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Use existing free slots before adding them to the back
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parent
3e37d5aa46
commit
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@ -476,7 +476,17 @@ void GuiIconGrid::OnGameTitleAdded(gameInfo * info) {
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this->append(button);
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this->append(button);
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positionMutex.lock();
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positionMutex.lock();
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bool foundFreePlace = false;
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for(uint32_t i = 0; i < position.size(); i++) {
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if(position[i] == 0) {
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position[i] = info->titleId;
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foundFreePlace = true;
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break;
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}
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}
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if(!foundFreePlace) {
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position.push_back(info->titleId);
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position.push_back(info->titleId);
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}
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positionMutex.unlock();
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positionMutex.unlock();
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bUpdatePositions = true;
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bUpdatePositions = true;
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