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https://github.com/wiiu-env/launchiine.git
synced 2024-11-22 01:39:18 +01:00
Add inital buttons and images for pagination
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parent
6af6c0baee
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BIN
data/images/leftArrow.png
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data/images/leftArrow.png
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data/images/rightArrow.png
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data/images/rightArrow.png
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@ -31,6 +31,24 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex,bool sortByNam
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particleBgImage(w, h, 50, 60.0f, 90.0f, 0.6f, 1.0f)
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, touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
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, wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
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, leftTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_LEFT | GuiTrigger::STICK_L_LEFT, true)
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, rightTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_RIGHT | GuiTrigger::STICK_L_RIGHT, true)
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, downTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true)
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, upTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true)
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, buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true)
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, buttonLTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_L, true)
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, buttonRTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_R, true)
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, leftButton(w, h)
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, rightButton(w, h)
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, downButton(w, h)
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, upButton(w, h)
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, launchButton(w, h)
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, arrowRightImageData(Resources::GetImageData("rightArrow.png"))
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, arrowLeftImageData(Resources::GetImageData("leftArrow.png"))
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, arrowRightImage(arrowRightImageData)
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, arrowLeftImage(arrowLeftImageData)
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, arrowRightButton(arrowRightImage.getWidth(), arrowRightImage.getHeight())
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, arrowLeftButton(arrowLeftImage.getWidth(), arrowLeftImage.getHeight())
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, noIcon(Resources::GetFile("noGameIcon.png"), Resources::GetFileSize("noGameIcon.png"), GX2_TEX_CLAMP_MODE_MIRROR) {
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particleBgImage.setParent(this);
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@ -38,6 +56,26 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex,bool sortByNam
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listOffset = selectedGame / (MAX_COLS * MAX_ROWS);
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targetLeftPosition = -listOffset * getWidth();
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currentLeftPosition = targetLeftPosition;
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arrowLeftButton.setImage(&arrowLeftImage);
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arrowLeftButton.setEffectGrow();
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arrowLeftButton.setPosition(40, 0);
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arrowLeftButton.setAlignment(ALIGN_LEFT | ALIGN_MIDDLE);
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arrowLeftButton.setTrigger(&touchTrigger);
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arrowLeftButton.setTrigger(&wpadTouchTrigger);
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arrowLeftButton.setTrigger(&buttonLTrigger);
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arrowLeftButton.setSoundClick(buttonClickSound);
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arrowLeftButton.clicked.connect(this, &GuiIconGrid::OnLeftArrowClick);
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arrowRightButton.setImage(&arrowRightImage);
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arrowRightButton.setEffectGrow();
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arrowRightButton.setPosition(-40, 0);
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arrowRightButton.setAlignment(ALIGN_RIGHT | ALIGN_MIDDLE);
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arrowRightButton.setTrigger(&touchTrigger);
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arrowRightButton.setTrigger(&wpadTouchTrigger);
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arrowRightButton.setTrigger(&buttonRTrigger);
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arrowRightButton.setSoundClick(buttonClickSound);
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arrowRightButton.clicked.connect(this, &GuiIconGrid::OnRightArrowClick);
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}
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GuiIconGrid::~GuiIconGrid() {
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@ -58,6 +96,8 @@ void GuiIconGrid::setSelectedGame(uint64_t idx) {
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GameInfoContainer * container = NULL;
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for (auto const& x : gameInfoContainers) {
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container = x.second;
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if(x.first == idx) {
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container->image->setSelected(true);
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} else {
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@ -117,6 +157,29 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList * gameList) {
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bUpdatePositions = true;
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}
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void GuiIconGrid::OnLeftArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
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}
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void GuiIconGrid::OnRightArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
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}
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void GuiIconGrid::OnLeftClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
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}
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void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
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}
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void GuiIconGrid::OnDownClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
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}
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void GuiIconGrid::OnUpClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
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}
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void GuiIconGrid::OnLaunchClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
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//! do not auto launch when wiimote is pointing to screen and presses A
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//if((trigger == &buttonATrigger) && (controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer) {
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@ -49,9 +49,36 @@ private:
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GuiTrigger touchTrigger;
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GuiTrigger wpadTouchTrigger;
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GuiTrigger leftTrigger;
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GuiTrigger rightTrigger;
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GuiTrigger downTrigger;
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GuiTrigger upTrigger;
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GuiTrigger buttonATrigger;
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GuiTrigger buttonLTrigger;
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GuiTrigger buttonRTrigger;
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GuiButton leftButton;
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GuiButton rightButton;
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GuiButton downButton;
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GuiButton upButton;
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GuiButton launchButton;
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GuiImageData* arrowRightImageData;
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GuiImageData* arrowLeftImageData;
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GuiImage arrowRightImage;
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GuiImage arrowLeftImage;
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GuiButton arrowRightButton;
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GuiButton arrowLeftButton;
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GuiImageData noIcon;
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void OnLeftArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void OnRightArrowClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void OnLeftClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void OnDownClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void OnUpClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void OnLaunchClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void updateButtonPositions();
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