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https://github.com/wiiu-env/launchiine.git
synced 2024-11-22 01:39:18 +01:00
AsyncDeleter: Have an own queue for just the delete tasks. This fixes exiting the application.
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@ -3,42 +3,57 @@
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AsyncExecutor * AsyncExecutor::instance = NULL;
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void AsyncExecutor::pushForDelete(GuiElement * ptr) {
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execute([ptr] {delete ptr;});
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void AsyncExecutor::pushForDeleteInternal(GuiElement * ptr) {
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deleteListMutex.lock();
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deleteList.push(ptr);
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deleteListMutex.unlock();
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}
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AsyncExecutor::AsyncExecutor() {
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thread = new std::thread([&]() {
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while(!exitThread) {
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instance->mutex.lock();
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auto it = instance->elements.begin();
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while (it != instance->elements.end()) {
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mutex.lock();
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bool emptyList = elements.empty();
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auto it = elements.begin();
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while (it != elements.end()) {
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auto future = it;
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auto status = future->wait_for(std::chrono::seconds(0));
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if (status == std::future_status::ready) {
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it = instance->elements.erase(it);
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it = elements.erase(it);
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} else {
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++it;
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}
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}
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instance->mutex.unlock();
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if(!emptyList && elements.empty()){
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DEBUG_FUNCTION_LINE("All tasks are done\n");
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}
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mutex.unlock();
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deleteListMutex.lock();
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while(!deleteList.empty()) {
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GuiElement * ptr = deleteList.front();
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deleteList.pop();
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delete ptr;
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}
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deleteListMutex.unlock();
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std::this_thread::sleep_for(std::chrono::milliseconds(16));
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DCFlushRange((void*)&exitThread, sizeof(exitThread));
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}
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});
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thread->detach();
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}
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void AsyncExecutor::execute(std::function<void()> func) {
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if(!instance) {
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instance = new AsyncExecutor();
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AsyncExecutor::~AsyncExecutor() {
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exitThread = true;
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DCFlushRange((void*)&exitThread, sizeof(exitThread));
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thread->join();
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}
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while(instance->elements.size() > 25) {
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std::this_thread::sleep_for(std::chrono::milliseconds(16));
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void AsyncExecutor::executeInternal(std::function<void()> func) {
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if(elements.size() > 10) {
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DEBUG_FUNCTION_LINE("Warning, many tasks running currently\n");
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//std::this_thread::sleep_for(std::chrono::milliseconds(16));
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}
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instance->mutex.lock();
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instance->elements.push_back(std::async(std::launch::async,func));
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instance->mutex.unlock();
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DEBUG_FUNCTION_LINE("Add new task\n");
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mutex.lock();
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elements.push_back(std::async(std::launch::async,func));
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mutex.unlock();
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}
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@ -1,18 +1,27 @@
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#ifndef ___ASYNCEXECUTER_H_
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#define ___ASYNCEXECUTER_H_
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#pragma once
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#include <vector>
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#include <future>
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#include <thread>
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#include <queue>
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#include <gui/GuiElement.h>
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#include <coreinit/cache.h>
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#include "utils/logger.h"
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class AsyncExecutor {
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public:
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static void pushForDelete(GuiElement * element);
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static void execute(std::function<void()> func);
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static void pushForDelete(GuiElement * element) {
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if(!instance) {
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instance = new AsyncExecutor();
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}
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instance->pushForDeleteInternal(element);
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}
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static void execute(std::function<void()> func) {
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if(!instance) {
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instance = new AsyncExecutor();
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}
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instance->executeInternal(func);
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}
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static void destroyInstance() {
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if(instance) {
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@ -25,16 +34,17 @@ private:
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static AsyncExecutor *instance;
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AsyncExecutor();
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~AsyncExecutor();
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~AsyncExecutor() {
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exitThread = true;
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DCFlushRange((void*)&exitThread, sizeof(exitThread));
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}
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void pushForDeleteInternal(GuiElement * element);
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void executeInternal(std::function<void()> func);
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std::recursive_mutex mutex;
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std::thread * thread;
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volatile bool exitThread = false;
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std::vector<std::future<void>> elements;
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std::recursive_mutex deleteListMutex;
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std::queue<GuiElement*> deleteList;
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};
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#endif
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