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https://github.com/wiiu-env/launchiine.git
synced 2024-11-25 03:06:52 +01:00
Add a mutex for accessing the GameList
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25a0aa54e7
commit
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@ -16,6 +16,7 @@
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#include "system/CMutex.h"
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void GameList::clear() {
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lock();
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for (auto const& x : fullGameList) {
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if(x != NULL) {
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if(x->imageData != NULL) {
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@ -31,6 +32,8 @@ void GameList::clear() {
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//! Clear memory of the vector completely
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std::vector<gameInfo *>().swap(filteredList);
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std::vector<gameInfo*>().swap(fullGameList);
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unlock();
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titleListChanged(this);
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}
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@ -90,6 +93,7 @@ int32_t GameList::readGameList() {
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newGameInfo->name = "<unknown>";
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newGameInfo->imageData = NULL;
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DCFlushRange(newGameInfo, sizeof(gameInfo));
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fullGameList.push_back(newGameInfo);
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titleAdded(newGameInfo);
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cnt++;
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@ -184,6 +188,7 @@ void GameList::internalFilterList(std::vector<gameInfo*> &fullList) {
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}
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int32_t GameList::filterList(const char * filter) {
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lock();
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if(filter) {
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gameFilter = filter;
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}
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@ -202,8 +207,9 @@ int32_t GameList::filterList(const char * filter) {
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titleListChanged(this);
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AsyncExecutor::execute([&] { updateTitleInfo();});
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return filteredList.size();
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int32_t res = filteredList.size();
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unlock();
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return res;
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}
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void GameList::internalLoadUnfiltered(std::vector<gameInfo*> & fullList) {
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@ -215,6 +221,7 @@ void GameList::internalLoadUnfiltered(std::vector<gameInfo*> & fullList) {
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}
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int32_t GameList::loadUnfiltered() {
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lock();
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if(fullGameList.size() == 0) {
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readGameList();
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}
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@ -231,11 +238,15 @@ int32_t GameList::loadUnfiltered() {
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titleListChanged(this);
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return filteredList.size();
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int res = filteredList.size();
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unlock();
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return res;
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}
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void GameList::sortList() {
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lock();
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std::sort(filteredList.begin(), filteredList.end(), nameSortCallback);
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unlock();
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}
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bool GameList::nameSortCallback(const gameInfo *a, const gameInfo *b) {
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@ -17,24 +17,36 @@ typedef struct _gameInfo {
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class GameList {
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public:
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GameList() : selectedGame(0) { };
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~GameList() { clear(); };
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~GameList() {
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clear();
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};
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int32_t size() const {
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return filteredList.size();
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int32_t size() {
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lock();
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int32_t res = filteredList.size();
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unlock();
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return res;
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}
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int32_t gameCount() const {
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return fullGameList.size();
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int32_t gameCount() {
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lock();
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int32_t res = fullGameList.size();
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unlock();
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return res;
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}
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int32_t filterList(const char * gameFilter = NULL);
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int32_t loadUnfiltered();
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gameInfo * at(int32_t i) const {
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gameInfo * at(int32_t i) {
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return operator[](i);
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}
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gameInfo * operator[](int32_t i) const {
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gameInfo * operator[](int32_t i) {
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lock();
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gameInfo * res = NULL;
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if (i < 0 || i >= (int32_t) filteredList.size())
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return NULL;
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return filteredList[i];
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res = NULL;
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res = filteredList[i];
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unlock();
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return res;
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}
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gameInfo * getGameInfo(uint64_t titleId) const;
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@ -43,22 +55,37 @@ public:
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}
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void sortList();
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void clear();
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bool operator!() const {
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return (fullGameList.size() == 0);
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bool operator!() {
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lock();
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bool res = (fullGameList.size() == 0);
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unlock();
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return res;
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}
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//! Gamelist scrolling operators
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int32_t operator+=(int32_t i) {
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return (selectedGame = (selectedGame+i) % filteredList.size());
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lock();
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int32_t res = (selectedGame = (selectedGame+i) % filteredList.size());
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unlock();
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return res;
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}
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int32_t operator-=(int32_t i) {
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return (selectedGame = (selectedGame-i+filteredList.size()) % filteredList.size());
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lock();
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int32_t res = (selectedGame = (selectedGame-i+filteredList.size()) % filteredList.size());
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unlock();
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return res;
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}
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int32_t operator++() {
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return (selectedGame = (selectedGame+1) % filteredList.size());
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lock();
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int32_t res = (selectedGame = (selectedGame+1) % filteredList.size());
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unlock();
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return res;
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}
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int32_t operator--() {
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return (selectedGame = (selectedGame-1+filteredList.size()) % filteredList.size());
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lock();
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int32_t res = (selectedGame = (selectedGame-1+filteredList.size()) % filteredList.size());
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unlock();
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return res;
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}
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int32_t operator++(int32_t i) {
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return operator++();
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@ -66,7 +93,7 @@ public:
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int32_t operator--(int32_t i) {
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return operator--();
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}
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gameInfo * GetCurrentSelected() const {
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gameInfo * GetCurrentSelected() {
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return operator[](selectedGame);
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}
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@ -80,6 +107,13 @@ public:
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sigslot::signal1<GameList *> titleListChanged;
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sigslot::signal1<gameInfo *> titleUpdated;
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sigslot::signal1<gameInfo *> titleAdded;
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void lock() {
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_lock.lock();
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}
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void unlock(){
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_lock.unlock();
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}
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protected:
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int32_t readGameList();
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@ -97,6 +131,8 @@ protected:
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int32_t selectedGame;
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std::vector<gameInfo *> filteredList;
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std::vector<gameInfo *> fullGameList;
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CMutex _lock;
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};
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#endif
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@ -74,6 +74,7 @@ uint64_t GuiIconGrid::getSelectedGame(void) {
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void GuiIconGrid::OnGameTitleListUpdated(GameList * gameList) {
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containerMutex.lock();
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gameList->lock();
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for(int32_t i = 0; i < gameList->size(); i++) {
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gameInfo * info = gameList->at(i);
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GameInfoContainer * container = NULL;
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@ -89,6 +90,7 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList * gameList) {
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OnGameTitleAdded(info);
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}
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}
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gameList->unlock();
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containerMutex.unlock();
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bUpdatePositions = true;
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}
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