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GameList: Use MCP_TitleListByAppType to request specific app catergories
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@ -77,30 +77,47 @@ int32_t GameList::readGameList() {
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}
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std::vector<struct MCPTitleListType> titles(titleCount);
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uint32_t realTitleCount;
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uint32_t realTitleCount = 0;
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MCPError err = MCP_TitleList(mcp, &realTitleCount, titles.data(), titles.size() * sizeof(decltype(titles)::value_type));
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if (err < 0) {
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MCP_Close(mcp);
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return 0;
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static const std::vector<MCPAppType> menuAppTypes {
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MCP_APP_TYPE_GAME,
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MCP_APP_TYPE_GAME_WII,
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MCP_APP_TYPE_SYSTEM_APPS,
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MCP_APP_TYPE_SYSTEM_SETTINGS,
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MCP_APP_TYPE_FRIEND_LIST,
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MCP_APP_TYPE_MIIVERSE,
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MCP_APP_TYPE_ESHOP,
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MCP_APP_TYPE_BROWSER,
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MCP_APP_TYPE_DOWNLOAD_MANAGEMENT,
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MCP_APP_TYPE_ACCOUNT_APPS,
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};
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for (auto appType : menuAppTypes) {
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uint32_t titleCountByType = 0;
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MCPError err = MCP_TitleListByAppType(mcp, appType, &titleCountByType, titles.data() + realTitleCount,
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(titles.size() - realTitleCount) * sizeof(decltype(titles)::value_type));
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if (err < 0) {
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MCP_Close(mcp);
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return 0;
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}
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realTitleCount += titleCountByType;
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}
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if (realTitleCount != titles.size()) {
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titles.resize(realTitleCount);
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}
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for (auto title_candidate : titles) {
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if(true || (title_candidate.titleId & 0xFFFFFFFF00000000L) == 0x0005000000000000L) {
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gameInfo* newGameInfo = new gameInfo;
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newGameInfo->titleId = title_candidate.titleId;
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newGameInfo->gamePath = title_candidate.path;
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newGameInfo->name = "<unknown>";
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newGameInfo->imageData = NULL;
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DCFlushRange(newGameInfo, sizeof(gameInfo));
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gameInfo* newGameInfo = new gameInfo;
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newGameInfo->titleId = title_candidate.titleId;
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newGameInfo->appType = title_candidate.appType;
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newGameInfo->gamePath = title_candidate.path;
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newGameInfo->name = "<unknown>";
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newGameInfo->imageData = NULL;
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DCFlushRange(newGameInfo, sizeof(gameInfo));
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fullGameList.push_back(newGameInfo);
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titleAdded(newGameInfo);
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cnt++;
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}
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fullGameList.push_back(newGameInfo);
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titleAdded(newGameInfo);
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cnt++;
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}
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AsyncExecutor::execute([this] {
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@ -11,6 +11,7 @@
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typedef struct _gameInfo {
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uint64_t titleId;
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MCPAppType appType;
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std::string name;
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std::string gamePath;
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GuiImageData * imageData;
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