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https://github.com/wiiu-env/launchiine.git
synced 2024-11-22 01:39:18 +01:00
Implement basic title loading
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6c0c6387b6
commit
1cced24ea6
@ -211,6 +211,7 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList * gameList) {
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gameList->unlock();
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setSelectedGame(0);
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gameSelectionChanged(this, selectedGame);
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curPage = 0;
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currentLeftPosition = 0;
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bUpdatePositions = true;
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@ -244,6 +245,7 @@ void GuiIconGrid::OnLeftClick(GuiButton *button, const GuiController *controller
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uint64_t newTitleId = position.at(offset);
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if(newTitleId > 0) {
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setSelectedGame(newTitleId);
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gameSelectionChanged(this, selectedGame);
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}
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}
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@ -264,6 +266,7 @@ void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controlle
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uint64_t newTitleId = position.at(offset);
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if(newTitleId > 0) {
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setSelectedGame(newTitleId);
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gameSelectionChanged(this, selectedGame);
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}
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}
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@ -284,6 +287,7 @@ void GuiIconGrid::OnDownClick(GuiButton *button, const GuiController *controller
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uint64_t newTitleId = position.at(offset);
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if(newTitleId > 0) {
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setSelectedGame(newTitleId);
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gameSelectionChanged(this, selectedGame);
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}
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}
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void GuiIconGrid::OnUpClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
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@ -303,6 +307,7 @@ void GuiIconGrid::OnUpClick(GuiButton *button, const GuiController *controller,
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uint64_t newTitleId = position.at(offset);
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if(newTitleId > 0) {
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setSelectedGame(newTitleId);
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gameSelectionChanged(this, selectedGame);
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}
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}
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@ -24,6 +24,7 @@
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#include "gui/GuiIconGrid.h"
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#include <sysapp/launch.h>
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#include <future>
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#include <coreinit/title.h>
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#include "utils/AsyncExecutor.h"
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MainWindow::MainWindow(int32_t w, int32_t h)
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@ -371,6 +372,26 @@ void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t select
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}
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}
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void MainWindow::OnGameLaunch(GuiTitleBrowser *element, uint64_t selectedIdx) {
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#define HBL_TITLE_ID (0x0005000013374842)
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#define MII_MAKER_JPN_TITLE_ID (0x000500101004A000)
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#define MII_MAKER_USA_TITLE_ID (0x000500101004A100)
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#define MII_MAKER_EUR_TITLE_ID (0x000500101004A200)
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extern "C" void _SYSLaunchTitleByPathFromLauncher(const char * path, int len, int);
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void MainWindow::OnGameLaunch(GuiTitleBrowser *element, uint64_t titleID) {
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gameInfo * info = gameList.getGameInfo(titleID);
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if(info != NULL) {
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uint64_t titleID = OSGetTitleID();
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if (titleID == HBL_TITLE_ID ||
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titleID == MII_MAKER_JPN_TITLE_ID ||
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titleID == MII_MAKER_USA_TITLE_ID ||
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titleID == MII_MAKER_EUR_TITLE_ID) {
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SYSLaunchTitle(info->titleId);
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} else {
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const char* path = info->gamePath.c_str();
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_SYSLaunchTitleByPathFromLauncher(path, strlen(path),0);
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}
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}
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}
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