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int32_t ret = ::read(iFd, ptr, size);
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if (ret > 0)
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pos += ret;
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return ret;
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}
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int32_t readsize = size;
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if(readsize > (int64_t) (filesize-pos))
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readsize = filesize-pos;
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if (readsize > (int64_t) (filesize - pos))
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readsize = filesize - pos;
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if(readsize <= 0)
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if (readsize <= 0)
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return readsize;
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if(mem_file != NULL) {
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memcpy(ptr, mem_file+pos, readsize);
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if (mem_file != nullptr) {
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memcpy(ptr, mem_file + pos, readsize);
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pos += readsize;
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return readsize;
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}
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@ -108,12 +108,12 @@ int32_t CFile::read(uint8_t * ptr, size_t size) {
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return -1;
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}
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int32_t CFile::write(const uint8_t * ptr, size_t size) {
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if(iFd >= 0) {
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int32_t CFile::write(const uint8_t *ptr, size_t size) {
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if (iFd >= 0) {
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size_t done = 0;
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while(done < size) {
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while (done < size) {
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int32_t ret = ::write(iFd, ptr, size - done);
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if(ret <= 0)
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if (ret <= 0)
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return ret;
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ptr += ret;
|
||||
@ -130,25 +130,25 @@ int32_t CFile::seek(long int offset, int32_t origin) {
|
||||
int32_t ret = 0;
|
||||
int64_t newPos = pos;
|
||||
|
||||
if(origin == SEEK_SET) {
|
||||
if (origin == SEEK_SET) {
|
||||
newPos = offset;
|
||||
} else if(origin == SEEK_CUR) {
|
||||
} else if (origin == SEEK_CUR) {
|
||||
newPos += offset;
|
||||
} else if(origin == SEEK_END) {
|
||||
newPos = filesize+offset;
|
||||
} else if (origin == SEEK_END) {
|
||||
newPos = filesize + offset;
|
||||
}
|
||||
|
||||
if(newPos < 0) {
|
||||
if (newPos < 0) {
|
||||
pos = 0;
|
||||
} else {
|
||||
pos = newPos;
|
||||
}
|
||||
|
||||
if(iFd >= 0)
|
||||
if (iFd >= 0)
|
||||
ret = ::lseek(iFd, pos, SEEK_SET);
|
||||
|
||||
if(mem_file != NULL) {
|
||||
if(pos > filesize) {
|
||||
if (mem_file != nullptr) {
|
||||
if (pos > filesize) {
|
||||
pos = filesize;
|
||||
}
|
||||
}
|
||||
@ -163,8 +163,8 @@ int32_t CFile::fwrite(const char *format, ...) {
|
||||
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsprintf(tmp, format, va) >= 0)) {
|
||||
result = this->write((uint8_t *)tmp, strlen(tmp));
|
||||
if ((vsprintf(tmp, format, va) >= 0)) {
|
||||
result = this->write((uint8_t *) tmp, strlen(tmp));
|
||||
}
|
||||
va_end(va);
|
||||
|
||||
|
@ -18,18 +18,22 @@ public:
|
||||
};
|
||||
|
||||
CFile();
|
||||
CFile(const std::string & filepath, eOpenTypes mode);
|
||||
CFile(const uint8_t * memory, int32_t memsize);
|
||||
|
||||
CFile(const std::string &filepath, eOpenTypes mode);
|
||||
|
||||
CFile(const uint8_t *memory, int32_t memsize);
|
||||
|
||||
virtual ~CFile();
|
||||
|
||||
int32_t open(const std::string & filepath, eOpenTypes mode);
|
||||
int32_t open(const uint8_t * memory, int32_t memsize);
|
||||
int32_t open(const std::string &filepath, eOpenTypes mode);
|
||||
|
||||
int32_t open(const uint8_t *memory, int32_t memsize);
|
||||
|
||||
BOOL isOpen() const {
|
||||
if(iFd >= 0)
|
||||
if (iFd >= 0)
|
||||
return true;
|
||||
|
||||
if(mem_file)
|
||||
if (mem_file)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@ -37,23 +41,29 @@ public:
|
||||
|
||||
void close();
|
||||
|
||||
int32_t read(uint8_t * ptr, size_t size);
|
||||
int32_t write(const uint8_t * ptr, size_t size);
|
||||
int32_t read(uint8_t *ptr, size_t size);
|
||||
|
||||
int32_t write(const uint8_t *ptr, size_t size);
|
||||
|
||||
int32_t fwrite(const char *format, ...);
|
||||
|
||||
int32_t seek(long int offset, int32_t origin);
|
||||
|
||||
uint64_t tell() {
|
||||
return pos;
|
||||
};
|
||||
|
||||
uint64_t size() {
|
||||
return filesize;
|
||||
};
|
||||
|
||||
void rewind() {
|
||||
this->seek(0, SEEK_SET);
|
||||
};
|
||||
|
||||
protected:
|
||||
int32_t iFd;
|
||||
const uint8_t * mem_file;
|
||||
const uint8_t *mem_file;
|
||||
uint64_t filesize;
|
||||
uint64_t pos;
|
||||
};
|
||||
|
@ -42,7 +42,7 @@ DirList::DirList() {
|
||||
Depth = 0;
|
||||
}
|
||||
|
||||
DirList::DirList(const std::string & path, const char *filter, uint32_t flags, uint32_t maxDepth) {
|
||||
DirList::DirList(const std::string &path, const char *filter, uint32_t flags, uint32_t maxDepth) {
|
||||
this->LoadPath(path, filter, flags, maxDepth);
|
||||
this->SortList();
|
||||
}
|
||||
@ -51,8 +51,8 @@ DirList::~DirList() {
|
||||
ClearList();
|
||||
}
|
||||
|
||||
BOOL DirList::LoadPath(const std::string & folder, const char *filter, uint32_t flags, uint32_t maxDepth) {
|
||||
if(folder.empty())
|
||||
BOOL DirList::LoadPath(const std::string &folder, const char *filter, uint32_t flags, uint32_t maxDepth) {
|
||||
if (folder.empty())
|
||||
return false;
|
||||
|
||||
Flags = flags;
|
||||
@ -66,11 +66,11 @@ BOOL DirList::LoadPath(const std::string & folder, const char *filter, uint32_t
|
||||
StringTools::RemoveDoubleSlashs(folderpath);
|
||||
|
||||
//! remove last slash if exists
|
||||
if(length > 0 && folderpath[length-1] == '/')
|
||||
folderpath.erase(length-1);
|
||||
if (length > 0 && folderpath[length - 1] == '/')
|
||||
folderpath.erase(length - 1);
|
||||
|
||||
//! add root slash if missing
|
||||
if(folderpath.find('/') == std::string::npos) {
|
||||
if (folderpath.find('/') == std::string::npos) {
|
||||
folderpath += '/';
|
||||
}
|
||||
|
||||
@ -78,27 +78,27 @@ BOOL DirList::LoadPath(const std::string & folder, const char *filter, uint32_t
|
||||
}
|
||||
|
||||
BOOL DirList::InternalLoadPath(std::string &folderpath) {
|
||||
if(folderpath.size() < 3)
|
||||
if (folderpath.size() < 3)
|
||||
return false;
|
||||
|
||||
struct dirent *dirent = NULL;
|
||||
DIR *dir = NULL;
|
||||
struct dirent *dirent = nullptr;
|
||||
DIR *dir = nullptr;
|
||||
|
||||
dir = opendir(folderpath.c_str());
|
||||
if (dir == NULL)
|
||||
if (dir == nullptr)
|
||||
return false;
|
||||
|
||||
while ((dirent = readdir(dir)) != 0) {
|
||||
BOOL isDir = dirent->d_type & DT_DIR;
|
||||
const char *filename = dirent->d_name;
|
||||
|
||||
if(isDir) {
|
||||
if(strcmp(filename,".") == 0 || strcmp(filename,"..") == 0)
|
||||
if (isDir) {
|
||||
if (strcmp(filename, ".") == 0 || strcmp(filename, "..") == 0)
|
||||
continue;
|
||||
|
||||
if((Flags & CheckSubfolders) && (Depth > 0)) {
|
||||
if ((Flags & CheckSubfolders) && (Depth > 0)) {
|
||||
int32_t length = folderpath.size();
|
||||
if(length > 2 && folderpath[length-1] != '/') {
|
||||
if (length > 2 && folderpath[length - 1] != '/') {
|
||||
folderpath += '/';
|
||||
}
|
||||
folderpath += filename;
|
||||
@ -109,18 +109,18 @@ BOOL DirList::InternalLoadPath(std::string &folderpath) {
|
||||
Depth++;
|
||||
}
|
||||
|
||||
if(!(Flags & Dirs))
|
||||
if (!(Flags & Dirs))
|
||||
continue;
|
||||
} else if(!(Flags & Files)) {
|
||||
} else if (!(Flags & Files)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(Filter) {
|
||||
char * fileext = strrchr(filename, '.');
|
||||
if(!fileext)
|
||||
if (Filter) {
|
||||
char *fileext = strrchr(filename, '.');
|
||||
if (!fileext)
|
||||
continue;
|
||||
|
||||
if(StringTools::strtokcmp(fileext, Filter, ",") == 0)
|
||||
if (StringTools::strtokcmp(fileext, Filter, ",") == 0)
|
||||
AddEntrie(folderpath, filename, isDir);
|
||||
} else {
|
||||
AddEntrie(folderpath, filename, isDir);
|
||||
@ -131,16 +131,16 @@ BOOL DirList::InternalLoadPath(std::string &folderpath) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void DirList::AddEntrie(const std::string &filepath, const char * filename, BOOL isDir) {
|
||||
if(!filename)
|
||||
void DirList::AddEntrie(const std::string &filepath, const char *filename, BOOL isDir) {
|
||||
if (!filename)
|
||||
return;
|
||||
|
||||
int32_t pos = FileInfo.size();
|
||||
|
||||
FileInfo.resize(pos+1);
|
||||
FileInfo.resize(pos + 1);
|
||||
|
||||
FileInfo[pos].FilePath = (char *) malloc(filepath.size()+strlen(filename)+2);
|
||||
if(!FileInfo[pos].FilePath) {
|
||||
FileInfo[pos].FilePath = (char *) malloc(filepath.size() + strlen(filename) + 2);
|
||||
if (!FileInfo[pos].FilePath) {
|
||||
FileInfo.resize(pos);
|
||||
return;
|
||||
}
|
||||
@ -150,10 +150,10 @@ void DirList::AddEntrie(const std::string &filepath, const char * filename, BOOL
|
||||
}
|
||||
|
||||
void DirList::ClearList() {
|
||||
for(uint32_t i = 0; i < FileInfo.size(); ++i) {
|
||||
if(FileInfo[i].FilePath) {
|
||||
for (uint32_t i = 0; i < FileInfo.size(); ++i) {
|
||||
if (FileInfo[i].FilePath) {
|
||||
free(FileInfo[i].FilePath);
|
||||
FileInfo[i].FilePath = NULL;
|
||||
FileInfo[i].FilePath = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
@ -161,37 +161,37 @@ void DirList::ClearList() {
|
||||
std::vector<DirEntry>().swap(FileInfo);
|
||||
}
|
||||
|
||||
const char * DirList::GetFilename(int32_t ind) const {
|
||||
const char *DirList::GetFilename(int32_t ind) const {
|
||||
if (!valid(ind))
|
||||
return "";
|
||||
|
||||
return StringTools::FullpathToFilename(FileInfo[ind].FilePath);
|
||||
}
|
||||
|
||||
static BOOL SortCallback(const DirEntry & f1, const DirEntry & f2) {
|
||||
if(f1.isDir && !(f2.isDir))
|
||||
static BOOL SortCallback(const DirEntry &f1, const DirEntry &f2) {
|
||||
if (f1.isDir && !(f2.isDir))
|
||||
return true;
|
||||
if(!(f1.isDir) && f2.isDir)
|
||||
if (!(f1.isDir) && f2.isDir)
|
||||
return false;
|
||||
|
||||
if(f1.FilePath && !f2.FilePath)
|
||||
if (f1.FilePath && !f2.FilePath)
|
||||
return true;
|
||||
if(!f1.FilePath)
|
||||
if (!f1.FilePath)
|
||||
return false;
|
||||
|
||||
if(strcasecmp(f1.FilePath, f2.FilePath) > 0)
|
||||
if (strcasecmp(f1.FilePath, f2.FilePath) > 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void DirList::SortList() {
|
||||
if(FileInfo.size() > 1)
|
||||
if (FileInfo.size() > 1)
|
||||
std::sort(FileInfo.begin(), FileInfo.end(), SortCallback);
|
||||
}
|
||||
|
||||
void DirList::SortList(BOOL (*SortFunc)(const DirEntry &a, const DirEntry &b)) {
|
||||
if(FileInfo.size() > 1)
|
||||
if (FileInfo.size() > 1)
|
||||
std::sort(FileInfo.begin(), FileInfo.end(), SortFunc);
|
||||
}
|
||||
|
||||
@ -199,14 +199,14 @@ uint64_t DirList::GetFilesize(int32_t index) const {
|
||||
struct stat st;
|
||||
const char *path = GetFilepath(index);
|
||||
|
||||
if(!path || stat(path, &st) != 0)
|
||||
if (!path || stat(path, &st) != 0)
|
||||
return 0;
|
||||
|
||||
return st.st_size;
|
||||
}
|
||||
|
||||
int32_t DirList::GetFileIndex(const char *filename) const {
|
||||
if(!filename)
|
||||
if (!filename)
|
||||
return -1;
|
||||
|
||||
for (uint32_t i = 0; i < FileInfo.size(); ++i) {
|
||||
|
@ -32,7 +32,7 @@
|
||||
#include <wut_types.h>
|
||||
|
||||
typedef struct {
|
||||
char * FilePath;
|
||||
char *FilePath;
|
||||
BOOL isDir;
|
||||
} DirEntry;
|
||||
|
||||
@ -40,17 +40,22 @@ class DirList {
|
||||
public:
|
||||
//!Constructor
|
||||
DirList(void);
|
||||
|
||||
//!\param path Path from where to load the filelist of all files
|
||||
//!\param filter A fileext that needs to be filtered
|
||||
//!\param flags search/filter flags from the enum
|
||||
DirList(const std::string & path, const char *filter = NULL, uint32_t flags = Files | Dirs, uint32_t maxDepth = 0xffffffff);
|
||||
DirList(const std::string &path, const char *filter = nullptr, uint32_t flags = Files | Dirs, uint32_t maxDepth = 0xffffffff);
|
||||
|
||||
//!Destructor
|
||||
virtual ~DirList();
|
||||
|
||||
//! Load all the files from a directory
|
||||
BOOL LoadPath(const std::string & path, const char *filter = NULL, uint32_t flags = Files | Dirs, uint32_t maxDepth = 0xffffffff);
|
||||
BOOL LoadPath(const std::string &path, const char *filter = nullptr, uint32_t flags = Files | Dirs, uint32_t maxDepth = 0xffffffff);
|
||||
|
||||
//! Get a filename of the list
|
||||
//!\param list index
|
||||
const char * GetFilename(int32_t index) const;
|
||||
const char *GetFilename(int32_t index) const;
|
||||
|
||||
//! Get the a filepath of the list
|
||||
//!\param list index
|
||||
const char *GetFilepath(int32_t index) const {
|
||||
@ -59,26 +64,33 @@ public:
|
||||
else
|
||||
return FileInfo[index].FilePath;
|
||||
}
|
||||
|
||||
//! Get the a filesize of the list
|
||||
//!\param list index
|
||||
uint64_t GetFilesize(int32_t index) const;
|
||||
|
||||
//! Is index a dir or a file
|
||||
//!\param list index
|
||||
BOOL IsDir(int32_t index) const {
|
||||
if(!valid(index))
|
||||
if (!valid(index))
|
||||
return false;
|
||||
return FileInfo[index].isDir;
|
||||
};
|
||||
|
||||
//! Get the filecount of the whole list
|
||||
int32_t GetFilecount() const {
|
||||
return FileInfo.size();
|
||||
};
|
||||
|
||||
//! Sort list by filepath
|
||||
void SortList();
|
||||
|
||||
//! Custom sort command for custom sort functions definitions
|
||||
void SortList(BOOL (*SortFunc)(const DirEntry &a, const DirEntry &b));
|
||||
|
||||
//! Get the index of the specified filename
|
||||
int32_t GetFileIndex(const char *filename) const;
|
||||
|
||||
//! Enum for search/filter flags
|
||||
enum {
|
||||
Files = 0x01,
|
||||
@ -88,10 +100,13 @@ public:
|
||||
protected:
|
||||
// Internal parser
|
||||
BOOL InternalLoadPath(std::string &path);
|
||||
|
||||
//!Add a list entrie
|
||||
void AddEntrie(const std::string &filepath, const char * filename, BOOL isDir);
|
||||
void AddEntrie(const std::string &filepath, const char *filename, BOOL isDir);
|
||||
|
||||
//! Clear the list
|
||||
void ClearList();
|
||||
|
||||
//! Check if valid pos is requested
|
||||
inline BOOL valid(uint32_t pos) const {
|
||||
return (pos < FileInfo.size());
|
||||
|
@ -9,8 +9,8 @@
|
||||
|
||||
int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size) {
|
||||
//! always initialze input
|
||||
*inbuffer = NULL;
|
||||
if(size)
|
||||
*inbuffer = nullptr;
|
||||
if (size)
|
||||
*size = 0;
|
||||
|
||||
int32_t iFd = open(filepath, O_RDONLY);
|
||||
@ -21,7 +21,7 @@ int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_
|
||||
lseek(iFd, 0, SEEK_SET);
|
||||
|
||||
uint8_t *buffer = (uint8_t *) malloc(filesize);
|
||||
if (buffer == NULL) {
|
||||
if (buffer == nullptr) {
|
||||
close(iFd);
|
||||
return -2;
|
||||
}
|
||||
@ -30,12 +30,12 @@ int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_
|
||||
uint32_t done = 0;
|
||||
int32_t readBytes = 0;
|
||||
|
||||
while(done < filesize) {
|
||||
if(done + blocksize > filesize) {
|
||||
while (done < filesize) {
|
||||
if (done + blocksize > filesize) {
|
||||
blocksize = filesize - done;
|
||||
}
|
||||
readBytes = read(iFd, buffer + done, blocksize);
|
||||
if(readBytes <= 0)
|
||||
if (readBytes <= 0)
|
||||
break;
|
||||
done += readBytes;
|
||||
}
|
||||
@ -44,34 +44,34 @@ int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_
|
||||
|
||||
if (done != filesize) {
|
||||
free(buffer);
|
||||
buffer = NULL;
|
||||
buffer = nullptr;
|
||||
return -3;
|
||||
}
|
||||
|
||||
*inbuffer = buffer;
|
||||
|
||||
//! sign is optional input
|
||||
if(size) {
|
||||
if (size) {
|
||||
*size = filesize;
|
||||
}
|
||||
|
||||
return filesize;
|
||||
}
|
||||
|
||||
int32_t FSUtils::CheckFile(const char * filepath) {
|
||||
if(!filepath)
|
||||
int32_t FSUtils::CheckFile(const char *filepath) {
|
||||
if (!filepath)
|
||||
return 0;
|
||||
|
||||
struct stat filestat;
|
||||
|
||||
char dirnoslash[strlen(filepath)+2];
|
||||
char dirnoslash[strlen(filepath) + 2];
|
||||
snprintf(dirnoslash, sizeof(dirnoslash), "%s", filepath);
|
||||
|
||||
while(dirnoslash[strlen(dirnoslash)-1] == '/')
|
||||
dirnoslash[strlen(dirnoslash)-1] = '\0';
|
||||
while (dirnoslash[strlen(dirnoslash) - 1] == '/')
|
||||
dirnoslash[strlen(dirnoslash) - 1] = '\0';
|
||||
|
||||
char * notRoot = strrchr(dirnoslash, '/');
|
||||
if(!notRoot) {
|
||||
char *notRoot = strrchr(dirnoslash, '/');
|
||||
if (!notRoot) {
|
||||
strcat(dirnoslash, "/");
|
||||
}
|
||||
|
||||
@ -81,29 +81,29 @@ int32_t FSUtils::CheckFile(const char * filepath) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32_t FSUtils::CreateSubfolder(const char * fullpath) {
|
||||
if(!fullpath)
|
||||
int32_t FSUtils::CreateSubfolder(const char *fullpath) {
|
||||
if (!fullpath)
|
||||
return 0;
|
||||
|
||||
int32_t result = 0;
|
||||
|
||||
char dirnoslash[strlen(fullpath)+1];
|
||||
char dirnoslash[strlen(fullpath) + 1];
|
||||
strcpy(dirnoslash, fullpath);
|
||||
|
||||
int32_t pos = strlen(dirnoslash)-1;
|
||||
while(dirnoslash[pos] == '/') {
|
||||
int32_t pos = strlen(dirnoslash) - 1;
|
||||
while (dirnoslash[pos] == '/') {
|
||||
dirnoslash[pos] = '\0';
|
||||
pos--;
|
||||
}
|
||||
|
||||
if(CheckFile(dirnoslash)) {
|
||||
if (CheckFile(dirnoslash)) {
|
||||
return 1;
|
||||
} else {
|
||||
char parentpath[strlen(dirnoslash)+2];
|
||||
char parentpath[strlen(dirnoslash) + 2];
|
||||
strcpy(parentpath, dirnoslash);
|
||||
char * ptr = strrchr(parentpath, '/');
|
||||
char *ptr = strrchr(parentpath, '/');
|
||||
|
||||
if(!ptr) {
|
||||
if (!ptr) {
|
||||
//!Device root directory (must be with '/')
|
||||
strcat(parentpath, "/");
|
||||
struct stat filestat;
|
||||
@ -119,7 +119,7 @@ int32_t FSUtils::CreateSubfolder(const char * fullpath) {
|
||||
result = CreateSubfolder(parentpath);
|
||||
}
|
||||
|
||||
if(!result)
|
||||
if (!result)
|
||||
return 0;
|
||||
|
||||
if (mkdir(dirnoslash, 0777) == -1) {
|
||||
@ -129,13 +129,13 @@ int32_t FSUtils::CreateSubfolder(const char * fullpath) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int32_t FSUtils::saveBufferToFile(const char * path, void * buffer, uint32_t size) {
|
||||
int32_t FSUtils::saveBufferToFile(const char *path, void *buffer, uint32_t size) {
|
||||
CFile file(path, CFile::WriteOnly);
|
||||
if (!file.isOpen()) {
|
||||
DEBUG_FUNCTION_LINE("Failed to open %s\n",path);
|
||||
DEBUG_FUNCTION_LINE("Failed to open %s", path);
|
||||
return 0;
|
||||
}
|
||||
int32_t written = file.write((const uint8_t*) buffer, size);
|
||||
int32_t written = file.write((const uint8_t *) buffer, size);
|
||||
file.close();
|
||||
return written;
|
||||
}
|
||||
|
@ -8,9 +8,11 @@ public:
|
||||
static int32_t LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size);
|
||||
|
||||
//! todo: C++ class
|
||||
static int32_t CreateSubfolder(const char * fullpath);
|
||||
static int32_t CheckFile(const char * filepath);
|
||||
static int32_t saveBufferToFile(const char * path, void * buffer, uint32_t size);
|
||||
static int32_t CreateSubfolder(const char *fullpath);
|
||||
|
||||
static int32_t CheckFile(const char *filepath);
|
||||
|
||||
static int32_t saveBufferToFile(const char *path, void *buffer, uint32_t size);
|
||||
};
|
||||
|
||||
#endif // __FS_UTILS_H_
|
||||
|
@ -24,27 +24,27 @@ GameList::~GameList() {
|
||||
|
||||
void GameList::clear() {
|
||||
lock();
|
||||
for (auto const& x : fullGameList) {
|
||||
if(x != NULL) {
|
||||
if(x->imageData != NULL) {
|
||||
for (auto const &x: fullGameList) {
|
||||
if (x != nullptr) {
|
||||
if (x->imageData != nullptr) {
|
||||
AsyncExecutor::pushForDelete(x->imageData);
|
||||
x->imageData = NULL;
|
||||
x->imageData = nullptr;
|
||||
}
|
||||
delete x;
|
||||
}
|
||||
}
|
||||
fullGameList.clear();
|
||||
//! Clear memory of the vector completely
|
||||
std::vector<gameInfo*>().swap(fullGameList);
|
||||
std::vector<gameInfo *>().swap(fullGameList);
|
||||
unlock();
|
||||
titleListChanged(this);
|
||||
}
|
||||
|
||||
gameInfo * GameList::getGameInfo(uint64_t titleId){
|
||||
gameInfo * result = NULL;
|
||||
gameInfo *GameList::getGameInfo(uint64_t titleId) {
|
||||
gameInfo *result = nullptr;
|
||||
lock();
|
||||
for (uint32_t i = 0; i < fullGameList.size(); ++i) {
|
||||
if(titleId == fullGameList[i]->titleId){
|
||||
if (titleId == fullGameList[i]->titleId) {
|
||||
result = fullGameList[i];
|
||||
break;
|
||||
}
|
||||
@ -55,13 +55,13 @@ gameInfo * GameList::getGameInfo(uint64_t titleId){
|
||||
|
||||
int32_t GameList::readGameList() {
|
||||
// Clear list
|
||||
for (auto const& x : fullGameList) {
|
||||
for (auto const &x: fullGameList) {
|
||||
delete x;
|
||||
}
|
||||
|
||||
fullGameList.clear();
|
||||
//! Clear memory of the vector completely
|
||||
std::vector<gameInfo*>().swap(fullGameList);
|
||||
std::vector<gameInfo *>().swap(fullGameList);
|
||||
|
||||
int32_t cnt = 0;
|
||||
|
||||
@ -79,7 +79,7 @@ int32_t GameList::readGameList() {
|
||||
std::vector<struct MCPTitleListType> titles(titleCount);
|
||||
uint32_t realTitleCount = 0;
|
||||
|
||||
static const std::vector<MCPAppType> menuAppTypes {
|
||||
static const std::vector<MCPAppType> menuAppTypes{
|
||||
MCP_APP_TYPE_GAME,
|
||||
MCP_APP_TYPE_GAME_WII,
|
||||
MCP_APP_TYPE_SYSTEM_APPS,
|
||||
@ -92,7 +92,7 @@ int32_t GameList::readGameList() {
|
||||
MCP_APP_TYPE_ACCOUNT_APPS,
|
||||
};
|
||||
|
||||
for (auto appType : menuAppTypes) {
|
||||
for (auto appType: menuAppTypes) {
|
||||
uint32_t titleCountByType = 0;
|
||||
MCPError err = MCP_TitleListByAppType(mcp, appType, &titleCountByType, titles.data() + realTitleCount,
|
||||
(titles.size() - realTitleCount) * sizeof(decltype(titles)::value_type));
|
||||
@ -106,13 +106,13 @@ int32_t GameList::readGameList() {
|
||||
titles.resize(realTitleCount);
|
||||
}
|
||||
|
||||
for (auto title_candidate : titles) {
|
||||
gameInfo* newGameInfo = new gameInfo;
|
||||
for (auto title_candidate: titles) {
|
||||
auto *newGameInfo = new gameInfo;
|
||||
newGameInfo->titleId = title_candidate.titleId;
|
||||
newGameInfo->appType = title_candidate.appType;
|
||||
newGameInfo->gamePath = title_candidate.path;
|
||||
newGameInfo->name = "<unknown>";
|
||||
newGameInfo->imageData = NULL;
|
||||
newGameInfo->imageData = nullptr;
|
||||
DCFlushRange(newGameInfo, sizeof(gameInfo));
|
||||
|
||||
fullGameList.push_back(newGameInfo);
|
||||
@ -122,35 +122,31 @@ int32_t GameList::readGameList() {
|
||||
|
||||
AsyncExecutor::execute([this] {
|
||||
lock();
|
||||
for (uint32_t i = 0; i < fullGameList.size(); ++i) {
|
||||
gameInfo *header = fullGameList[i];
|
||||
|
||||
for (auto header : fullGameList) {
|
||||
DCFlushRange(&stopAsyncLoading, sizeof(stopAsyncLoading));
|
||||
if(stopAsyncLoading) {
|
||||
DEBUG_FUNCTION_LINE("Stop async title loading\n");
|
||||
if (stopAsyncLoading) {
|
||||
DEBUG_FUNCTION_LINE("Stop async title loading");
|
||||
break;
|
||||
}
|
||||
|
||||
DEBUG_FUNCTION_LINE("Load extra infos of %016llX\n",header->titleId);
|
||||
ACPMetaXml* meta = (ACPMetaXml*)calloc(1, 0x4000); //TODO fix wut
|
||||
if(meta) {
|
||||
DEBUG_FUNCTION_LINE("Load extra infos of %016llX", header->titleId);
|
||||
auto *meta = (ACPMetaXml *) calloc(1, 0x4000); //TODO fix wut
|
||||
if (meta) {
|
||||
auto acp = ACPGetTitleMetaXml(header->titleId, meta);
|
||||
if(acp >= 0) {
|
||||
if (acp >= 0) {
|
||||
header->name = meta->shortname_en;
|
||||
}
|
||||
free(meta);
|
||||
}
|
||||
|
||||
if(header->imageData == NULL) {
|
||||
if (header->imageData == nullptr) {
|
||||
std::string filepath = "fs:" + header->gamePath + META_PATH + "/iconTex.tga";
|
||||
uint8_t *buffer = NULL;
|
||||
uint8_t *buffer = nullptr;
|
||||
uint32_t bufferSize = 0;
|
||||
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
|
||||
if(iResult > 0) {
|
||||
GuiImageData * imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||
if(imageData) {
|
||||
if (iResult > 0) {
|
||||
auto *imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||
header->imageData = imageData;
|
||||
}
|
||||
|
||||
//! free original image buffer which is converted to texture now and not needed anymore
|
||||
free(buffer);
|
||||
@ -167,15 +163,15 @@ int32_t GameList::readGameList() {
|
||||
|
||||
void GameList::updateTitleInfo() {
|
||||
for (int i = 0; i < this->size(); i++) {
|
||||
gameInfo * newHeader = this->at(i);
|
||||
gameInfo *newHeader = this->at(i);
|
||||
|
||||
bool hasChanged = false;
|
||||
|
||||
if(newHeader->name.empty()) {
|
||||
ACPMetaXml* meta = (ACPMetaXml*)calloc(1, 0x4000); //TODO fix wut
|
||||
if(meta) {
|
||||
if (newHeader->name.empty()) {
|
||||
auto *meta = (ACPMetaXml *) calloc(1, 0x4000); //TODO fix wut
|
||||
if (meta) {
|
||||
auto acp = ACPGetTitleMetaXml(newHeader->titleId, meta);
|
||||
if(acp >= 0) {
|
||||
if (acp >= 0) {
|
||||
newHeader->name = meta->shortname_en;
|
||||
hasChanged = true;
|
||||
}
|
||||
@ -183,24 +179,22 @@ void GameList::updateTitleInfo() {
|
||||
}
|
||||
}
|
||||
|
||||
if(newHeader->imageData == NULL) {
|
||||
if (newHeader->imageData == nullptr) {
|
||||
std::string filepath = "fs:" + newHeader->gamePath + META_PATH + "/iconTex.tga";
|
||||
uint8_t *buffer = NULL;
|
||||
uint8_t *buffer = nullptr;
|
||||
uint32_t bufferSize = 0;
|
||||
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
|
||||
|
||||
if(iResult > 0) {
|
||||
GuiImageData * imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||
if(imageData) {
|
||||
if (iResult > 0) {
|
||||
auto *imageData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||
newHeader->imageData = imageData;
|
||||
hasChanged = true;
|
||||
}
|
||||
|
||||
//! free original image buffer which is converted to texture now and not needed anymore
|
||||
free(buffer);
|
||||
}
|
||||
}
|
||||
if(hasChanged) {
|
||||
if (hasChanged) {
|
||||
DCFlushRange(newHeader, sizeof(gameInfo));
|
||||
titleUpdated(newHeader);
|
||||
}
|
||||
@ -209,11 +203,11 @@ void GameList::updateTitleInfo() {
|
||||
|
||||
int32_t GameList::load() {
|
||||
lock();
|
||||
if(fullGameList.size() == 0) {
|
||||
if (fullGameList.empty()) {
|
||||
readGameList();
|
||||
}
|
||||
|
||||
AsyncExecutor::execute([&] { updateTitleInfo();});
|
||||
AsyncExecutor::execute([&] { updateTitleInfo(); });
|
||||
|
||||
titleListChanged(this);
|
||||
|
||||
|
@ -14,12 +14,13 @@ typedef struct _gameInfo {
|
||||
MCPAppType appType;
|
||||
std::string name;
|
||||
std::string gamePath;
|
||||
GuiImageData * imageData;
|
||||
GuiImageData *imageData;
|
||||
} gameInfo;
|
||||
|
||||
class GameList {
|
||||
public:
|
||||
GameList();
|
||||
|
||||
~GameList();
|
||||
|
||||
int32_t size() {
|
||||
@ -28,6 +29,7 @@ public:
|
||||
unlock();
|
||||
return res;
|
||||
}
|
||||
|
||||
int32_t gameCount() {
|
||||
lock();
|
||||
int32_t res = fullGameList.size();
|
||||
@ -35,25 +37,27 @@ public:
|
||||
return res;
|
||||
}
|
||||
|
||||
gameInfo * at(int32_t i) {
|
||||
gameInfo *at(int32_t i) {
|
||||
return operator[](i);
|
||||
}
|
||||
gameInfo * operator[](int32_t i) {
|
||||
|
||||
gameInfo *operator[](int32_t i) {
|
||||
lock();
|
||||
gameInfo * res = NULL;
|
||||
gameInfo *res = nullptr;
|
||||
if (i < 0 || i >= (int32_t) fullGameList.size()) {
|
||||
res = NULL;
|
||||
res = nullptr;
|
||||
} else {
|
||||
res = fullGameList[i];
|
||||
}
|
||||
unlock();
|
||||
return res;
|
||||
}
|
||||
gameInfo * getGameInfo(uint64_t titleId);
|
||||
|
||||
gameInfo *getGameInfo(uint64_t titleId);
|
||||
|
||||
void clear();
|
||||
|
||||
std::vector<gameInfo *> & getFullGameList(void) {
|
||||
std::vector<gameInfo *> &getFullGameList(void) {
|
||||
return fullGameList;
|
||||
}
|
||||
|
||||
@ -66,11 +70,14 @@ public:
|
||||
void lock() {
|
||||
_lock.lock();
|
||||
}
|
||||
|
||||
void unlock() {
|
||||
_lock.unlock();
|
||||
}
|
||||
|
||||
protected:
|
||||
int32_t readGameList();
|
||||
|
||||
void updateTitleInfo();
|
||||
|
||||
std::vector<gameInfo *> fullGameList;
|
||||
|
@ -36,46 +36,46 @@ GameIcon::GameIcon(GuiImageData *preloadImage)
|
||||
vtxCount = sizeof(cfGameIconPosVtxs) / (Shader3D::cuVertexAttrSize);
|
||||
|
||||
//! texture and vertex coordinates
|
||||
posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconPosVtxs));
|
||||
texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
|
||||
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconPosVtxs));
|
||||
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
|
||||
|
||||
if(posVtxs) {
|
||||
memcpy((float*)posVtxs, cfGameIconPosVtxs, sizeof(cfGameIconPosVtxs));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, (float*)posVtxs, sizeof(cfGameIconPosVtxs));
|
||||
if (posVtxs) {
|
||||
memcpy((float *) posVtxs, cfGameIconPosVtxs, sizeof(cfGameIconPosVtxs));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, (float *) posVtxs, sizeof(cfGameIconPosVtxs));
|
||||
}
|
||||
if(texCoords) {
|
||||
memcpy((float*)texCoords, cfGameIconTexCoords, sizeof(cfGameIconTexCoords));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, (float*)texCoords, sizeof(cfGameIconTexCoords));
|
||||
if (texCoords) {
|
||||
memcpy((float *) texCoords, cfGameIconTexCoords, sizeof(cfGameIconTexCoords));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, (float *) texCoords, sizeof(cfGameIconTexCoords));
|
||||
}
|
||||
|
||||
//! create vertexes for the mirror frame
|
||||
texCoordsMirror = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
|
||||
texCoordsMirror = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconTexCoords));
|
||||
|
||||
if(texCoordsMirror) {
|
||||
for(uint32_t i = 0; i < vtxCount; i++) {
|
||||
texCoordsMirror[i*2 + 0] = texCoords[i*2 + 0] * cfIconMirrorScale - ((cfIconMirrorScale - 1.0f) - (cfIconMirrorScale - 1.0f) * 0.5f);
|
||||
texCoordsMirror[i*2 + 1] = texCoords[i*2 + 1] * cfIconMirrorScale - ((cfIconMirrorScale - 1.0f) - (cfIconMirrorScale - 1.0f) * 0.5f);
|
||||
if (texCoordsMirror) {
|
||||
for (uint32_t i = 0; i < vtxCount; i++) {
|
||||
texCoordsMirror[i * 2 + 0] = texCoords[i * 2 + 0] * cfIconMirrorScale - ((cfIconMirrorScale - 1.0f) - (cfIconMirrorScale - 1.0f) * 0.5f);
|
||||
texCoordsMirror[i * 2 + 1] = texCoords[i * 2 + 1] * cfIconMirrorScale - ((cfIconMirrorScale - 1.0f) - (cfIconMirrorScale - 1.0f) * 0.5f);
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoordsMirror, sizeof(cfGameIconTexCoords));
|
||||
}
|
||||
|
||||
//! setup stroke of the icon
|
||||
strokePosVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconStrokeVtxs));
|
||||
if(strokePosVtxs) {
|
||||
strokePosVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, sizeof(cfGameIconStrokeVtxs));
|
||||
if (strokePosVtxs) {
|
||||
memcpy(strokePosVtxs, cfGameIconStrokeVtxs, sizeof(cfGameIconStrokeVtxs));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, strokePosVtxs, sizeof(cfGameIconStrokeVtxs));
|
||||
}
|
||||
strokeTexCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
|
||||
if(strokeTexCoords) {
|
||||
for(size_t i = 0, n = 0; i < cuGameIconStrokeVtxCount; n += 2, i += 3) {
|
||||
strokeTexCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
|
||||
if (strokeTexCoords) {
|
||||
for (size_t i = 0, n = 0; i < cuGameIconStrokeVtxCount; n += 2, i += 3) {
|
||||
strokeTexCoords[n] = (1.0f + strokePosVtxs[i]) * 0.5f;
|
||||
strokeTexCoords[n+1] = 1.0f - (1.0f + strokePosVtxs[i+1]) * 0.5f;
|
||||
strokeTexCoords[n + 1] = 1.0f - (1.0f + strokePosVtxs[i + 1]) * 0.5f;
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, strokeTexCoords, cuGameIconStrokeVtxCount * Shader::cuTexCoordAttrSize);
|
||||
}
|
||||
strokeColorVtxs = (uint8_t*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuColorAttrSize);
|
||||
if(strokeColorVtxs) {
|
||||
for(size_t i = 0; i < (cuGameIconStrokeVtxCount * Shader::cuColorAttrSize); i++)
|
||||
strokeColorVtxs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuGameIconStrokeVtxCount * Shader::cuColorAttrSize);
|
||||
if (strokeColorVtxs) {
|
||||
for (size_t i = 0; i < (cuGameIconStrokeVtxCount * Shader::cuColorAttrSize); i++)
|
||||
strokeColorVtxs[i] = 0xff;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, strokeColorVtxs, cuGameIconStrokeVtxCount * Shader::cuColorAttrSize);
|
||||
}
|
||||
@ -83,47 +83,47 @@ GameIcon::GameIcon(GuiImageData *preloadImage)
|
||||
|
||||
GameIcon::~GameIcon() {
|
||||
//! remove image so it can not be drawn anymore from this point on
|
||||
imageData = NULL;
|
||||
imageData = nullptr;
|
||||
|
||||
//! main image vertexes
|
||||
if(posVtxs) {
|
||||
free((void*)posVtxs);
|
||||
posVtxs = NULL;
|
||||
if (posVtxs) {
|
||||
free((void *) posVtxs);
|
||||
posVtxs = nullptr;
|
||||
}
|
||||
if(texCoords) {
|
||||
free((void*)texCoords);
|
||||
texCoords = NULL;
|
||||
if (texCoords) {
|
||||
free((void *) texCoords);
|
||||
texCoords = nullptr;
|
||||
}
|
||||
//! mirror image vertexes
|
||||
if(texCoordsMirror) {
|
||||
if (texCoordsMirror) {
|
||||
free(texCoordsMirror);
|
||||
texCoordsMirror = NULL;
|
||||
texCoordsMirror = nullptr;
|
||||
}
|
||||
//! stroke image vertexes
|
||||
if(strokePosVtxs) {
|
||||
if (strokePosVtxs) {
|
||||
free(strokePosVtxs);
|
||||
strokePosVtxs = NULL;
|
||||
strokePosVtxs = nullptr;
|
||||
}
|
||||
if(strokeTexCoords) {
|
||||
if (strokeTexCoords) {
|
||||
free(strokeTexCoords);
|
||||
strokeTexCoords = NULL;
|
||||
strokeTexCoords = nullptr;
|
||||
}
|
||||
if(strokeColorVtxs) {
|
||||
if (strokeColorVtxs) {
|
||||
free(strokeColorVtxs);
|
||||
strokeColorVtxs = NULL;
|
||||
strokeColorVtxs = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool GameIcon::checkRayIntersection(const glm::vec3 & rayOrigin, const glm::vec3 & rayDirFrac) {
|
||||
bool GameIcon::checkRayIntersection(const glm::vec3 &rayOrigin, const glm::vec3 &rayDirFrac) {
|
||||
//! since we always face the camera we can just check the AABB intersection
|
||||
//! otherwise an OOB intersection would be required
|
||||
|
||||
float currPosX = getCenterX() * Application::instance()->getVideo()->getWidthScaleFactor() * 2.0f;
|
||||
float currPosY = getCenterY() * Application::instance()->getVideo()->getHeightScaleFactor() * 2.0f;
|
||||
float currPosZ = getDepth() * Application::instance()->getVideo()->getDepthScaleFactor() * 2.0f;
|
||||
float currScaleX = getScaleX() * (float)getWidth() * Application::instance()->getVideo()->getWidthScaleFactor();
|
||||
float currScaleY = getScaleY() * (float)getHeight() * Application::instance()->getVideo()->getHeightScaleFactor();
|
||||
float currScaleZ = getScaleZ() * (float)getWidth() * Application::instance()->getVideo()->getDepthScaleFactor();
|
||||
float currScaleX = getScaleX() * (float) getWidth() * Application::instance()->getVideo()->getWidthScaleFactor();
|
||||
float currScaleY = getScaleY() * (float) getHeight() * Application::instance()->getVideo()->getHeightScaleFactor();
|
||||
float currScaleZ = getScaleZ() * (float) getWidth() * Application::instance()->getVideo()->getDepthScaleFactor();
|
||||
//! lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
|
||||
glm::vec3 lb(currPosX - currScaleX, currPosY - currScaleY, currPosZ - currScaleZ);
|
||||
glm::vec3 rt(currPosX + currScaleX, currPosY + currScaleY, currPosZ + currScaleZ);
|
||||
@ -154,29 +154,29 @@ bool GameIcon::checkRayIntersection(const glm::vec3 & rayOrigin, const glm::vec3
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameIcon::draw(CVideo *pVideo, const glm::mat4 & projectionMtx, const glm::mat4 & viewMtx, const glm::mat4 & modelView) {
|
||||
if(imageData == NULL){
|
||||
void GameIcon::draw(CVideo *pVideo, const glm::mat4 &projectionMtx, const glm::mat4 &viewMtx, const glm::mat4 &modelView) {
|
||||
if (imageData == nullptr) {
|
||||
return;
|
||||
}
|
||||
//! first setup 2D GUI positions
|
||||
float currPosX = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
|
||||
float currPosY = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
|
||||
float currPosZ = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
|
||||
float currScaleX = getScaleX() * (float)getWidth() * pVideo->getWidthScaleFactor();
|
||||
float currScaleY = getScaleY() * (float)getHeight() * pVideo->getHeightScaleFactor();
|
||||
float currScaleZ = getScaleZ() * (float)getWidth() * pVideo->getDepthScaleFactor();
|
||||
float currScaleX = getScaleX() * (float) getWidth() * pVideo->getWidthScaleFactor();
|
||||
float currScaleY = getScaleY() * (float) getHeight() * pVideo->getHeightScaleFactor();
|
||||
float currScaleZ = getScaleZ() * (float) getWidth() * pVideo->getDepthScaleFactor();
|
||||
float strokeScaleX = pVideo->getWidthScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
|
||||
float strokeScaleY = pVideo->getHeightScaleFactor() * strokeWidth * 0.25f + cfIconMirrorScale;
|
||||
|
||||
for(int32_t iDraw = 0; iDraw < 2; iDraw++) {
|
||||
glm::vec4 * alphaFadeOut;
|
||||
for (int32_t iDraw = 0; iDraw < 2; iDraw++) {
|
||||
glm::vec4 *alphaFadeOut;
|
||||
glm::mat4 m_iconView;
|
||||
glm::mat4 m_mirrorView;
|
||||
glm::mat4 m_strokeView;
|
||||
|
||||
if(iDraw == RENDER_REFLECTION) {
|
||||
if (iDraw == RENDER_REFLECTION) {
|
||||
//! Reflection render
|
||||
if(!bRenderReflection)
|
||||
if (!bRenderReflection)
|
||||
continue;
|
||||
m_iconView = glm::translate(modelView, glm::vec3(currPosX, -currScaleY * 2.0f - currPosY, currPosZ + cosf(DegToRad(rotationX)) * currScaleZ * 2.0f));
|
||||
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
@ -190,7 +190,7 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 & projectionMtx, const glm::
|
||||
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_ENABLE, GX2_DISABLE);
|
||||
} else {
|
||||
//! Normal render
|
||||
m_iconView = glm::translate(modelView, glm::vec3(currPosX,currPosY, currPosZ));
|
||||
m_iconView = glm::translate(modelView, glm::vec3(currPosX, currPosY, currPosZ));
|
||||
m_iconView = glm::rotate(m_iconView, DegToRad(rotationX), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
m_iconView = glm::scale(m_iconView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||
|
||||
@ -204,7 +204,7 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 & projectionMtx, const glm::
|
||||
|
||||
colorIntensityMirror[3] = cfIconMirrorAlpha * colorIntensity[3];
|
||||
|
||||
if(!bIconLast) {
|
||||
if (!bIconLast) {
|
||||
Shader3D::instance()->setShaders();
|
||||
Shader3D::instance()->setProjectionMtx(projectionMtx);
|
||||
Shader3D::instance()->setViewMtx(viewMtx);
|
||||
@ -220,7 +220,7 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 & projectionMtx, const glm::
|
||||
}
|
||||
|
||||
|
||||
if(bSelected) {
|
||||
if (bSelected) {
|
||||
strokeFractalEnable = 0;
|
||||
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_DISABLE, GX2_COMPARE_FUNC_LEQUAL);
|
||||
@ -243,7 +243,7 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 & projectionMtx, const glm::
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
|
||||
}
|
||||
|
||||
if(iDraw == RENDER_NORMAL && bRenderStroke) {
|
||||
if (iDraw == RENDER_NORMAL && bRenderStroke) {
|
||||
strokeFractalEnable = 1;
|
||||
//! now render the icon stroke
|
||||
//! make the stroke a little bigger than the mirror, just by the line width on each side
|
||||
@ -274,7 +274,7 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 & projectionMtx, const glm::
|
||||
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoordsMirror);
|
||||
Shader3D::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, vtxCount);
|
||||
|
||||
if(bIconLast) {
|
||||
if (bIconLast) {
|
||||
Shader3D::instance()->setShaders();
|
||||
Shader3D::instance()->setProjectionMtx(projectionMtx);
|
||||
Shader3D::instance()->setViewMtx(viewMtx);
|
||||
@ -290,7 +290,7 @@ void GameIcon::draw(CVideo *pVideo, const glm::mat4 & projectionMtx, const glm::
|
||||
}
|
||||
|
||||
//! return back normal culling
|
||||
if(iDraw == RENDER_REFLECTION) {
|
||||
if (iDraw == RENDER_REFLECTION) {
|
||||
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_ENABLE);
|
||||
}
|
||||
}
|
||||
|
@ -4,52 +4,62 @@
|
||||
#include <gui/GuiImageAsync.h>
|
||||
#include <gui/video/shaders/Shader3D.h>
|
||||
|
||||
class GameIcon : public GuiImage
|
||||
{
|
||||
class GameIcon : public GuiImage {
|
||||
public:
|
||||
GameIcon(GuiImageData *preloadImage);
|
||||
|
||||
virtual ~GameIcon();
|
||||
|
||||
void setRotationX(float r) {
|
||||
rotationX = r;
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & color) {
|
||||
|
||||
void setColorIntensity(const glm::vec4 &color) {
|
||||
colorIntensity = color;
|
||||
colorIntensityMirror = colorIntensity;
|
||||
selectionBlurOuterColorIntensity = color * glm::vec4(0.09411764f * 1.15f, 0.56862745f * 1.15f, 0.96862745098f * 1.15f, 1.0f);
|
||||
selectionBlurInnerColorIntensity = color * glm::vec4(0.46666667f, 0.90588235f, 1.0f, 1.0f);
|
||||
}
|
||||
const glm::vec4 & getColorIntensity() const {
|
||||
|
||||
const glm::vec4 &getColorIntensity() const {
|
||||
return colorIntensity;
|
||||
}
|
||||
void setAlphaFadeOutNorm(const glm::vec4 & a) {
|
||||
|
||||
void setAlphaFadeOutNorm(const glm::vec4 &a) {
|
||||
alphaFadeOutNorm = a;
|
||||
}
|
||||
void setAlphaFadeOutRefl(const glm::vec4 & a) {
|
||||
|
||||
void setAlphaFadeOutRefl(const glm::vec4 &a) {
|
||||
alphaFadeOutRefl = a;
|
||||
}
|
||||
|
||||
void setRenderReflection(bool enable) {
|
||||
bRenderReflection = enable;
|
||||
}
|
||||
|
||||
void setSelected(bool enable) {
|
||||
bSelected = enable;
|
||||
}
|
||||
|
||||
void setStrokeRender(bool enable) {
|
||||
bRenderStroke = enable;
|
||||
}
|
||||
|
||||
void setRenderIconLast(bool enable) {
|
||||
bIconLast = enable;
|
||||
}
|
||||
|
||||
void draw(CVideo *pVideo) {
|
||||
static const glm::mat4 identity(1.0f);
|
||||
draw(pVideo, identity, identity, identity);
|
||||
}
|
||||
void draw(CVideo *pVideo, const glm::mat4 & projection, const glm::mat4 & view, const glm::mat4 & modelView);
|
||||
|
||||
bool checkRayIntersection(const glm::vec3 & rayOrigin, const glm::vec3 & rayDirFrac);
|
||||
void draw(CVideo *pVideo, const glm::mat4 &projection, const glm::mat4 &view, const glm::mat4 &modelView);
|
||||
|
||||
bool checkRayIntersection(const glm::vec3 &rayOrigin, const glm::vec3 &rayDirFrac);
|
||||
|
||||
private:
|
||||
enum eRenderState
|
||||
{
|
||||
enum eRenderState {
|
||||
RENDER_REFLECTION,
|
||||
RENDER_NORMAL
|
||||
};
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -25,35 +25,21 @@
|
||||
#include "utils/logger.h"
|
||||
#include "gui/GameIcon.h"
|
||||
|
||||
GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex,bool sortByName)
|
||||
GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByName)
|
||||
: GuiTitleBrowser(w, h, GameIndex),
|
||||
sortByName(sortByName),
|
||||
particleBgImage(w, h, 50, 60.0f, 90.0f, 0.6f, 1.0f)
|
||||
, buttonClickSound(Resources::GetSound("button_click.mp3"))
|
||||
, gameTitle((char*)NULL, 52, glm::vec4(1.0f))
|
||||
, touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
|
||||
, wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
|
||||
, leftTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_LEFT | GuiTrigger::STICK_L_LEFT, true)
|
||||
, rightTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_RIGHT | GuiTrigger::STICK_L_RIGHT, true)
|
||||
, downTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true)
|
||||
, upTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true)
|
||||
, buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true)
|
||||
, buttonLTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_L, true)
|
||||
, buttonRTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_R, true)
|
||||
, leftButton(w, h)
|
||||
, rightButton(w, h)
|
||||
, downButton(w, h)
|
||||
, upButton(w, h)
|
||||
, launchButton(w, h)
|
||||
, arrowRightImageData(Resources::GetImageData("rightArrow.png"))
|
||||
, arrowLeftImageData(Resources::GetImageData("leftArrow.png"))
|
||||
, arrowRightImage(arrowRightImageData)
|
||||
, arrowLeftImage(arrowLeftImageData)
|
||||
, arrowRightButton(arrowRightImage.getWidth(), arrowRightImage.getHeight())
|
||||
, arrowLeftButton(arrowLeftImage.getWidth(), arrowLeftImage.getHeight())
|
||||
, noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR)
|
||||
, emptyIcon(Resources::GetFile("iconEmpty.png"), Resources::GetFileSize("iconEmpty.png"), GX2_TEX_CLAMP_MODE_MIRROR)
|
||||
, dragListener(w,h) {
|
||||
particleBgImage(w, h, 50, 60.0f, 90.0f, 0.6f, 1.0f), buttonClickSound(Resources::GetSound("button_click.mp3")), gameTitle((char *) nullptr, 52, glm::vec4(1.0f)),
|
||||
touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
|
||||
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
|
||||
leftTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_LEFT | GuiTrigger::STICK_L_LEFT, true),
|
||||
rightTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_RIGHT | GuiTrigger::STICK_L_RIGHT, true),
|
||||
downTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true), upTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true),
|
||||
buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true), buttonLTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_L, true),
|
||||
buttonRTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_R, true), leftButton(w, h), rightButton(w, h), downButton(w, h), upButton(w, h), launchButton(w, h),
|
||||
arrowRightImageData(Resources::GetImageData("rightArrow.png")), arrowLeftImageData(Resources::GetImageData("leftArrow.png")), arrowRightImage(arrowRightImageData),
|
||||
arrowLeftImage(arrowLeftImageData), arrowRightButton(arrowRightImage.getWidth(), arrowRightImage.getHeight()), arrowLeftButton(arrowLeftImage.getWidth(), arrowLeftImage.getHeight()),
|
||||
noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR),
|
||||
emptyIcon(Resources::GetFile("iconEmpty.png"), Resources::GetFileSize("iconEmpty.png"), GX2_TEX_CLAMP_MODE_MIRROR), dragListener(w, h) {
|
||||
|
||||
particleBgImage.setParent(this);
|
||||
setSelectedGame(GameIndex);
|
||||
@ -112,10 +98,10 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex,bool sortByNam
|
||||
append(&arrowRightButton);
|
||||
|
||||
// at most we are rendering 2 screens at the same time
|
||||
for(int i = 0; i< MAX_COLS * MAX_ROWS *2; i++) {
|
||||
GameIcon * image = new GameIcon(&emptyIcon);
|
||||
for (int i = 0; i < MAX_COLS * MAX_ROWS * 2; i++) {
|
||||
GameIcon *image = new GameIcon(&emptyIcon);
|
||||
emptyIcons.push_back(image);
|
||||
GuiButton * button = new GuiButton(emptyIcon.getWidth(), emptyIcon.getHeight());
|
||||
GuiButton *button = new GuiButton(emptyIcon.getWidth(), emptyIcon.getHeight());
|
||||
button->setImage(image);
|
||||
button->setPosition(0, 0);
|
||||
//button->setEffectGrow();
|
||||
@ -140,18 +126,18 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex,bool sortByNam
|
||||
|
||||
GuiIconGrid::~GuiIconGrid() {
|
||||
containerMutex.lock();
|
||||
for (auto const& x : gameInfoContainers) {
|
||||
for (auto const &x: gameInfoContainers) {
|
||||
remove(x.second->button);
|
||||
delete x.second;
|
||||
}
|
||||
gameInfoContainers.clear();
|
||||
containerMutex.unlock();
|
||||
|
||||
for (auto const& x : emptyButtons) {
|
||||
for (auto const &x: emptyButtons) {
|
||||
delete x;
|
||||
}
|
||||
|
||||
for (auto const& x : emptyIcons) {
|
||||
for (auto const &x: emptyIcons) {
|
||||
delete x;
|
||||
}
|
||||
|
||||
@ -162,8 +148,8 @@ GuiIconGrid::~GuiIconGrid() {
|
||||
int32_t GuiIconGrid::offsetForTitleId(uint64_t titleId) {
|
||||
int32_t offset = -1;
|
||||
positionMutex.lock();
|
||||
for(uint32_t i = 0; i < position.size(); i++) {
|
||||
if(position.at(i) == titleId) {
|
||||
for (uint32_t i = 0; i < position.size(); i++) {
|
||||
if (position.at(i) == titleId) {
|
||||
offset = i;
|
||||
break;
|
||||
}
|
||||
@ -176,10 +162,10 @@ void GuiIconGrid::setSelectedGame(uint64_t idx) {
|
||||
this->selectedGame = idx;
|
||||
|
||||
containerMutex.lock();
|
||||
GameInfoContainer * container = NULL;
|
||||
for (auto const& x : gameInfoContainers) {
|
||||
GameInfoContainer *container = nullptr;
|
||||
for (auto const &x: gameInfoContainers) {
|
||||
container = x.second;
|
||||
if(x.first == idx) {
|
||||
if (x.first == idx) {
|
||||
container->image->setSelected(true);
|
||||
gameTitle.setText(container->info->name.c_str());
|
||||
} else {
|
||||
@ -189,9 +175,9 @@ void GuiIconGrid::setSelectedGame(uint64_t idx) {
|
||||
containerMutex.unlock();
|
||||
|
||||
int32_t offset = offsetForTitleId(getSelectedGame());
|
||||
if(offset > 0) {
|
||||
if (offset > 0) {
|
||||
uint32_t newPage = offset / (MAX_COLS * MAX_ROWS);
|
||||
if(newPage != (uint32_t) curPage) {
|
||||
if (newPage != (uint32_t) curPage) {
|
||||
curPage = newPage;
|
||||
bUpdatePositions = true;
|
||||
}
|
||||
@ -202,7 +188,7 @@ uint64_t GuiIconGrid::getSelectedGame(void) {
|
||||
return selectedGame;
|
||||
}
|
||||
|
||||
void GuiIconGrid::OnGameTitleListUpdated(GameList * gameList) {
|
||||
void GuiIconGrid::OnGameTitleListUpdated(GameList *gameList) {
|
||||
gameList->lock();
|
||||
containerMutex.lock();
|
||||
positionMutex.lock();
|
||||
@ -210,16 +196,16 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList * gameList) {
|
||||
auto it = gameInfoContainers.begin();
|
||||
while (it != gameInfoContainers.end()) {
|
||||
bool wasFound = false;
|
||||
for(int32_t i = 0; i < gameList->size(); i++) {
|
||||
gameInfo * info = gameList->at(i);
|
||||
if(info != NULL && info->titleId == it->first) {
|
||||
for (int32_t i = 0; i < gameList->size(); i++) {
|
||||
gameInfo *info = gameList->at(i);
|
||||
if (info != nullptr && info->titleId == it->first) {
|
||||
wasFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!wasFound) {
|
||||
DEBUG_FUNCTION_LINE("Removing %016llX\n", it->first);
|
||||
DEBUG_FUNCTION_LINE("Removing %016llX", it->first);
|
||||
remove(it->second->button);
|
||||
delete it->second;
|
||||
it = gameInfoContainers.erase(it);
|
||||
@ -228,17 +214,17 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList * gameList) {
|
||||
}
|
||||
}
|
||||
|
||||
for(int32_t i = 0; i < gameList->size(); i++) {
|
||||
gameInfo * info = gameList->at(i);
|
||||
GameInfoContainer * container = NULL;
|
||||
for (int32_t i = 0; i < gameList->size(); i++) {
|
||||
gameInfo *info = gameList->at(i);
|
||||
GameInfoContainer *container = nullptr;
|
||||
|
||||
for (auto const& x : gameInfoContainers) {
|
||||
if(info->titleId == x.first) {
|
||||
for (auto const &x: gameInfoContainers) {
|
||||
if (info->titleId == x.first) {
|
||||
container = x.second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(container == NULL) {
|
||||
if (container == nullptr) {
|
||||
OnGameTitleAdded(info);
|
||||
}
|
||||
}
|
||||
@ -266,19 +252,19 @@ void GuiIconGrid::OnRightArrowClick(GuiButton *button, const GuiController *cont
|
||||
|
||||
void GuiIconGrid::OnLeftClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
int32_t offset = offsetForTitleId(getSelectedGame());
|
||||
if(offset < 0) {
|
||||
if (offset < 0) {
|
||||
return;
|
||||
}
|
||||
if((offset % MAX_COLS) == 0) {
|
||||
if ((offset % MAX_COLS) == 0) {
|
||||
offset -= ((MAX_COLS * MAX_ROWS) - MAX_COLS) + 1;
|
||||
} else {
|
||||
offset--;
|
||||
}
|
||||
if(offset < 0 || position.empty()) {
|
||||
if (offset < 0 || position.empty()) {
|
||||
return;
|
||||
}
|
||||
uint64_t newTitleId = position.at(offset);
|
||||
if(newTitleId > 0) {
|
||||
if (newTitleId > 0) {
|
||||
setSelectedGame(newTitleId);
|
||||
gameSelectionChanged(this, selectedGame);
|
||||
}
|
||||
@ -287,19 +273,19 @@ void GuiIconGrid::OnLeftClick(GuiButton *button, const GuiController *controller
|
||||
|
||||
void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
int32_t offset = offsetForTitleId(getSelectedGame());
|
||||
if(offset < 0) {
|
||||
if (offset < 0) {
|
||||
return;
|
||||
}
|
||||
if((offset % MAX_COLS) == MAX_COLS - 1) {
|
||||
if ((offset % MAX_COLS) == MAX_COLS - 1) {
|
||||
offset += ((MAX_COLS * MAX_ROWS) - MAX_COLS) + 1;
|
||||
} else {
|
||||
offset++;
|
||||
}
|
||||
if((uint32_t) offset >= position.size()) {
|
||||
if ((uint32_t) offset >= position.size()) {
|
||||
return;
|
||||
}
|
||||
uint64_t newTitleId = position.at(offset);
|
||||
if(newTitleId > 0) {
|
||||
if (newTitleId > 0) {
|
||||
setSelectedGame(newTitleId);
|
||||
gameSelectionChanged(this, selectedGame);
|
||||
}
|
||||
@ -307,40 +293,41 @@ void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controlle
|
||||
|
||||
void GuiIconGrid::OnDownClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
int32_t offset = offsetForTitleId(getSelectedGame());
|
||||
if(offset < 0) {
|
||||
if (offset < 0) {
|
||||
return;
|
||||
}
|
||||
if(offset % (MAX_COLS * MAX_ROWS) < (MAX_COLS * MAX_ROWS) - MAX_COLS) {
|
||||
if (offset % (MAX_COLS * MAX_ROWS) < (MAX_COLS * MAX_ROWS) - MAX_COLS) {
|
||||
offset = offset + MAX_COLS;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
if((uint32_t) offset >= position.size()) {
|
||||
if ((uint32_t) offset >= position.size()) {
|
||||
return;
|
||||
}
|
||||
uint64_t newTitleId = position.at(offset);
|
||||
if(newTitleId > 0) {
|
||||
if (newTitleId > 0) {
|
||||
setSelectedGame(newTitleId);
|
||||
gameSelectionChanged(this, selectedGame);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiIconGrid::OnUpClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
int32_t offset = offsetForTitleId(getSelectedGame());
|
||||
if(offset < 0) {
|
||||
if (offset < 0) {
|
||||
return;
|
||||
}
|
||||
if(offset % (MAX_COLS * MAX_ROWS) >= MAX_COLS) {
|
||||
if (offset % (MAX_COLS * MAX_ROWS) >= MAX_COLS) {
|
||||
offset = offset - MAX_COLS;
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
if(offset < 0) {
|
||||
if (offset < 0) {
|
||||
return;
|
||||
}
|
||||
uint64_t newTitleId = position.at(offset);
|
||||
if(newTitleId > 0) {
|
||||
if (newTitleId > 0) {
|
||||
setSelectedGame(newTitleId);
|
||||
gameSelectionChanged(this, selectedGame);
|
||||
}
|
||||
@ -348,18 +335,18 @@ void GuiIconGrid::OnUpClick(GuiButton *button, const GuiController *controller,
|
||||
|
||||
void GuiIconGrid::OnLaunchClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
//! do not auto launch when wiimote is pointing to screen and presses A
|
||||
if((trigger == &buttonATrigger) && (controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer) {
|
||||
if ((trigger == &buttonATrigger) && (controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer) {
|
||||
return;
|
||||
}
|
||||
DEBUG_FUNCTION_LINE("Tried to launch %s (%016llX)\n", gameInfoContainers[getSelectedGame()]->info->name.c_str(),getSelectedGame());
|
||||
DEBUG_FUNCTION_LINE("Tried to launch %s (%016llX)", gameInfoContainers[getSelectedGame()]->info->name.c_str(), getSelectedGame());
|
||||
gameLaunchClicked(this, getSelectedGame());
|
||||
}
|
||||
|
||||
|
||||
void GuiIconGrid::OnLeftArrowHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(currentlyHeld != NULL) {
|
||||
if(lArrowHeldCounter++ > 30) {
|
||||
OnLeftArrowClick(button,controller,trigger);
|
||||
if (currentlyHeld != nullptr) {
|
||||
if (lArrowHeldCounter++ > 30) {
|
||||
OnLeftArrowClick(button, controller, trigger);
|
||||
lArrowHeldCounter = 0;
|
||||
}
|
||||
} else {
|
||||
@ -372,10 +359,10 @@ void GuiIconGrid::OnLeftArrowReleased(GuiButton *button, const GuiController *co
|
||||
}
|
||||
|
||||
void GuiIconGrid::OnRightArrowHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(currentlyHeld != NULL) {
|
||||
if(rArrowHeldCounter++ > 30) {
|
||||
DEBUG_FUNCTION_LINE("CLICK\n");
|
||||
OnRightArrowClick(button,controller,trigger);
|
||||
if (currentlyHeld != nullptr) {
|
||||
if (rArrowHeldCounter++ > 30) {
|
||||
DEBUG_FUNCTION_LINE("CLICK");
|
||||
OnRightArrowClick(button, controller, trigger);
|
||||
rArrowHeldCounter = 0;
|
||||
}
|
||||
} else {
|
||||
@ -389,20 +376,20 @@ void GuiIconGrid::OnRightArrowReleased(GuiButton *button, const GuiController *c
|
||||
|
||||
|
||||
void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(currentlyHeld == NULL) {
|
||||
if (currentlyHeld == nullptr) {
|
||||
bool found = false;
|
||||
// We don't want to drag empty buttons
|
||||
for(auto const & x : emptyButtons) {
|
||||
if(x == button) {
|
||||
for (auto const &x: emptyButtons) {
|
||||
if (x == button) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!found) {
|
||||
if (!found) {
|
||||
currentlyHeld = button;
|
||||
}
|
||||
}
|
||||
if(currentlyHeld != NULL && currentlyHeld != button) {
|
||||
if (currentlyHeld != nullptr && currentlyHeld != button) {
|
||||
dragTarget = button;
|
||||
}
|
||||
}
|
||||
@ -415,20 +402,20 @@ void GuiIconGrid::OnGameButtonPointedOff(GuiButton *button, const GuiController
|
||||
|
||||
}
|
||||
|
||||
void GuiIconGrid::OnDrag(GuiDragListener * element, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy) {
|
||||
if(currentlyHeld != NULL) {
|
||||
void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy) {
|
||||
if (currentlyHeld != nullptr) {
|
||||
currentlyHeld->setPosition(currentlyHeld->getOffsetX() + dx, currentlyHeld->getOffsetY() + dy);
|
||||
}
|
||||
// reset the target when we move.
|
||||
dragTarget = NULL;
|
||||
dragTarget = nullptr;
|
||||
}
|
||||
|
||||
void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
containerMutex.lock();
|
||||
for (auto const& x : gameInfoContainers) {
|
||||
if(x.second->button == button) {
|
||||
if(selectedGame == (x.second->info->titleId)) {
|
||||
if(gameLaunchTimer < 30)
|
||||
for (auto const &x: gameInfoContainers) {
|
||||
if (x.second->button == button) {
|
||||
if (selectedGame == (x.second->info->titleId)) {
|
||||
if (gameLaunchTimer < 30)
|
||||
OnLaunchClick(button, controller, trigger);
|
||||
} else {
|
||||
setSelectedGame(x.second->info->titleId);
|
||||
@ -441,19 +428,19 @@ void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *cont
|
||||
containerMutex.unlock();
|
||||
}
|
||||
|
||||
void GuiIconGrid::OnGameTitleAdded(gameInfo * info) {
|
||||
DEBUG_FUNCTION_LINE("Adding %016llX\n", info->titleId);
|
||||
GuiImageData * imageData = &noIcon;
|
||||
if(info->imageData != NULL) {
|
||||
void GuiIconGrid::OnGameTitleAdded(gameInfo *info) {
|
||||
DEBUG_FUNCTION_LINE("Adding %016llX", info->titleId);
|
||||
GuiImageData *imageData = &noIcon;
|
||||
if (info->imageData != nullptr) {
|
||||
imageData = info->imageData;
|
||||
}
|
||||
GameIcon * image = new GameIcon(imageData);
|
||||
GameIcon *image = new GameIcon(imageData);
|
||||
image->setRenderReflection(false);
|
||||
image->setStrokeRender(false);
|
||||
image->setSelected(info->titleId == selectedGame);
|
||||
image->setRenderIconLast(true);
|
||||
|
||||
GuiButton * button = new GuiButton(noIcon.getWidth(), noIcon.getHeight());
|
||||
GuiButton *button = new GuiButton(noIcon.getWidth(), noIcon.getHeight());
|
||||
button->setImage(image);
|
||||
button->setPosition(0, 0);
|
||||
button->setEffectGrow();
|
||||
@ -469,7 +456,7 @@ void GuiIconGrid::OnGameTitleAdded(gameInfo * info) {
|
||||
button->pointedOff.connect(this, &GuiIconGrid::OnGameButtonPointedOff);
|
||||
//button->dragged.connect(this, &GuiIconGrid::OnGameButtonDragged);
|
||||
|
||||
GameInfoContainer * container = new GameInfoContainer(button, image, info);
|
||||
GameInfoContainer *container = new GameInfoContainer(button, image, info);
|
||||
containerMutex.lock();
|
||||
gameInfoContainers[info->titleId] = container;
|
||||
containerMutex.unlock();
|
||||
@ -477,33 +464,34 @@ void GuiIconGrid::OnGameTitleAdded(gameInfo * info) {
|
||||
|
||||
positionMutex.lock();
|
||||
bool foundFreePlace = false;
|
||||
for(uint32_t i = 0; i < position.size(); i++) {
|
||||
if(position[i] == 0) {
|
||||
for (uint32_t i = 0; i < position.size(); i++) {
|
||||
if (position[i] == 0) {
|
||||
position[i] = info->titleId;
|
||||
foundFreePlace = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!foundFreePlace) {
|
||||
if (!foundFreePlace) {
|
||||
position.push_back(info->titleId);
|
||||
}
|
||||
positionMutex.unlock();
|
||||
|
||||
bUpdatePositions = true;
|
||||
}
|
||||
void GuiIconGrid::OnGameTitleUpdated(gameInfo * info) {
|
||||
DEBUG_FUNCTION_LINE("Updating infos of %016llX\n", info->titleId);
|
||||
GameInfoContainer * container = NULL;
|
||||
|
||||
void GuiIconGrid::OnGameTitleUpdated(gameInfo *info) {
|
||||
DEBUG_FUNCTION_LINE("Updating infos of %016llX", info->titleId);
|
||||
GameInfoContainer *container = nullptr;
|
||||
containerMutex.lock();
|
||||
for (auto const& x : gameInfoContainers) {
|
||||
if(info->titleId == x.first) {
|
||||
for (auto const &x: gameInfoContainers) {
|
||||
if (info->titleId == x.first) {
|
||||
container = x.second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// keep the lock to delay the draw() until the image data is ready.
|
||||
if(container != NULL) {
|
||||
if (container != nullptr) {
|
||||
container->updateImageData();
|
||||
}
|
||||
|
||||
@ -513,30 +501,30 @@ void GuiIconGrid::OnGameTitleUpdated(gameInfo * info) {
|
||||
}
|
||||
|
||||
void GuiIconGrid::process() {
|
||||
if(currentlyHeld != NULL) {
|
||||
if(!currentlyHeld->isStateSet(GuiElement::STATE_HELD)) {
|
||||
DEBUG_FUNCTION_LINE("Not held anymore\n");
|
||||
if (currentlyHeld != nullptr) {
|
||||
if (!currentlyHeld->isStateSet(GuiElement::STATE_HELD)) {
|
||||
DEBUG_FUNCTION_LINE("Not held anymore");
|
||||
positionMutex.lock();
|
||||
if(dragTarget) {
|
||||
DEBUG_FUNCTION_LINE("Let's swap\n");
|
||||
if (dragTarget) {
|
||||
DEBUG_FUNCTION_LINE("Let's swap");
|
||||
|
||||
std::vector<std::pair<uint64_t,GameInfoContainer*>> vec;
|
||||
std::vector<std::pair<uint64_t, GameInfoContainer *>> vec;
|
||||
containerMutex.lock();
|
||||
// copy key-value pairs from the map to the vector
|
||||
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t,GameInfoContainer*>>>(vec));
|
||||
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t, GameInfoContainer *>>>(vec));
|
||||
containerMutex.unlock();
|
||||
uint64_t targetTitleId = 0;
|
||||
for (auto const& x : vec) {
|
||||
if(x.second->button == dragTarget) {
|
||||
for (auto const &x: vec) {
|
||||
if (x.second->button == dragTarget) {
|
||||
targetTitleId = x.first;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for(uint32_t i = 0; i< positionButtons.size(); i++) {
|
||||
if(positionButtons[i] == dragTarget) {
|
||||
if(i < position.size() && i != currentlyHeldPosition) {
|
||||
for (uint32_t i = 0; i < positionButtons.size(); i++) {
|
||||
if (positionButtons[i] == dragTarget) {
|
||||
if (i < position.size() && (int32_t) i != currentlyHeldPosition) {
|
||||
position[i] = currentlyHeldTitleId;
|
||||
DEBUG_FUNCTION_LINE("Set position to title id to %d\n", i, currentlyHeldPosition);
|
||||
DEBUG_FUNCTION_LINE("Set position to title id to %d", i, currentlyHeldPosition);
|
||||
} else {
|
||||
targetTitleId = currentlyHeldTitleId;
|
||||
}
|
||||
@ -544,45 +532,45 @@ void GuiIconGrid::process() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(currentlyHeldPosition >= 0 && currentlyHeldPosition <= (int32_t) position.size()) {
|
||||
if (currentlyHeldPosition >= 0 && currentlyHeldPosition <= (int32_t) position.size()) {
|
||||
position[currentlyHeldPosition] = targetTitleId;
|
||||
}
|
||||
|
||||
dragTarget = NULL;
|
||||
dragTarget = nullptr;
|
||||
} else {
|
||||
if(currentlyHeldPosition >= 0 && currentlyHeldPosition <= (int32_t) position.size()) {
|
||||
if (currentlyHeldPosition >= 0 && currentlyHeldPosition <= (int32_t) position.size()) {
|
||||
position[currentlyHeldPosition] = currentlyHeldTitleId;
|
||||
}
|
||||
}
|
||||
positionMutex.unlock();
|
||||
currentlyHeld = NULL;
|
||||
currentlyHeld = nullptr;
|
||||
currentlyHeldTitleId = 0;
|
||||
|
||||
currentlyHeldPosition = -1;
|
||||
bUpdatePositions = true;
|
||||
} else {
|
||||
//DEBUG_FUNCTION_LINE("Holding it\n");
|
||||
//DEBUG_FUNCTION_LINE("Holding it");
|
||||
bUpdatePositions = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(currentLeftPosition < targetLeftPosition) {
|
||||
if (currentLeftPosition < targetLeftPosition) {
|
||||
currentLeftPosition += 35;
|
||||
|
||||
if(currentLeftPosition > targetLeftPosition)
|
||||
if (currentLeftPosition > targetLeftPosition)
|
||||
currentLeftPosition = targetLeftPosition;
|
||||
|
||||
bUpdatePositions = true;
|
||||
} else if(currentLeftPosition > targetLeftPosition) {
|
||||
} else if (currentLeftPosition > targetLeftPosition) {
|
||||
currentLeftPosition -= 35;
|
||||
|
||||
if(currentLeftPosition < targetLeftPosition)
|
||||
if (currentLeftPosition < targetLeftPosition)
|
||||
currentLeftPosition = targetLeftPosition;
|
||||
|
||||
bUpdatePositions = true;
|
||||
}
|
||||
|
||||
if(bUpdatePositions) {
|
||||
if (bUpdatePositions) {
|
||||
bUpdatePositions = false;
|
||||
updateButtonPositions();
|
||||
}
|
||||
@ -591,7 +579,7 @@ void GuiIconGrid::process() {
|
||||
GuiFrame::process();
|
||||
}
|
||||
|
||||
void GuiIconGrid::update(GuiController * c) {
|
||||
void GuiIconGrid::update(GuiController *c) {
|
||||
GuiFrame::update(c);
|
||||
}
|
||||
|
||||
@ -605,31 +593,31 @@ void GuiIconGrid::updateButtonPositions() {
|
||||
int32_t col = 0, row = 0, listOff = 0;
|
||||
|
||||
// create an empty vector of pairs
|
||||
std::vector<std::pair<uint64_t,GameInfoContainer*>> vec;
|
||||
std::vector<std::pair<uint64_t, GameInfoContainer *>> vec;
|
||||
|
||||
containerMutex.lock();
|
||||
|
||||
// copy key-value pairs from the map to the vector
|
||||
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t,GameInfoContainer*>>>(vec));
|
||||
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t, GameInfoContainer *>>>(vec));
|
||||
|
||||
containerMutex.unlock();
|
||||
|
||||
for (auto const& x : vec) {
|
||||
if(x.second->button == currentlyHeld) {
|
||||
for (auto const &x: vec) {
|
||||
if (x.second->button == currentlyHeld) {
|
||||
currentlyHeldTitleId = x.first;
|
||||
}
|
||||
remove(x.second->button);
|
||||
}
|
||||
|
||||
for (auto const& x : emptyButtons) {
|
||||
for (auto const &x: emptyButtons) {
|
||||
remove(x);
|
||||
}
|
||||
|
||||
if(sortByName) {
|
||||
if (sortByName) {
|
||||
std::sort(vec.begin(), vec.end(),
|
||||
[](const std::pair<uint64_t,GameInfoContainer*>& l, const std::pair<uint64_t,GameInfoContainer*>& r) {
|
||||
[](const std::pair<uint64_t, GameInfoContainer *> &l, const std::pair<uint64_t, GameInfoContainer *> &r) {
|
||||
if (l.second != r.second)
|
||||
return l.second->info->name.compare(r.second->info->name) <0;
|
||||
return l.second->info->name.compare(r.second->info->name) < 0;
|
||||
|
||||
return l.first < r.first;
|
||||
});
|
||||
@ -638,36 +626,36 @@ void GuiIconGrid::updateButtonPositions() {
|
||||
// TODO somehow be able to adjust the positions.
|
||||
|
||||
//position.clear();
|
||||
for(uint32_t i = 0; i<position.size(); i++) {
|
||||
if(position[i] == currentlyHeldTitleId) {
|
||||
for (uint32_t i = 0; i < position.size(); i++) {
|
||||
if (position[i] == currentlyHeldTitleId) {
|
||||
currentlyHeldPosition = i;
|
||||
position[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t elementSize = position.size();
|
||||
uint32_t pages = (elementSize / (MAX_COLS * MAX_ROWS)) +1;
|
||||
if(elementSize % (MAX_COLS * MAX_ROWS) == 0) {
|
||||
uint32_t pages = (elementSize / (MAX_COLS * MAX_ROWS)) + 1;
|
||||
if (elementSize % (MAX_COLS * MAX_ROWS) == 0) {
|
||||
pages--;
|
||||
}
|
||||
|
||||
uint32_t emptyIconUse = 0;
|
||||
|
||||
if(curPage < 0) {
|
||||
if (curPage < 0) {
|
||||
curPage = 0;
|
||||
}
|
||||
if((uint32_t) curPage > pages) {
|
||||
if ((uint32_t) curPage > pages) {
|
||||
curPage = 0;
|
||||
}
|
||||
|
||||
targetLeftPosition = -curPage * getWidth();
|
||||
|
||||
if((uint32_t) curPage < (pages - 1)) {
|
||||
if ((uint32_t) curPage < (pages - 1)) {
|
||||
arrowRightButton.clearState(GuiElement::STATE_DISABLED);
|
||||
arrowRightButton.setVisible(true);
|
||||
bringToFront(&arrowRightButton);
|
||||
}
|
||||
if(curPage > 0) {
|
||||
if (curPage > 0) {
|
||||
arrowLeftButton.clearState(GuiElement::STATE_DISABLED);
|
||||
arrowLeftButton.setVisible(true);
|
||||
bringToFront(&arrowLeftButton);
|
||||
@ -676,49 +664,49 @@ void GuiIconGrid::updateButtonPositions() {
|
||||
uint32_t startPage = -(currentLeftPosition / getWidth());
|
||||
uint32_t endPage = startPage;
|
||||
|
||||
if(targetLeftPosition != currentLeftPosition) {
|
||||
for (auto const& x : vec) {
|
||||
if (targetLeftPosition != currentLeftPosition) {
|
||||
for (auto const &x: vec) {
|
||||
x.second->button->setHoldable(false);
|
||||
}
|
||||
endPage++;
|
||||
if(endPage > pages) {
|
||||
if (endPage > pages) {
|
||||
endPage = pages;
|
||||
}
|
||||
} else {
|
||||
for (auto const& x : vec) {
|
||||
for (auto const &x: vec) {
|
||||
x.second->button->setHoldable(true);
|
||||
}
|
||||
}
|
||||
uint32_t startValue = startPage * (MAX_COLS * MAX_ROWS);
|
||||
|
||||
positionButtons.clear();
|
||||
for(uint32_t i = 0; i<startValue; i++) {
|
||||
positionButtons.push_back(NULL);
|
||||
for (uint32_t i = 0; i < startValue; i++) {
|
||||
positionButtons.push_back(nullptr);
|
||||
}
|
||||
|
||||
for(uint32_t i = startPage * (MAX_COLS * MAX_ROWS); i < (endPage + 1) * (MAX_COLS * MAX_ROWS); i++) {
|
||||
for (uint32_t i = startPage * (MAX_COLS * MAX_ROWS); i < (endPage + 1) * (MAX_COLS * MAX_ROWS); i++) {
|
||||
listOff = i / (MAX_COLS * MAX_ROWS);
|
||||
GuiButton * element = NULL;
|
||||
float posX = currentLeftPosition + listOff * width + ( col * (noIcon.getWidth() + noIcon.getWidth() * 0.5f) - (MAX_COLS * 0.5f - 0.5f) * (noIcon.getWidth() + noIcon.getWidth() * 0.5f) );
|
||||
GuiButton *element = nullptr;
|
||||
float posX = currentLeftPosition + listOff * width + (col * (noIcon.getWidth() + noIcon.getWidth() * 0.5f) - (MAX_COLS * 0.5f - 0.5f) * (noIcon.getWidth() + noIcon.getWidth() * 0.5f));
|
||||
float posY = -row * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + (MAX_ROWS * 0.5f - 0.5f) * (noIcon.getHeight() + noIcon.getHeight() * 0.5f) + 30.0f;
|
||||
|
||||
if(i < position.size()) {
|
||||
if (i < position.size()) {
|
||||
uint64_t titleID = position.at(i);
|
||||
if(titleID > 0) {
|
||||
GameInfoContainer * container = NULL;
|
||||
if (titleID > 0) {
|
||||
GameInfoContainer *container = nullptr;
|
||||
containerMutex.lock();
|
||||
if(gameInfoContainers.find(titleID) != gameInfoContainers.end()) {
|
||||
if (gameInfoContainers.find(titleID) != gameInfoContainers.end()) {
|
||||
container = gameInfoContainers[titleID];
|
||||
}
|
||||
containerMutex.unlock();
|
||||
if(container != NULL) {
|
||||
if (container != nullptr) {
|
||||
element = container->button;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(element == NULL) {
|
||||
if(emptyButtons.size() <= emptyIconUse) {
|
||||
if (element == nullptr) {
|
||||
if (emptyButtons.size() <= emptyIconUse) {
|
||||
break;
|
||||
}
|
||||
element = emptyButtons.at(emptyIconUse);
|
||||
@ -729,19 +717,19 @@ void GuiIconGrid::updateButtonPositions() {
|
||||
append(element);
|
||||
|
||||
col++;
|
||||
if(col >= MAX_COLS) {
|
||||
if (col >= MAX_COLS) {
|
||||
col = 0;
|
||||
row++;
|
||||
}
|
||||
if(row >= MAX_ROWS) {
|
||||
if (row >= MAX_ROWS) {
|
||||
row = 0;
|
||||
}
|
||||
}
|
||||
if(currentlyHeld != NULL) {
|
||||
if (currentlyHeld != nullptr) {
|
||||
append(currentlyHeld);
|
||||
}
|
||||
if(positionButtons.size() > position.size() && targetLeftPosition == currentLeftPosition) {
|
||||
for(uint32_t i = 0; i < positionButtons.size() - position.size(); i++) {
|
||||
if (positionButtons.size() > position.size() && targetLeftPosition == currentLeftPosition) {
|
||||
for (uint32_t i = 0; i < positionButtons.size() - position.size(); i++) {
|
||||
position.push_back(0);
|
||||
}
|
||||
}
|
||||
|
@ -27,19 +27,27 @@
|
||||
class GuiIconGrid : public GuiTitleBrowser, public sigslot::has_slots<> {
|
||||
public:
|
||||
GuiIconGrid(int32_t w, int32_t h, uint64_t selectedTitleId, bool sortByName);
|
||||
|
||||
virtual ~GuiIconGrid();
|
||||
|
||||
void setSelectedGame(uint64_t idx);
|
||||
|
||||
uint64_t getSelectedGame(void);
|
||||
|
||||
void update(GuiController * t);
|
||||
void update(GuiController *t);
|
||||
|
||||
void draw(CVideo *pVideo);
|
||||
|
||||
void process();
|
||||
|
||||
void OnGameTitleListUpdated(GameList * list);
|
||||
void OnAddGameTitle(gameInfo * info);
|
||||
void OnGameTitleUpdated(gameInfo * info);
|
||||
void OnGameTitleAdded(gameInfo * info);
|
||||
void OnGameTitleListUpdated(GameList *list);
|
||||
|
||||
void OnAddGameTitle(gameInfo *info);
|
||||
|
||||
void OnGameTitleUpdated(gameInfo *info);
|
||||
|
||||
void OnGameTitleAdded(gameInfo *info);
|
||||
|
||||
private:
|
||||
static const int32_t MAX_ROWS = 3;
|
||||
static const int32_t MAX_COLS = 5;
|
||||
@ -66,8 +74,8 @@ private:
|
||||
GuiButton upButton;
|
||||
GuiButton launchButton;
|
||||
|
||||
GuiImageData* arrowRightImageData;
|
||||
GuiImageData* arrowLeftImageData;
|
||||
GuiImageData *arrowRightImageData;
|
||||
GuiImageData *arrowLeftImageData;
|
||||
GuiImage arrowRightImage;
|
||||
GuiImage arrowLeftImage;
|
||||
GuiButton arrowRightButton;
|
||||
@ -79,23 +87,35 @@ private:
|
||||
GuiDragListener dragListener;
|
||||
|
||||
void OnLeftArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnRightArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnLeftClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnDownClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnUpClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnLaunchClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnGameButtonHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnGameButtonPointedOn(GuiButton *button, const GuiController *controller);
|
||||
|
||||
void OnGameButtonPointedOff(GuiButton *button, const GuiController *controller);
|
||||
|
||||
void OnDrag(GuiDragListener *button, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy);
|
||||
|
||||
void OnLeftArrowHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnRightArrowHeld(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnLeftArrowReleased(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnRightArrowReleased(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void updateButtonPositions();
|
||||
@ -112,44 +132,44 @@ private:
|
||||
int32_t targetLeftPosition;
|
||||
uint32_t gameLaunchTimer;
|
||||
bool bUpdatePositions = false;
|
||||
GuiButton * currentlyHeld = NULL;
|
||||
GuiButton *currentlyHeld = nullptr;
|
||||
uint64_t currentlyHeldTitleId = 0;
|
||||
int32_t currentlyHeldPosition = -1;
|
||||
GuiButton * dragTarget = NULL;
|
||||
GuiButton *dragTarget = nullptr;
|
||||
|
||||
class GameInfoContainer {
|
||||
public:
|
||||
GameInfoContainer(GuiButton* button, GameIcon * image, gameInfo * info) {
|
||||
GameInfoContainer(GuiButton *button, GameIcon *image, gameInfo *info) {
|
||||
this->image = image;
|
||||
this->info = info;
|
||||
this->button = button;
|
||||
}
|
||||
|
||||
~GameInfoContainer() {
|
||||
if(button != NULL) {
|
||||
if (button != nullptr) {
|
||||
AsyncExecutor::pushForDelete(button);
|
||||
}
|
||||
if(image != NULL) {
|
||||
if (image != nullptr) {
|
||||
AsyncExecutor::pushForDelete(image);
|
||||
}
|
||||
}
|
||||
|
||||
void updateImageData() {
|
||||
if(image != NULL && info != NULL && info->imageData != NULL) {
|
||||
if (image != nullptr && info != nullptr && info->imageData != nullptr) {
|
||||
image->setImageData(info->imageData);
|
||||
}
|
||||
}
|
||||
|
||||
GameIcon * image;
|
||||
gameInfo * info;
|
||||
GuiButton * button;
|
||||
GameIcon *image;
|
||||
gameInfo *info;
|
||||
GuiButton *button;
|
||||
};
|
||||
|
||||
std::recursive_mutex positionMutex;
|
||||
std::recursive_mutex containerMutex;
|
||||
std::map<uint64_t, GameInfoContainer *> gameInfoContainers;
|
||||
std::vector<uint64_t> position;
|
||||
std::vector<GuiButton*> positionButtons;
|
||||
std::vector<GuiButton *> positionButtons;
|
||||
|
||||
std::vector<GuiImage *> emptyIcons;
|
||||
std::vector<GuiButton *> emptyButtons;
|
||||
|
@ -7,14 +7,18 @@
|
||||
class GuiTitleBrowser : public GuiFrame {
|
||||
public:
|
||||
GuiTitleBrowser(int32_t w, int32_t h, uint64_t GameIndex) : GuiFrame(w, h) {}
|
||||
|
||||
virtual ~GuiTitleBrowser() {}
|
||||
|
||||
virtual void setSelectedGame(uint64_t idx) = 0;
|
||||
|
||||
virtual uint64_t getSelectedGame(void) = 0;
|
||||
|
||||
virtual void OnGameTitleListUpdated(GameList * list) = 0;
|
||||
virtual void OnGameTitleUpdated(gameInfo * info) = 0;
|
||||
virtual void OnGameTitleAdded(gameInfo * info) = 0;
|
||||
virtual void OnGameTitleListUpdated(GameList *list) = 0;
|
||||
|
||||
virtual void OnGameTitleUpdated(gameInfo *info) = 0;
|
||||
|
||||
virtual void OnGameTitleAdded(gameInfo *info) = 0;
|
||||
|
||||
sigslot::signal2<GuiTitleBrowser *, uint64_t> gameLaunchClicked;
|
||||
sigslot::signal2<GuiTitleBrowser *, uint64_t> gameSelectionChanged;
|
||||
|
@ -4,10 +4,10 @@
|
||||
#include "fs/FSUtils.h"
|
||||
#include "utils/AsyncExecutor.h"
|
||||
|
||||
GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo * info, bool onTV) : GuiFrame(w, h),
|
||||
GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool onTV) : GuiFrame(w, h),
|
||||
bgImageColor(w, h, (GX2Color) {
|
||||
0, 0, 0, 0
|
||||
}) {
|
||||
}) {
|
||||
bgImageColor.setImageColor((GX2Color) {
|
||||
79, 153, 239, 255
|
||||
}, 0);
|
||||
@ -25,15 +25,15 @@ GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo * info, bool o
|
||||
this->info = info;
|
||||
|
||||
std::string filepath = "fs:" + info->gamePath + META_PATH + "/bootDRCTex.tga";
|
||||
if(onTV) {
|
||||
if (onTV) {
|
||||
filepath = "fs:" + info->gamePath + META_PATH + "/bootTVTex.tga";
|
||||
}
|
||||
uint8_t *buffer = NULL;
|
||||
uint8_t *buffer = nullptr;
|
||||
uint32_t bufferSize = 0;
|
||||
int iResult = FSUtils::LoadFileToMem(filepath.c_str(), &buffer, &bufferSize);
|
||||
if(iResult > 0) {
|
||||
if (iResult > 0) {
|
||||
splashScreenData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||
if(splashScreenData) {
|
||||
if (splashScreenData) {
|
||||
bgImageColor.setImageData(splashScreenData);
|
||||
bgImageColor.setScale(((float) h) / splashScreenData->getHeight());
|
||||
}
|
||||
@ -50,9 +50,9 @@ void GameSplashScreen::OnSplashScreenFadeInDone(GuiElement *element) {
|
||||
|
||||
}
|
||||
|
||||
void GameSplashScreen::draw(CVideo * v) {
|
||||
void GameSplashScreen::draw(CVideo *v) {
|
||||
GuiFrame::draw(v);
|
||||
if(launchGame && frameCounter++ > 1) {
|
||||
if (launchGame && frameCounter++ > 1) {
|
||||
DEBUG_FUNCTION_LINE("Launch game %d\n", onTV);
|
||||
gameGameSplashScreenFinished(this, info, onTV);
|
||||
}
|
||||
@ -60,7 +60,7 @@ void GameSplashScreen::draw(CVideo * v) {
|
||||
|
||||
GameSplashScreen::~GameSplashScreen() {
|
||||
DEBUG_FUNCTION_LINE("Destroy me\n");
|
||||
if(splashScreenData) {
|
||||
if (splashScreenData) {
|
||||
AsyncExecutor::pushForDelete(splashScreenData);
|
||||
}
|
||||
}
|
||||
|
@ -1,18 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include "game/GameList.h"
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiFrame.h>
|
||||
|
||||
class GameSplashScreen : public GuiFrame, public sigslot::has_slots<> {
|
||||
public:
|
||||
GameSplashScreen(int32_t w, int32_t h, gameInfo * info, bool onTV);
|
||||
GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool onTV);
|
||||
|
||||
virtual ~GameSplashScreen();
|
||||
void OnSplashScreenFadeInDone(GuiElement * element);
|
||||
virtual void draw(CVideo * v);
|
||||
|
||||
void OnSplashScreenFadeInDone(GuiElement *element);
|
||||
|
||||
virtual void draw(CVideo *v);
|
||||
|
||||
sigslot::signal3<GuiElement *, gameInfo *, bool> gameGameSplashScreenFinished;
|
||||
private:
|
||||
GuiImage bgImageColor;
|
||||
GuiImageData* splashScreenData = NULL;
|
||||
gameInfo * info = NULL;
|
||||
GuiImageData *splashScreenData = nullptr;
|
||||
gameInfo *info = nullptr;
|
||||
bool launchGame = false;
|
||||
uint32_t frameCounter = 0;
|
||||
bool onTV = false;
|
||||
|
@ -4,20 +4,20 @@
|
||||
#include <coreinit/memdefaultheap.h>
|
||||
|
||||
KeyboardHelper::KeyboardHelper() {
|
||||
FSClient *fsClient = (FSClient *)MEMAllocFromDefaultHeap(sizeof(FSClient));
|
||||
FSAddClient(fsClient, 0);
|
||||
auto *_fsClient = (FSClient *) MEMAllocFromDefaultHeap(sizeof(FSClient));
|
||||
FSAddClient(_fsClient, FS_ERROR_FLAG_ALL);
|
||||
|
||||
// Create swkbd
|
||||
nn::swkbd::CreateArg createArg;
|
||||
createArg.regionType = nn::swkbd::RegionType::Europe;
|
||||
createArg.workMemory = MEMAllocFromDefaultHeap(nn::swkbd::GetWorkMemorySize(0));
|
||||
memset(createArg.workMemory,0, sizeof(nn::swkbd::GetWorkMemorySize(0)));
|
||||
memset(createArg.workMemory, 0, sizeof(nn::swkbd::GetWorkMemorySize(0)));
|
||||
this->workMemory = createArg.workMemory;
|
||||
createArg.fsClient = fsClient;
|
||||
createArg.fsClient = _fsClient;
|
||||
this->fsClient = createArg.fsClient;
|
||||
DEBUG_FUNCTION_LINE("Calling create\n");
|
||||
DEBUG_FUNCTION_LINE("Calling create");
|
||||
if (!nn::swkbd::Create(createArg)) {
|
||||
DEBUG_FUNCTION_LINE("Failed to create keyboard\n");
|
||||
DEBUG_FUNCTION_LINE("Failed to create keyboard");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -25,24 +25,24 @@ KeyboardHelper::KeyboardHelper() {
|
||||
}
|
||||
|
||||
KeyboardHelper::~KeyboardHelper() {
|
||||
if(keyboardCreated) {
|
||||
if (keyboardCreated) {
|
||||
nn::swkbd::Destroy();
|
||||
MEMFreeToDefaultHeap(this->workMemory);
|
||||
this->workMemory = NULL;
|
||||
this->workMemory = nullptr;
|
||||
|
||||
FSDelClient(fsClient, 0);
|
||||
FSDelClient(fsClient, FS_ERROR_FLAG_ALL);
|
||||
MEMFreeToDefaultHeap(this->fsClient);
|
||||
keyboardCreated = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool KeyboardHelper::openKeyboard() {
|
||||
if(keyboardCreated) {
|
||||
if (keyboardCreated) {
|
||||
// Show the keyboard
|
||||
nn::swkbd::AppearArg appearArg;
|
||||
appearArg.keyboardArg.configArg.languageType = nn::swkbd::LanguageType::English;
|
||||
if (!nn::swkbd::AppearInputForm(appearArg)) {
|
||||
DEBUG_FUNCTION_LINE("nn::swkbd::AppearInputForm failed\n");
|
||||
DEBUG_FUNCTION_LINE("nn::swkbd::AppearInputForm failed");
|
||||
return false;
|
||||
}
|
||||
keyboardOpen = true;
|
||||
@ -56,9 +56,9 @@ std::string KeyboardHelper::getResult() {
|
||||
}
|
||||
|
||||
bool KeyboardHelper::checkResult() {
|
||||
if(keyboardCreated) {
|
||||
if (keyboardCreated) {
|
||||
VPADStatus vpadStatus;
|
||||
if(keyboardOpen) {
|
||||
if (keyboardOpen) {
|
||||
VPADRead(VPAD_CHAN_0, &vpadStatus, 1, nullptr);
|
||||
VPADGetTPCalibratedPoint(VPAD_CHAN_0, &vpadStatus.tpNormal, &vpadStatus.tpNormal);
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <coreinit/filesystem.h>
|
||||
|
||||
@ -10,13 +11,13 @@ public:
|
||||
|
||||
bool checkResult();
|
||||
|
||||
void drawTV();
|
||||
static void drawTV();
|
||||
|
||||
void drawDRC();
|
||||
static void drawDRC();
|
||||
|
||||
bool openKeyboard();
|
||||
|
||||
bool isReady(){
|
||||
bool isReady() {
|
||||
return keyboardCreated;
|
||||
}
|
||||
|
||||
@ -24,8 +25,8 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
void * workMemory = NULL;
|
||||
FSClient * fsClient = NULL;
|
||||
void *workMemory = nullptr;
|
||||
FSClient *fsClient = nullptr;
|
||||
bool keyboardOpen = false;
|
||||
bool keyboardCreated = false;
|
||||
std::string resultStr = "";
|
||||
|
@ -20,26 +20,16 @@
|
||||
#include "gui/Gui.h"
|
||||
#include "resources/Resources.h"
|
||||
|
||||
class MainDrcButtonsFrame : public GuiFrame, public sigslot::has_slots<>
|
||||
{
|
||||
class MainDrcButtonsFrame : public GuiFrame, public sigslot::has_slots<> {
|
||||
public:
|
||||
MainDrcButtonsFrame(int32_t w, int32_t h)
|
||||
: GuiFrame(w, h)
|
||||
, buttonClickSound(Resources::GetSound("settings_click_2.mp3"))
|
||||
, screenSwitchSound(Resources::GetSound("screenSwitchSound.mp3"))
|
||||
, switchIconData(Resources::GetImageData("layoutSwitchButton.png"))
|
||||
, settingsIconData(Resources::GetImageData("settingsButton.png"))
|
||||
, switchIcon(switchIconData)
|
||||
, settingsIcon(settingsIconData)
|
||||
, switchLayoutButton(switchIcon.getWidth(), switchIcon.getHeight())
|
||||
, settingsButton(settingsIcon.getWidth(), settingsIcon.getHeight())
|
||||
, gameListFilterButton(w, h)
|
||||
, touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
|
||||
, wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
|
||||
, settingsTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZL, true)
|
||||
, switchLayoutTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZR, true)
|
||||
, plusTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_PLUS, true)
|
||||
{
|
||||
: GuiFrame(w, h), buttonClickSound(Resources::GetSound("settings_click_2.mp3")), screenSwitchSound(Resources::GetSound("screenSwitchSound.mp3")),
|
||||
switchIconData(Resources::GetImageData("layoutSwitchButton.png")), settingsIconData(Resources::GetImageData("settingsButton.png")), switchIcon(switchIconData),
|
||||
settingsIcon(settingsIconData), switchLayoutButton(switchIcon.getWidth(), switchIcon.getHeight()), settingsButton(settingsIcon.getWidth(), settingsIcon.getHeight()),
|
||||
gameListFilterButton(w, h), touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
|
||||
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A),
|
||||
settingsTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZL, true), switchLayoutTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_ZR, true),
|
||||
plusTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_PLUS, true) {
|
||||
settingsButton.setClickable(true);
|
||||
settingsButton.setImage(&settingsIcon);
|
||||
settingsButton.setTrigger(&touchTrigger);
|
||||
@ -68,8 +58,8 @@ public:
|
||||
gameListFilterButton.clicked.connect(this, &MainDrcButtonsFrame::OnGameListFilterButtonClicked);
|
||||
append(&gameListFilterButton);
|
||||
}
|
||||
virtual ~MainDrcButtonsFrame()
|
||||
{
|
||||
|
||||
virtual ~MainDrcButtonsFrame() {
|
||||
Resources::RemoveImageData(switchIconData);
|
||||
Resources::RemoveImageData(settingsIconData);
|
||||
Resources::RemoveSound(buttonClickSound);
|
||||
@ -83,9 +73,11 @@ private:
|
||||
void OnSettingsButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *) {
|
||||
settingsButtonClicked(this);
|
||||
}
|
||||
|
||||
void OnLayoutSwithClick(GuiButton *button, const GuiController *controller, GuiTrigger *) {
|
||||
layoutSwitchClicked(this);
|
||||
}
|
||||
|
||||
void OnGameListFilterButtonClicked(GuiButton *button, const GuiController *controller, GuiTrigger *) {
|
||||
gameListFilterClicked(this);
|
||||
}
|
||||
|
@ -29,14 +29,9 @@
|
||||
#include "GameSplashScreen.h"
|
||||
|
||||
MainWindow::MainWindow(int32_t w, int32_t h)
|
||||
: width(w)
|
||||
, height(h)
|
||||
, gameClickSound(Resources::GetSound("game_click.mp3"))
|
||||
, mainSwitchButtonFrame(NULL)
|
||||
, currentTvFrame(NULL)
|
||||
, currentDrcFrame(NULL) {
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
std::string filename = StringTools::strfmt("player%i_point.png", i+1);
|
||||
: width(w), height(h), gameClickSound(Resources::GetSound("game_click.mp3")), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) {
|
||||
for (int32_t i = 0; i < 4; i++) {
|
||||
std::string filename = StringTools::strfmt("player%i_point.png", i + 1);
|
||||
pointerImgData[i] = Resources::GetImageData(filename.c_str());
|
||||
pointerImg[i] = new GuiImage(pointerImgData[i]);
|
||||
pointerImg[i]->setScale(1.5f);
|
||||
@ -46,7 +41,7 @@ MainWindow::MainWindow(int32_t w, int32_t h)
|
||||
gameList.titleListChanged.connect(this, &MainWindow::OnGameTitleListChanged);
|
||||
gameList.titleUpdated.connect(this, &MainWindow::OnGameTitleUpdated);
|
||||
gameList.titleAdded.connect(this, &MainWindow::OnGameTitleAdded);
|
||||
AsyncExecutor::execute([&] {gameList.load();});
|
||||
AsyncExecutor::execute([&] { gameList.load(); });
|
||||
|
||||
}
|
||||
|
||||
@ -54,15 +49,15 @@ MainWindow::~MainWindow() {
|
||||
gameList.titleListChanged.disconnect(this);
|
||||
gameList.titleUpdated.disconnect(this);
|
||||
gameList.titleAdded.disconnect(this);
|
||||
while(!tvElements.empty()) {
|
||||
while (!tvElements.empty()) {
|
||||
delete tvElements[0];
|
||||
remove(tvElements[0]);
|
||||
}
|
||||
while(!drcElements.empty()) {
|
||||
while (!drcElements.empty()) {
|
||||
delete drcElements[0];
|
||||
remove(drcElements[0]);
|
||||
}
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
for (int32_t i = 0; i < 4; i++) {
|
||||
delete pointerImg[i];
|
||||
Resources::RemoveImageData(pointerImgData[i]);
|
||||
}
|
||||
@ -75,18 +70,18 @@ void MainWindow::updateEffects() {
|
||||
uint32_t tvSize = tvElements.size();
|
||||
uint32_t drcSize = drcElements.size();
|
||||
|
||||
for(uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
|
||||
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
|
||||
drcElements[i]->updateEffects();
|
||||
}
|
||||
|
||||
//! only update TV elements that are not updated yet because they are on DRC
|
||||
for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
|
||||
for (uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
|
||||
uint32_t n;
|
||||
for(n = 0; (n < drcSize) && (n < drcElements.size()); n++) {
|
||||
if(tvElements[i] == drcElements[n])
|
||||
for (n = 0; (n < drcSize) && (n < drcElements.size()); n++) {
|
||||
if (tvElements[i] == drcElements[n])
|
||||
break;
|
||||
}
|
||||
if(n == drcElements.size()) {
|
||||
if (n == drcElements.size()) {
|
||||
tvElements[i]->updateEffects();
|
||||
}
|
||||
}
|
||||
@ -97,24 +92,24 @@ void MainWindow::process() {
|
||||
uint32_t tvSize = tvElements.size();
|
||||
uint32_t drcSize = drcElements.size();
|
||||
|
||||
for(uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
|
||||
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
|
||||
drcElements[i]->process();
|
||||
}
|
||||
|
||||
//! only update TV elements that are not updated yet because they are on DRC
|
||||
for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
|
||||
for (uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
|
||||
uint32_t n;
|
||||
for(n = 0; (n < drcSize) && (n < drcElements.size()); n++) {
|
||||
if(tvElements[i] == drcElements[n])
|
||||
for (n = 0; (n < drcSize) && (n < drcElements.size()); n++) {
|
||||
if (tvElements[i] == drcElements[n])
|
||||
break;
|
||||
}
|
||||
if(n == drcElements.size()) {
|
||||
if (n == drcElements.size()) {
|
||||
tvElements[i]->process();
|
||||
}
|
||||
}
|
||||
|
||||
if(keyboardInstance != NULL) {
|
||||
if(keyboardInstance->checkResult()) {
|
||||
if (keyboardInstance != nullptr) {
|
||||
if (keyboardInstance->checkResult()) {
|
||||
std::string result = keyboardInstance->getResult();
|
||||
|
||||
currentTvFrame->clearState(GuiElement::STATE_DISABLED);
|
||||
@ -125,23 +120,23 @@ void MainWindow::process() {
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::OnGameTitleListChanged(GameList * list) {
|
||||
void MainWindow::OnGameTitleListChanged(GameList *list) {
|
||||
currentTvFrame->OnGameTitleListUpdated(list);
|
||||
if(currentTvFrame != currentDrcFrame) {
|
||||
if (currentTvFrame != currentDrcFrame) {
|
||||
currentDrcFrame->OnGameTitleListUpdated(list);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::OnGameTitleUpdated(gameInfo * info) {
|
||||
void MainWindow::OnGameTitleUpdated(gameInfo *info) {
|
||||
currentTvFrame->OnGameTitleUpdated(info);
|
||||
if(currentTvFrame != currentDrcFrame) {
|
||||
if (currentTvFrame != currentDrcFrame) {
|
||||
currentDrcFrame->OnGameTitleUpdated(info);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::OnGameTitleAdded(gameInfo * info) {
|
||||
void MainWindow::OnGameTitleAdded(gameInfo *info) {
|
||||
currentTvFrame->OnGameTitleAdded(info);
|
||||
if(currentTvFrame != currentDrcFrame) {
|
||||
if (currentTvFrame != currentDrcFrame) {
|
||||
currentDrcFrame->OnGameTitleAdded(info);
|
||||
}
|
||||
}
|
||||
@ -150,16 +145,16 @@ void MainWindow::update(GuiController *controller) {
|
||||
//! dont read behind the initial elements in case one was added
|
||||
//uint32_t tvSize = tvElements.size();
|
||||
|
||||
if(controller->chan & GuiTrigger::CHANNEL_1) {
|
||||
if (controller->chan & GuiTrigger::CHANNEL_1) {
|
||||
uint32_t drcSize = drcElements.size();
|
||||
|
||||
for(uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
|
||||
for (uint32_t i = 0; (i < drcSize) && (i < drcElements.size()); ++i) {
|
||||
drcElements[i]->update(controller);
|
||||
}
|
||||
} else {
|
||||
uint32_t tvSize = tvElements.size();
|
||||
|
||||
for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
|
||||
for (uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) {
|
||||
tvElements[i]->update(controller);
|
||||
}
|
||||
}
|
||||
@ -179,7 +174,7 @@ void MainWindow::update(GuiController *controller) {
|
||||
// }
|
||||
// }
|
||||
|
||||
if(controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) {
|
||||
if (controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) {
|
||||
int32_t wpadIdx = controller->chanIdx - 1;
|
||||
float posX = controller->data.x;
|
||||
float posY = controller->data.y;
|
||||
@ -190,41 +185,41 @@ void MainWindow::update(GuiController *controller) {
|
||||
}
|
||||
|
||||
void MainWindow::drawDrc(CVideo *video) {
|
||||
for(uint32_t i = 0; i < drcElements.size(); ++i) {
|
||||
for (uint32_t i = 0; i < drcElements.size(); ++i) {
|
||||
drcElements[i]->draw(video);
|
||||
}
|
||||
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
if(pointerValid[i]) {
|
||||
for (int32_t i = 0; i < 4; i++) {
|
||||
if (pointerValid[i]) {
|
||||
pointerImg[i]->setAlpha(0.5f);
|
||||
pointerImg[i]->draw(video);
|
||||
pointerImg[i]->setAlpha(1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if(keyboardInstance != NULL) {
|
||||
if (keyboardInstance != nullptr) {
|
||||
keyboardInstance->drawDRC();
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::drawTv(CVideo *video) {
|
||||
for(uint32_t i = 0; i < tvElements.size(); ++i) {
|
||||
for (uint32_t i = 0; i < tvElements.size(); ++i) {
|
||||
tvElements[i]->draw(video);
|
||||
}
|
||||
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
if(pointerValid[i]) {
|
||||
for (int32_t i = 0; i < 4; i++) {
|
||||
if (pointerValid[i]) {
|
||||
pointerImg[i]->draw(video);
|
||||
pointerValid[i] = false;
|
||||
}
|
||||
}
|
||||
if(keyboardInstance != NULL) {
|
||||
if (keyboardInstance != nullptr) {
|
||||
keyboardInstance->drawTV();
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::SetupMainView() {
|
||||
currentTvFrame = new GuiIconGrid(width, height,0, true);
|
||||
currentTvFrame = new GuiIconGrid(width, height, 0, true);
|
||||
|
||||
currentTvFrame->setEffect(EFFECT_FADE, 10, 255);
|
||||
currentTvFrame->setState(GuiElement::STATE_DISABLED);
|
||||
@ -232,12 +227,12 @@ void MainWindow::SetupMainView() {
|
||||
|
||||
appendTv(currentTvFrame);
|
||||
|
||||
currentDrcFrame = new GuiIconGrid(width, height,0, false);
|
||||
currentDrcFrame = new GuiIconGrid(width, height, 0, false);
|
||||
currentDrcFrame->setEffect(EFFECT_FADE, 10, 255);
|
||||
currentDrcFrame->setState(GuiElement::STATE_DISABLED);
|
||||
currentDrcFrame->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
|
||||
|
||||
if(currentTvFrame != currentDrcFrame) {
|
||||
if (currentTvFrame != currentDrcFrame) {
|
||||
currentDrcFrame->setEffect(EFFECT_FADE, 10, 255);
|
||||
currentDrcFrame->setState(GuiElement::STATE_DISABLED);
|
||||
currentDrcFrame->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
|
||||
@ -250,7 +245,7 @@ void MainWindow::SetupMainView() {
|
||||
currentDrcFrame->gameLaunchClicked.disconnect(this);
|
||||
|
||||
|
||||
if(currentTvFrame != currentDrcFrame) {
|
||||
if (currentTvFrame != currentDrcFrame) {
|
||||
currentTvFrame->gameSelectionChanged.connect(this, &MainWindow::OnGameSelectionChange);
|
||||
currentTvFrame->gameLaunchClicked.connect(this, &MainWindow::OnGameLaunchSplashScreen);
|
||||
}
|
||||
@ -272,11 +267,11 @@ void MainWindow::SetupMainView() {
|
||||
}
|
||||
|
||||
void MainWindow::OnLayoutSwitchClicked(GuiElement *element) {
|
||||
if(!currentTvFrame || !currentDrcFrame || !mainSwitchButtonFrame) {
|
||||
if (!currentTvFrame || !currentDrcFrame || !mainSwitchButtonFrame) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(currentTvFrame == currentDrcFrame) {
|
||||
if (currentTvFrame == currentDrcFrame) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -291,15 +286,15 @@ void MainWindow::OnLayoutSwitchClicked(GuiElement *element) {
|
||||
}
|
||||
|
||||
void MainWindow::OnGameListFilterButtonClicked(GuiElement *element) {
|
||||
if(!currentTvFrame || !currentDrcFrame || !mainSwitchButtonFrame) {
|
||||
if (!currentTvFrame || !currentDrcFrame || !mainSwitchButtonFrame) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(keyboardInstance == NULL) {
|
||||
if (keyboardInstance == nullptr) {
|
||||
keyboardInstance = new KeyboardHelper();
|
||||
}
|
||||
if(keyboardInstance->isReady()) {
|
||||
if(keyboardInstance->openKeyboard()) {
|
||||
if (keyboardInstance->isReady()) {
|
||||
if (keyboardInstance->openKeyboard()) {
|
||||
currentTvFrame->setState(GuiElement::STATE_DISABLED);
|
||||
currentDrcFrame->setState(GuiElement::STATE_DISABLED);
|
||||
mainSwitchButtonFrame->setState(GuiElement::STATE_DISABLED);
|
||||
@ -308,7 +303,7 @@ void MainWindow::OnGameListFilterButtonClicked(GuiElement *element) {
|
||||
}
|
||||
|
||||
void MainWindow::OnLayoutSwitchEffectFinish(GuiElement *element) {
|
||||
if(!currentTvFrame || !currentDrcFrame || !mainSwitchButtonFrame)
|
||||
if (!currentTvFrame || !currentDrcFrame || !mainSwitchButtonFrame)
|
||||
return;
|
||||
|
||||
element->effectFinished.disconnect(this);
|
||||
@ -361,12 +356,12 @@ void MainWindow::OnSettingsButtonClicked(GuiElement *element) {
|
||||
}
|
||||
|
||||
void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t selectedIdx) {
|
||||
if(!currentDrcFrame || !currentTvFrame)
|
||||
if (!currentDrcFrame || !currentTvFrame)
|
||||
return;
|
||||
|
||||
if(element == currentDrcFrame && currentDrcFrame != currentTvFrame) {
|
||||
if (element == currentDrcFrame && currentDrcFrame != currentTvFrame) {
|
||||
currentTvFrame->setSelectedGame(selectedIdx);
|
||||
} else if(element == currentTvFrame && currentDrcFrame != currentTvFrame) {
|
||||
} else if (element == currentTvFrame && currentDrcFrame != currentTvFrame) {
|
||||
currentDrcFrame->setSelectedGame(selectedIdx);
|
||||
}
|
||||
}
|
||||
@ -376,11 +371,11 @@ void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t select
|
||||
#define MII_MAKER_USA_TITLE_ID (0x000500101004A100)
|
||||
#define MII_MAKER_EUR_TITLE_ID (0x000500101004A200)
|
||||
|
||||
extern "C" void _SYSLaunchTitleByPathFromLauncher(const char * path, int len, int);
|
||||
extern "C" void _SYSLaunchTitleByPathFromLauncher(const char *path, int len, int);
|
||||
|
||||
void MainWindow::OnGameLaunchSplashScreen(GuiTitleBrowser * element, uint64_t titleID) {
|
||||
gameInfo * info = gameList.getGameInfo(titleID);
|
||||
if(info != NULL) {
|
||||
void MainWindow::OnGameLaunchSplashScreen(GuiTitleBrowser *element, uint64_t titleID) {
|
||||
gameInfo *info = gameList.getGameInfo(titleID);
|
||||
if (info != nullptr) {
|
||||
uint64_t ownTitleId = OSGetTitleID();
|
||||
if (ownTitleId == HBL_TITLE_ID ||
|
||||
ownTitleId == MII_MAKER_JPN_TITLE_ID ||
|
||||
@ -388,14 +383,14 @@ void MainWindow::OnGameLaunchSplashScreen(GuiTitleBrowser * element, uint64_t ti
|
||||
ownTitleId == MII_MAKER_EUR_TITLE_ID) {
|
||||
OnGameLaunch(titleID);
|
||||
} else {
|
||||
GameSplashScreen * gameSettingsDRC = new GameSplashScreen(width,height,info, false);
|
||||
GameSplashScreen *gameSettingsDRC = new GameSplashScreen(width, height, info, false);
|
||||
gameSettingsDRC->setEffect(EFFECT_FADE, 15, 255);
|
||||
gameSettingsDRC->setState(GuiElement::STATE_DISABLED);
|
||||
gameSettingsDRC->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
|
||||
gameSettingsDRC->gameGameSplashScreenFinished.connect(this, &MainWindow::OnGameLaunchSplashScreenFinished);
|
||||
appendDrc(gameSettingsDRC);
|
||||
|
||||
GameSplashScreen * gameSettingsTV = new GameSplashScreen(width,height,info, true);
|
||||
GameSplashScreen *gameSettingsTV = new GameSplashScreen(width, height, info, true);
|
||||
gameSettingsTV->setEffect(EFFECT_FADE, 15, 255);
|
||||
gameSettingsTV->setState(GuiElement::STATE_DISABLED);
|
||||
gameSettingsTV->effectFinished.connect(this, &MainWindow::OnOpenEffectFinish);
|
||||
@ -407,22 +402,23 @@ void MainWindow::OnGameLaunchSplashScreen(GuiTitleBrowser * element, uint64_t ti
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::OnGameLaunchSplashScreenFinished(GuiElement * element, gameInfo * info, bool launchGame) {
|
||||
if(info == NULL) {
|
||||
void MainWindow::OnGameLaunchSplashScreenFinished(GuiElement *element, gameInfo *info, bool launchGame) {
|
||||
if (info == nullptr) {
|
||||
return;
|
||||
}
|
||||
if(launchGame) {
|
||||
if (launchGame) {
|
||||
OnGameLaunch(info->titleId);
|
||||
}
|
||||
if(element) {
|
||||
if (element) {
|
||||
element->setState(GuiElement::STATE_DISABLED);
|
||||
element->setEffect(EFFECT_FADE, 15, 255);
|
||||
element->effectFinished.connect(this, &MainWindow::OnCloseEffectFinish);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::OnGameLaunch(uint64_t titleID) {
|
||||
gameInfo * info = gameList.getGameInfo(titleID);
|
||||
if(info != NULL) {
|
||||
gameInfo *info = gameList.getGameInfo(titleID);
|
||||
if (info != nullptr) {
|
||||
uint64_t titleID = OSGetTitleID();
|
||||
if (titleID == HBL_TITLE_ID ||
|
||||
titleID == MII_MAKER_JPN_TITLE_ID ||
|
||||
@ -430,8 +426,8 @@ void MainWindow::OnGameLaunch(uint64_t titleID) {
|
||||
titleID == MII_MAKER_EUR_TITLE_ID) {
|
||||
SYSLaunchTitle(info->titleId);
|
||||
} else {
|
||||
const char* path = info->gamePath.c_str();
|
||||
_SYSLaunchTitleByPathFromLauncher(path, strlen(path),0);
|
||||
const char *path = info->gamePath.c_str();
|
||||
_SYSLaunchTitleByPathFromLauncher(path, strlen(path), 0);
|
||||
}
|
||||
} else {
|
||||
DEBUG_FUNCTION_LINE("Failed to find gameInfo for titleId %016llX\n", titleID);
|
||||
|
@ -30,17 +30,19 @@ class CVideo;
|
||||
class MainWindow : public sigslot::has_slots<> {
|
||||
public:
|
||||
MainWindow(int32_t w, int32_t h);
|
||||
|
||||
virtual ~MainWindow();
|
||||
|
||||
void appendTv(GuiElement *e) {
|
||||
if(!e)
|
||||
if (!e)
|
||||
return;
|
||||
|
||||
removeTv(e);
|
||||
tvElements.push_back(e);
|
||||
}
|
||||
|
||||
void appendDrc(GuiElement *e) {
|
||||
if(!e)
|
||||
if (!e)
|
||||
return;
|
||||
|
||||
removeDrc(e);
|
||||
@ -53,14 +55,15 @@ public:
|
||||
}
|
||||
|
||||
void insertTv(uint32_t pos, GuiElement *e) {
|
||||
if(!e)
|
||||
if (!e)
|
||||
return;
|
||||
|
||||
removeTv(e);
|
||||
tvElements.insert(tvElements.begin() + pos, e);
|
||||
}
|
||||
|
||||
void insertDrc(uint32_t pos, GuiElement *e) {
|
||||
if(!e)
|
||||
if (!e)
|
||||
return;
|
||||
|
||||
removeDrc(e);
|
||||
@ -73,16 +76,17 @@ public:
|
||||
}
|
||||
|
||||
void removeTv(GuiElement *e) {
|
||||
for(uint32_t i = 0; i < tvElements.size(); ++i) {
|
||||
if(e == tvElements[i]) {
|
||||
for (uint32_t i = 0; i < tvElements.size(); ++i) {
|
||||
if (e == tvElements[i]) {
|
||||
tvElements.erase(tvElements.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void removeDrc(GuiElement *e) {
|
||||
for(uint32_t i = 0; i < drcElements.size(); ++i) {
|
||||
if(e == drcElements[i]) {
|
||||
for (uint32_t i = 0; i < drcElements.size(); ++i) {
|
||||
if (e == drcElements[i]) {
|
||||
drcElements.erase(drcElements.begin() + i);
|
||||
break;
|
||||
}
|
||||
@ -93,20 +97,26 @@ public:
|
||||
removeTv(e);
|
||||
removeDrc(e);
|
||||
}
|
||||
|
||||
void removeAll() {
|
||||
tvElements.clear();
|
||||
drcElements.clear();
|
||||
}
|
||||
|
||||
void drawDrc(CVideo *video);
|
||||
|
||||
void drawTv(CVideo *video);
|
||||
|
||||
void update(GuiController *controller);
|
||||
|
||||
void updateEffects();
|
||||
|
||||
void process();
|
||||
|
||||
void lockGUI() {
|
||||
guiMutex.lock();
|
||||
}
|
||||
|
||||
void unlockGUI() {
|
||||
guiMutex.unlock();
|
||||
}
|
||||
@ -115,22 +125,30 @@ private:
|
||||
void SetupMainView(void);
|
||||
|
||||
void OnOpenEffectFinish(GuiElement *element);
|
||||
|
||||
void OnCloseEffectFinish(GuiElement *element);
|
||||
|
||||
void OnGameLaunch(uint64_t titleId);
|
||||
void OnGameLaunchSplashScreenFinished(GuiElement * element, gameInfo * info, bool launchGame);
|
||||
|
||||
void OnGameLaunchSplashScreenFinished(GuiElement *element, gameInfo *info, bool launchGame);
|
||||
|
||||
void OnGameLaunchSplashScreen(GuiTitleBrowser *element, uint64_t titleId);
|
||||
|
||||
void OnGameSelectionChange(GuiTitleBrowser *element, uint64_t titleId);
|
||||
|
||||
void OnSettingsButtonClicked(GuiElement *element);
|
||||
|
||||
void OnLayoutSwitchClicked(GuiElement *element);
|
||||
|
||||
void OnLayoutSwitchEffectFinish(GuiElement *element);
|
||||
|
||||
void OnGameListFilterButtonClicked(GuiElement *element);
|
||||
|
||||
void OnGameTitleListChanged(GameList * list);
|
||||
void OnGameTitleUpdated(gameInfo * info);
|
||||
void OnGameTitleAdded(gameInfo * info);
|
||||
void OnGameTitleListChanged(GameList *list);
|
||||
|
||||
void OnGameTitleUpdated(gameInfo *info);
|
||||
|
||||
void OnGameTitleAdded(gameInfo *info);
|
||||
|
||||
int32_t width, height;
|
||||
std::vector<GuiElement *> drcElements;
|
||||
@ -140,8 +158,8 @@ private:
|
||||
|
||||
MainDrcButtonsFrame *mainSwitchButtonFrame;
|
||||
|
||||
GuiTitleBrowser * currentTvFrame;
|
||||
GuiTitleBrowser * currentDrcFrame;
|
||||
GuiTitleBrowser *currentTvFrame;
|
||||
GuiTitleBrowser *currentDrcFrame;
|
||||
|
||||
GuiImageData *pointerImgData[4];
|
||||
GuiImage *pointerImg[4];
|
||||
@ -150,7 +168,7 @@ private:
|
||||
GameList gameList;
|
||||
|
||||
std::recursive_mutex guiMutex;
|
||||
KeyboardHelper * keyboardInstance = NULL;
|
||||
KeyboardHelper *keyboardInstance = nullptr;
|
||||
};
|
||||
|
||||
#endif //_MAIN_WINDOW_H_
|
||||
|
@ -15,38 +15,38 @@
|
||||
#include <strings.h>
|
||||
|
||||
|
||||
Resources * Resources::instance = NULL;
|
||||
Resources *Resources::instance = nullptr;
|
||||
|
||||
void Resources::Clear() {
|
||||
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
|
||||
if(RecourceList[i].CustomFile) {
|
||||
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
|
||||
if (RecourceList[i].CustomFile) {
|
||||
free(RecourceList[i].CustomFile);
|
||||
RecourceList[i].CustomFile = NULL;
|
||||
RecourceList[i].CustomFile = nullptr;
|
||||
}
|
||||
|
||||
if(RecourceList[i].CustomFileSize != 0)
|
||||
if (RecourceList[i].CustomFileSize != 0)
|
||||
RecourceList[i].CustomFileSize = 0;
|
||||
}
|
||||
|
||||
if(instance)
|
||||
if (instance)
|
||||
delete instance;
|
||||
|
||||
instance = NULL;
|
||||
instance = nullptr;
|
||||
}
|
||||
|
||||
bool Resources::LoadFiles(const char * path) {
|
||||
if(!path)
|
||||
bool Resources::LoadFiles(const char *path) {
|
||||
if (!path)
|
||||
return false;
|
||||
|
||||
bool result = false;
|
||||
Clear();
|
||||
|
||||
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
|
||||
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
|
||||
std::string fullpath(path);
|
||||
fullpath += "/";
|
||||
fullpath += RecourceList[i].filename;
|
||||
|
||||
uint8_t * buffer = NULL;
|
||||
uint8_t *buffer = nullptr;
|
||||
uint32_t filesize = 0;
|
||||
|
||||
FSUtils::LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
|
||||
@ -59,44 +59,44 @@ bool Resources::LoadFiles(const char * path) {
|
||||
return result;
|
||||
}
|
||||
|
||||
const uint8_t * Resources::GetFile(const char * filename) {
|
||||
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
|
||||
if(strcasecmp(filename, RecourceList[i].filename) == 0) {
|
||||
const uint8_t *Resources::GetFile(const char *filename) {
|
||||
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
|
||||
if (strcasecmp(filename, RecourceList[i].filename) == 0) {
|
||||
return (RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile);
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
uint32_t Resources::GetFileSize(const char * filename) {
|
||||
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
|
||||
if(strcasecmp(filename, RecourceList[i].filename) == 0) {
|
||||
uint32_t Resources::GetFileSize(const char *filename) {
|
||||
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
|
||||
if (strcasecmp(filename, RecourceList[i].filename) == 0) {
|
||||
return (RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
GuiImageData * Resources::GetImageData(const char * filename) {
|
||||
if(!instance)
|
||||
GuiImageData *Resources::GetImageData(const char *filename) {
|
||||
if (!instance)
|
||||
instance = new Resources;
|
||||
|
||||
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr = instance->imageDataMap.find(std::string(filename));
|
||||
if(itr != instance->imageDataMap.end()) {
|
||||
if (itr != instance->imageDataMap.end()) {
|
||||
itr->second.first++;
|
||||
return itr->second.second;
|
||||
}
|
||||
|
||||
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
|
||||
if(strcasecmp(filename, RecourceList[i].filename) == 0) {
|
||||
const uint8_t * buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
|
||||
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
|
||||
if (strcasecmp(filename, RecourceList[i].filename) == 0) {
|
||||
const uint8_t *buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
|
||||
const uint32_t size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
|
||||
|
||||
if(buff == NULL)
|
||||
return NULL;
|
||||
if (buff == nullptr)
|
||||
return nullptr;
|
||||
|
||||
GuiImageData * image = new GuiImageData(buff, size);
|
||||
GuiImageData *image = new GuiImageData(buff, size);
|
||||
instance->imageDataMap[std::string(filename)].first = 1;
|
||||
instance->imageDataMap[std::string(filename)].second = image;
|
||||
|
||||
@ -104,17 +104,17 @@ GuiImageData * Resources::GetImageData(const char * filename) {
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Resources::RemoveImageData(GuiImageData * image) {
|
||||
void Resources::RemoveImageData(GuiImageData *image) {
|
||||
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr;
|
||||
|
||||
for(itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) {
|
||||
if(itr->second.second == image) {
|
||||
for (itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) {
|
||||
if (itr->second.second == image) {
|
||||
itr->second.first--;
|
||||
|
||||
if(itr->second.first == 0) {
|
||||
if (itr->second.first == 0) {
|
||||
AsyncExecutor::pushForDelete(itr->second.second);
|
||||
|
||||
instance->imageDataMap.erase(itr);
|
||||
@ -124,25 +124,25 @@ void Resources::RemoveImageData(GuiImageData * image) {
|
||||
}
|
||||
}
|
||||
|
||||
GuiSound * Resources::GetSound(const char * filename) {
|
||||
if(!instance)
|
||||
GuiSound *Resources::GetSound(const char *filename) {
|
||||
if (!instance)
|
||||
instance = new Resources;
|
||||
|
||||
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr = instance->soundDataMap.find(std::string(filename));
|
||||
if(itr != instance->soundDataMap.end()) {
|
||||
if (itr != instance->soundDataMap.end()) {
|
||||
itr->second.first++;
|
||||
return itr->second.second;
|
||||
}
|
||||
|
||||
for(int32_t i = 0; RecourceList[i].filename != NULL; ++i) {
|
||||
if(strcasecmp(filename, RecourceList[i].filename) == 0) {
|
||||
const uint8_t * buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
|
||||
for (int32_t i = 0; RecourceList[i].filename != nullptr; ++i) {
|
||||
if (strcasecmp(filename, RecourceList[i].filename) == 0) {
|
||||
const uint8_t *buff = RecourceList[i].CustomFile ? RecourceList[i].CustomFile : RecourceList[i].DefaultFile;
|
||||
const uint32_t size = RecourceList[i].CustomFile ? RecourceList[i].CustomFileSize : RecourceList[i].DefaultFileSize;
|
||||
|
||||
if(buff == NULL)
|
||||
return NULL;
|
||||
if (buff == nullptr)
|
||||
return nullptr;
|
||||
|
||||
GuiSound * sound = new GuiSound(buff, size);
|
||||
GuiSound *sound = new GuiSound(buff, size);
|
||||
instance->soundDataMap[std::string(filename)].first = 1;
|
||||
instance->soundDataMap[std::string(filename)].second = sound;
|
||||
|
||||
@ -150,17 +150,17 @@ GuiSound * Resources::GetSound(const char * filename) {
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Resources::RemoveSound(GuiSound * sound) {
|
||||
void Resources::RemoveSound(GuiSound *sound) {
|
||||
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr;
|
||||
|
||||
for(itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
|
||||
if(itr->second.second == sound) {
|
||||
for (itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
|
||||
if (itr->second.second == sound) {
|
||||
itr->second.first--;
|
||||
|
||||
if(itr->second.first == 0) {
|
||||
if (itr->second.first == 0) {
|
||||
AsyncExecutor::pushForDelete(itr->second.second);
|
||||
instance->soundDataMap.erase(itr);
|
||||
}
|
||||
|
@ -5,24 +5,32 @@
|
||||
|
||||
//! forward declaration
|
||||
class GuiImageData;
|
||||
|
||||
class GuiSound;
|
||||
|
||||
class Resources {
|
||||
public:
|
||||
static void Clear();
|
||||
static bool LoadFiles(const char * path);
|
||||
static const uint8_t * GetFile(const char * filename);
|
||||
static uint32_t GetFileSize(const char * filename);
|
||||
|
||||
static GuiImageData * GetImageData(const char * filename);
|
||||
static void RemoveImageData(GuiImageData * image);
|
||||
static bool LoadFiles(const char *path);
|
||||
|
||||
static const uint8_t *GetFile(const char *filename);
|
||||
|
||||
static uint32_t GetFileSize(const char *filename);
|
||||
|
||||
static GuiImageData *GetImageData(const char *filename);
|
||||
|
||||
static void RemoveImageData(GuiImageData *image);
|
||||
|
||||
static GuiSound *GetSound(const char *filename);
|
||||
|
||||
static void RemoveSound(GuiSound *sound);
|
||||
|
||||
static GuiSound * GetSound(const char * filename);
|
||||
static void RemoveSound(GuiSound * sound);
|
||||
private:
|
||||
static Resources *instance;
|
||||
|
||||
Resources() {}
|
||||
|
||||
~Resources() {}
|
||||
|
||||
std::map<std::string, std::pair<uint32_t, GuiImageData *> > imageDataMap;
|
||||
|
@ -26,9 +26,9 @@ public:
|
||||
typedef void (* Callback)(CThread *thread, void *arg);
|
||||
|
||||
//! constructor
|
||||
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = NULL, void *callbackArg = NULL)
|
||||
: pThread(NULL)
|
||||
, pThreadStack(NULL)
|
||||
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = nullptr, void *callbackArg = nullptr)
|
||||
: pThread(nullptr)
|
||||
, pThreadStack(nullptr)
|
||||
, pCallback(callback)
|
||||
, pCallbackArg(callbackArg) {
|
||||
//! save attribute assignment
|
||||
@ -102,7 +102,7 @@ public:
|
||||
if(isThreadSuspended())
|
||||
resumeThread();
|
||||
|
||||
OSJoinThread(pThread, NULL);
|
||||
OSJoinThread(pThread, nullptr);
|
||||
}
|
||||
//! free the thread stack buffer
|
||||
if(pThreadStack)
|
||||
@ -110,8 +110,8 @@ public:
|
||||
if(pThread)
|
||||
free(pThread);
|
||||
|
||||
pThread = NULL;
|
||||
pThreadStack = NULL;
|
||||
pThread = nullptr;
|
||||
pThreadStack = nullptr;
|
||||
}
|
||||
//! Thread attributes
|
||||
enum eCThreadAttributes {
|
||||
|
@ -1,16 +1,17 @@
|
||||
#include "AsyncExecutor.h"
|
||||
#include "utils/logger.h"
|
||||
|
||||
AsyncExecutor * AsyncExecutor::instance = NULL;
|
||||
AsyncExecutor *AsyncExecutor::instance = nullptr;
|
||||
|
||||
void AsyncExecutor::pushForDeleteInternal(GuiElement * ptr) {
|
||||
void AsyncExecutor::pushForDeleteInternal(GuiElement *ptr) {
|
||||
deleteListMutex.lock();
|
||||
deleteList.push(ptr);
|
||||
deleteListMutex.unlock();
|
||||
}
|
||||
|
||||
AsyncExecutor::AsyncExecutor() {
|
||||
thread = new std::thread([&]() {
|
||||
while(!exitThread) {
|
||||
while (!exitThread) {
|
||||
mutex.lock();
|
||||
bool emptyList = elements.empty();
|
||||
auto it = elements.begin();
|
||||
@ -23,37 +24,37 @@ AsyncExecutor::AsyncExecutor() {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
if(!emptyList && elements.empty()){
|
||||
DEBUG_FUNCTION_LINE("All tasks are done\n");
|
||||
if (!emptyList && elements.empty()) {
|
||||
DEBUG_FUNCTION_LINE("All tasks are done");
|
||||
}
|
||||
mutex.unlock();
|
||||
deleteListMutex.lock();
|
||||
while(!deleteList.empty()) {
|
||||
GuiElement * ptr = deleteList.front();
|
||||
while (!deleteList.empty()) {
|
||||
GuiElement *ptr = deleteList.front();
|
||||
deleteList.pop();
|
||||
delete ptr;
|
||||
}
|
||||
deleteListMutex.unlock();
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(16));
|
||||
DCFlushRange((void*)&exitThread, sizeof(exitThread));
|
||||
DCFlushRange((void *) &exitThread, sizeof(exitThread));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
AsyncExecutor::~AsyncExecutor() {
|
||||
exitThread = true;
|
||||
DCFlushRange((void*)&exitThread, sizeof(exitThread));
|
||||
DCFlushRange((void *) &exitThread, sizeof(exitThread));
|
||||
thread->join();
|
||||
}
|
||||
|
||||
void AsyncExecutor::executeInternal(std::function<void()> func) {
|
||||
if(elements.size() > 10) {
|
||||
DEBUG_FUNCTION_LINE("Warning, many tasks running currently\n");
|
||||
if (elements.size() > 10) {
|
||||
DEBUG_FUNCTION_LINE("Warning, many tasks running currently");
|
||||
//std::this_thread::sleep_for(std::chrono::milliseconds(16));
|
||||
}
|
||||
DEBUG_FUNCTION_LINE("Add new task\n");
|
||||
DEBUG_FUNCTION_LINE("Add new task");
|
||||
mutex.lock();
|
||||
elements.push_back(std::async(std::launch::async,func));
|
||||
elements.push_back(std::async(std::launch::async, func));
|
||||
mutex.unlock();
|
||||
}
|
||||
|
@ -10,23 +10,24 @@
|
||||
|
||||
class AsyncExecutor {
|
||||
public:
|
||||
static void pushForDelete(GuiElement * element) {
|
||||
if(!instance) {
|
||||
static void pushForDelete(GuiElement *element) {
|
||||
if (!instance) {
|
||||
instance = new AsyncExecutor();
|
||||
}
|
||||
instance->pushForDeleteInternal(element);
|
||||
}
|
||||
|
||||
static void execute(std::function<void()> func) {
|
||||
if(!instance) {
|
||||
if (!instance) {
|
||||
instance = new AsyncExecutor();
|
||||
}
|
||||
instance->executeInternal(func);
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if(instance) {
|
||||
if (instance) {
|
||||
delete instance;
|
||||
instance = NULL;
|
||||
instance = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
@ -34,17 +35,19 @@ private:
|
||||
static AsyncExecutor *instance;
|
||||
|
||||
AsyncExecutor();
|
||||
|
||||
~AsyncExecutor();
|
||||
|
||||
void pushForDeleteInternal(GuiElement * element);
|
||||
void pushForDeleteInternal(GuiElement *element);
|
||||
|
||||
void executeInternal(std::function<void()> func);
|
||||
|
||||
std::recursive_mutex mutex;
|
||||
std::thread * thread;
|
||||
std::thread *thread;
|
||||
volatile bool exitThread = false;
|
||||
|
||||
std::vector<std::future<void>> elements;
|
||||
|
||||
std::recursive_mutex deleteListMutex;
|
||||
std::queue<GuiElement*> deleteList;
|
||||
std::queue<GuiElement *> deleteList;
|
||||
};
|
||||
|
@ -36,13 +36,13 @@
|
||||
#include <utils/StringTools.h>
|
||||
|
||||
|
||||
BOOL StringTools::EndsWith(const std::string& a, const std::string& b) {
|
||||
BOOL StringTools::EndsWith(const std::string &a, const std::string &b) {
|
||||
if (b.size() > a.size())
|
||||
return false;
|
||||
return std::equal(a.begin() + a.size() - b.size(), a.end(), b.begin());
|
||||
}
|
||||
|
||||
const char * StringTools::byte_to_binary(int32_t x) {
|
||||
const char *StringTools::byte_to_binary(int32_t x) {
|
||||
static char b[9];
|
||||
b[0] = '\0';
|
||||
|
||||
@ -54,70 +54,70 @@ const char * StringTools::byte_to_binary(int32_t x) {
|
||||
return b;
|
||||
}
|
||||
|
||||
std::string StringTools::removeCharFromString(std::string& input,char toBeRemoved) {
|
||||
std::string StringTools::removeCharFromString(std::string &input, char toBeRemoved) {
|
||||
std::string output = input;
|
||||
size_t position;
|
||||
while(1) {
|
||||
while (1) {
|
||||
position = output.find(toBeRemoved);
|
||||
if(position == std::string::npos)
|
||||
if (position == std::string::npos)
|
||||
break;
|
||||
output.erase(position, 1);
|
||||
}
|
||||
return output;
|
||||
}
|
||||
|
||||
const char * StringTools::fmt(const char * format, ...) {
|
||||
const char *StringTools::fmt(const char *format, ...) {
|
||||
static char strChar[512];
|
||||
strChar[0] = 0;
|
||||
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsprintf(strChar, format, va) >= 0)) {
|
||||
if ((vsprintf(strChar, format, va) >= 0)) {
|
||||
va_end(va);
|
||||
return (const char *) strChar;
|
||||
}
|
||||
va_end(va);
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const wchar_t * StringTools::wfmt(const char * format, ...) {
|
||||
const wchar_t *StringTools::wfmt(const char *format, ...) {
|
||||
static char tmp[512];
|
||||
static wchar_t strWChar[512];
|
||||
strWChar[0] = 0;
|
||||
tmp[0] = 0;
|
||||
|
||||
if(!format)
|
||||
if (!format)
|
||||
return (const wchar_t *) strWChar;
|
||||
|
||||
if(strcmp(format, "") == 0)
|
||||
if (strcmp(format, "") == 0)
|
||||
return (const wchar_t *) strWChar;
|
||||
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsprintf(tmp, format, va) >= 0)) {
|
||||
if ((vsprintf(tmp, format, va) >= 0)) {
|
||||
int32_t bt;
|
||||
int32_t strlength = strlen(tmp);
|
||||
bt = mbstowcs(strWChar, tmp, (strlength < 512) ? strlength : 512 );
|
||||
bt = mbstowcs(strWChar, tmp, (strlength < 512) ? strlength : 512);
|
||||
|
||||
if(bt > 0) {
|
||||
if (bt > 0) {
|
||||
strWChar[bt] = 0;
|
||||
return (const wchar_t *) strWChar;
|
||||
}
|
||||
}
|
||||
va_end(va);
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int32_t StringTools::strprintf(std::string &str, const char * format, ...) {
|
||||
int32_t StringTools::strprintf(std::string &str, const char *format, ...) {
|
||||
static char tmp[512];
|
||||
tmp[0] = 0;
|
||||
int32_t result = 0;
|
||||
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsprintf(tmp, format, va) >= 0)) {
|
||||
if ((vsprintf(tmp, format, va) >= 0)) {
|
||||
str = tmp;
|
||||
result = str.size();
|
||||
}
|
||||
@ -126,14 +126,14 @@ int32_t StringTools::strprintf(std::string &str, const char * format, ...) {
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string StringTools::strfmt(const char * format, ...) {
|
||||
std::string StringTools::strfmt(const char *format, ...) {
|
||||
std::string str;
|
||||
static char tmp[512];
|
||||
tmp[0] = 0;
|
||||
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsprintf(tmp, format, va) >= 0)) {
|
||||
if ((vsprintf(tmp, format, va) >= 0)) {
|
||||
str = tmp;
|
||||
}
|
||||
va_end(va);
|
||||
@ -141,8 +141,8 @@ std::string StringTools::strfmt(const char * format, ...) {
|
||||
return str;
|
||||
}
|
||||
|
||||
BOOL StringTools::char2wchar_t(const char * strChar, wchar_t * dest) {
|
||||
if(!strChar || !dest)
|
||||
BOOL StringTools::char2wchar_t(const char *strChar, wchar_t *dest) {
|
||||
if (!strChar || !dest)
|
||||
return false;
|
||||
|
||||
int32_t bt;
|
||||
@ -155,39 +155,39 @@ BOOL StringTools::char2wchar_t(const char * strChar, wchar_t * dest) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int32_t StringTools::strtokcmp(const char * string, const char * compare, const char * separator) {
|
||||
if(!string || !compare)
|
||||
int32_t StringTools::strtokcmp(const char *string, const char *compare, const char *separator) {
|
||||
if (!string || !compare)
|
||||
return -1;
|
||||
|
||||
char TokCopy[512];
|
||||
strncpy(TokCopy, compare, sizeof(TokCopy));
|
||||
TokCopy[511] = '\0';
|
||||
|
||||
char * strTok = strtok(TokCopy, separator);
|
||||
char *strTok = strtok(TokCopy, separator);
|
||||
|
||||
while (strTok != NULL) {
|
||||
while (strTok != nullptr) {
|
||||
if (strcasecmp(string, strTok) == 0) {
|
||||
return 0;
|
||||
}
|
||||
strTok = strtok(NULL,separator);
|
||||
strTok = strtok(nullptr, separator);
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
int32_t StringTools::strextcmp(const char * string, const char * extension, char seperator) {
|
||||
if(!string || !extension)
|
||||
int32_t StringTools::strextcmp(const char *string, const char *extension, char seperator) {
|
||||
if (!string || !extension)
|
||||
return -1;
|
||||
|
||||
char *ptr = strrchr(string, seperator);
|
||||
if(!ptr)
|
||||
if (!ptr)
|
||||
return -1;
|
||||
|
||||
return strcasecmp(ptr + 1, extension);
|
||||
}
|
||||
|
||||
|
||||
std::vector<std::string> StringTools::stringSplit(const std::string & inValue, const std::string & splitter) {
|
||||
std::vector<std::string> StringTools::stringSplit(const std::string &inValue, const std::string &splitter) {
|
||||
std::string value = inValue;
|
||||
std::vector<std::string> result;
|
||||
while (true) {
|
||||
@ -202,7 +202,7 @@ std::vector<std::string> StringTools::stringSplit(const std::string & inValue, c
|
||||
result.push_back("");
|
||||
break;
|
||||
}
|
||||
if(index + splitter.size() > value.length()) {
|
||||
if (index + splitter.size() > value.length()) {
|
||||
break;
|
||||
}
|
||||
value = value.substr(index + splitter.size(), value.length());
|
||||
@ -210,12 +210,11 @@ std::vector<std::string> StringTools::stringSplit(const std::string & inValue, c
|
||||
return result;
|
||||
}
|
||||
|
||||
bool StringTools::findStringIC(const std::string & strHaystack, const std::string & strNeedle)
|
||||
{
|
||||
bool StringTools::findStringIC(const std::string &strHaystack, const std::string &strNeedle) {
|
||||
auto it = std::search(
|
||||
strHaystack.begin(), strHaystack.end(),
|
||||
strNeedle.begin(), strNeedle.end(),
|
||||
[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); }
|
||||
);
|
||||
return (it != strHaystack.end() );
|
||||
return (it != strHaystack.end());
|
||||
}
|
||||
|
@ -34,27 +34,36 @@
|
||||
|
||||
class StringTools {
|
||||
public:
|
||||
static BOOL EndsWith(const std::string& a, const std::string& b);
|
||||
static const char * byte_to_binary(int32_t x);
|
||||
static std::string removeCharFromString(std::string& input,char toBeRemoved);
|
||||
static const char * fmt(const char * format, ...);
|
||||
static const wchar_t * wfmt(const char * format, ...);
|
||||
static int32_t strprintf(std::string &str, const char * format, ...);
|
||||
static std::string strfmt(const char * format, ...);
|
||||
static BOOL char2wchar_t(const char * src, wchar_t * dest);
|
||||
static int32_t strtokcmp(const char * string, const char * compare, const char * separator);
|
||||
static int32_t strextcmp(const char * string, const char * extension, char seperator);
|
||||
static BOOL EndsWith(const std::string &a, const std::string &b);
|
||||
|
||||
static const char * FullpathToFilename(const char *path) {
|
||||
if(!path)
|
||||
static const char *byte_to_binary(int32_t x);
|
||||
|
||||
static std::string removeCharFromString(std::string &input, char toBeRemoved);
|
||||
|
||||
static const char *fmt(const char *format, ...);
|
||||
|
||||
static const wchar_t *wfmt(const char *format, ...);
|
||||
|
||||
static int32_t strprintf(std::string &str, const char *format, ...);
|
||||
|
||||
static std::string strfmt(const char *format, ...);
|
||||
|
||||
static BOOL char2wchar_t(const char *src, wchar_t *dest);
|
||||
|
||||
static int32_t strtokcmp(const char *string, const char *compare, const char *separator);
|
||||
|
||||
static int32_t strextcmp(const char *string, const char *extension, char seperator);
|
||||
|
||||
static const char *FullpathToFilename(const char *path) {
|
||||
if (!path)
|
||||
return path;
|
||||
|
||||
const char * ptr = path;
|
||||
const char * Filename = ptr;
|
||||
const char *ptr = path;
|
||||
const char *Filename = ptr;
|
||||
|
||||
while(*ptr != '\0') {
|
||||
if(ptr[0] == '/' && ptr[1] != '\0')
|
||||
Filename = ptr+1;
|
||||
while (*ptr != '\0') {
|
||||
if (ptr[0] == '/' && ptr[1] != '\0')
|
||||
Filename = ptr + 1;
|
||||
|
||||
++ptr;
|
||||
}
|
||||
@ -66,8 +75,8 @@ public:
|
||||
uint32_t length = str.size();
|
||||
|
||||
//! clear path of double slashes
|
||||
for(uint32_t i = 1; i < length; ++i) {
|
||||
if(str[i-1] == '/' && str[i] == '/') {
|
||||
for (uint32_t i = 1; i < length; ++i) {
|
||||
if (str[i - 1] == '/' && str[i] == '/') {
|
||||
str.erase(i, 1);
|
||||
i--;
|
||||
length--;
|
||||
@ -75,10 +84,10 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
static std::vector<std::string> stringSplit(const std::string & value, const std::string & splitter);
|
||||
static std::vector<std::string> stringSplit(const std::string &value, const std::string &splitter);
|
||||
|
||||
// https://stackoverflow.com/a/19839371
|
||||
static bool findStringIC(const std::string & strHaystack, const std::string & strNeedle);
|
||||
static bool findStringIC(const std::string &strHaystack, const std::string &strNeedle);
|
||||
};
|
||||
|
||||
#endif /* __STRING_TOOLS_H */
|
||||
|
@ -1,83 +0,0 @@
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <stdarg.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <errno.h>
|
||||
#include <utils/logger.h>
|
||||
#include <nsysnet/socket.h>
|
||||
#include <coreinit/debug.h>
|
||||
|
||||
#include <coreinit/systeminfo.h>
|
||||
#include <coreinit/thread.h>
|
||||
|
||||
static int32_t log_socket __attribute__((section(".data")))= -1;
|
||||
static struct sockaddr_in connect_addr __attribute__((section(".data")));
|
||||
static volatile int32_t log_lock __attribute__((section(".data"))) = 0;
|
||||
static std::recursive_mutex _lock;
|
||||
|
||||
void log_init_() {
|
||||
int32_t broadcastEnable = 1;
|
||||
log_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
if (log_socket < 0)
|
||||
return;
|
||||
|
||||
setsockopt(log_socket, SOL_SOCKET, SO_BROADCAST, &broadcastEnable, sizeof(broadcastEnable));
|
||||
|
||||
memset(&connect_addr, 0, sizeof(struct sockaddr_in));
|
||||
connect_addr.sin_family = AF_INET;
|
||||
connect_addr.sin_port = 4405;
|
||||
connect_addr.sin_addr.s_addr = htonl(INADDR_BROADCAST);
|
||||
}
|
||||
|
||||
void log_print_(const char *str) {
|
||||
// socket is always 0 initially as it is in the BSS
|
||||
if(log_socket < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
_lock.lock();
|
||||
|
||||
int32_t len = strlen(str);
|
||||
int32_t ret;
|
||||
while (len > 0) {
|
||||
int32_t block = len < 1400 ? len : 1400; // take max 1400 bytes per UDP packet
|
||||
ret = sendto(log_socket, str, block, 0, (struct sockaddr *)&connect_addr, sizeof(struct sockaddr_in));
|
||||
if(ret < 0)
|
||||
break;
|
||||
|
||||
len -= ret;
|
||||
str += ret;
|
||||
}
|
||||
|
||||
_lock.unlock();
|
||||
}
|
||||
|
||||
void OSFatal_printf(const char *format, ...) {
|
||||
char tmp[512];
|
||||
tmp[0] = 0;
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsprintf(tmp, format, va) >= 0)) {
|
||||
OSFatal(tmp);
|
||||
}
|
||||
va_end(va);
|
||||
}
|
||||
|
||||
void log_printf_(const char *format, ...) {
|
||||
if(log_socket < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
char tmp[512];
|
||||
tmp[0] = 0;
|
||||
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsprintf(tmp, format, va) >= 0)) {
|
||||
log_print_(tmp);
|
||||
}
|
||||
va_end(va);
|
||||
}
|
||||
|
@ -1,38 +1,24 @@
|
||||
#ifndef __LOGGER_H_
|
||||
#define __LOGGER_H_
|
||||
#pragma once
|
||||
|
||||
#include <whb/log.h>
|
||||
#include <string.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <string.h>
|
||||
|
||||
void log_init_();
|
||||
//void log_deinit_(void);
|
||||
void log_print_(const char *str);
|
||||
void log_printf_(const char *format, ...);
|
||||
void OSFatal_printf(const char *format, ...);
|
||||
|
||||
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
|
||||
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
|
||||
|
||||
#define OSFATAL_FUNCTION_LINE(FMT, ARGS...)do { \
|
||||
OSFatal_printf("[%s]%s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
|
||||
#define DEBUG_FUNCTION_LINE(FMT, ARGS...)do { \
|
||||
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
|
||||
} while (0)
|
||||
|
||||
|
||||
|
||||
#define log_init() log_init_()
|
||||
//#define log_deinit() log_deinit_()
|
||||
#define log_print(str) log_print_(str)
|
||||
#define log_printf(FMT, ARGS...) log_printf_(FMT, ## ARGS);
|
||||
|
||||
#define DEBUG_FUNCTION_LINE(FMT, ARGS...)do { \
|
||||
log_printf("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
|
||||
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...)do { \
|
||||
WHBLogWritef("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \
|
||||
} while (0)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
@ -7,34 +7,34 @@
|
||||
#include <utils/logger.h>
|
||||
|
||||
// https://gist.github.com/ccbrown/9722406
|
||||
void dumpHex(const void* data, size_t size) {
|
||||
void dumpHex(const void *data, size_t size) {
|
||||
char ascii[17];
|
||||
size_t i, j;
|
||||
ascii[16] = '\0';
|
||||
DEBUG_FUNCTION_LINE("0x%08X (0x0000): ", data);
|
||||
DEBUG_FUNCTION_LINE_WRITE("0x%08X (0x0000): ", data);
|
||||
for (i = 0; i < size; ++i) {
|
||||
log_printf("%02X ", ((unsigned char*)data)[i]);
|
||||
if (((unsigned char*)data)[i] >= ' ' && ((unsigned char*)data)[i] <= '~') {
|
||||
ascii[i % 16] = ((unsigned char*)data)[i];
|
||||
WHBLogWritef("%02X ", ((unsigned char *) data)[i]);
|
||||
if (((unsigned char *) data)[i] >= ' ' && ((unsigned char *) data)[i] <= '~') {
|
||||
ascii[i % 16] = ((unsigned char *) data)[i];
|
||||
} else {
|
||||
ascii[i % 16] = '.';
|
||||
}
|
||||
if ((i+1) % 8 == 0 || i+1 == size) {
|
||||
log_printf(" ");
|
||||
if ((i+1) % 16 == 0) {
|
||||
log_printf("| %s \n", ascii);
|
||||
if(i + 1 < size) {
|
||||
DEBUG_FUNCTION_LINE("0x%08X (0x%04X); ", data + i + 1,i+1);
|
||||
if ((i + 1) % 8 == 0 || i + 1 == size) {
|
||||
WHBLogWritef(" ");
|
||||
if ((i + 1) % 16 == 0) {
|
||||
WHBLogWritef("| %s \n", ascii);
|
||||
if (i + 1 < size) {
|
||||
WHBLogWritef("0x%08X (0x%04X); ", data + i + 1, i + 1);
|
||||
}
|
||||
} else if (i+1 == size) {
|
||||
ascii[(i+1) % 16] = '\0';
|
||||
if ((i+1) % 16 <= 8) {
|
||||
log_printf(" ");
|
||||
} else if (i + 1 == size) {
|
||||
ascii[(i + 1) % 16] = '\0';
|
||||
if ((i + 1) % 16 <= 8) {
|
||||
WHBLogWritef(" ");
|
||||
}
|
||||
for (j = (i+1) % 16; j < 16; ++j) {
|
||||
log_printf(" ");
|
||||
for (j = (i + 1) % 16; j < 16; ++j) {
|
||||
WHBLogWritef(" ");
|
||||
}
|
||||
log_printf("| %s \n", ascii);
|
||||
WHBLogWritef("| %s \n", ascii);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ extern "C" {
|
||||
#define le64(i) ((((uint64_t)le32((i) & 0xFFFFFFFFLL)) << 32) | ((uint64_t)le32(((i) & 0xFFFFFFFF00000000LL) >> 32)))
|
||||
|
||||
//Needs to have log_init() called beforehand.
|
||||
void dumpHex(const void* data, size_t size);
|
||||
void dumpHex(const void *data, size_t size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user