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README.md
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README.md
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## Launchiine (WIP)
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A simple Wii U Menu replacement, still in early development and not ready for a day to day usage
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## Usage (Replace Wii U Menu via Mocha Payload):
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- Place the `men.rpx` on the sd card in the directory `sd:/wiiu`.
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- Load the [MochaPayload](https://github.com/wiiu-env/MochaPayload) via the [EnvironmentLoader](https://github.com/wiiu-env/EnvironmentLoader) (e.g. [Tiramisu](https://github.com/wiiu-env/Tiramisu))
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- Load the Wii U Menu and launchiine should show up instead.
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## Known Issues
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- Random crashes
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- The Keyboard input is implemented, but result is ignored.
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- nn::spm is not initalized and no quick start menu support. For the it's relying on the [AutobootModule](https://github.com/wiiu-env/AutobootModule) doing this.
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- No sound on splash screen.
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- Probably a lot more
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## TODOs
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- Non-touch controls
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- Sound on splashscreen
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- Folder support
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- Preserve app order after closing/opening launchiine.
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- Display applets like the original Wii U Menu
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- Implement Account selection when no default account is set.
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- Implement update check/no way to update games
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- Properly implement nn::spm and nn:sl (external storage and quick start menu)
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- Fix search
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- Implement all the other stuff the Wii U Menu offers (Account creationg, switching between Accounts, set default account etc.)
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- Implement ways to launch the original Wii U Menu.
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## Building
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Install the following dependencies:
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- [wut](https://github.com/devkitPro/wut)
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- [libgui](https://github.com/wiiu-env/libgui)
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Then build via `make`.
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## Building using the Dockerfile
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## Building using the Dockerfile
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It's possible to use a docker image for building. This way you don't need anything installed on your host system.
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It's possible to use a docker image for building. This way you don't need anything installed on your host system.
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